Phonedave
Well-Known Member
In the early years the resort was much smaller. There were way fewer things to break and their are only so many hours in a day. They were able to 101 those because there were fewer people going there and the entire maintenance crew was probably just a few feet away. You see, what we have here is not that maintenance is not as dedicated but that there is a curse of size as well as a benefit to it. You can only have so many people on a job at any one time before they are stepping on each other. It might be an idealistic thing to wish it was like Disney was in 1955, but reality is a cruel mistress. This is a fantasy world that lives right in the middle of the real world.
Maintenance is scaleable. If I have 10 attractions and need 5 full time people to perform maintenance on them, I can go to 15 attractions with 8 people (or in my world, 7.5 resources) and have the same level of maintenance (provided all other things are equal). It is not all 8 people working on the same attraction at the same time, you spread them out.
In fact, with more attractions, even with larger attendees, the impact of taking down an attraction during operating hours in order to repair something that broke, is a LESSER impact to operations. (you are removing a smaller percentage of operational capacity).