Animal Kingdom Expansion - Studio Ghibli and Zootopia

Evilgidgit

Well-Known Member
Original Poster
I decided to get the old imagineering glands stirring and wanted to create a Studio Ghibli land somewhere in Animal Kingdom. That big space in the eastern side of the park looks a little empty, so why not build it there. Disney have been nuts about using IPs in their resorts lately, even if they feel forced and unnecessary. Why not use Miyazaki’s masterpieces?

Another film that is hankering for a place in theme parks is Zootopia. The film was released two years ago, was hugely popular, but has barely had a presence in the parks since. If it would fit anywhere, it would be in Animal Kingdom. Both Studio Ghibli and Zootopia have heavy and resonating themes of nature and animals.

First off, the Up bird theatre is demolished and removed to create an opening for pathways up to the new lands of Ghibli Country and Zootopia. To make up for it, new foliage is added in, a small bird sanctuary, and a M&G spot to meet Carl Frederickson and Russell.

Another thing of importance is that the railroad gets re-routed to go all the way around the new lands, curving around the new pathway, travels through Ghibli Country, where a new station sits. The track then goes around the outside of the land, through an extensive series of dioramas to hide the behind-the-scenes area, out into the northern Zootopia land, and back around to the train station in the African section.

GHIBLI COUNTRY
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To enter Ghibli Country, a new tunnel leads under the cast member road. The behind-the-scenes area beyond the Maharajah Jungle Trek remains, hidden from view by an enormous forested canopy of Japanese trees, most notably a large camphor tree: The home of Totoro.

One thing of major importance within this land is the use of plants and flora. Ghibli films have always emphasized the beauty of woods, and trees, and natural wonder. This would upheld in the park, with no artificial greenery here, for the most part. It would be like a well cultivated garden, with more emphasis on the scenery than being simple exteriors for attractions and show buildings.

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The Camphor Woodland Walk is a peaceful, evergreen forest with a spaghetti maze of routes to take through Totoro’s tranquil neighbourhood. Bubbling brooks, wooden bridges, Shinto shrines, and Japanese water features decorate the various paths. In the southern section of the woodland, is a small observation area connected to an enclosure for several Japanese critters. A waterway in the river leads out to eastern part of the land. The train line runs along the edge of the forest on quiet tracks to not disturb the animals.

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Opposite the forest is the rustic house of Satsuki and Mei, which serves as the queue area for Totoro’s Windy Whirl, a trackless dark ride based on the delightful My Neighbour Totoro. Guests files through the garden of the lovely house, an exact replica of the one from the film, passing by the vegetable patch where Totoro grows a tree. Mei’s bucket lies on the ground nearby. The queue line goes on into the house, through several rooms, where we can hear the girls’ playing, and Granny can be herd telling them about the soot sprites. If a guest is in the queue long enough, they may even spot said soot sprites slink across the tops of the wooden rafters. In the kitchen area, guests will find the loading area, the ride vehicles being enormous open acorns.

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The acorns pass through a hall, and into the office of Satsuki and Mei’s father, who is busy studying, his back to the acorns as they pass by. We go out into the garden, where Mei is playing, and discovers the mini white Totoro (I don’t recall it having a name). We travel onwards through a tunnel of bushes, seeing Mei’s shadow dash by, chasing the Totoro. Over a hill, we pop up out in Totoro’s den, where the larger Totoro sleeps with Mei. The sky turns dark as it rains, the acorns passing by the bus stop where Satsuki meets Totoro, giving him an umbrella. Totoro then gestures the guests onwards in the next room.

We venture into a round room where four of the vehicles spin around in the room (ala Mystic Manor), the trunk of a tree spinning in the middle of the room as it grows. The ceiling has a video projection, showing the tree getting larger. Totoro with his umbrella rotates around the room in the opposite direction. As one acorn leaves the scene, another shall enter.

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The acorns pass through a curving hallway, with projections showing Totoro, Satsuki, and Mei sitting atop the tree, playing music, as the soot sprites fly away across the full moon. Night turns to day, as the Catbus appears, running by across a field with Satsuki as a passenger, before we have a close up with a huge, grinning animatronic. We pass into a wood where we see Mei playing with a Kittenbus, and witness a larger, older Granny Cat snoozing in the forest.

As we go onto to the final scene, we see Mei and Satsuki reunite as the Catbus, perched on a rooftop, vanishes with a smile. The finale is another spinning room, with the acorns dancing around Totoro, Satsuki, and Mei, before exiting around a corner into the unload area, and exiting through the side of the house. In a gazebo, guests can meet Totoro. There is also the small gift shop Totoro’s Treats, built within an enormous husk of a tree.
 

Evilgidgit

Well-Known Member
Original Poster
Just around the corner, is the exterior walls of Irontown. Venturing through the gate gives a view of a large rocky wall with a waterfall and various grassy “platforms” dotting it. Guests may spot a log boat descend down a 50-ft drop into a pit. This is the Princess Mononoke River Journey, a Splash Mountain sized log flume ride travelling through the tale of Princess Mononoke. In a world of giant wolves, boars, and the Great Forest Spirit, the queue line goes through a grand workshop in Irontown, then to a water gate where guests board the logs, and venture through the gate into a dark forest.

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Around the river, which is indoors for the most part, the boats passing by the giant wolf gods led by the alpha female Moro, and San, the titular princess. We pass by the weird Kodama in their own section of the ride, and then meet Ashi-taka and his elk Yakul. The centrepoint of the attraction is a beautiful wooded sanctuary, where we come face to face with the Great Forest Spirit himself. But, things soon take a dark turn when the people of Irontown cut off the spirit’s head, and the boat ride itself turns choppy and more fast-paced.
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The forest descends into chaos as the Great Forest Spirit’s headless body poisons the forest, pursuing the guests, Ashi-taka and San, as they carry the stag’s head. The monstrous god reaches for the boat, just before it plunges down the flume into a dark pit. But, the Kodama appear within the dark, bringing the guests back out into the forest, where Ashi-taka and San restore the Great Forest Spirit’s head. The boats dock shortly thereafter, and guests exit through a wooded passage and out into the park.

North of the log flume is Ponyo’s Splash & Squirt, an Aquatopia-like ride where guests board miniature tugboats and can play against others with a friendly, lightweight soak ‘em shooter game on a trackless, aquatic drag ride. Guests enter the attraction through a small lighthouse, the ride being in a large pool of water, with a coral-like façade at the back.

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Following the train track around will lead to the Ghibli Country Train Station, appearing as a charming, Showa-era building.

Opposite that is a small retail and dining area that takes architectural inspiration from The Cat Returns and From Up On Poppy Hill. The Cat Bureau is a semi-circular plaza, with all the shops and restaurants having a white-walled, giant dollhouse aesthetic to them. There is The Cat Café, a quaint tea shop based on Whisper of the Heart/The Cat Returns.
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The Nishii Antiques Store is from Whisper of the Heart, selld unique character merchandise, but also is a great place to have a poke around.
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Coquelicot Manor, from From Up On Poppy Hill, appears as a table service restaurant set within a turn-of-the-century Japanese boarding house, with the naval flags placed on a hilly porch visible from the restaurant.

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Evilgidgit

Well-Known Member
Original Poster
Spirited Away is represented next in the south-eastern corner of the land, with a mountainous backdrop. The idea is to hide the backside of Expedition Everest and the behind-the-scenes with high structures, like the trees and mountains. Contributing to this illusion is Yubaba’s six-story Bath House.
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The bath house has two attractions and a large table service restaurant within. I did consider actually putting a hotel suite and a bath house in the building, but thought that would be a little peculiar and too far into the park itself. The first attraction is a direct dark ride of the movie, Spirited Away: Chihiro’s Adventure, venturing through the various scenes of the film, in wooden carts “driven” by sentient lighter lamps. The higher floors are mostly just for façade, but the second attraction, Dragon Storm, is a fast-paced roller coaster where guests ride in Haku’s dragon self, in and out of the bath house and around the mountains.

Hidden in the undergrowth from the Camphor Woodland Walk to the bath house is a playground based on The Secret World of Arrietty, a grassy play area where all the sticks, toadstools, rocks, and discarded human items have been carefully and cleverly built into an exploratory fort and obstacle course for the ambitious child and adult.

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The next big attraction transitions the thick forests into a more rocky, Western European setting, where reddish browns and golden rocks make up much of the landscape. Laputa is an immense, multi-levelled castle, though most of it is for appearances and theming. Forced perspective is used a little to create the illusion that it is bigger.
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The Laputa Labyrinth is a multi-floored, interactive maze that challenges guests to traverse the ancient, legendary flying castle, encountering the wonders of it inside and out, like the rustic, moss-covered robots, and the secrets within. The labyrinth is accessed by travelling through the large airship, the “Goliath”. The second Laputa-related attraction is Dola’s Daring Dash, a runaway mine cart rollercoaster around the base of the castle and through the rocky terrain.

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There is a central behind-the-scenes area in the centre of the land, serving the Cat Bureau, and another small set of shops on the other side. Amongst these is Kiki’s Bakery, a large bakery where homemade goods are sold.

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Porco Rosso Planes is a telescoping outdoor spinner built beside the Pilots’ Hangar. Guests go through Porco Rosso’s house, and then board one of eighteen, six-seater red bi-planes. Pilots’ Hangar is a table service restaurant in an old hangar, where several aircraft (and those from Miyazaki’s films) hang from the ceiling. Attached to the hangar is a small walkthrough dedicated to the history of Studio Ghibli and Hayao Miyazaki’s love for aviation.

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And finally, Howl’s Moving Castle is an elaborate dark ride that takes inspiration from Indiana Jones Adventure. Guests venture through Sophie’s town, and eventually come to the titular moving castle, which stands before a large rocky cliff face. Turniphead, the animated scarecrow, stands outside the castle, and interacts with guests. Going inside leads to the loading area, which makes sense within the small castle, since it can change within. Guests board mechanical, winged carts, and go into the dark ride.

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Taking direct inspiration from Indiana Jones, the vehicles go into a turn table room, with one door that accesses three different areas of the ride. In the film, the house can change location due to a four-coloured dial above the front door. This would be adopted into the ride, using the door trick. The door goes to Porthaven, the royal capital of Kingsbury, or Howl’s home, with each experience being quite similar. Eventually, the three paths do join up in Howl’s darkened home, witnessing Howl eat a shooting star and produce Calcifer, the fire spirit that moves the castle. The vehicles then appear to take flight (linking on to suspended rails) to fly through Sophie’s town as it is bombed by enemy forces. We escape through the castle again, and pass through a new location – a beautiful lakeside where Howl dances with Sophie, before the vehicles return to ground level, and to the unload area.
 

Evilgidgit

Well-Known Member
Original Poster
ZOOTOPIA
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From here on, we exit Ghibli Country, and head for the Zootopia Train Station. The train line loops around the outside of Ghibli Country, and appears at the northern most point, serving as the thematic change of lands. The Western European setting transforms into a jungle environment and the urban cityscape of Zootopia itself.

It is a relatively small land compared to Ghibli Country, replacing the Rafiki’s Planet Watch, with the animals and the purpose of the centre being moved to another part of the park. Zootopia has two large walk area, the Mammal Plaza on the left, and Bunny Burrow Garden on the right. In Mammal Plaza sits a dining and shopping complex. The Ice Cap Corner is an icy-themed table service restaurant set within Tundraland, and owned by Mr. Big, so the restaurant has a cozy, homely feel to it. There is the Tropical Emporium, a large merchandise shop next door. Within is also a small M&G area to meet Judy and Nick. Bunny Burrow Garden is a peaceful, green park with many trees, park benches, and has two attractions – Carrot Carousel, a rabbit and critter-themed merry-go-round, and an ice rink that is open seasonally.

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Beyond the garden is the Zootopia Police Department, housing the large indoor dark ride. ZPD Pursuit is a based off Radiator Spring Racers; a family racer where guests play the role of ZPD officers in pursuit of a runaway speedster. Guests enter the ride through the ZPD building, passing through the foyer where a Clawhauser animatronic interacts with guests, pointing them towards the “bullpen”. Guests travel down a hallway, passing by a closed set of doors where Chief Bogo can be heard giving assignments to the cops, including Judy Hopps and Nick Wilde, ordering the duo on road patrol, and they have to help out the new recruits – i.e. the guests.

We travel into the transport garage, boarding the ride vehicles, which are large black police SUV pursuit vehicles, with room for six in it. In the attraction, the SUVs are deployed one at a time and chase after a speedy hot rod through the streets of Zootopia, flying out through Tundraland, the Rainforest District, and the Savannah to catch the crook. The technology is the same used in Radiator Springs Racers, controlling the speed of the SUV and the fleeing hot rod. Judy and Nick are in a chopper following the car, and appear on a screen in the ride vehicle. Eventually, the guests catch the hot rod, which is driven by Flash the Sloth, who drives off with a warning from Nick. The vehicles go through the unload area, and guests exit through the ZPD Archives, repurposed as a Zootopia gift shop.

And, there you have it. If anyone has their own ideas for alterations, expansions, whatever, please sound off.
 

DisneyManOne

Well-Known Member
To me, Ghibli Country feels more suited for Disney's Hollywood Studios. There's a whole patch of land used for parking behind the Star Wars Launch Bay and surrounding area. Just move cast parking to a larger structure and use the space to build it there.

I always felt that large unused patch of land at DAK would work better as lands devoted to Australia, South America and North America, continents that also have their own unique animals, yet have not received their own lands. Antarctica could possibly be built into the rockwork of Everest, accessed by the bridge that leads toward Finding Nemo: The Musical.
 

jkl2000

Well-Known Member
Love the idea of a Studio Ghibli land! I either forgot or didn't know that Disney owned that IP.
I wasn't too crazy about Zootopia - I liked the rabbit character a lot (and the sloths!), but aside from that it was all pretty forgettable.
 

Evilgidgit

Well-Known Member
Original Poster
Love the idea of a Studio Ghibli land! I either forgot or didn't know that Disney owned that IP.
I wasn't too crazy about Zootopia - I liked the rabbit character a lot (and the sloths!), but aside from that it was all pretty forgettable.

Disney don't own the Ghibli films, but have dubbed and distributed them, mostly thanks to Miyazaki's relationship with John Lasseter. Totoro also was in Toy Story 3.
 

Suchomimus

Well-Known Member
Ghibli can’t be used in the Disney Parks. Not when they’re having their own theme park being built for 2022. And like DisneyManOne said; this would work better in HS. As for Zootopia, the only thing that ties with Animal Kingdom’s theme is its name.
 

stitchcastle

Well-Known Member
I love this, though I feel like Ghibli is a great enough theme that it can anchor its own park at WDW. That or each of the individual films can become their own attractions distributed throughout the parks. (I maintain that Kiki's Delivery Service would be a great ride for Fantasyland)

sad news though is that Disney's distribution agreement with Ghibli has long expired. Gkids owns it now. Plus with Lasseter's departure, I doubt Disney would ever get in business with Ghibli again.
 

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