Couldn’t help but be reminded of The Firebird Suite from Fantastia 2000.
In hindsight, it does feel like a Native American take on that segment.
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Here in Fantasyland, some of Disney's classic stories are brought to life. As such, we'll be taking an in-depth journey through some of the adventures just waiting to be had here. And where better to begin than with a ride on Snow White's Scary Adventures?
While much of Storybook Village appears to be designed with the intention of resembling a storybook village somewhere in old Bavaria, the facade of Snow White is built with the clear intention of mixing a sense of enchantment with an aura of foreboding, the strongest way possible to convey a universal message of the building's contents being "scary." Like the versions found in California and Paris, Snow White's Scary Adventures is held within the stone walls of a Gothic-Bavarian manor surrounded by luscious vegetation in a state of decay... An ominous window graces the front of a lone, half-timbered tower, its mysterious contents concealed by a blood-red curtain... Ornamental ravens perched atop stone skulls appear to "hold" the tower in place... Stone skeletons line the front of the old manor home, each holding a different sconce with their skull bearing a different facial expression of agony or fear...
Entering through a small opening in the base of the tower, we find ourselves not in the darkness of the Queen's dungeons, but our eyes are gifted with the majestic sight of Snow White's own Enchanted Forest represented through a magnificent three-dimensional diorama composed mostly of flats, murals, and forced perspective scenery, a near-direct lift of the Magic Kingdom's 1971-1994 attraction load area (designed by the great Claude Coats). An unseen Snow White can be heard perpetually singing "I'm Wishing" (in the same recording from The Mickey Mouse Revue, heard in the video above) from within the well in a slightly distorted, echoed rendition, creating a false sense of security while establishing that the adventures ahead may be unsettling. To our left, we see the courtyard of the Evil Queen's castle, complete with Snow White's flower-entangled wishing well, as well as the dispatch point for our journey. In the center, a forested hillside provides our first glimpse of the relatively distant Dwarfs' cottage bathed in a pool of blue light breaking through the overhead trees. Finally, to our right, is the cavern entrance to the Dwarfs' diamond mine.
Before we know it, we have hopped aboard a two-row, four-seater wooden mine car named for one of the seven Dwarfs, each embroidered not just with a name, but also with intricate little carvings of cute woodland creatures and flowers, a stark contrast to the adventures ahead. After a quick safety spiel from a rather regal female voice (is that you, Evil Queen?), our mine car quickly pulls away from the load area, heading immediately for the castle's courtyard, circling around the wishing well and heading towards the Dwarfs' cottage. But sadly, our car quickly pulls away from the cottage, instead turning towards the intimidating gates of the Queen's castle. From an overhead window, the Evil Queen parts the curtains, making direct red-eyed eye contact with us before drawing the curtains shut. The doors beneath slowly open, beckoning us into the darkness...uh-oh.
Suspenseful music fills the air as we enter the dark confines of the castle. We veer straight on, towards the face of the Magic Mirror. "Alas, Snow White is the fairest of them all." Our car veers right once more as the unseen Queen shouts "No!" Just ahead is the Queen's throne room where we find the Queen facing a second mirror with her back turned to us and her arms outstretched. Nearby, her faithful raven sits perched atop her lavish throne, seeming to be stuck in a state of perpetual shock. Just as our car reaches the Queen, she pivots around with a strike of lightning that illuminates the entire room, revealing the bulgy eyes and boney fingers of the aforementioned Wicked Witch. "I am the fairest of them all!" To the sound of the Witch's hideous cackle, our car hastily turns sharply away from her, but unfortunately goes straight into the innermost dungeons and catacombs of the forsaken fortress via the second of the dark ride's many "crash doors."
Suspenseful music, taken from the film, and the distant sound of howling wind and howling wolves welcome us to the narrow corridors of her Dungeon, ghostly voices telling us to turn back. Countless skeletons pop up in the dungeons, some hanging from chains on the walls, others simply fallen to the floor. Perhaps the most iconic of these skeletons (from a memorable moment in the film) is a skeleton trapped beneath iron bars, reaching for a nearby pail of water, having died doing so. We turn towards a archway leading to the relative safety of the outside world set in a blue night sky with glistening stars. Our escape is foiled - the Witch has summoned a large portcullis to come crashing down, blocking our path. Suddenly, on the door, we see the silhouette of the Queen drink from a goblet, and we see her figure slowly morph into the Witch. Black lights create an unnatural, unreal sensation of disenchantment as we enter the laboratory of the Evil Queen...
The old hag stands behind a cauldron filled with a bubbling, green liquid. Bubbling test tubes and pots, scattered spellbooks, and a multitude of lit candles surround the Witch as she dips an apple into the cauldron, reading from the opened pages of her spellbook. She pulls the apple out to reveal that the fruit has turned into a green skull, an image taken straight from the film. The Queen's raven joins her once more, menacingly cawing from atop a bookshelf filled with lab equipment straight ahead. As she pulls out the apple, the Witch turns to face us. "Apple, dearie?" Approaching the bookshelf, it begins to shift forward as if about to fall! But luckily for us, our car immediately turns right and breaks out of the castle, the sound of shattering glass and crumbling wood not-so-far behind us.
A grey nightsky festers and swirls above us like a hurricane as we exit the castle, racing past several turrets and across a rickety footbridge running above a trickling stream. However, as we head towards the forest, we run across a large river, where we come across a couple of logs resembling some hungry alligators that open their jaws and give actual alligator groans. A third "alligator" launches out from behind a nearby tree, ready for munching on an early luncheon. The trees of the forest grow progressively "deader" and "deader," turning our attention towards the Huntsman. "Please! Run! The Queen is after you! Go! Go!" Thunder and lightning crash, illuminating the first in-ride appearance of Snow White, just as equally terrified as we are. This first appearance from Snow kicks off our trip through a haunted forest filled with fluttering bats, blinking eyes (taken from the Haunted Mansion's wallpaper), and dead oak trees...dead oak trees with "claws" and "faces" that slowly move their claw-like branches towards us. The suspenseful music fades out in favor of eerie sound effects; moaning ghosts, screeching bats, howling wolves. Passing one final tree, we find ourselves surrounded by eyes, but as the dark forest gives way to the setting sun, the eyes reveal themselves to belong to the friendly woodland creatures. At last, something happy and friendly! They point us towards our first "happy" destination since the loading area: the Seven Dwarfs' Mine.
Immediately, we find ourselves re-immersed into a scene of happiness and fairy tale whimsy, meeting the Dwarfs once again amid the horrors of the outside world. The Dwarfs sing a rousing rendition of "We Dig-Dig-Dig" as they tirelessly work at the walls of their glistening diamond mine. Dopey, with eyes multiplied by a pair of giant diamonds covering either socket, sits within a jewel-filled cart pulled by a deer; Sneezy and a raccoon attempt to hold up a pile of buckets filled with jewels, Sneezy himself just about ready to sneeze and drop everything; Sleepy sleeps atop a jewel-filled mine car with a skunk on top of him, its tail brushing his nose; adjacent to Sleepy, Happy and Bashful pick away at the walls, while nearby Doc surveys a collection of rather pricey-looking diamonds; finally, we see Grumpy who stands near an open shaft, clutching an unlit keg of blasting powder which might be a little too heavy for him to carry as a couple of squirrels attempt to give him leg support. Another mine shaft door moves aside for us, allowing us access into the forest at sunset. We find ourselves about to go under a log spanning a canyon, a miniature waterfall near our path. As we pass under, we see the Seven Dwarfs actually march atop the log, singing "Heigh-Ho".
Passing underneath the log, we come across another warm, inviting place: the Dwarfs' cottage. Naturally, our car bursts inside a set of crash doors to enter.
https://www.youtube.com/watch?v=GB_74i-aHRk
Cutesy woodland creatures peer into the hand-carved and self-decorated cottage of the Dwarfs. From in the other room, we hear the sound of "The Silly Song," and entering the other room we find that the Dwarfs and Snow White are having a little dance party amid their scary adventures. Snow White dances on the floor with a very "tall" Dopey wearing a trenchcoat, whilst Grumpy plunks away at the keys of a miniature organ and the other Dwarfs generally jam out on little instruments. From atop the adjacent staircase, even more woodland critters watch the party, gleefully clapping along and or just smiling.
Unfortunately, this moment of happiness doesn't last as we quietly leave the party and head back into the woods, only to be greeted by the Wicked Witch and her all-seeing raven standing just outside the cottage window, cackling wildly as we meet her. We loop around a tree, face a mural of the now-distant Queen's castle, then turn right back towards the cottage. The Dwarfs line both sides of the track, each one warning us not to proceed, others shouting for Snow White to run. Making a left turn explains the shouting: the Wicked Witch stands near the opened front-door, Snow White inside the door, about to take a bite from the apple. "That's right, dearie, just one bite, and all of your dreams will come true." Looping around the cottage, thunder and lightning strike. "Now I'm the fairest in the land!" A pair of mean-eyed vultures from an overhead branch follow our movement as we set off, deeper and deeper into the forest. Using LCI technology, the Dwarfs appear, riding deer and brandishing pickaxes and clubs, in hot pursuit of the Witch. As we pass them by, we hear them shouting over each other, Doc's voice rising above the others: "It's the Quicked Ween -- the Wicked Queen! Come on, men!"
As we leave the forest, we find ourselves standing in front of a tall mountain. All seven of the Dwarfs appear to our left, climbing the mountain in "action poses." "What's she doing?!" Happy asks. "We've gotta stop her!" Grumpy adds. "C'mon, men! Let's get her!" Doc bravely shouts, clutching a lantern. It appears as if the little men are climbing towards a giant boulder perched right on the edge of the cliffside. Without warning, the Witch prods her head out from behind the boulder, attempting to lodge into our heads (and against the Dwarfs' heads) with a walking stick. "Fools! I'll crush your bones! Hee hee hee hee!" The boulder begins to rock forward, but suddenly changes direction, leaning back towards the Witch. We dash underneath the mountain and into a dark room. In the dark, we see the silhouette of the Witch falling backwards with the giant boulder as she unleashes a bloodcurdling scream, shortly followed by the aforementioned pair of vultures flocking down towards the fallen... Our car enters one second-to-last set of crash doors...
https://www.youtube.com/watch?v=96vvSvdl5BU
A moving instrumental of "Some Day My Prince Will Come" fills the air as we enter a colorful clearing the enchanted forest. Snow White, having been placed in a glass coffin to preserve her beauty, lays out before us, Prince Florian leaning over her, ready for true love's first kiss. As the two animatronics kiss, Snow's eyes open, much to the joy and pleasure of the surrounding woodland creatures. Turning sharply to the right, we face an overhead bridge where Snow White and Prince Florian ride away on horseback towards the Castle in the Clouds, turning to wave to the very bald dwarfs standing on a nearby hillside, red "smooch-marks" on their foreheads. As a humorous farewell, Dopey appears on the back of the horse, sheepishly bidding us farewell with a little wave. Crashing through one last set of doors beneath the bridge, we pull back into the load area and depart our car for other adventures in Fantasyland...hopefully, less scary ones.
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And there we have it--the first of many attractions we'll be looking at here at Fantasyland! Stick around, because in my next post, we'll go visit Snow White's next-door neighbor: Peter Pan!