Suchomimus
Well-Known Member
So when you post Archipel, will that be the last of Anderrjik?
For now, we will explore Sirocco and Archipel. Later on I'd like to offer some other suggestions for future expansions including the 'Strookrijk' expansionSo when you post Archipel, will that be the last of Anderrjik?
There are still a few details that I'd like to share about the attraction.But you already did Sirocco. You even stated twice that the cooking pots would be replaced by trade ships.
Speaking of which, what happened to Tiroler Gijs?Additionally there will be the addition of a new Holle Bolle Gijs (Big Mouth) called Mijnwerker Gijs.
Tiroler Gijs will return with Max and Moritz in a new location elsewhere in the parkSpeaking of which, what happened to Tiroler Gijs?
I edited small parts of it for misspelling but it was under moderation from the site again therefore invisible to others.@TheSorcerersApprentice What happened to the ride through of Baron and its post-attraction features?
Edit: Since it had reappeared my fears of the initial post’s deletion has been resolved, but now I’m left to wonder why it had disappeared into thin air.
Just thought to bring this to everyone who's been following this project as this was added this past Thursday.A Legend in Mirage''Very, very far away lays an Eastern city called Fata Morgana. The Sultan is ruler of the city and possesses anything ever wanted. He preys on money and holds huge parties for rich people. These, however, are only allowed to come if they bring money. About ruling the city, however, he wants no part off, he just lets that run its course. The market is soiled by dodgy market people who will try and sell you anything. Thieves and other scum roam in the streets. It's absolutely not safe for rich people. In the prison, it's even worse. Prisoners in the treadmills keep the fire hot. It's hard and heavy work. The supervisors whip the people when they don't work hard enough. Whenever someone collapses, he is thrown into the prison cells. Many different prisoners are wasting away and justice is nowhere to be found. One day, the Sultan fancied something new. He wanted to see the future! He sent his servant out to find him a soothsayer. After a couple of weeks, the servants returned with a soothsayer named Fortuna. The Sultan was very impatient and asked the soothsayer what the future would bring. Futura said: 'You will live in wealth for forty more months and then all will be over! You can change your fate and avoid this curse by playing all the songs of the birds on this magic flute.' 'Oh, go away!', said the Sultan indignantly. 'You, liar! Be gone from my sight!'.
View attachment 582602
The soothsayer left and forty months went by. On the first day of the forty first month the Sultan stepped outside for a bit of fresh air on his balcony. Dark clouds rolled in around the city. 'Oh, my!', thought the Sultan. 'It's probably just another monsoon, I had better go back inside.' He had just closed the doors behind him when heavy weather broke loose. It rained for a very long time. The streets were empty and the water just kept rising until the whole city was completely flooded. Buildings crumbled under the pressure and everyone drowned!. Almost everyone, two servants of the Sultan had stolen the magic flute after the soothsayer left. They had been practicing the songs of the birds. When the storms started a pack of birds came to take the two servants away. In this way, only they escaped death.''
Passing through the harbor under the gate we reach another section of the picturesque old Dutch harbortown. Citizens dressed in 17th Century clothing can be seen hard at work to prepare for ships to sail off. Merchants shout out at us to sell their goods, sailors are being recruited by tales of adventure at sea and others look concerned at the boats passing by as if they fear their departure. In one of the windows of the scene’s facades we see a mysterious apparition of Catharina, Van der Decken’s wife. Her mysterious singing can be heard before she quickly disappears like fog. As we move on we start to see two large VOC ships moored on either side. On the right-hand ship, the crew is hoisting a leaking bucket. Sailing slightly around this ship, we reach a wooden lock that opens for us. We reach a typically Dutch ‘polder’ landscape with a windmill on the left and grass fields with cows on the right. The gears of the mill open the nearby gate to pump out the water. We’re going out. Once on the open sea it is pitch dark. In the distance we hear another ship’s bell ringing and the a ship’s shadow silhouette can be seen sailing by.
The weather is still clear, according to some stars that appear in the sky. Soon, however, we sail into a fog bank, so close that we can barely see the lamp in our sloop. As soon as we have left the fog bank, all hell seems to have broken loose out of nowhere! It rains that it pours and water splashes on both sides. In the water a green glowing ghost captain figure rises from the water, rain pouring down its shoulders and head. His eyes grow eerily white and as we near him he points to the left, before he suddenly disappears down into the seas again. On a curtain of rain, something reminiscent of a ghost ship appears in the distance. We’re heading straight for it! Shall we now be cursed or soaking wet? The rain suddenly stops but we are captured in a powerful whirlpool. Red/orange-ish lights glow in the mist as we fly by shipwrecks in the middle. We dive down and as we come up a little we sail right into the fiery ghost ship. The figurehead of a lion has red glowing eyes. Suddenly we shoot in through a hole in the hull and we fall down a bit. Inside the ship, the fire seems to have disappeared and we enter the dark indoor sections of the ship. Loud moaning of the ghostly ship crew surrounds us as the fire slowly bursts out on both sides again. The heat overwhelms Guests in their sloops as we fall down again, only to go up a little bit and come to a stop with a hard jerk at a 45 degree angle.
Above us we see the head of Willem van der Decken projected. However, it disappears and turns into a smiling skull. We are quickly hoisted up the slope while red lit water flows on both sides. The figureheads of other fallen VOC ships emerge from behind the red water fountains on the sides as we go up the lift hill. Then, in an Orffian way we are sung to in potted Latin:
View attachment 583779A silhouette projection of a captain behind a wheel appears and we hear Willem van der Decken shouting,
‘’In ervis fox videor, ego expectata fox. In vestri abisus, pro infinition’’
View attachment 583782At that moment two doors open and we suddenly see ‘Joris en de Draak’ in front of u. From the top of the attraction, we descend quickly and sharply, leaning to the right, and immediately dive into a mist-filled tunnel. Back out of the tunnel we drive through a typical Dutch dune landscape with helmets, sea buckthorn and pines. Among the dunes lie shipwrecks of Dutch, French, Spanish and British fleet ships, captured on the cliffs and in the storm by the Flying Dutchman. The dinghy moves extremely slowly through a horseshoe-shaped section of the track, hanging almost on its left side. Through a small valley, we arrive in a rectangular house, which if we didn’t know better, almost seems to have been built to contain a braking section. On the other side of this house, we quickly dive down, while an action photo is taken of us. We then go over a walkway bridge stretched between the dunes from The Flying Dutchman to Baron 1898 and then crawl over the ride building and through the themed facades, where we hop up and down into the dunes again and make a sharp turn to the left while the boat rests on its side. We then land over a hull in the water of the old ‘Kanovijver’, while the water splashes up on both sides of our sloop, but not at the front.
‘’Ook gij zult varen tot het einde der tijden! Hahaha!
(You too will sail until the end of time! Hahaha!)’’
The boat makes a wide turn to the left along the terrace of ‘De Kombuys’, after which we enter a gate under the side square of the attraction. Through a somewhat indefinable space with dishes on the ceiling, we eventually arrive back in the harbor where we also carry out. We leave the boat again and step onto the quay. A stone staircase behind us leads us through a photo desk to the side square of the harbor town. It was exciting, but in the end everything turned out okay..
The dragon has a name, and is female? I thought it was a male based on this snippet of what I think was a promo video that was featured in De Magische Klok:the Dragon Edna at Joris en de Draak
The dragon has a name, and is female? I thought it was a male based on this snippet of what I think was a promo video that was featured in De Magische Klok:
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