Dark PerGron’s Reviews
Alright, so I’ll be honest with you all, this round had me worried about both teams. After a ton of participation in the last round, both teams dropped to very low activity due to various things. Obviously real life comes first, so we ask all teams to be respectful of one another and be patient as well with both your teammates and the judging team. With all that being said, this wasn’t an easy round, especially for our newer players. We’ve been doing a lot of lands where everybody has their own piece, so the challenge of all working together on a single attraction was definitely daunting and I can see that for a lot of people. However, I love these challenges where it makes everyone step out of their comfort zone, so just remember that going forward. Prepare for anything and everything!
Now, please don’t take this critique seriously at all, I just had to say it… I offered y’all any and all legends and myths and we went Greek Mythology and Arthurian Legend? That’s like doing Disney and Universal for a Blue Sky park… Oh wait. No, but seriously, I loved the brainstorming and wish you all had selected something a little bit more out there, but c’est la vie. You all at least picked more interesting stories from your respective decisions, but again, don’t be afraid to get weird with it.
With all that said…
Team Lore- Quest of the Questing Beast
First off, I absolutely love the name. The redundancy adds to the humor and I definitely feel like its something SeaWorld Parks and Entertainment would implement into their parks. I also think Busch Gardens Williamsburg was an inspired choice, especially with their focus on European lands. Choosing the Questing Beast as the main focus of the attraction is also an inspired choice when it comes to Arthurian Legend. While clearly just a bastardization of a giraffe, the Questing Beast is a formidable creature in English legend and one that doesn’t get a lot of attention in the modern day.
I appreciate the inclusion of Camelot as a surrounding area and I also appreciated that they didn’t detract from the overall point of the project being the attraction. Supplemental material is always great and helps flesh out a project, but it’s also easy to get bogged down in all of the extra stuff that the main focus of the project falls by the wayside. That is not the case here, instead we get a single restaurant, a few small shops, and some entertainment. King’s Hall sounds like a scaled down Medieval Times and I absolutely appreciate that. The entertainment also deserves a mention as I found the inclusion interesting and helped to flesh out the mini land.
I also appreciate the simplicity of the queue. When we do Disney or Universal projects, there’s that temptation to put in a ton of pre-shows and details and animatronics and whatever else, so the simple sets and beautiful gardens were nice here. When it comes to ride system and layout, it was in the Star Wars project for Team Legend where
@JokersWild mentioned that a unique ride system isn’t always necessary, but this project made great use of a unique ride system. I’m not really a coaster person and I’m definitely not a water ride person, but the pure intrigue of this ride system would have me in line just to see what it’s all about.
Now, jumping into the attraction, I think it pretty faithfully tells the story of the Questing Beast and that is to be commended. When I first read through the attraction, I did find it a little bit story-heavy with a lot of characters and moments that could probably be cut, but upon my second read-through, that list definitely dwindled down to just a few scenes that were maybe a bit much, like seeing The Lady in the Lake. That just felt like you were trying to insert a bit more into the attraction than was really necessary, but honestly, upon reading it for these reviews, I didn’t feel that way, I think it just added to the attraction.
I would absolutely love to see this Questing Beast animatronic and I loved your interpretation of the creature as huge and dangerous; it feels very Roaring Rapids. My only real concern here is kind of a nitpick but I did think about it a lot. I know in the story the beast is killed, and I know it was a heroic moment in this attraction for Arthur, but something about a Busch Gardens park, a park owned by SeaWorld and who houses animals, killing the creature as blatantly as the cutout being sliced in half, it kind of rubbed me the wrong way. I don’t really know how I would’ve changed it, but I do think taking some creative liberties like maybe having Excalibur’s magic cleanse the creature instead of killing it? The ending does a good job of bringing it back with the creature that would become the beast being safe and whatnot, so maybe it’s just me, but that segment being so blatant just didn’t sit right with me. It’s kind of like other rides with scary monsters like the Yeti on Everest or Carnotaurus (though I guess it does die immediately after…) where they are escaped but not blatantly killed by the riders or main characters. I guess I’m just finding issues with death this season lol.
A final thing I must commend you on is the artwork. Obviously
@MonorailRed is incredibly talented, but the picture of the Questing Beast is genuinely phenomenal and I gasped when I first saw it. I also think that you all did a great job including solid reference images as well, beyond the original artwork. Thanks for not making it all blocky text!
I think, in the end, you guys created a completely safe attraction, one that was done well and realistic, but I could tell there wasn’t a ton of passion behind it. You all seemed more or less disinterested in the concept once it was decided and did it because it’s what you chose over wanting to really explore this idea. It created a solid attraction that lacked the love and care behind it I know this team can provide.
Team Legend- The Labyrinth
There’s only one
Labyrinth that matters to me…
Anyway, Team Legend was definitely the team I was most worried about this round, as were members of the team themselves. While we were definitely in rocky waters there for a bit, you guys pulled this one out and should be super proud of the work you all did. Sometimes a 48-hour hail mary is all it takes to crank out a great project!
Lore-wise, ironically, I think you guys provided more lore than Team Lore did. I am not super familiar with the Labyrinth beyond like the minotaur lives there. I never had my Greek Mythology phase that all the other kids got in middle school, I was stuck in Ancient Egypt personally, so having the refresher at the beginning was nice. Including a Greek-based attraction in Mediterranean Harbor is fine and makes sense, but I found it kind of funny you all brought up specifically that the land was Italy based and that Italy was once Rome, neither of which are Greece haha.
While I do think it made the most sense to do a walkthrough labyrinth, I do think you guys got a little too big for your britches. Three separate sections with bonus subsections and chambers and all of the setpieces just felt like… a lot. This reminds me a lot of the Nifty Fifties project of a lot of ideas just being tossed in despite it being pretty unrealistic when it comes down to it. I totally respect that you all took the idea of the labyrinth and really really ran with it, to the point I fully imagine just doing this attraction would take a full day at Tokyo DisneySea. I know we say get weird with it, and we do mean it, but at the end of the day, I struggled to wrap my head around a lot of this stuff. Had it just been cut down to one of the three sections, it would’ve made more sense. Or hell, it could’ve been a dark ride going through some of the sections and playing around with the ideas you had without cramming it all into a walkthrough.
What I did love here was taking the changing walls idea from Behind the Attraction. When he said that, I definitely thought of how it could be used and I think these elements being added to ONE of these sections and calling that the attraction would’ve been brilliant. However, adding those plus the numerous separate experiences, a full bar, and everything else you all put in here, it added just too much. A great addition that you should be proud of, but maybe a bit too much.
While I appreciated your originality, and I mean it, I really do, I think it just ended up being too much when it came to what you all did. Remember, this was one attraction done by the whole team, I feel like you all tried to all do your own attractions and skate by calling it a single walkthrough. This round was about teamwork and coming together to create a single piece and I don’t really think you guys did that. The single elements worked really well, but you all just didn’t coalesce like I was hoping to see and left sort of a befuddled mess of an attraction.
Picking a winner will definitely be a challenge this round, not because either attractions were bad, they weren’t, but they were both totally and entirely different in tone and in execution. One was safe and seemingly done out of necessity more than love, the other was seemingly done out of love, but was a lot and confusing and unrealistic. Either way it goes…
Uh, hold on. Something’s at the door. What is it? It’s… It’s the project I forgot to review before posting!
Team AceAstro- Finding the Legend: A Bigfoot Adventure
I almost posted my review without doing this one so I have to fix that. This was a bonus challenge issued solely to AceAstro due to some sort of infliction from something or other. Anyway, this was a phenomenal attraction! The idea of making a Ride and Go Seek type attraction with Bigfoot is next-level and I’m genuinely super impressed by what was done here.
Not specifying where this attraction was going to go is definitely a choice, but it’s not one I disliked. Fitting this into one specific park wasn’t necessary and I liked how rather than doing the placemaking with that, you just jumped into the ride. It’s a simple choice that made it so the do’s and don’t involved with a specific park isn’t necessary to be included.
This is a simple ride, and I mean a really simple ride. But sometimes simple is the way to go, and on a solo project, it usually just makes the most sense. I think the story-based work here was fun and I enjoyed the jokes and humor, especially the end with the repeated blurry bigfoot photos. I was hoping that’s how the ride was going to end and I was absolutely not disappointed. You don’t need to reinvent the wheel to make a successful attraction, sometimes all it takes is a simple dark ride with a compelling element.
Oh, and a top notch presentation. I’m glad I waited to do this presentation on my computer rather than on mobile because it added a ton to the experience. I don’t know how you did it as I’m very technologically illiterate, but I’ll tell you, I was damn impressed by this (probably simple) addition to plus up your attraction.
Great job with this attraction and great job taking it in stride!
Alright, now I’m done.
@JokersWild and I have confided already, just waiting on
@mickeyfan5534 so we can finish our judgements and get results to you. Even if the results aren’t out tonight, you will be getting the next prompt soon. Great job everyone!