spacemt354
Chili's
Enjoyed reading all of the projects - here are my reviews filling in for @tcool123 temporarily.
For one, if pressed for time, I'd look at the overall project as a narrative, a three to five paragraph essay, rather than breaking it up into small, 1-2 sentence segments that to me bog down the attraction rather than immerse the reader. An example for this would be the queue, which felt a bit too long for SeaWorld, and seemed odd that you'd be traveling to Antarctica on an airplane, when you're already in Antarctica? I was a bit confused by that. Secondly, the time spent on the various segments of the queue, could have been spent detailing the backstory. Maybe there is a specific species Dr. Myers specializes in? Perhaps one that is going extinct that you need to save, or something like that. The premise (meeting a central science character for the attraction) is a strong one, but if more focus was put on a more specific purpose, then it makes designing the attraction, less of a 'room to room' description -- and more of a coherent narrative because you're on a mission rather than a freelance trip.
But again - overall I think what you put out should be applauded for your efforts. You could have easily tossed in the towel for the week, but you didn't - and that says a lot about you as an armchair-imagineer!
Am wondering if this is a trackless attraction? Only asking because it seems like that was a requirement of the prompt - however I will assume the boats are trackless akin to Shanghai Pirates (so no harm done)
Overall, similar to Disneylover, I would assume you were a bit rushed for time this week (as it seems everyone was). I liked the bit of danger you get into at the end where your boats begin to go too far out of range - but that's where I feel the ride shouldn't end -- it should pick up! Similar to Dinosaur, Body Wars, or other guided research based attractions where 'something goes wrong' and the adventure begins. That might be something to think about when tackling these types of attractions (not as if that is the only way to write them) but it's a method that has been proven to work in theme parks, and one I think that could work for yours as well! Thanks for the project!
Ultimately, with presumably a tight time frame to complete the attraction, you delivered something that is very promising! Thanks for the project!
I'll start by wishing you the best of luck on your essay and hope you did well on your exams. School always comes first and it's appreciated you made the effort to get something in. Due to the burden of school work, this review will take that into account, but offer some feedback if you ever get stuck in a situation like this again where you have to get a project out quick.ANTARTICA: YOUR ADVENTURE IN THE SOUTH POLEComing in Summer 2013, an all new trackless dark ride will be introduced to Sea World Orlando
Background Info on the Ride
Dr. Myers is the owner of The Sea World Exploration Group. He has always been fascinated with Antartica, and has announced that they will be conducting travels to Antartica for their guests who visit their science house. Guests will enter through their science house, and then be placed on a plane to go to Antartica. Then they would have an adventure with the creatures of Antartica.
Facade
The facade for this building will look like a science building. It is a very basic facade, with big letters reading "Sea World Science House".
Queue- First Part
The first part of the queue for this attraction will take place in the main lab of the science station. Their will be many different lab tables with science experiments. Their will also be a computer lab where it shows that people have been conducting research on penguins, Antartica, travel, etc. You then enter the first Preshow.
Preshow 1
The first Preshow is in Dr. Myers office. Their will be an animatronic Dr. Myers sitting at his desk, with a screen behind him. Dr. Myers is explaining to the guests that they will soon board a hyperspeed plane and begin their expedition to Antartica. He is also explaining them what animals they might see. Once he is done, he explains to guests to exit through the double doors and to board the hyperspeed plane to Antartica.
Queue- Second Part
You exit Dr. Myer's office, and are in a terminal like building. You wind through the science house airport, and eventually enter the Jetbridge. You enter the plane and get ready for Preshow 2.
Preshow 2
Standing around the plane, the plane is about to takeoff. The pilot goes on some of the various screens in the plane, and explains to them that they don't need to be seated or buckled because this plane moves so fast. The plane simulates you flying at hyperspeed, including the windows being screens. You then land in Antartica, and the pilot explains for you to get off the plane and get ready for your expedition.
Queue- Third Part
You exit the plane in a cave. You wind through the cave until you reach the loading platform. You board onto your vehicle. This vehicle can turn from a car into a submarine. You leave the cave and begin your trackless experience.
THE RIDE
Scene One
You enter your vehicle and leave the cave. When you leave a cave, you enter the main area of Antartica, and their are ~40 of penguins catching fish and living their life. This room has little-to-no screens. For example, surrounding the room is a mountain covered in snow. The room is covered in snow and in the center, is a frozen lake where the penguins are fishing. Scattered around the room are ~40 animatronics of penguins. The purpose of this room is to show you the daily life of penguins. This room, as well as the room prior, sets the scene for what’s about to happen.
Scene Two
This is a room where you pass by a screen, which shows a group of curious penguins exploring. You then reach the next room.
Scene Three
Your vehicle enters another room.This room is themed to the bears and foxes of the South Pole. There are snowy trees throughout the room, as this room is situated in an Antarctic forest. There is one screen, in the corner, which shows you a herd (don’t know what to call them) of bears and foxes walking through the forest. Their are ~5 animatronic bears throughout the room, each showing a different scene of their daily life. This room, as well as the room prior, sets the scene for what’s about to happen.
Scene Four
Your vehicle enters a different room, which is themed to another forest. The group of penguins are by a fox. The fox then looks up, and growls. This room has no screens.
Scene Five
This is the second full screen room. Your vehicles are situated in front of a screen (ala Ratatouille) and you watch a movie while your car is simulating movement.
This screen is showing the group of foxes trying to eat the penguins as food. The penguins run off screen, and you and the bears follow into the next room.
Scene Six
This is the third full screen room. This scene is another battle like scene between the wolves and penguins.
The wolves and penguins run off screen, and your car's turn to face the other way, where there are 5 animatronic wolves standing infront of 4 animatronic penguins. Suddenly, a tree falls down, and blocks the wolves from the penguins.
Scene Seven
This is a room where you pass by a screen, which shows a the four penguins going back to their group. You then reach the final room.
Scene Eight
You enter the eighth room which is a clone of the first, with the exception that 5 new penguin animatronics have been added. One as the emperor penguin and one as the four penguins that you just followed. The emperor penguin is hugging the four little penguins. You then reenter a cave, and exit your vehicle.
Post Show
You exit and wander through some caves. You then reenter a plane, and the pilot talks to you on the screen again, saying stuff like “hope you had a good time”, etc. This plane will also be simulated that you are flying. The windows are screens again too. When the plane ride is over, you go through a jet bridge and then exit inside a gift shop.
The other experiences in the Antarctica: Empire of the Penguin are the same in this experience.
Sorry for the lack of detail in this. I’ve been very busy with school this week, as my Unit 1 Exams/Essays have been this week. It will definitely improve for next week. Now off to write/edit my English essay by midnight tonight. Wish me luck!
For one, if pressed for time, I'd look at the overall project as a narrative, a three to five paragraph essay, rather than breaking it up into small, 1-2 sentence segments that to me bog down the attraction rather than immerse the reader. An example for this would be the queue, which felt a bit too long for SeaWorld, and seemed odd that you'd be traveling to Antarctica on an airplane, when you're already in Antarctica? I was a bit confused by that. Secondly, the time spent on the various segments of the queue, could have been spent detailing the backstory. Maybe there is a specific species Dr. Myers specializes in? Perhaps one that is going extinct that you need to save, or something like that. The premise (meeting a central science character for the attraction) is a strong one, but if more focus was put on a more specific purpose, then it makes designing the attraction, less of a 'room to room' description -- and more of a coherent narrative because you're on a mission rather than a freelance trip.
But again - overall I think what you put out should be applauded for your efforts. You could have easily tossed in the towel for the week, but you didn't - and that says a lot about you as an armchair-imagineer!
I really like the ship crashed in the ice facade - makes the whole experience quite unique and original, something that gives a wow factor if done properly. However, I must say for a boat lodged in ice...everyone seems very calm and the captain seems to have no concerns about not being able to return to shore I'm teasing -- though I do think if this is an exhibit you're exploring, or if you're a group on an expedition to see the lodged ship and its surrounding areas on a research adventure - then it makes sense.Antarctica: The Animal Trek
Back Story:
You have an opportunity to go on a photographic adventure of Antarctica. A large boat will take you close to the mainland but then your family gets in smaller boats to get up close and personal with the animals.
Facade:
The facade is the outside of the large boat “lodged” in the ice of the surrounding area. You enter through one of the lower parts of the boat that then turns into a queue.
Queue:
The queue leads you through different areas of the boat including the cafeteria, boiler room, lounge, etc before ending in the Captains quarters where you get your debriefing before heading out on your own.
Pre-show:
Here you meet the captain of the ship. He informs you that each of your boats will be able to go into areas this large boat wouldn't be able to go into. He explains that all boats will be controlled by him but the further away the small boat gets, the harder it is to control and to not worry as it would only be brief moments with no control. With that, he sends the guests on the way giving them a friendly reminder to not take flash photography as it could scare the animals.
Load:
You exit the large ship on what appears to be a make-shift dock for the loading of the small boats. After guests load in, the boats are on their way through the ride.
Ride:
It starts off with the boats passing smaller icebergs where you can see animatronic versions of some of the smaller animals like albatrosses and some leopard seals. Here you get a little to close to an elephant seal for his liking so he loudly barks you away where you spin as you flee away. After moving inland more you come across a pair of humpback whales on either side of your boat following you in. On a screen upahead you can see one of the whales creating in its full glory.
From here you go into a small cave in the ice to see a large family of emperor penguins (front half are animatronics, rest are either static or screens) all huddled together on the rocks/ ice. To your left you can see the babies waddling around slowly with their parents and to your right you can see large screens portraying the penguins diving off of the ice to grab fish. This is when the captain pages us to say we are getting too far out of range and he's bringing us back in. At this point it's all ready too late as the boat starts to spin further into the cave. Upon going further into the cave we run into a small group of Gentoo penguins all alone with what appears to be some babies and their mothers. It's very still and quiet in this area as we are watching the babies be fed. The captain then calls us again to let us know he got control again and we are heading back to the big ship to unload.
Exit:
After exiting, you can go through a small gift shop back to the park, or you can go see some live penguins in a large, indoor exhibit. If they don't want to go though the exhibit, the guests will exit through the gift shop where you can find plushes, figurines, and shirts of different Antarctican animals.
Am wondering if this is a trackless attraction? Only asking because it seems like that was a requirement of the prompt - however I will assume the boats are trackless akin to Shanghai Pirates (so no harm done)
Overall, similar to Disneylover, I would assume you were a bit rushed for time this week (as it seems everyone was). I liked the bit of danger you get into at the end where your boats begin to go too far out of range - but that's where I feel the ride shouldn't end -- it should pick up! Similar to Dinosaur, Body Wars, or other guided research based attractions where 'something goes wrong' and the adventure begins. That might be something to think about when tackling these types of attractions (not as if that is the only way to write them) but it's a method that has been proven to work in theme parks, and one I think that could work for yours as well! Thanks for the project!
While pithy, this project delivers in terms of a plot based narrative that I at least was looking for out of these projects. The 'mission' so to speak of the attraction, is clear from the get go, and you did a good job articulating through your descriptions, but also through the art, the direction of the attraction. A slight note on the concept art would be that while I can make out what the different areas are by reading the description, some labels on the art itself could make the distinctive areas more readily apparent.Antarctica: Penguin Rescue
Welcome to Seaworld's new land, Antarctica, home of Antarctica: Penguin Rescue, an all new simulator, trackless dark ride hybrid attraction that takes guests on a zany adventure through the South Pole.
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Guests queue through a series of air-conditioned ice caverns, with overflow queuing stretching around the showbuilding into Pacific Point Preserve. After making their way through the queue, guests would arrive at Base Station Antarctica and enter one of two preshow rooms. Here, a brief projection presentation is given by an animatronic Dr. Artus, who will be your narrarator for your journey. She explains that an avalance of snow trapped a small group of penguins in an ice cavern, and your rescue team must help to collect the penguins, and take them back to the colony. The projection screen lifts to reveal the loading area, where guests are loaded onto trackless motion base vehicles that seat eight people. Guests are then whisked away into a mystical ice cavern, full of faux ice made through glas and lighting effects. Upon your vehicle being spun in every direction, back-lit scrims fade to reveal groups of animatronic penguins and a few babies.
After this, we see a group of rounded up penguins, waiting on a similar vehicle as us to go back to the colony. Dr. Artus audiblly guides up to the colony, but eventually a large sheet of ice blocks our way. All of the vehicles charge towards the ice as it rapidly falls to the floor, as you burst through into a cave with four lit openings. Your vehicle moves into one of them, as a door closes behind you, transforming the room into a mini circlevision theater. Your vehicle digitally races across the ice as your on vehicle motion base across the ice, just as seals pop out of holes in the ice attempting to attack you, just as you arrive at the colony, the sreen at the front reveals itself to be a see through scrim, as the real penguin habitat is revealed. You move forward as the scrim rises for a brief viewing, before moving to unload. Subsequently, guests will walk through a brief cavern to get to the full penguin exhibit before leaving the building. Guests who wish to view the penguins without riding the attraction can do so through a special secondary entrance.
Ultimately, with presumably a tight time frame to complete the attraction, you delivered something that is very promising! Thanks for the project!