I just made a MAJOR breakthrough.
For the past 4 years, I've been trying to figure out how to perfectly recreate the unique geometry of the Horizons building from Epcot for my project.
My version has gone through multiple changes over the years, but it has never quite gotten there. Some angles are still off.
For example, this is the most recent version of the structure. Note how the roof not only does not angle out to the rear points, but also does not slope down evenly to the red part in the rear. Also, the angles on the side of the building are set on a "grid" while the real-life structure was not built that way.
One more note, if you look closely at the second picture, the windows created a displacement in the roof angle, making it not 100% flat. It's an issue I've had for years and never could figure it out.
Now, after 4 years of research, testing, and failures, I believe I've finally figured it out.
Presenting: my Horizons Geometry Model, to be used in a Horizons overhaul for the 11th version of my project.
This should once and for all solve the Geometry issues with the building that have plagues me for almost half a decade.
I'm really excited if you couldn't tell already