The Realms of Tim Burton
Tim Burton has done many collaborations with Disney in the past, once being a young, imaginative animator who turned to directing so his weirdly wonderful mind could come to life on the big screen. Burton’s strange sense of humour, gothic resonance, and obsession with curly trees and vertical stripes have burned themselves into the minds of many. Tim Burton has quite the colourful filmography, and several of these movies are celebrated in The Realms of Tim Burton, settled in-between Arendelle and Star Wars: Galaxy’s Edge.
The entrance from the lake is marked by a pair of large wrought iron gates, made up of curling metal rings, containing hidden cameos from Tim Burton characters, and a large bat statue as a subtle, little nod to Batman. A row of dead haunted trees lead us to the rest of the land, coming out at the foot of Haunted Hills to the left of Dahl Dale. The eastern entrance directly enters Dahl Dale, whilst the western entrance takes us through a spooky cave to the left of Haunted Hills.
Our tour begins in Dahl Dale, based on Tim Burton’s takes on the popular children’s books written by Roald Dahl. This urbanized area begins with a more green area, surrounded by crooked houses and buildings. In the centre of the opening plaza, is the unmissable, fantastic, and very Giant Peach from
James and the Giant Peach, produced by Burton and directed by Henry Selick.
The peach would be one of the largest structures in the resort, though not as huge as say Spaceship Earth. It would be big enough to fit in an exploratory walkthrough attraction,
The Giant Peach, where guests can meet James Henry Trotter and his insectoid family, welcoming guests to tour their peachy home – Old Green Grasshopper plays a tune on his violin, the Centipede boasts about his exaggerated travels around the world, Miss Ladybird and James have a tea party, the cynical Earthworm tries to take a nap but dislikes being disturbed, Miss Spider welcomes guests to her slightly eerie parlour, and the Glowworm spouts nonsensical poems from her swinging lantern perch. The walkthrough would be built in the upper area of the peach’s interior.
In the “ground level” of the peach is a restaurant,
Strange and Scrumptious Dishes, a table service built within the peach’s pit, where the Centipede is the alleged chef, but has invited other cooks from around the world to share their creations. The menu is a clever mix of weird foods with catchy, creepy titles like “Earwigs Cooked in Slime”, “Mosquito Toast”, “Curried Slugs”, and “Smelly Armadillo Jelly”. For dessert, the peach itself can be chosen as a deliciously sweet meal, or serve as a topping on ice cream.
Around the peach, we head north into a high street, taking on more Germanic architecture. The street is lined with blocks of shops and restaurants, each based on a character from the wonderful
Charlie and the Chocolate Factory. There is the
Scrumdidlyumptious Sweet Shoppe, a large sweet shop and candy store, selling many Wonka products like the Wonka Bar and the Everlasting Gobstopper. Next door is the more crooked
Slugworth’s, which sells more gruesome candies, sweets, and liquorice. Mr. Slugworth himself occasionally slips out from the back, asking guests to acquire him the secrets of Willy Wonka’s chocolate factory, and he will reward them (with FastPasses or discounts).
At the end of shopping block sits
Dusselheim Delights, a counter service restaurant and drink hall, themed after an alpine village, with a German-Swiss menu, and one of the few places in the park where alcohol is served, though guests are forbidden from leaving with their purchases.
Beyond the high street and down a cobblestone pan stands, behind a pair of curling gates, is the wondrous sight of
Willy Wonka’s Chocolate Factory. It is certainly a site to behold, the factorial towers crooked, curling, and coloured in purple, chocolate brown, and white, resembling huge chocolate wrappings. There is a sweet chocolate-y scent in the air, and the faint sound of jaunty, circus music coming from within the walls. While the gates will be open during the day, if guests come early enough, they can witness Willy Wonka himself step out to welcome them inside his factory.
Onwards through the gates and into the factory itself, eager guests weave their way through the exaggerated hallways, before finding seahorse-esque boats awaiting them in a river made of chocolate (or just dyed water). This exciting boat ride takes us on a tour of Wonka’s factory, where the impossible is made possible; an amusing, slightly dark humoured, musical attraction which borrows elements from the classic book, the Gene Wilder-headlined movie, and Tim Burton’s more recent version. The attraction has its own identity, following the events of the book.
The boat goes through the amazing chocolate room where everything is made from giant sweets, candy, liquorice, and of course, chocolate. On the shores, we see the Oompa Loompas going about their work, singing to themselves. Towards the end of the room, we see the gluttonous Augustus Gloop being sucked up a pile to the Fudge Room, blocking off the chocolate falls, sending out boat on a detour. The river goes on through the Inventing Room, where Violet Beauregard inflates like a gigantic blueberry after eating a three-course meal gum. The Oompa Loompas musically scold her as they roll Violet out of the room.
After passing through the Fizzy Drinks Lifting Room, where Charlie Bucket and Grandpa Joe float in midair, we pass on to the Nut Testing Room, filled with intelligent, squabbling squirrels who weigh and test nuts. However, spoilt Veruca Salt tries to steal one of the squirrels, and falls down a shaft towards the furnace room, labelled a bad nut. Onwards we go into the experimental WonkaVision chamber, where Wonka is trying to perfect the ability to transport chocolate through television. Mike TV ends up shrinking himself down to the size of an insect. Our final scenes show Charlie being declared the winner by Wonka, as the Oompa Loompas bring our tour of the factory to an end with a musical extravaganza.
The exit goes through the factory’s gift shop,
Loompaland Loot, a tropical warehouse transformed into a boutique of sorts, selling products and items found in the Oompa-Loompas’ homeland, as well as serving as a confectionary for Wonka’s delicious sweets. Guests can find exclusive treats here, such as the Ridiculous Liquorice, the Daffy Taffy, and others. Truly an attraction and boutique of pure imagination.
Exiting the factory gates and turning right, takes guests down a dark, eerie path, surrounded by twisting trees, and a pumpkin-headed scarecrow stands in a wooded clearing. It points towards the other neighbourhood in the land. But, before we get there, we come across another block of businesses in a slightly more rundown, crooked neck of the woods. The rooftops are ramshackle, there is a scent of pies and pumpkins in the air, and a harsh wind blows through the street. These shops are on the other side of the Roald Dahl high street.
Our first stop is
Sweeney Todd’s Barber Shop, a humble if slightly gloomy and morbid establishment, where the haircuts and wit are as sharp as the razors used. Luckily for us, the proprietor, the dark-humoured Sweeney Todd holds no grudges against us, inviting us to have a haircut or shave, as well as try the pies of his neighbour.
Mrs. Lovett’s Meat Pies is an equally depressing locale, yet it strangely welcoming. This counter service has a very meaty menu, consisting of many pies baked by Mrs. Lovett and her fine if grubby chefs. Try the “Blood Meat Pie”, though Mrs. Lovett’s workers won’t give away the secret ingredient…
Next door is the
Ball and Socket Pub, inspired by the location from the delightful and moving
Corpse Bride, the local hangout for the recently deceased in the Land of the Dead. This hauntingly homely tavern has materialised above ground to welcome the living to share a pint and a meal with the ghoulish patrons. Every night, the jazz band,
Bonejangles and the Marrow Men, take to the stage to perform a revue of catchy numbers. The Corpse Bride herself Emily will appear to meet guests.
Boys and girls of every age, wouldn’t you like to see something strange? Go onwards and you will see, the spooky town of Halloween.
Halloween Town is the setting for the beloved
The Nightmare Before Christmas, produced and written by Tim Burton, and directed by Henry Selick. The denizens of Halloween Town are out and about to celebrate their frightfully fun festival, allowing for a lot of unique interactions. The bumbling Mayor of Halloween Town has parked his car outside the town hall, a merman will emerge from the central water fountain to squirt guests with green water, and a quartet of operatic vampires may an appearance for a fangtastic soiree. Jack Skellington and Sally will appear to meet guests.
Dr. Finkelstein’s Laboratory is an interactive experience that mixes theatrical elements and animatronics for a one-of-a-kind performance. Guests are guided into the mad scientist’s imposing laboratory, passing through various rooms, like a study that is what could be described as organized chaos, and the kitchen, where the absent Sally appears to be making another potion to knock out her mentor. We are ushered into Dr. Finkelstein’s showroom, with the seating being in a semi-circle. Our cast members present are very pale, perhaps creations of the good doctor.
Dr. Finkelstein and Igor welcome guests, just in time for the mad scientist to bring his latest creation to life – a strange mechanical creation, which some guests may recognise as a character from
Kingdom Hearts II. We’ll call it the Experiment, Dr. Finkelstein hoping to bring it to life to serve him, replacing the disobedient Sally. First, Finkelstein and Igor test their lightning-powered tech to make several skeletal reindeer take flight. However, their plans to awaken the Experiment are repeatedly interrupted by other characters, including Jack Skellington, and Lock, Shock, and Barrel.
With disruptions out of the way, Dr. Finkelstein has Igor pull a switch, causing electricity to strike the Experiment, bringing it to life, only to take out the lights too. We hear the trick-or-treaters giggling and stealing the Experiment, the lights coming back on to reveal they have gone. Luckily, Dr. Finkelstein placed a tracker in his creation, and pressing a button will call it back. When he activates it, the Experiment bursts through the floor, with Lock, Shock, and Barrel riding on it, trying to go trick-or-treating with their new freaky friend. After a little bit of back and forth, the Experiment stuns everyone by speaking, wishing to be free.
Finkelstein tries to use lightning to tame the Experiment, but it merely tickles the mechanical man-thing. The Experiment thanks his “daddy” for giving him life, escaping with the kids, leaving Dr. Finkelstein bewildered, contemplating the idea of just building a better mobility scooter, but warns guests to keep a weather eye out for his loose creation. Through the exit, guests can purchase
TNBC merchandise within
Igor’s Shack.
Heading into the town hall, guests will find
The Nightmare Before Christmas dark ride, a suspended attraction, based on Chris Merritt’s concept design. Filing through the office halls, guests find the community room has become the loading zone, where the narrator from the movie’s prologue.
“It happened a long time ago. Longer now than it seems, in a place that perhaps you’ve seen in your dreams. For the stories that you are about to be told, took place in the holiday worlds of all. Now, you’ve probably wondered where holidays come from. If you haven’t, I’d say its time you begun…”
Reindeer-pulled coffin sleighs, with room for six passengers, take guests off into a dark forest, past the pumpkin-headed scarecrow from before, as we fly through a graveyard and into Halloween Town, accompanied by the vocals of “This Is Halloween”. We travel into the town square, where Jack emerges from the water fountain, surrounded by celebrating Halloween Town residents. The Mayor’s head spins as he goes from excitement to worry and back again. Sally watches from the shadows, Dr. Finkelstein trying to drag her away back to his lab.
We leave the square, going through the graveyard again, past the iconic curling hilltop where Jack laments about his depression under a moonlit sky, followed by Zero, whilst Sally watches on sadly. We follow Zero through a tunnel of trees, coming across the Forest of Holiday Doors, where the door to Christmas Town open for us. Through a chilly but comforting breeze of air, we find ourselves in the bright and snowy Christmas Town, as a bewildered but enchanted Jack tries to make sense of his surroundings. Happy elves are singing carols, and decorating a tree, while the silhouette of Sandy Claws himself stands in a doorway of a large toy workshop. This scene would be one of two large set pieces in the ride.
The snow fades away, returning us to the borders of Halloween Town, where Jack appears on a snowmobile with a sack of toys in hand, announcing to us that Christmas will be celebrated by his spooky friends. We pass through a street of Halloween Town where the denizens are decorating their homes with their own ideas of what Christmas. There a number of cameos here from the monstrous wreath, the little vampire teddy bear, and the enormous snake, etc. A cautious Sally witnesses a flower in her hand turn into a miniature Christmas tree, and then burst into flames.
We pass by a proud Jack standing atop his new coffin sleigh, dressed in his Sandy Claws outfit, with skeletal reindeer and Zero ready to take flight. Jack tells Lock, Shock, and Barrel to treat the captured Sandy Claws nicely, but not to take him to Oogie Boogie.
Guess what the trio do? Take him to Oogie Boogie of course. We travel out of town, towards Oogie’s Boogie’s twisting treehouse, and through a stripy, psychedelic tunnel, into the underground lair of the Oogie Boogie Man. Sandy Claws has been put on a spinning rack, as Oogie laughs and jabs at his suffering. But, Jack appears from the shadows to rescue his festive counterpart. In a transitional sequence, using projected mapping, we see Oogie being stripped of his baggy “skin” and reduced down to one bug, which Sandy Claws squishes. Jack hands his hat back to Sandy Claws, who magically teleports himself away.
We exit through a crypt, and find ourselves back in the graveyard, where a silhouetted Sandy Claws flies overhead, delivering a shower of snow upon the curling hill and tombstones. The character play in the snow, Dr. Finkelstein is tendered to by his wife, and the trick-or-treaters play with the Mayor. On top of the curling hill, Jack and Sally sing their loving duet, wrapping their arms around each other in the snowy moonlight. We follow Zero out towards the unloading zone, and exit out around the side of the town hall back into the Halloween Town square.
Next door to town hall, Oogie Boogie has decided to open his own restaurant, called
Oogie Boogie’s Bug Buffet, converting his home into a snazzy casino-esque locale. Guests can enjoy Oogie’s gruesome-sounding, but delicious menu of American and Cajun-style cuisine, and Oogie Boogie’s infamous snake and spider stew.
The Nightmare Before Christmas characters will appear for tableside meet and greets.
Our final stop is the Haunted Hills, which encompasses the southern square of the land opposite Halloween Town. Here, guests will find what resembles a giant, hand stitched graveyard with a large flashing neon light reading “Betelgeuse: Bio-Exorcist”. Travelling through this graveyard takes guests to the home of the Deetz family (and the ghostly Barbara and Adam Maitland), converted into the
Beetlejuice Netherworld Nuthouse, a fun, entertaining and delightfully weird take on the classic crooked house. Guests can wander the hallowed halls of this interactive spooky house, travelling through warped corridors, encountering iconic monsters from the film like the giant worm snakes, take a trip into the netherworld, and meet several characters from the movie, including Beetlejuice himself. This is like a permanent scare maze like The Walking Dead attraction at Universal Studios Hollywood.
Adjacent to the attraction is the
Deetz Emporium, an arts and crafts store, as well as offering a lifetime’s supply of Beetlejuice and Tim Burton-themed merchandise.
In the lower corner of the Haunted Hills is an amphitheatre, hosting
Melodies From the Mind of Danny Elfman, a 25-minute musical adventure, celebrating the scores composed by Danny Elfman. Beetlejuice and Sally cross paths, travelling through the various realms of Tim Burton films, encountering characters and their music. These include
Beetlejuice, Edward Scissorhands, Sleepy Hollow, Corpse Bride, and
The Nightmare Before Christmas.
MEET & GREETS
Other Characters: Sweeney Todd, Mrs. Lovett, Emily and Victor, Willy Wonka.
Attractions
-The Giant Peach (La Pêche Géante)
-Willy Wonka’s Chocolate Factory (La Chocolaterie de Willy Wonka)
-Dr. Finkelstein’s Laboratory (Laboratoire du Dr. Finkelstein)
-The Nightmare Before Christmas (Le Cauchemar Avant Noël
-Beetlejuice Netherworld Nuthouse (Maison d'Amusement Après la Mort de Beetlejuice)
-Melodies From the Mind of Danny Elfman (Mélodies de l'Esprit de Danny Elfman)
Shopping & Dining
-Scrumdiddlyumptious Sweet Shoppe (Magasin de Bonbons Scrumdiddlyumptious)
-Slugworth’s
-Loompaland Loot (Butin de Loompaland)
-Sweeney Todd’s Barber Shop (Barbier Sweeney Todd)
-Igor’s Bar (Taverne d'Igor)
-Deetz Emporium
-Strange and Scrumptious Dishes (Plats Etranges et Succulents)
-Dusselheim Delights (Délices de Dusselheim)
-Mrs. Lovett’s Meat Pies (Tartes à la Viande de Mme Lovett)
-Ball and Socket Pub (Pub à Balles et à Douilles)
-Oogie Boogie’s Bug Buffet (Buffet d'Insectes d'Oogie Boogie)