News Cars-Themed Attractions at Magic Kingdom

Rhinocerous

Premium Member
Anyone else getting Skyliner vibes from this thread?

It's all what about this issue and what about that issue? As if there aren't professional engineers/imagineers with years of experience working on this that haven't thought of these issues.
So you're saying we will spontaneously combust due to a lack of AC in the ride vehicles? I hadn't even considered that.
 

lazyboy97o

Well-Known Member
Anyone else getting Skyliner vibes from this thread?

It's all what about this issue and what about that issue? As if there aren't professional engineers/imagineers with years of experience working on this that haven't thought of these issues.
The Skyliner is a widely deployed system from a major vendor that has been selling such systems for nearly a century. This is a first ever public installation possibly using a system from a manufacturer that’s been mired the past few years in the consequences of over-promising.
 

JoeCamel

Well-Known Member
What is interesting is that Disney's own coverage of this event doesn't mention the test video, unless it will get it's own video release soon, and the panel was not supposed to be recorded, so the test footage was not meant to be publicly viewed at this stage (just for those attending the panel)
I'm pretty sure that is the same video Dynamic showed at IAAPA when they pitched this system like ~7 years ago
 

Raineman

Well-Known Member
So, here's a question-if the ride vehicles will be just following a linear path in this attraction, why is a trackless system needed? As we've seen in every attraction with the trackless system, it allows them to have ride vehicles moving in ways that a linear track could never do, and usually in an larger, non-linear space. If this attraction is just cars moving on a linear track, why not use the same or similar system that TT/DCA Cars uses? Is it simply to make the attraction look more "real" and eliminate the slot in the track that makes it less immersive?
 

danlb_2000

Premium Member
So, here's a question-if the ride vehicles will be just following a linear path in this attraction, why is a trackless system needed? As we've seen in every attraction with the trackless system, it allows them to have ride vehicles moving in ways that a linear track could never do, and usually in an larger, non-linear space. If this attraction is just cars moving on a linear track, why not use the same or similar system that TT/DCA Cars uses? Is it simply to make the attraction look more "real" and eliminate the slot in the track that makes it less immersive?

This a good question. Seems to be a lot of risk just to eliminate the slot which most people probably don't even remember being there once the ride is over.
 

PizzaPlanet

Well-Known Member
So, here's a question-if the ride vehicles will be just following a linear path in this attraction, why is a trackless system needed? As we've seen in every attraction with the trackless system, it allows them to have ride vehicles moving in ways that a linear track could never do, and usually in a larger, non-linear space. If this attraction is just cars moving on a linear track, why not use the same or similar system that TT/DCA Cars uses? Is it simply to make the attraction look more "real" and eliminate the slot in the track that makes it less immersive?
Looks like this system can achieve bigger elevation changes. From the concept art it appears there will be a lot of that along the ride path
 

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