Interesting topic! I am new to this group, and want to chime in after having similar thoughts about these rides. I rode MMRR and ROTR today for the first time. Both super experiences for the most part, but I did feel some level of resentment. I'll explain...
1) ROTR: After waiting in a long line and having that fun build up and anticipation, there are some underwhelming moments, particularly early in the experience. I feel the first part of the ride, with the setup like a subway car, does not have much "replay value". It will be cool the first time for the purpose of the story, but because passengers are standing there is literally no appreciable movement, momentum or thrills, even though the audience is being painted a picture of sheer madness going on outside of the ship. I would rather the interior of this portion be set up like Star Tours; seated and strapped in for even a mildly intense initial segment.
Next point: Once in the First Order ship, the visual of all the Storm Troopers is simply amazing, but feels lacking. The story makes the rider to feel like a prisoner, forced to enter a hostile ship, so that moment needs to be exploited. Rather than enter a fabulous room that is filled with essentially lifeless characters, similarly to the famous scene in the Will Smith movie iRobot, why not at least have a few Stormtrooper actors roleplaying with the riders (similarly to how they do in the actual theme park itself). I think this was a HUGE element that was missed. Heck, even hologram stormtroopers, or a few robotic ones doing ANYTHING more than a small head movement would really add to the awe of walking in to that room. The cast members could still be in place to move the riders along... As it stands now, that part of the experience is nothing more than a photo opportunity, but not really at all interactive or earth shattering.
The final sequences of the experience are great though! A lot of action, sensory overload, a fun drop and quick simulator ride back home!
2) MMRR This is a such a difficult one to rate. For one, it is amazing to see how far technology and visuals involved in rides have become. This is a very cool, and immersive ride. Even the part that happens in the movie theater portion is so unique and inviting. The characters are loveable, funny, and also end up in mishaps. The actual ride however I felt was uncomfortable, even compared to some of the more intense rides. I don't know why, but for some reason on this ride by the time I got to the Daisy dancing part, I had enough of the constant shaking and just wanted the ride to end. The cha-cha was the same motion as getting shaken around by the twister, so the ride felt like a one trick pony. I feel bad saying that, but on other bumpy rides like Transformers, or Harry Potter stuff, or Star Tours I don't mind the shaking, but MMRR felt jerky and weird on my stomach, and I feel like I am the only one who thinks that. Kind of blew the experience for me, but I'd do it again.
1) ROTR: After waiting in a long line and having that fun build up and anticipation, there are some underwhelming moments, particularly early in the experience. I feel the first part of the ride, with the setup like a subway car, does not have much "replay value". It will be cool the first time for the purpose of the story, but because passengers are standing there is literally no appreciable movement, momentum or thrills, even though the audience is being painted a picture of sheer madness going on outside of the ship. I would rather the interior of this portion be set up like Star Tours; seated and strapped in for even a mildly intense initial segment.
Next point: Once in the First Order ship, the visual of all the Storm Troopers is simply amazing, but feels lacking. The story makes the rider to feel like a prisoner, forced to enter a hostile ship, so that moment needs to be exploited. Rather than enter a fabulous room that is filled with essentially lifeless characters, similarly to the famous scene in the Will Smith movie iRobot, why not at least have a few Stormtrooper actors roleplaying with the riders (similarly to how they do in the actual theme park itself). I think this was a HUGE element that was missed. Heck, even hologram stormtroopers, or a few robotic ones doing ANYTHING more than a small head movement would really add to the awe of walking in to that room. The cast members could still be in place to move the riders along... As it stands now, that part of the experience is nothing more than a photo opportunity, but not really at all interactive or earth shattering.
The final sequences of the experience are great though! A lot of action, sensory overload, a fun drop and quick simulator ride back home!
2) MMRR This is a such a difficult one to rate. For one, it is amazing to see how far technology and visuals involved in rides have become. This is a very cool, and immersive ride. Even the part that happens in the movie theater portion is so unique and inviting. The characters are loveable, funny, and also end up in mishaps. The actual ride however I felt was uncomfortable, even compared to some of the more intense rides. I don't know why, but for some reason on this ride by the time I got to the Daisy dancing part, I had enough of the constant shaking and just wanted the ride to end. The cha-cha was the same motion as getting shaken around by the twister, so the ride felt like a one trick pony. I feel bad saying that, but on other bumpy rides like Transformers, or Harry Potter stuff, or Star Tours I don't mind the shaking, but MMRR felt jerky and weird on my stomach, and I feel like I am the only one who thinks that. Kind of blew the experience for me, but I'd do it again.