But if you bring back the originals from the 80's its no longer Futureworld. It's Nostalgiaworld. I'm not saying that I like the state it is now - I don't. I agree with you that it is a jumbled mess. I just find it very interesting how many people here want to bring Fututreworld back into it's past.
A real FutureWorld should feel have every pavilion feel crisp, new and ultra-modern with constant updates. The way guest's felt in the early 80's when entering FutureWorld is how we deserve to feel now. I don't want Horizons, Dreamfinder or really anything that has already been retired. Instead give me new innovative updates of those old classics
Of course it's still be Future World. There's a very popular misconception that all of the Future World attractions were 100% designed to be forward looking rides; they were not. The originals were very cleverly designed to stand the test of time. Many, many of the attractions were built with a large, lengthy, expensive "History of Pavilion Subject Matter X" ride or show ... and a smaller, easily changeable, inexpensively produced "A Look at the Future of Pavilion Subject Matter X" exhibit area. This was by design! The original park designers were not stupid; they knew that if they made the largest portion of each pavilion of a "historical look back" section, it would rarely require updates (as history rarely changes) - that's why the real money was spent there ...
World of Motion - the Omnimover attraction
Spaceship Earth - the Omnimover attraction
Horizons - the Omnimover attraction
Listen to the Land - the beginning portion of the boat ride
Universe of Energy - the middle portion with the animatronics
... and they were followed up with sections looking at the future that were designed to be inexpensively updated constantly ...
World of Motion - post show exhibits
Spaceship Earth - post show touch screen computers area (now exhibits)
Listen to the Land - the educational "here's how we're using new techniques here at EPCOT" area
Universe of Energy - the film portions of the attraction
Even the Imagination and Living Seas pavilions were designed with expensive, rarely intended to change attractions (the Omnimovers) and areas constantly intended to receive updates (Image Works, the 3-D film, Sea Base Alpha exhibits). Almost everything in Wonders of Life was easily and inexpensively updatable (including Cranium Command's video portions and reprogramable AA). And Communicore was designed to be updated for low cost constantly.
The people that came into management right after Frank Wells died (around 1994) did not understand any of what I posted above and simply had a "I know better than the guys that originally designed the park" attitude. And it's been a steady decline ever since. But, getting back to my original point, Future World was
never solely (or even largely) about the Future. The pavilions were history museums; EPCOT Center was Disney's "Smithsonians on the National Mall" until the mid-90s.