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EPCOT Test Track to be reimagined

AidenRodriguez731

Well-Known Member
TT 1.0 felt consistent and fun. TT 3.0 has some pretty sets of garages and a womp womp finale as you race from the city of tomorrow to an ugly parking lot. Which wasn't a tonal shift originally, as the whole thing was a testing facility.

I'll take interesting, consistent, and purposeful over lifeless, aimless, and patchworked every time, regardless of how pretty those sheds look.

What tests are on this Test Track? it's a Franken-Attraction where they changed what the parts are, but haven't changed them into anything that tells a new story. Why do we learn about redesigning our car and why is that between the sensor technology display and the discount version of RSR's opening shoved in the middle of the ride? I can tell you why the ABS Break test went into the climate test and then escalated into the racheting up with the handling test which led to a jump scare near miss and reminded us of the final test which has been built up since the start. If they wanted to ditch the reasons and storytelling of the original, they should have taken the time and effort to change the ride's anatomy.

Modern Disney cleary thinks that jangling keys is easier and just as effective as actually writing something with structure and form
You are testing out various features for a hypothetical "road of the future". LIDAR automated driving with collision avoidance, a powered roadway to fuel an electric vehicle, at-home customization, etc.

The various tests are leading up to what we currently have on market (LIDAR), what we hypothetically have the tech for but not the implementation yet (powered roads), and the distant future that is somewhat impractical but a nice what if with the at home switch outs. Then you test out many of these features on a simulated road before blasting off to the future. I will concede that I'm not in love with the sharp change in the inside to outside but I will point that if you use a little more subtext, this does make sense.
 

Pizza Moon

Well-Known Member
I never rode 1.0 and I’m not going to pretend like I did either just because I’ve seen videos………so I can’t have an opinion/speak for it. Only have experienced 2.0, and I really enjoyed it. It was one of my favorites. And yes, I understand that’s the absolute wrong opinion to have, but I couldn’t care less.

To me, 2.0 felt futuristic, which was fitting. Even people that I know who didn’t care for 2.0 would admit the only thing they liked about it was the futuristic theme, which was something they felt 1.0 lacked. Their opinion, not mine. And I know I’ve mentioned this several times before, but I’ll never be able to stop complimenting 2.0’s score. Nothing less of outstanding.

Doubt I’ll ever experience 3.0, but we’ll see.

And to those still wondering about the doors not being fixed after breaking 3 days into CM previews, that was a symbolic nod to buying a new GM vehicle and having the transmission go out after 3 months. ;)
I found the Test Track 2.0 queue to be god tier music.

But the new theme is very good too and I feel it works better on-ride overall.

Certainly better than the gimicky “compete with your designs.”
 

Pizza Moon

Well-Known Member
You are testing out various features for a hypothetical "road of the future". LIDAR automated driving with collision avoidance, a powered roadway to fuel an electric vehicle, at-home customization, etc.

The various tests are leading up to what we currently have on market (LIDAR), what we hypothetically have the tech for but not the implementation yet (powered roads), and the distant future that is somewhat impractical but a nice what if with the at home switch outs. Then you test out many of these features on a simulated road before blasting off to the future. I will concede that I'm not in love with the sharp change in the inside to outside but I will point that if you use a little more subtext, this does make sense.
I find it funny because while I love the ride, LIDAR isn’t necessary for self-driving, cameras are sufficient, it’s just one of an array of options to approach the problem, so it’s not like a 1:1.

But what a killer scene!
 

TestTrack99

Well-Known Member
During peak holiday season it was the same, which makes me believe they determined it was not necessary for operational efficiency or there is something wrong with that load position.
I've only seen them use the 4th loading station once or twice. I believe it's because the ride is running with less vehicles on the track than it's supposed to.
 

Biff215

Well-Known Member
Any chance they’re gonna fix the doors? Come on Josh, that should be first order of business. Then the Yeti!!
Pretty clear it’s unlikely to happen at this point. While disappointing, now that I’ve experienced 3.0, I’d argue they’re the least important to this version.

Does anyone know if they leave the building open all night or is there a secondary door that is closed?
 

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