Disneyland: A New Generation (open brainstorming)

DisneyManOne

Well-Known Member
Original Poster
You know, as much as I love Walt Disney World, I noticed a bunch of my ideas on here revolve around it. And I thought, "Why not have a bit of variety?" So, that's exactly what I'm gonna do. With this thread, I'm inviting you all to share ideas for improving the original "Happiest Place on Earth"--Disneyland Resort!

See, I noticed a bunch of my fellow Armchair Imagineers--most prominently @MANEATINGWREATH and @mharrington--grew up with the original Disneyland, something which I did not do (I grew up with WDW, hence why many of my ideas focus on it, because I'm more familiar with it). So, if any of you guys have any ideas for improving Disneyland and Disney California Adventure, post them right here!
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MANEATINGWREATH

Well-Known Member
Here is the major problem with renovating Disneyland and California Adventure... Size.

On my most recent trip to WDW, I was quite literally flabbergasted by the sheer size of everything, particularly Epcot and the Magic Kingdom. Being so used to Disneyland (heck, almost every day in 2015 and early 2016 was spent in Disneyland for me), Magic Kingdom's sheer scale and room to breathe really had me taken aback. Sure, it was crowded, sure, there was nowhere to sit inside the restaurants, but if Disneyland had that much room...the park would be set for life. Four out of however many hundred days I spent working at DL were spent watching in awe as the park closed its gates, having hit capacity around noon. Seriously.

Unfortunately, there isn't much room for anything without grazing over things that are already there, some having been around for sixty years or more. For a renovation of the resort, I'd say start by expanding capacity through whatever means possible. Some ideas that come to mind include:

- Tomorrowland Makeover. This'd call for the removal of Star Tours, Launch Bay, and more than likely the Autopia and Submarine Voyage. I'm not particularly sure what the theme of yet another Tomorrowland makeover could be, especially considering the addition of Star Wars Land across the park, but we could easily think of something. The Subs and Autopia are painfully outdated and take up at least seven acres of land on their own.

- Fantasyland Expansion. Take out the Fantasyland Theater, possibly Toontown, and utilize the under used Motor Boat Lagoon. The area could be built lower into the ground to not interfere with the preexisting monorail tracks.

- Adventureland Makeover. Do SOMETHING with Aladdin's Oasis. New show scenes for Indy and the Jungle Cruise.

- Frontierland Makeover. After Tomorrowland, Frontierland is the most outdated, not having any new major attractions since Big Thunder was added in the 70s. There isn't a lot of room to grow anymore, but something could be done.
 

DisneyManOne

Well-Known Member
Original Poster
Interesting points, @MANEATINGWREATH. I certainly hope to hear more from you, having more experience with this place, after all.

I'd like to share the first of my few ideas. This is an idea inspired by recent news. A few days ago, it was announced that the Main Street Electrical Parade would march down Magic Kingdom's Main Street for the last time in October, before heading off to Disneyland for a limited engagement. And I got to thinking, "What if this limited engagement...became permanent?"

So, this is my idea for an all-new version of the iconic Disneyland classic: the Main Street Electrical Parade!
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Originally performed back in 1972, the Disneyland staple played a long run before "glowing away forever" in 1996. But just five years later, the parade returned to the opposite side of the resort--Disney's California Adventure, to be exact--where it delighted for another nine years before heading off to the Magic Kingdom. Well, the iconic parade has at last returned back home to Disneyland, and it's better than ever! While much of the parade will be the same, there will also be numerous differences as well, all in an effort to really make the classic sparkle as never before. There will be appearances by new characters and, more importantly, new scenes in the parade! What say we start?

All along the route from "it's a small world" to Main Street, U.S.A., you hear the original 1972 music (digitally remastered) swell up, the lights dim in the park and a classic-sounding, computerized announcer introduces the parade...

"Ladies and gentlemen, boys and girls, Disneyland proudly presents our spectacular festival pageant of nighttime magic and imagination, in thousands of sparkling lights and electro-synthe-magnetic musical sounds... the Main Street Electrical Parade!"

With that, the iconic "Baroque Hoedown" starts up as the parade's grand marshal, the Blue Fairy, leads the way. A unique float makes her dress look larger than it would normally seem.
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Following behind the Blue Fairy's leading float is another, much more classic float, the Casey Jr. train, which is being driven by none other than Goofy. He playfully pulls on the train whistle, which emits a silly whistle (and real steam) as it comes by the route. The engine is pulling a huge drum upon which the name of the parade, Main Street Electrical Parade, is proudly displayed. As in the past, standing on the drum are Mickey and Minnie Mouse, but now they are joined by an old friend, who makes his formal appearance in the parade for the first time, Donald Duck. He stands next to Minnie, while Mickey stands alone up atop the drum and a little further behind. Another new difference is that Mickey, Minnie, Donald and Goofy all speak to you as they pass by, their mouths moving to new technology and everything. They interact with you by way of LCI, so it's always different each time.
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After the train and drum pass by, you are now treated to the first of many scenes from many Disney classics to come your way in lit-up lights and synthesized music. First up, it is the world of Alice in Wonderland. It is similar to the version of old, but with numerous differences, not the least of which is the lack of any mushroom floats, all of which have been repurposed for use elsewhere in the parade, but we'll get to that later. First you see, three classic floats, three spinning creatures that spin around and race from one side of the route to the other. The first is a turtle wearing glasses, then a snail with a red shell and finally a green lightning bug. Amid these spinning critters, you are also treated to more classic characters from the film, most notably, the Mad Hatter, the White Rabbit and the Queen of Hearts. Behind this little bunch of characters, you finally see Alice herself reclining on the back of a new float, a giant Cheshire Cat. The float, in keeping with the feline himself, is constantly shifting the lights on and off. Alice herself talks to you as she does in the past, making comments based her experiences in the movie. The float looks like the same float as in the image below:
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Behind the Cheshire Cat float cavort more characters and more classic spinning critters. Here, the characters are Tweedledee and Tweedledum and the Walrus and the spinning critters include a turtle wearing a hat, a snail with a green/blue shell and an orange lightning bug. Finally, the last float in the scene is another new float, a giant version of the hookah-smoking Caterpillar, all done up in blue lights. Real smoke rises from the hookah as the Caterpillar makes comments (i.e., "A-E-I-O-U", "Who... R... U...?", "How doth the little crocodile improve his shining tail...", etc.). This float is one of the longest in the parade thus far. And when the Caterpillar float passes by, the "Alice in Wonderland" scene ends.

Following Alice in Wonderland is the Cinderella unit. On the first float, the Fairy Godmother works her magic as Cinderella’s pumpkin carraige rides past. Like at Tokyo, the horses seem to actually trot! Then, we have the classic “Ballroom Dancers” unit from the current parade. This is followed by a float where Cinderella and Prince Charming, share a romantic waltz as the mice (Jaq, Gus, Suzy and Perla) look on. A clock tower stands at the far back of the float.
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Up next, a unit taken directly from Tokyo's DreamLights, themed to Winnie the Pooh. This features Winnie the Pooh, Tigger and Eeyore (also using LCI) sitting outside a tree, pictured right. Piglet, Rabbit and Christopher Robin dance around on the streets, accompanied by bees whose yellow and black stripes light up in time with synthesized renditions of “Winnie the Pooh”, “The Wonderful Thing About Tiggers” and “Hip-Hip-Pooh-Ray".
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Dumbo, a retired unit is back and better than ever with plenty of new color and effects.
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Following this is the Pinocchio unit, which receives no changes.
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The Peter Pan unit faces both gains and losses, starting with the old Jolly Roger float. A brand-new and much larger pirate ship (still the Jolly Roger) replaces the float, allowing more room for Pan, Wendy and Hook to battle along with the addition of Mr. Smee whom has been evicted from his tiny rowboat float. In place of the rowboat is a giant recreation of the infamous crocodile, a brightly-lit-green float roving around the street and coming up close and personal with spectators. Wrapped in his tail is a giant alarm clock with spinning hands (spinning clockwise for a bit before turning around and going counter clockwise).
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Snow White and the Seven Dwarfs is up next featuring much of the original unit, starting with the mine carts and jewel mine (all refurbished). One of the old mushroom floats from Alice in Wonderland has been transformed into a recreation of Prince Ferdinand's Castle, the float obviously centered around a waving Snow White and Prince Ferdinand.
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Another new unit to the parade is the Jungle unit, which represents The Jungle Book and The Lion King. Taking a cue from Tokyo DisneySea's Fantasmic!, an over-sized Simba and Baloo appear on two separate floats, the floats glowing green and adorned with vivid blue waterfalls and colorful flowers. Baroque Hoedown-style versions of "I Wanna Be Like You" and "Hakuna Matata" are the two main songs heard here, appropriate for a unit as such. The giant Simba cub figure is composed of yellow and orange lights on a close-resembling figure (just about as close a resemblance as the Cheshire Cat is to the original) and features a humongous mane composed of color-changing leaves (think "I Just Can't Wait to Be King"). Timon, Rafiki, and some puppet-made African wildlife parade around Simba while King Louie and his jazzy monkey army dance around Baloo who like Simba greatly resembles his movie counterpart. Baloo full-on changes colors to truly match his jazzy and upbeat personality. The colors change into images and shapes as well showing jungles, waterfalls, shapes, stripes, and so on so forth.

Next up, another new addition: The Little Mermaid. This new underwater unit marks the first time since the early 1980s that a scene themed to the ocean is featured, that being the Briny Deep, which was later rethemed as Pinocchio Underwater.
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Anyway, the new Little Mermaid unit's music has some of Baroque Hoedown intertwined with "Under the Sea" and "Part of Your World". This new unit has some elements of the old Briny Deep scene thrown in, most notably some depictions of seaweed, seahorses and lots of colorful fish, all under a series of ripples to further enhance the underwater effect and bubbles, both lights to simulate those floating up to the surface and real bubbles that are sprayed out towards the audience. It is an entirely new version of the old Briny Deep unit, but new and drastically improved. The fish all swim around in a circle underneath Flounder and Sebastian all lit up. On the end of the float, Ariel herself waves to the audience. Bringing up the rear is a gigantic Ursula float, about the same height as the clock tower in the Cinderella unit, all done up in lights and surrounded on both sides by the Flotsam and Jetsam puppets from the old Parade of Dreams, but which are now re-purposed for this new parade here.
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Next up, you witness still another classic scene in the parade: Pete's Dragon! It's the same float as before, a giant Elliot the dragon comes down the street, spewing smoke from his nostrils, disappearing and reappearing at will, his friend Pete riding him on his neck, and a lantern hanging off of his tail. Pete also continues to comment on Elliot to the guests and vice-versa.
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Finally, we have still another returning classic, the finale unit To Honor America. Like some of the earlier scenes of the parade, this closing scene is the same traditional unit, but remastered, restored, and given new life, color, and lighting effects. It features the same elements as before: a banner reading "To Honor America", firework rockets, firework effects, a long, elongated American flag, drums, and finally, at the very end of the line, a giant bald eagle to close out. Flanking the sides of the unit are several female performers in colorful colonial getup doing high-kicking dances as they parade along. Behind the eagle, more patriotic girls act as rope tenders to allow the guests to leave.
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As the music reaches its end, you hear the classic closing line: "Disneyland's Main Street Electrical Parade!" And the music finally reaches its dramatic close, the lights along the parade route are turned back on and the parade is over.

What do you think?
 

MANEATINGWREATH

Well-Known Member
I guess we'll have to see how the Electrical Parade does upon its return to DL. Having had Paint the Night for so long, the more local crowd of DLR might be a bit more accustomed to a modern parade rather than a parade that appears dated. Were MSEP to become a more permanent fixture, you'd really need to go in and heavily update it to the caliber of Paint the Night if that makes any sense.
 

IAmNotAHufflepuff

Well-Known Member
Puff's 3 Things:

1. Give Tomorrowland a makeover!

- Tomorrowland is nothing but a mish-mash of sci-fi attractions in gold and silver paint. It's really time to change that. The former Tomorrowland 2055 plans would really work, albeit with a few tweaks. Get rid of Autopia and Submarine Voyage... The park needs space.

2. Build a third gate.

- With the thematic limitations of both parks, there's not a lot of sense or space for properties like Marvel and Pixar to be represented. A larger third gate is probably necessary, planned to optimize expansion and to showcase newer properties. That spares classic attractions like TOT and adds another destination.

3. Rebuild Downtown Disney

With the success of Disney Springs, something similar in California would be awesome. I think Imagineerland has a great plan for an Orange County- themed shopping district.

There's not really a lot you can do with the parks. Both are essentially landlocked in terms of space.
 

MANEATINGWREATH

Well-Known Member
Downtown Disney is in desperate need of a makeover, that's for sure. Even the original plans for a West Coast expansion of DLR had a Port Disney-esque shopping district involved.

I'm not really sure where a third gate could hypothetically be placed... I've seen the strawberry fields that everyone talks about in online rumor threads. Each time I see them, it's just as lackluster as before. :hilarious: If anything, I'd suggest ripping out the Toy Story Lot and Katella Cast Member Lot entirely. Their combined acreage is enough for at least one Disneyland-sized park, I'd estimate, maybe a little smaller. Perhaps purchase the properties directly around the lot for added room.

This would clearly leave out a huge portion of CM parking and guest parking. Trust me, CM parking is badly needed. I'd say turn Harbor Cast Lot into a structure, expand the TDA cast lot, and possibly graze some more nearby property for another CM parking structure, perhaps closer to the property. Better yet, maybe turn the outdoor parking near Mickey & Friends into a third parking structure? The second is already being built on the other side of Harbor.
 

IAmNotAHufflepuff

Well-Known Member
Downtown Disney is in desperate need of a makeover, that's for sure. Even the original plans for a West Coast expansion of DLR had a Port Disney-esque shopping district involved.

I'm not really sure where a third gate could hypothetically be placed... I've seen the strawberry fields that everyone talks about in online rumor threads. Each time I see them, it's just as lackluster as before. :hilarious: If anything, I'd suggest ripping out the Toy Story Lot and Katella Cast Member Lot entirely. Their combined acreage is enough for at least one Disneyland-sized park, I'd estimate, maybe a little smaller. Perhaps purchase the properties directly around the lot for added room.

This would clearly leave out a huge portion of CM parking and guest parking. Trust me, CM parking is badly needed. I'd say turn Harbor Cast Lot into a structure, expand the TDA cast lot, and possibly graze some more nearby property for another CM parking structure, perhaps closer to the property. Better yet, maybe turn the outdoor parking near Mickey & Friends into a third parking structure? The second is already being built on the other side of Harbor.

I think there was a TSI challenge about it.. For any TSI followers, you know Boomtown was the superior project. ;):p

I think the cast member lots and the added properties is the only way to go, without having to go miles away for a larger space.
 

Disneylander

New Member
Thank you for making this thread, I'm new to this website but I've always loved Disneyland (and Disney World, but I live close and grew up with Disneyland).

I think one of the main problems with Disneyland is how cramped it can get. Astro Orbiter should be moved up to the raised platform to reduce the bottleneck at the entrance to Tomorrowland. Main Street has a side path they open sometimes, but it should be always open and fully themed, especially during fireworks or parades when everyone is standing on the sidewalk and it's almost impossible to get through. Having more cast members at the turnstiles in front of the park would also really help reduce crowding and lines when entering and leaving.
 

MANEATINGWREATH

Well-Known Member
Main Street has a side path they open sometimes, but it should be always open and fully themed, especially during fireworks or parades when everyone is standing on the sidewalk and it's almost impossible to get through. Having more cast members at the turnstiles in front of the park would also really help reduce crowding and lines when entering and leaving.

Bypass (the official name) is a blessing and a curse. Having worked in Main Street Guest Control myself for many months, I learned that bypass can only operate if manned by at least five or more cast members at a time. There are too many doors and openings that lead directly into backstage areas, almost to the point that no one would notice if a guest snuck in through them. It also opens up directly into the parade parking lot, so you'd have guests touching and climbing things that they really shouldn't see in the first place.

Were one to retheme and permanently open the bypass (bypass west on the other side of Main Street IS backstage and cannot be rethemed), they'd really need to rearrange backstage entry-points and whatnot, because right now, it's not ready for guests.
 

DisneyManOne

Well-Known Member
Original Poster
Honestly, for all my ideas for improving Disneyland Park, most of them gravitate towards Fantasyland and Tomorrowland. So, here's just a brief synopsis of the things I'd do to improve some of the other aspects of the park.

In Adventureland, I'd turn the former Aladdin's Oasis into a new version of Magic Kingdom's Skipper Canteen, with the Cave of Wonders stage being removed in favor of an outdoor eating patio overlooking the rivers of the Jungle Cruise. Back on the Visions Fantastic forum, I heard an idea about placing animatronic frogs in the riverbank nearby, and every quarter-hour, they'd croak to the tune of a famous 20's-30's big band song (ex. "Good Mornin'", "Sing, Sing, Sing", "Smile, Darn Ya, Smile", etc.). I think that'd be pretty neat.

In Critter Country, I'd evict the British Winnie the Pooh from this American South area of the park, and I'd have the Country Bear Jamboree return home again!
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And that's pretty much about it. So, in my next post here, I'll talk about Fantasyland.
 

DisneyManOne

Well-Known Member
Original Poster
My first idea for Fantasyland involves giving the land distinct sub-areas. Here's what I have in mind:

Castle Town (Sleeping Beauty Castle, Snow White's Scary Adventures, Pinocchio's Daring Journey, King Arthur's Carrousel, Peter Pan's Flight, Mr. Toad's Wild Ride, Matterhorn Bobsleds)
Wonderland (Mad Tea Party, Alice in Wonderland)
Storybook Land (Storybook Land Canal Boats, Casey Jr. Circus Train, Dumbo the Flying Elephant)
Small World Plaza ("it's a small world")

But that's not all. I'd also bestow onto this land a new sub-area: the Enchanted Forest. Doing so would have to call for the Fantasyland Theatre to be removed. Honestly, I think this will work for the better, giving us space to utilize all-new attractions for the park.

The Enchanted Forest encompasses a key location in almost any major fairy tale - the woods. Tall trees of European origin provide shade from the sun, yet a sturdy hideaway for those wishing to evade the law or the eyes of any given wicked witch. At all times, a mysterious fog rolls across the dirt trail, providing a quaint but exciting sense of mystery amid the fairy tale setting. Trickling streams and miniature waterfalls roll along the side of the road, while the occasional cottage protrudes from among the tree trunks and treetops.

Much like Castle Town, the Enchanted Forest serves as a gateway to further adventures in the realm of fantasy. The adventures start with an old, seemingly abandoned building--dark, foreboding and mysterious, surrounded by crooked black trees – just like the Beast’s castle when it was cursed. In fact, this building serves as the entrance to an all-new show: The Enchanted Tale of Beauty and the Beast.

This concept dates as far back to Disneyland Paris. This attraction was slated to open at the park shortly after it opened. In fact, Imagineers took their inspiration for the attraction from the popular Enchanted Tiki Room, which was not built at Disneyland Paris. But, unfortunately, it did not get built. Well, I'd like to revive this concept to delight a new generation of Disneyland guests.

After a preshow viewed as animated stain glass windows, a technology used at Tokyo DisneySea’s Tower of Terror, guests enter a similarly round room, albeit larger than the Tiki Room. Themed as a room in the Beast’s Castle, guests sit on three sides of the room looking onto a grand staircase, doorway, fireplace and table. From here, the guests would witness Belle’s experience in her prison castle, with a real-life performer portraying Belle as she interacts with animatronic recreations of Lumiere, Cogsworth, Mrs. Potts and Chip.

The most spectacular of the scenes is, of course, the ‘Be Our Guest’ segment. As the catchy music plays and the dazzling lights light up the room, guests are surrounded by action in the same way as the Enchanted Tiki Room – only instead of Tiki heads and flowers, it's be twirling plates, singling candlesticks and dancing cutlery that surround the guests. Mrs. Potts would have whirled her way around the floorspace on a tea-cart, while a spinning chandelier would descend from the ceiling and a giant, delicious looking cake would rise from the floor.
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The finale of the show involves the appearance of a giant animatronic recreation of the Beast. Belle chooses a lucky child from the audience to present a rose to the Beast, who, with a single tear falling from his eye, remembers to love again, lifting the curse. With flashing lights, the Beast descends beneath the stage (just like the fountain at the Tiki Room), to be replaced by a live actor portraying the Prince. It's a pretty bare-bones idea, but I think it could work. And when you exit, you find yourself not in a dark castle anymore. Instead, the building has transformed into a building that is light, ornate and fairytale-esque, symbolizing that the curse has been lifted.

Now, despite the return of the Country Bears to their original home, Winnie the Pooh still has a presence here in the parks. Passing through some more trees, we find ourselves deeper into the forest. Immediately to our right is an old English farmhouse, rustic and worn by years of age and foul weather.
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This farmhouse serves as the entrance and show building for an all-new version of The Many Adventures of Winnie the Pooh.
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The current Winnie the Pooh ride at Disneyland is often seen as the worst of all the various iterations of the ride. I plan to remedy that situation with this new version. Hopping aboard a hot-air balloon, our own adventure begins airborne as we fly through a blustery day in the Hundred Acre Wood. Suddenly, we land on the ground and bounce through a nighttime forest with Tigger, followed by a trackless spin through Pooh's Heffalump and Woozle-filled nightmare. Returning to reality, an unexpected rainstorm takes us into the floodwaters below, the balloon floating along on the rivers, culminating with a drop down a waterfall! (I estimate this should be about the same size as the drop on Pirates of the Caribbean). Unlike the dark rides of Castle Town, The Many Adventures of Winnie the Pooh utilizes three-dimensional sets and full audio animatronic figures, a distinct turning point in our trip through Fantasyland. Pooh Corner, a Winnie the Pooh-themed superstore and bakery sits and serves as the exit to the popular attraction. Across from Many Adventures is an expanded 100 Acre Wood area, featuring more trees, as well as the homes of Pooh's friends, which would have sight gags and jokes. For example, Pooh’s house would be there, and if you knock on the door, you hear Pooh inside saying no one is in because he is eating honey at the moment. In the middle of the wood is Owl’s House, where an animatronic Owl interacts with guests. Owl starts off sleeping in his rocking chair until someone rings a doorbell, waking him up, and he regales them with stories of his wacky relatives. (This could be similar to Mr. Potato Head at DCA.) Pooh, Rabbit, Eeyore, Piglet, and Tigger all make meet-n-greet appearances in the surrounding hollow.

That's basically my Enchanted Forest idea in a nutshell. But that's not all! I'd replace the Motor Boat Cruise area and turn it into the show-building for Mickey's PhilharMagic.
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In this show, we pay witness to Donald sneakily steal Mickey's sorcerer cap and unintentionally get warped into the various worlds of Disney animation. Visited locations include Aladdin, Dumbo, Peter Pan, The Lion King, The Hunchback of Notre Dame, and more. In fact, this new version of the show utilizes the long-rumored "Star Tours"-esque method of different scenes each time you see the show, so every time you see it, you'll see different scenes--some old, some new.

And that's pretty much it for my Fantasyland ideas. What do you all think?
 

MANEATINGWREATH

Well-Known Member
I'm sternly against the addition of PhilharMagic into Disneyland, California... Haha sternly.

It's not that it is a bad attraction. It's far from that. It's just that DLR is not the right place for 3D films to be built, especially in the modern-era when every other animated film or action flick is presented in 3D. In 3D's prime, Captain EO, Muppet*Vision 3D, and It's Tough to be a Bug all had their place in DLR. Even Honey, I Shrunk the Audience had its heyday. But, ever since Captain EO returned... Let's just say that the past four years have seen the downfall of every major 3D movie on property (minus Star Tours and Toy Story).

The attraction style has had its time in DLR. As DLR relies on locals for business, it's no easy feat to have people coming again and again, week after week, month after month and going "I HAVE TO GO SIT DOWN AND WATCH THIS MOVIE EVERY TIME I GO TO DISNEYLAND." It just doesn't hold on its own when compared to the likes of HM or POTC. It will even run out of time in WDW eventually, just like Captain EO, Honey, I Shrunk the Audience, and Muppet*Vision at DCA.

Also, to build something as big as PhilharMagic in the Motor Boat area, you'd have to build it several feet into the ground AND reroute the monorail tracks lol.
 

MANEATINGWREATH

Well-Known Member
Well, the problem with the space is the monorail, to be honest. The attraction or tiny mini-land in question HAS to be REALLY worth it to Disney to spend the thousands needed to rearrange the concrete monorail track enough that the same amount of trains can operate at once (I believe it's two or three) without crashing into each other and causing an airborne fireball in the woods near Fantasyland.

Another issue is the location's proximity to the parade route, particularly the parade route's starting point. As it stands, your Enchanted Forest area would be fine. It is out of reach from pyro fallout and is in a good enough spot that the parade would not interfere with foot-traffic. The Motor Boat Cruise on the other hand is generally treated as much-needed parade and firework viewing, especially during big events like the 60th. Building an E-Ticket in this location would not only detract from the already limited amount of parade viewing but would also create unneeded traffic during the nighttime entertainment.

Were it up to me, I'd completely leave the parade viewing portion of the Cruise area in tact, an area currently known as Small World Mall. In the path near Matterhorn that is askew from the parade route (a little bit closer to Tomorrowland), I would replace the old dock and surrounding waters with an updated Frozen Ever After. However, building any attraction in the cruise area would require the immediate reroute of Autopia and the immediate permanent closure of Finding Nemo. It's kind of a no man's land, unfortunately.
 

Disneylander

New Member
If I may suggest anything, Peter Pan's Flight and It's a Small World could also use some updating. The line for Peter Pan is usually around 50 minutes, could the ride system somehow be overhauled to let more people get on at once?

As for Small World, I've always thought that the blank black transition rooms between areas should be removed or at least decorated if it's possible. And the USA room seems dull and lifeless compared to the rest of the ride.
 

DisneyManOne

Well-Known Member
Original Poster
I've had this idea for Disneyland's Tomorrowland for quite some time, and now, I'm gonna share it with you. A good chunk of this was inspired by @MANEATINGWREATH's Tomorrowland for his dream resort, so all credit to him!
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Facing east from the Partners Statue, we face the magnificent entryway of Tomorrowland. Much like it was in the past, Tomorrowland is firmly rooted in science fact rather than science fiction, although a little touch of fantasy here and there doesn't hurt. Crossing the Hub to reach this place, we come face to face with the previously mentioned magnificent entryway; large pylons point towards the heavens on either side of the bridge, thundering waterfalls pouring down their smooth facades and churning into the moats of Sleeping Beauty Castle. As night falls, the coloring of the falls changes in time with the triumphant orchestrations playing throughout the futuristic realm. From the center of the land, what appears to be some kind of kinetic rocketship-type contraption stands high above the rest of the land, beckoning us forward as the land's "weenie." Intrigued, we enter.
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Tomorrowland takes on the form of sleek, white, geometric shapes and architecture with vibrant splashes of color throughout, an optimistic glimpse into the potential future of mankind. Perhaps the best term to describe this take on Walt's classic concept of a unified tomorrow is that of a "utopian society." In fact, many of the buildings appear to be surrounded by additional streams, miniature waterfalls, grassy-clifftops, tall pines, and a true understanding and cooperation with nature, a concept that has yet to be grasped by much of mankind. As it is, it appears as if the land is run by a farming community of some sort, as many of the details in the area imply that the methods of survival in this society are a cross between futuristic and medieval ideals, a seamless blend of past and present.
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This new take on Disneyland's Tomorrowland takes heavy inspiration from Epcot's original concept of Future World, a timeless, character-free realm of pure magic and wonder dedicated to seeking a better tomorrow through education and entertainment. Much of Tomorrowland consists of mega-dark rides and centers of truly unique knowledge, a staple of the original Future World. Naturally, elements of Tomorrowland 1967 and 1971 make their way here as well, creating one epic world of tomorrow. Tomorrowlands around the world have always had the issue of hosting an identity crisis. I can only hope that this Tomorrowland focuses on Walt's original intention and finds itself with the help of some Epcot-based inspiration.

Upon entering, we find two large structures on either side, the tracks of the Tomorrowland PeopleMover running along their second-stories, traversing in and out of either building and continuing onto overhead highways throughout the remainder of the land. To our left we find the home of New Horizons, to our right we find the home of Adventure Thru Inner Space, two mega-dark rides in their own right.​

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New Horizons, found on the former grounds of Buzz Lightyear's Astro Blasters, takes us into a world that we have yet to see...the potential, untapped future of our beloved planet where luscious orchestrations and immersive dioramas filled with animatronics and stunning special effects give us a glimpse at our potential future, such as an underwater city, robotic butlers and maids, future transportation systems, and much, much more. In this reborn spin on Epcot's classic Horizons, we are treated to an even bigger and better adventure into the future with an ongoing message of coexisting with our fellow humans in a peaceful and unified world. Better yet, we are also given the opportunity to glance at our own future through a series of exhibits and displays found in and around the exit gift shop: Horizons Gifts, a futuristic department store (that quite literally uses means that may be common in future department stores; i.e. robot cashiers) selling the wares and goods of a civilized tomorrow. Not but a few feet from Horizons Gifts is the Tomorrowland Terrace an outdoor eating area with a stage for live performances. As with many a Tomorrowland Terrace, burgers, fries, and pizza are what's for dinner, although unlike other in-park restaurants, the terrace showcases what a fast food restaurant of tomorrow might run like with plenty of conveyor belts, automated cash registers, and interchanging menu screens, many of the innovations displayed behind windows. The live entertainment varies from local high schools to up and coming bands wishing to get their start, a symbol of hope for a successful tomorrow in their budding careers.​

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Adjacent to New Horizons, Adventure Thru Inner Space, returning to its old home (Star Tours will take its last), takes us on an eerie, almost unrealistic journey into the microscopic interior of a single snowflake alongside our brave narrator, a scientist who has unintentionally become trapped within its icy confines. From the relative safety of our "atomobile," we witness the stunning power and functions of nature in a mysterious world that has been thus far invisible to the naked eye. In this modern recreation of the 1967 classic, the previously-dated adventure turns into an immersive extravaganza beyond any sci-fi-enthusiasts wildest dreams. Just like the original, no animatronics or memorable songs are played, it's all based on atmosphere. Rather than having an exit through a gift shop, Inner Space has us exit through the equally immersive Innovation Hall, a full-functioning showcase of modern technology that might benefit our tomorrow. Such innovations on display include the House of the Future, the biggest and most expansive exhibit to be featured. In this futuristic homestead we are treated to what might actually compose the model home of tomorrow, from model kitchens with self-cleaning appliances to television screens that appear larger than life...or at least the average male adult.

Having walked through the main entrance of Tomorrowland, we come upon the aforementioned "rocketship" perched high above the surrounding area. This is the Orbitron, an odd, Rube Goldberg machine-like map of the stars and planets circumnavigated by guests wearing jetpacks. But these aren't the "jetpacks" of the Shanghai Disneyland attraction, nor the jetpacks that require simple energy to takeoff. This attraction is what one might get when crossing Dumbo the Flying Elephant with a Kuka Robot Arm; a classic spinner where riders are attached to the mechanical arms via shoulder and back restraints, quickly sent on a rolicking airborne trip through the skies of Tomorrowland from atop an elevated platform. The Tomorrowland PeopleMover has its station in the same property as the Orbitron, much like it was in the past.​

Directly behind the Orbitron station is the familiar circular structure of Walt Disney's Carousel of Progress. A beloved classic returning for a new generation of Disneyland-goers to enjoy, Carousel of Progress is a showcase of man and their achievements in terms of technology. Starting at the turn-of-the-century, we meet our narrator, John, as he and his family explain the various new technologies and trends of the time. From the 1900s, we make a 50-year jump to the 1950s, then to the new millenium, and then to the 2050s, for a look at how life may be like in the distant future. But like they say in the show: as long as man keeps on working and dreaming, there will always be "a great big beautiful tomorrow shining at the end of every day".

The overhead highways of the PeopleMover whisk by as we approach the entrance of Space Mountain, gateway to the mysterious unknown. We hop inside a spaceship bound for adventure unlike any other. What ensues next is a wild roller coaster ride through the deepest banks of space, all the while evading and fighting back against meteors, shooting stars and planets.

Near the border of Tomorrowland and Fantasyland is a Tomorrowland staple: Autopia, Since freeways and racetracks are clearly a factor of everyday life all around the world, this new Autopia takes a turn for the drastic. Rather than driving typical automobiles of the modern world, we hop into miniature "hovercars," another Disney first. To create the sensation of hovering, each Buck Rogers-inspired vehicle is suspended above the ground via a set of tracks on either side of the vehicle. This means that each car is given its own "canal" of tracks, preventing the vehicles from ramming into the sides of one another, but not necessarily the cars in front. Additionally, the cars are powered by electricity rather than gasoline, another concept that may have a domination on the future of the automobile industry. Stylistic highways and futuristic landscapes grace the show area of Autopia, taking us past electronic billboards, thundering waterfalls, country chateaus (that appear to float in midair), and the not-so-distant skyline of California in the distance.

As night falls, Tomorrowland is washed aglow in cool shades of neon, a relative cool down from the normally vibrant colors of the day. Triumphant orchestrations from classic films reminiscent of the space age fill the air both day and night, inspiring us to dream bigger and go further with our ideas and our adventurous spirit.
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What do you think?​
 

Toad hall 25

New Member
Why not build a small ghost town in California Adventure and have a roller coaster similar to the grizzly gulch one except with ghosts not cutesy ones like the haunted mansion but scary ones. Might be epic.
 

J4546

Well-Known Member
demo the entire east side of dl. Nemo, autopia, carousel, pizza planet, space, buzz lightyear and star tours. leave matterhorn. then build a new tomorrowland and fantasy land expansion.
 

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