TP2000
Well-Known Member
I actually rode it in person also. I wish I could share your enthusiasm but I did not leave feeling as you did. The missed opportunities were disheartening, the art direction in most of the scenes were flawed, the lighting design and the store window display figures in Under The Sea were awful and let's not forget the karate turtle figure in the finale. All in all I left feeling a bit empty. As I said before there were a few sequences that were okay like the descent and Ursula but for the most part I long for the old WDI back.
Hmm. I will be honest and say I don't have an artistic bone in my body, and I could barely keep my crayons inside the lines as a kid when it was time to draw something, so I probably just aren't seeing things as you do.
I just don't have an artistic eye. But I love Disney theme parks, especially the Tokyo parks, and I know a fun ride when I see it. I thought Mermaid was gorgeous and fun.
I just caught this explanation below about the raised lighting levels at Mermaid in the last week for the Cast Member previews. It comes from a Disneyland CM on another board I frequent, and this guy has always had funny and solid insight from the trenches of the front-line Cast Member community. Take it for what it's worth, but it now makes sense because when I went on the ride last night I thought the Under The Sea showroom was watery looking and appropriately lit with very moody colors and bubble projections, like the scene from the movie.
During the Cast Member Previews last week they had the lights in the ride turned up much brighter than the usual show setting because there were CM's posted throughout the ride to scan for cameras, iphones or video capture. The Mermaid ride doesn't have a backstage control tower like Haunted Mansion does, so there's no one to just watch cameras of the rides interior and they had to staff CM's to stand inside the ride along the track watching for cameras. The Under The Sea room particularly even had some of the work lights turned on for safety reasons because they had two CM's staffed up in the catwalks hanging above the room scanning the vehicles below for camera use. It's generally against the OG (location operating rules) to have CM's inside the ride during operation, so the Disneyland Safety Department compromised and told WDI they would allow CM's to be inside the ride watching for cameras only if they raised the lighting levels throughout and turned on the work lights along the catwalks in the Under The Sea room for the safety of the lookout CM's. The brighter lighting also helped the CM's see the riders as they passed by to check they weren't photographing anything, or even had their phones out.
The first soft opening only lasted for two hours on Thursday morning because they realized a lot of the lighting was still set to the higher levels, so they ended up shutting down the soft opening quickly and WDI went in and adjusted light levels back to their intended setting for the rest of the day on Thursday into Thursday night. The soft opening they had on Friday had the correct light levels throughout, and the work lights have been turned off in the catwalks above Under The Sea. No CM's are staffing inside the ride as lookouts any longer, and cameras and video is now allowed. That explains why the ride seemed so bright on my first ride during the testing, and then again on my official Cast Member Preview last Sunday.
WDI is also still tweaking and adding some projections and lighting in the ride this weekend, especially in the Under The Sea room. It already looks much different this morning than it did just on Thursday morning, before they shut the soft opening to reset the lights back.
That would seem to explain the brighter lighting many commented on earlier, especially based on that YouTube video from the Thursday morning soft opening, but that I couldn't notice when I rode Friday night.
However, it doesn't explain Kung-Fu Turtle in the finale'.
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