The quarry walkway leads to Plunderer’s Dig, a sandy archaeological dig area inspired by The Boneyard at Animal Kingdom. This is an expansive outdoor children’s play area, complete with a huge scaffolding jungle gym with cargo nets to climb on above, plastic slides (archaeological chutes) to ride to the sand below, and a big central sand pit with digging toys and climbable crates. There are half-buried Moai to uncover in the sand, and many more semi-fossilized Tongan artifacts. Parents can relax and watch in chairs made from wheelbarrows.
Gaps in the limestone cliffs lead to Cenote Caverns. There are additional cavern entrances further into the site near the Pyramid of Mu. The cavern interiors provide a damp, air-conditioned maze of claustrophobic tunnels to explore, full of dark curving paths and dripping water. One branching route leads along a small underground river a-la Belize, and to a secret cenote. Sunlight lights the sinkhole from above. Here, the Tongans made sacrifices to their sky gods. Shattered human skeletons line the watery basin, mixed in with treasures like golden tikis and giant pearls.
The crumbling Pyramid of Mu sits opposite from the Tonga Observatory. The Pyramid of Mu Ropes Course spans a stillwater pond between these monumental buildings. This is a classic collection of rope bridges found in the archaeological scaffolding along the temples’ facades. There are three levels of rope bridges, all accessible from an ad hoc wooden archaeologist's tower in the central clearing. Bridges cross over the main walkways, with one accessing the Observatory rooftop, and two connecting to different levels of the Pyramid.
“Modern” 1930s anti-aircraft artillery guns sit mounted on the tower’s upper platforms, trained on the heavens in case of a Sky Pirate attack. Guests can “fire” these massive cannons, which release puffs of smoke and create loud, echoing ka-booms.
The lower level bridges access an open atrium within the Pyramid, which includes an unlikely indoors waterfall and views down onto the Lost Ruins Escape Room (covered later). The Pyramid’s upper level offers access to a ceremonial temple. Inside, a giant bell is rung by a “stonepunk” hammer device activated with a crank. Access to this temple is strictly one-way, with the exit leading down the exterior Pyramid steps alongside the escape room exit.
Through the front base of the Pyramid is the Map Room. This is the sort of pulp archaeological scene familiar from Raiders of the Lost Ark. A massive ancient model depicts the Tonga complex in its pristine Golden Age state. Guests may activate a shaft of sunlight using a wall lever. By manipulating a large magnification glass mounted on a staff they can direct the light across the model and illuminate different areas. Ancient hieroglyphics glow bright when lit.
Lastly there is the centerpiece Lost Ruins Escape Room. This major sub-attraction takes place within the Pyramid of Mu. Groups of ten guests (with parties combined as needed) are sealed within a Tongan tomb, and given 30 minutes to devise their escape...or suffer the consequences!
Lost Ruins Escape Room actually holds four separate escape rooms. Between them, there is an hourly capacity of 80 guests...which is actually huge for an escape room, and minuscule for a theme park! Due to this, the sub-attraction operates on a mandatory reservation return time system. Beginning at park opening, reservations can be made in person daily at an archaeologist's tent near the DC-3’s wing along the Diesel Bay pathways near the Lost Temple Ruins entrance. Reservations are strictly first-come-first-served...likely not the sort of adventure which one-time guests will rush for at rope drop, but for California locals it becomes a magnificent way to enrich return visits.
Guests assemble for their reservations (spaced every seven minutes) within a corrugated metal archaeologist's shed along the shores of the River Lani. Artifacts appear atop of and within crates. Archaeologist cast members welcome guests, and lead them to a secret Pyramid side entrance hidden in scaffolding under rubble.
A cast member leads guests down underlit stone hallways while delivering a pre-show speech. Ages ago, when the Emperor of Tonga perished, his remains were sealed in a tomb and a curse was placed upon the chamber. The vengeful sky deities protect that catacomb now, vowing vengeance upon whosoever dares enter…
But the tomb has already been excavated, the cast member cheerfully explains while leading guests into the Pyramid’s central waterfall atrium - the room visible from the ropes course. The curse has been lifted and the tomb is now safe to enter. Guests can access the tomb through a hidden passage behind a multi-story waterfall which gushes forth from a huge statue of the Emperor.
Guests obligingly enter the tomb - through one of four vault doors. Once inside, the chamber seals shut! The cast member calls to guests from the atrium outside, vowing to find rescue. And the game is afoot! Guests have thirty minutes to decipher their own escape from the Emperor’s tomb, before they are evacuated one way or the other.
Clues and methods-of-escape regularly change out, making Lost Ruins Escape Room an endlessly repeatable experience. There are codex puzzles in the Indiana Jones style, hieroglyphics on the walls to decipher, and physical puzzles formed from the temple’s stone mechanisms.
In-room special effects are a truly terrifying “Disney” touch, very much in the fearsome vein of ExtraTERRORestrial Encounter. Lights come and go. Eerie sound effects wail across the chasms of time. Spikes emerge from the ceiling. Mummies might appear. In the darkness, bats fly through guests’ hair, and bugs rush past their feet. These effects get changed out as often as the puzzles, again adding perpetual repeatability.
Should guests successfully solve the Riddle of the Emperor, a winner’s exit reveals itself. They escape into a shimmering treasure room held within a natural crystal cavern, where bioluminescent lights sparkle and dance as they refract through the diamonds and off of the Emperor’s golden trinkets. This sight - among the rarest locations within DisneySky - can only be seen when the escape room is won…
Otherwise, archeologist cast members rescue guests through an alternate tunnel exit. Guests narrowly escape while the tomb collapses behind them. As a consolation prize, one way or the other participating guests receive a collectible trading pin (among other rotating themed souvenirs) to commemorate their one-of-a-kind Disney Park experience.
Thank you very much, @fradz!
And rest in peace Chuck Yeager, one of the aviation legends who inspired DisneySky. He was 97.
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