DuckTalesWooHoo1987
Well-Known Member
I've always thought those ridiculous games that you can play at County Fairs are just an enormous eyesore. Dinoland is definitely lacking.
Like I said, some media leant from the then in-development film but the ride had been in development for years
View attachment 272045
Or continue the idea that it was part of a huge archaeological dig. And had a coaster called The Excavator as it was all planned out and ready to go until Eisner changed it to what we have now.Keep Dinosaur!
Butttttttt just remove the tacky carnival area and build a new better attraction(s) which is either a coaster and/or boat ride and just make it a bit more of a professional area instead of a good, enjoyable ride and then some roadside carnival. I would also enhance the walk through area which has some examples of Dino's but make them a bit better, have more of them and have them animatronic.
I love dinosaurs and think that it is a key part of the AK park as it represents animals of the past, kids also love dinosaurs so removing them from the park would be a shame in my opinion.
See I like Dino-Rama because I actually know and understand the backstory (most people don't).I love Dinoland but that's because I know the whole backstory which makes me appreciate the tacky roadside carnival. However, not knowing that story does make parts of that land tacky in a bad way. I'd get rid of the carnival games and retheme primeval whirl. If they really wanted to spend some money I'd take out primeval and replace it with a family friendly dark ride. Keep the spinner, kids love them and this one isn't blocking the walkway.
Keep Dinosaur and the kids play area and scrap the rest. Why not educational attractions about dinosaurs? I always thought a volcano lounge like they have at Disney Springs would look cool over there? Imagine a bunch of volcanoes in the distance and some AA dinosaurs on some of the paths. I truly blame “The Good Dinosaur” for being such an awful movie- if it were better this area would have seen improvements already, IMHO.
And even though I've been thru Dinoland more times than I can remember I still find new things each time that just make me appreciate it even more.See I like Dino-Rama because I actually know and understand the backstory (most people don't).
One thing I really like about it tho is the Bulletin boards scattered through Dinoland...There's one close to the Boneyard Kids area
Plus a few within Restaurant-o-saurus that delve deeper into the Dino Institute and it's funding for the Time Rover. If you look around you might be able to find the original map of Dinoland prior to Chester and Hester where they had the Fossil prep area and Dinosaur Jubilee where Dino-Rama stands...
From Parkeology
![]()
As I keep saying whenever the discourse comes along, Dino-Rama isn't even a good parody of dinosaur tourist traps. Roadside Dinosaur parks are basically nature trails scattered with concrete dinosaurs of varying degrees of sculpting quality and paleontological accuracy that give them a certain "low budget Jungle Cruise" charm.I guess I never got that Chester and Hester's was supposed to be a tourist trap specifically connected to the Dino Institute. Like, there are high profile digs in whatever area Dinoland is set in so locals started dinosaur themed tourist traps to capitalize on the attention. I thought it was just a general parody of tourist traps. That makes it a little better, but I still wish the whole thing was just themed like an archaeological site.
Dinosaur's development goes back as far as 1988 when it was to be a stop motion/live-action film by Phil Tippett and Paul Verhoeven and basically be an expanded version of Tippett's short film "Prehistoric Beast". When Jurassic Park derailed that original idea, WDFA picked it up around '93-'94. Early drafts had more traditional choices of a ceratopsid (I want to say it was either Styracosaurus or Pachyrhinosaurus) and Tyrannosaurus as hero and villain, before going with an Iguanodon lead. Tyrannosaurus stayed in the picture long enough that he's in the animatics for the opening scene on the DVD's bonus features, but when WDFA learned about the recently discovered Carnotaurus, they decided to switch predator villains and then Imagineering ended up following their lead.Nope. CTX derived from an attraction developed in the early 90s. Obviously some of the media leant from the by-then in development movie but the ride itself was developed before the movie. It’s evolution as a full EMV ride happened almost in tandem with Indy.
Since the origins of Wild Animal Kingdom there was always a Dino based thrill ride in that corner. It was one of the four original corner pegs; Beastly, Safaris, Tiger River and Dino.
Dinosaur's development goes back as far as 1988 when it was to be a stop motion/live-action film by Phil Tippett and Paul Verhoeven and basically be an expanded version of Tippett's short film "Prehistoric Beast". When Jurassic Park derailed that original idea, WDFA picked it up around '93-'94. Early drafts had more traditional choices of a ceratopsid (I want to say it was either Styracosaurus or Pachyrhinosaurus) and Tyrannosaurus as hero and villain, before going with an Iguanodon lead. Tyrannosaurus stayed in the picture long enough that he's in the animatics for the opening scene on the DVD's bonus features, but when WDFA learned about the recently discovered Carnotaurus, they decided to switch predator villains and then Imagineering ended up following their lead.
Register on WDWMAGIC. This sidebar will go away, and you'll see fewer ads.