AidenRodriguez731
Well-Known Member
You are testing out various features for a hypothetical "road of the future". LIDAR automated driving with collision avoidance, a powered roadway to fuel an electric vehicle, at-home customization, etc.TT 1.0 felt consistent and fun. TT 3.0 has some pretty sets of garages and a womp womp finale as you race from the city of tomorrow to an ugly parking lot. Which wasn't a tonal shift originally, as the whole thing was a testing facility.
I'll take interesting, consistent, and purposeful over lifeless, aimless, and patchworked every time, regardless of how pretty those sheds look.
What tests are on this Test Track? it's a Franken-Attraction where they changed what the parts are, but haven't changed them into anything that tells a new story. Why do we learn about redesigning our car and why is that between the sensor technology display and the discount version of RSR's opening shoved in the middle of the ride? I can tell you why the ABS Break test went into the climate test and then escalated into the racheting up with the handling test which led to a jump scare near miss and reminded us of the final test which has been built up since the start. If they wanted to ditch the reasons and storytelling of the original, they should have taken the time and effort to change the ride's anatomy.
Modern Disney cleary thinks that jangling keys is easier and just as effective as actually writing something with structure and form
The various tests are leading up to what we currently have on market (LIDAR), what we hypothetically have the tech for but not the implementation yet (powered roads), and the distant future that is somewhat impractical but a nice what if with the at home switch outs. Then you test out many of these features on a simulated road before blasting off to the future. I will concede that I'm not in love with the sharp change in the inside to outside but I will point that if you use a little more subtext, this does make sense.