Just so you all know, @DisneyManOne already did a ride-through of Viagem da Arizona here, so doing my own ride-through of that seems redundant. Don't worry, @Pi on my Cake, I'll still do The Magical World of British Literature! But first, here's...
The old boathouse stands tall in the middle of the Deep South, looking weather-worn and in the process of being overtaken by nature, what with vines and swamp grass peeking through the cracks of the wood. Nonetheless, proving that the boathouse is still open for business is a sign outside that reads "BOATS, RAFTS AND CANOES RENTED, SOLD, AND LOANED TO ANYONE WHO WANTS 'EM! ASK FOR BEACON JOE ('CUZ HE'S THE OWNER)".
Thus, we head inside and are greeted by a large wooden staircase. We head up, walking by a large framed photo of Beacon Joe, the boathouse's owner: an old man with white hair, a straw hat, an impressive beard, and a mustache. Below the photo is a plaque that reads "BEACON JOE: THE PROUD OWNER OF THIS BOATHOUSE". And nearby is another, slightly smaller framed photo of a scruffy-looking dog. A plaque before THAT photo reads "RUFUS: BEACON JOE'S DOG AND THE BOATHOUSE'S MASCOT". As we climb up the stairs, the sound of relaxing banjo music works its way into our ears.
Eventually, we reach the top of the staircase and walk down a small hallway. Hanging up on the walls are various fishing trophies, the occasional oar, and more framed photos of Beacon Joe and Rufus. In some, Beacon Joe is dressed in fisherman's garb and holding a fish, suggesting that he's quite the fisherman. Soon, we approach another staircase that leads us back downstairs... however, before reaching the end of THIS staircase, we notice that there's no floor - the entire "downstairs" of the boathouse from here is flooded! Apparently, when nature overtook the building, it REALLY overtook it. Fortunately, there's a small makeshift bridge for us to walk on, made out of planks of wood, with railings crafted from oars, driftwood, and vines. We carefully make our way around the bridge through the rest of the boathouse's "downstairs" before finally walking through a doorway and winding up outside... well, sort of. We're actually in a large showbuilding decorated to look like a bayou at night. Stars twinkle in the night sky, and foliage hangs over our heads.
Currently, we're standing on the dock of the boathouse, which overlooks the waters of the bayou. Seated in a rocking chair nearby is none other than Beacon Joe himself, snoozing away. Rufus sits to his left, wagging his tail and panting. In the water, several rafts are lined up for us to climb aboard. The rafts are similar in appearance to those of Grizzly River Run at Disney California Adventure, albeit more "rustic" in appearance. Each raft fits eight people.
As we climb aboard our raft, Beacon Joe (voiced by Frank Welker) wakes up and says, "Huh? What?" Then he notices us. "Oh. Goin' for a trip through the bayou, eh? Well, here's some advice for y'all: ya best stay seated with your hands, arms, feet, and legs inside the raft at all times. Y'all wouldn't wanna be feedin' the gators, after all. Y'all watch yer little ones, too." Rufus barks in agreement. The raft suddenly begins to move, slowly floating away from the dock. "Hmmm, there's somethin' else I should probably tell ya..." Beacon Joe mutters, scratching his forehead. "Now, what was it? Oh, yeah... folks around these parts say that there's evil spirits and witch doctors hidin' in the bayou, just waitin' for someone ta come their way. Some even told me about some sorta beast called a 'Rougarou'. 'Course, it's probably all just a load of hoohah. Evil spirits... bah! Y'all keep safe now, ya hear?"
Our raft slips down a small waterfall and our trip through the bayou begins. On every side of us are thick swamp foliage, crawling with wildlife. Great blue herons tilt their heads curiously as we go by. Fireflies provide some light, making the dark bayou easier to see. Amusingly, a wild pig can be seen in the water, swimming in circles and munching on wetland vegetation. River otters poke their heads out of the water. Great Egrets, turtles, nutria (large rodents, for those unaware), beavers, opossums, raccoons, and spoonbills also appear, plus a family of black bears. One turtle has a Brown Pelican perched on its back. A snake hanging from the branch of a tree hisses at us as it leans towards our raft. Hopefully he doesn't bite.
The water starts to become a tad rougher. A nearby wooden sign peeking out of a patch of tall grass informs us that we've arrived in "THE GATORS' DOMAIN - WHERE Y'ALL REALLY SHOULDN'T BE, UNLESS YER A GATOR". Uh oh. Before we can turn around and head back to the dock, large alligators emerge from the water and head for our raft. One jumps out in front of us, catching us off-guard, and shows off its teeth as it attempts to take a bite, but fortunately we're able to evade it...
...and wind up floating towards a nearby shack. The door swings open as we approach, allowing us to float inside. Judging by the decor - masks whose eyes seem to follow us as we drift by, voodoo dolls, jars of strange ingredients like "Eyes of Newts" and "Legs of Spiders" - the shack seems to belong to a witch doctor, just as Beacon Joe warned us. As an Easter Egg, three jars hidden on a shelf are labeled "Shorts of a Mouse", "Shoes of a Mouse" and "Gloves of a Mouse" and contain Mickey Mouse's trademark red shorts, yellow shoes and white gloves respectively.
Eventually, we see the Witch Doctor himself (voiced by Kevin Michael Richardson), cackling to himself as he stirs a wooden barrel as though it were a cauldron filled with some sort of "witch's brew". "Yes..." he says, occasionally tossing another ingredient in with one hand as he stirs the brew with another. "A couple bat's teeth... maybe a snake's skin... the tongue of a possum... or two... or three... yes, ha ha, YES!" Maybe if we're really quiet, we can sneak out of the shack without him noticing us?
So much for that. He spots us. "Well, well, well..." he snarls, a malicious smirk appearing on his face. "What do we have here? Looks like I've got trespassers in my shack..." He cackles, then snaps, "First rule of the bayou - ya don't come into a witch doctor's shack uninvited. Ah, but I'll fix y'all good..." Pointing his staff (topped with a skull) at us, the Witch Doctor announces, "How's about some voodoo ta make yer trip through the bayou a little more excitin'?!"
Suddenly, our raft spins around so that we're facing backwards. Then, it begins to lift out of the water and into the air! Well, not really - we've actually just climbed onto a cleverly hidden lift hill. The Witch Doctor laughs loudly as we float out of his shack and into the darkness before our boat suddenly turns forwards again and hurtles down into the river, landing with a splash. But we're not out of the woods yet. Bursting from the water, eerie glowing "voodoo spirits" surround our boat just as the water becomes choppier again. Some of them are skeletal in appearance, others resemble alligators or snakes. At least one wears the same hat as Dr. Facillier (another Easter Egg) - and it's this one that shoves our boat towards a enormous waterfall, which we promptly go down.
Well, we might be soaking wet, but at least we've gotten away from the spirits... but the bayou is getting darker, and the water's rougher than ever. The rumble of thunder can be heard approaching. Lighting occasionally flashes, giving us a glimpse of a strange silhouette. What's that growling noise? As we duck into a cave and begin to climb another lift hill, the growling gets louder. Didn't Beacon Joe mention something about a 'Rougarou'? Could there really be such a creature? No, there couldn't... or could there?
As we reach the top of the lift hill, we see it. The ferocious Rougarou, half-man and half-wolf, towering over us and eyeing us hungrily. The beast howls, and our raft immediately picks up speed and hurtles down another waterfall into the darkness...
We land with another splash and wind up being tossed and turned in the rapids. From the sound of it, the Rougarou is in hot pursuit. Thunder rumbles. Lightning flashes. It's even starting to rain! Will we make it out of the bayou alive?
Suddenly, our raft stops. Maybe it's gotten snagged on something. Or maybe we hit a rock. Either way, we're stuck. And just to add insult to injury, the Rougarou emerges from the foilage in front of us. It's got us right where it wants us... but before the Rougarou can do anything, an alligator emerges from the water. However, this alligator, unlike the ones we encountered earlier, doesn't want to harm us - on the contrary, it wants to HELP us! An alligator can jump up to six feet in the air, which it demonstrates as it leaps out of the water and onto the Rougarou, knocking it to the ground. Back in the water, beavers and otters swim over and help push our boat to safety. The Rougarou and the alligator can be heard fighting as we're pushed towards calmer waters.
The storm is over, and we're finally safe. The family of black bears from before reappears, sitting on the grassy shores overlooking the waters. In an amusing Jungle Cruise-esque sight gag, they're all holding fishing poles in their paws, their lines dipped into the water. One bear even wears a fisherman's hat on its head. Occasionally, one will reel its line back in, only to discover that they haven't caught a fish, but rather an old boot, a hat, or an annoyed-looking alligator. This little scene provides some relief after the frightening encounters with the Witch Doctor, the spirits, and the Rougarou that we have experienced.
Up ahead, the boathouse is waiting for us. Beacon Joe, still sitting in his rocking chair and once again fast asleep, and Rufus await on the dock. As the raft approaches, Beacon Joe wakes up, takes notice of us, and says, "Well! Y'all made it back in one piece! I was beginnin' ta worry about you..." The raft pulls up to the dock. Beacon Joe continues, "Now, I know y'all wanna get outta that raft and dry yerselves off, but don't ya stand 'till the raft comes to a complete stop." It does, and we stand up and climb out back onto the dock. "Thanks for stoppin' by!" Beacon Joe calls after us as we walk down the boathouse's exit hallway.
BAYOU RIVER RUN
The old boathouse stands tall in the middle of the Deep South, looking weather-worn and in the process of being overtaken by nature, what with vines and swamp grass peeking through the cracks of the wood. Nonetheless, proving that the boathouse is still open for business is a sign outside that reads "BOATS, RAFTS AND CANOES RENTED, SOLD, AND LOANED TO ANYONE WHO WANTS 'EM! ASK FOR BEACON JOE ('CUZ HE'S THE OWNER)".
Thus, we head inside and are greeted by a large wooden staircase. We head up, walking by a large framed photo of Beacon Joe, the boathouse's owner: an old man with white hair, a straw hat, an impressive beard, and a mustache. Below the photo is a plaque that reads "BEACON JOE: THE PROUD OWNER OF THIS BOATHOUSE". And nearby is another, slightly smaller framed photo of a scruffy-looking dog. A plaque before THAT photo reads "RUFUS: BEACON JOE'S DOG AND THE BOATHOUSE'S MASCOT". As we climb up the stairs, the sound of relaxing banjo music works its way into our ears.
Eventually, we reach the top of the staircase and walk down a small hallway. Hanging up on the walls are various fishing trophies, the occasional oar, and more framed photos of Beacon Joe and Rufus. In some, Beacon Joe is dressed in fisherman's garb and holding a fish, suggesting that he's quite the fisherman. Soon, we approach another staircase that leads us back downstairs... however, before reaching the end of THIS staircase, we notice that there's no floor - the entire "downstairs" of the boathouse from here is flooded! Apparently, when nature overtook the building, it REALLY overtook it. Fortunately, there's a small makeshift bridge for us to walk on, made out of planks of wood, with railings crafted from oars, driftwood, and vines. We carefully make our way around the bridge through the rest of the boathouse's "downstairs" before finally walking through a doorway and winding up outside... well, sort of. We're actually in a large showbuilding decorated to look like a bayou at night. Stars twinkle in the night sky, and foliage hangs over our heads.
Currently, we're standing on the dock of the boathouse, which overlooks the waters of the bayou. Seated in a rocking chair nearby is none other than Beacon Joe himself, snoozing away. Rufus sits to his left, wagging his tail and panting. In the water, several rafts are lined up for us to climb aboard. The rafts are similar in appearance to those of Grizzly River Run at Disney California Adventure, albeit more "rustic" in appearance. Each raft fits eight people.
As we climb aboard our raft, Beacon Joe (voiced by Frank Welker) wakes up and says, "Huh? What?" Then he notices us. "Oh. Goin' for a trip through the bayou, eh? Well, here's some advice for y'all: ya best stay seated with your hands, arms, feet, and legs inside the raft at all times. Y'all wouldn't wanna be feedin' the gators, after all. Y'all watch yer little ones, too." Rufus barks in agreement. The raft suddenly begins to move, slowly floating away from the dock. "Hmmm, there's somethin' else I should probably tell ya..." Beacon Joe mutters, scratching his forehead. "Now, what was it? Oh, yeah... folks around these parts say that there's evil spirits and witch doctors hidin' in the bayou, just waitin' for someone ta come their way. Some even told me about some sorta beast called a 'Rougarou'. 'Course, it's probably all just a load of hoohah. Evil spirits... bah! Y'all keep safe now, ya hear?"
Our raft slips down a small waterfall and our trip through the bayou begins. On every side of us are thick swamp foliage, crawling with wildlife. Great blue herons tilt their heads curiously as we go by. Fireflies provide some light, making the dark bayou easier to see. Amusingly, a wild pig can be seen in the water, swimming in circles and munching on wetland vegetation. River otters poke their heads out of the water. Great Egrets, turtles, nutria (large rodents, for those unaware), beavers, opossums, raccoons, and spoonbills also appear, plus a family of black bears. One turtle has a Brown Pelican perched on its back. A snake hanging from the branch of a tree hisses at us as it leans towards our raft. Hopefully he doesn't bite.
The water starts to become a tad rougher. A nearby wooden sign peeking out of a patch of tall grass informs us that we've arrived in "THE GATORS' DOMAIN - WHERE Y'ALL REALLY SHOULDN'T BE, UNLESS YER A GATOR". Uh oh. Before we can turn around and head back to the dock, large alligators emerge from the water and head for our raft. One jumps out in front of us, catching us off-guard, and shows off its teeth as it attempts to take a bite, but fortunately we're able to evade it...
...and wind up floating towards a nearby shack. The door swings open as we approach, allowing us to float inside. Judging by the decor - masks whose eyes seem to follow us as we drift by, voodoo dolls, jars of strange ingredients like "Eyes of Newts" and "Legs of Spiders" - the shack seems to belong to a witch doctor, just as Beacon Joe warned us. As an Easter Egg, three jars hidden on a shelf are labeled "Shorts of a Mouse", "Shoes of a Mouse" and "Gloves of a Mouse" and contain Mickey Mouse's trademark red shorts, yellow shoes and white gloves respectively.
Eventually, we see the Witch Doctor himself (voiced by Kevin Michael Richardson), cackling to himself as he stirs a wooden barrel as though it were a cauldron filled with some sort of "witch's brew". "Yes..." he says, occasionally tossing another ingredient in with one hand as he stirs the brew with another. "A couple bat's teeth... maybe a snake's skin... the tongue of a possum... or two... or three... yes, ha ha, YES!" Maybe if we're really quiet, we can sneak out of the shack without him noticing us?
So much for that. He spots us. "Well, well, well..." he snarls, a malicious smirk appearing on his face. "What do we have here? Looks like I've got trespassers in my shack..." He cackles, then snaps, "First rule of the bayou - ya don't come into a witch doctor's shack uninvited. Ah, but I'll fix y'all good..." Pointing his staff (topped with a skull) at us, the Witch Doctor announces, "How's about some voodoo ta make yer trip through the bayou a little more excitin'?!"
Suddenly, our raft spins around so that we're facing backwards. Then, it begins to lift out of the water and into the air! Well, not really - we've actually just climbed onto a cleverly hidden lift hill. The Witch Doctor laughs loudly as we float out of his shack and into the darkness before our boat suddenly turns forwards again and hurtles down into the river, landing with a splash. But we're not out of the woods yet. Bursting from the water, eerie glowing "voodoo spirits" surround our boat just as the water becomes choppier again. Some of them are skeletal in appearance, others resemble alligators or snakes. At least one wears the same hat as Dr. Facillier (another Easter Egg) - and it's this one that shoves our boat towards a enormous waterfall, which we promptly go down.
Well, we might be soaking wet, but at least we've gotten away from the spirits... but the bayou is getting darker, and the water's rougher than ever. The rumble of thunder can be heard approaching. Lighting occasionally flashes, giving us a glimpse of a strange silhouette. What's that growling noise? As we duck into a cave and begin to climb another lift hill, the growling gets louder. Didn't Beacon Joe mention something about a 'Rougarou'? Could there really be such a creature? No, there couldn't... or could there?
As we reach the top of the lift hill, we see it. The ferocious Rougarou, half-man and half-wolf, towering over us and eyeing us hungrily. The beast howls, and our raft immediately picks up speed and hurtles down another waterfall into the darkness...
We land with another splash and wind up being tossed and turned in the rapids. From the sound of it, the Rougarou is in hot pursuit. Thunder rumbles. Lightning flashes. It's even starting to rain! Will we make it out of the bayou alive?
Suddenly, our raft stops. Maybe it's gotten snagged on something. Or maybe we hit a rock. Either way, we're stuck. And just to add insult to injury, the Rougarou emerges from the foilage in front of us. It's got us right where it wants us... but before the Rougarou can do anything, an alligator emerges from the water. However, this alligator, unlike the ones we encountered earlier, doesn't want to harm us - on the contrary, it wants to HELP us! An alligator can jump up to six feet in the air, which it demonstrates as it leaps out of the water and onto the Rougarou, knocking it to the ground. Back in the water, beavers and otters swim over and help push our boat to safety. The Rougarou and the alligator can be heard fighting as we're pushed towards calmer waters.
The storm is over, and we're finally safe. The family of black bears from before reappears, sitting on the grassy shores overlooking the waters. In an amusing Jungle Cruise-esque sight gag, they're all holding fishing poles in their paws, their lines dipped into the water. One bear even wears a fisherman's hat on its head. Occasionally, one will reel its line back in, only to discover that they haven't caught a fish, but rather an old boot, a hat, or an annoyed-looking alligator. This little scene provides some relief after the frightening encounters with the Witch Doctor, the spirits, and the Rougarou that we have experienced.
Up ahead, the boathouse is waiting for us. Beacon Joe, still sitting in his rocking chair and once again fast asleep, and Rufus await on the dock. As the raft approaches, Beacon Joe wakes up, takes notice of us, and says, "Well! Y'all made it back in one piece! I was beginnin' ta worry about you..." The raft pulls up to the dock. Beacon Joe continues, "Now, I know y'all wanna get outta that raft and dry yerselves off, but don't ya stand 'till the raft comes to a complete stop." It does, and we stand up and climb out back onto the dock. "Thanks for stoppin' by!" Beacon Joe calls after us as we walk down the boathouse's exit hallway.