DHS Star Wars: Rise of the Resistance

mergatroid

Well-Known Member
When I was there for Thanksgiving, I had my first two experiences with the final Kylo in B mode. The first time, our transport was in the back, and it made no sense whatsoever. The second time, we were in front, so we saw Kylo in his ship in the "window," so there was at least some semblance of what was going on.

To me, that isn't B-mode. That's just broken.
Whilst true the other option could be that whenever there's problems with Kylo they just close the attraction down whilst they try to get him working again. So it's kind of a situation on whether people would prefer to be able to ride it without Kylo or not ride it for x amount of time (or at all depending on the time) when he goes down.

Personally I would prefer the attraction open in B mode than shut completely unless in A mode. The only concern with this way of operating would be that they think "Well there's no rush to get him working today because we have B mode". It's kind of like a double edged sword really, ideally the ride would never break down or malfunction but when it does it's kind of good for those who are desperate to see it even though the experience isn't as good.

Perhaps if there was a way to find out whether it's in A mode or B mode before riding it would be the best way of operating it? However how would Disney do this without breaking the theming? If there was a sign saying "We're operating Kylo in B mode right now" it wouldn't look right. If they had a sign saying "Kylo is not here today as he's currently on a mission" then most wouldn't understand it either. Perhaps you could ask a CM before joining the queue, however that would only help a small % of the guests as many wouldn't even know there were different modes to begin with.
 

Marc Davis Fan

Well-Known Member
Perhaps if there was a way to find out whether it's in A mode or B mode before riding it would be the best way of operating it? However how would Disney do this without breaking the theming? If there was a sign saying "We're operating Kylo in B mode right now" it wouldn't look right. If they had a sign saying "Kylo is not here today as he's currently on a mission" then most wouldn't understand it either.

"Kylo is not here today but he'll swing by in his spaceship and say hi through the window"
 

HoustonHorn

Premium Member
Whilst true the other option could be that whenever there's problems with Kylo they just close the attraction down whilst they try to get him working again. So it's kind of a situation on whether people would prefer to be able to ride it without Kylo or not ride it for x amount of time (or at all depending on the time) when he goes down.

Personally I would prefer the attraction open in B mode than shut completely unless in A mode. The only concern with this way of operating would be that they think "Well there's no rush to get him working today because we have B mode". It's kind of like a double edged sword really, ideally the ride would never break down or malfunction but when it does it's kind of good for those who are desperate to see it even though the experience isn't as good.

Perhaps if there was a way to find out whether it's in A mode or B mode before riding it would be the best way of operating it? However how would Disney do this without breaking the theming? If there was a sign saying "We're operating Kylo in B mode right now" it wouldn't look right. If they had a sign saying "Kylo is not here today as he's currently on a mission" then most wouldn't understand it either. Perhaps you could ask a CM before joining the queue, however that would only help a small % of the guests as many wouldn't even know there were different modes to begin with.
Or they could build attractions that work as intended.

I think my biggest issue was the first time, I didn't see A-mode Kylo, and from our perspective, we couldn't see ship Kylo, so it was nonsensical.

But I see your point. I was fortunate to have ridden Rise when it was fully operational - cannons and all. It was spectacular how many different elements all worked together to make a marvel of an attraction - from the first preshow until the final "landing" back on Batuu. Then the cannons broke, but I had still always seen the Probe Droid working and never had B-mode Kylo. Well, the Probe Droid went down for me in my 2023 trip. Then this year Kylo was down. It's just so frustrating.
 

VicariousCorpse

Well-Known Member
Disneyland has announced the cannons on Rise of the Resistance are once again working:

"We’re really excited to share that as of this morning, the cannon guns on Rise of the Resistance are firing once again! Our teams have done lots of hard work to restore this feature and we can’t wait for guests to experience this moment once more."


Thought for sure we would never see this effect again.
 

DisneyFanatic12

Well-Known Member
Disneyland has announced the cannons on Rise of the Resistance are once again working:

"We’re really excited to share that as of this morning, the cannon guns on Rise of the Resistance are firing once again! Our teams have done lots of hard work to restore this feature and we can’t wait for guests to experience this moment once more."


That is amazing! Arguably one of the best parts of the ride. Hoping it comes back to DHS!
 

gerarar

Premium Member
What a dream come true for one of my favorite rides experiences!!

Just to recap.

DL:
  • A-mode (all 3 cannons moving) last seen around mid-2021
  • A-mode Lite (just first cannon moving) from mid-2021 to early 2022
  • B-mode (permanently) since March 2022 when park ops pulled the plug on the first cannon left.
  • A-mode finally restored January 31, 2025.
It took Disneyland about 3.5 years to fully restore their cannons. We knew since like early 2023 from insiders that WDI found the issue (timing/lag issue between cannons and RVs) and was working on a fix.

Over at WDW:
  • A-mode was last seen around December 2020.
  • A-mode Lite was last seen January 2022.
  • B-mode (permanently) since February 2022.
  • A mode fully restored ??
This is great news and wonderful to see! Hopefully the fix gets implemented over at WDW soon.
 

Disstevefan1

Well-Known Member
Hopefully the fix gets implemented over at WDW soon.
NopeDanny.gif
 

Nland316

Well-Known Member
Disneyland has announced the cannons on Rise of the Resistance are once again working:

"We’re really excited to share that as of this morning, the cannon guns on Rise of the Resistance are firing once again! Our teams have done lots of hard work to restore this feature and we can’t wait for guests to experience this moment once more."


Love to see it! Also love the transparency in the response as well. I wish we got more candid / non fluff statements from Disney.
 

gerarar

Premium Member
Amazing they did this without the ride going down for refurb. Great work Disneyland! DHS when?
I mean the ride opens late in the morning and closes 2-3 hours early everyday. Most likely WDI and ops were testing the software updates during those periods. But they should also restore the full operating hours as well.

Doesn’t excuse DHS tho as they need the update and fix too.
 

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