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DAK 'Encanto' and 'Indiana Jones'-themed experiences at Animal Kingdom

Mickeynerd17

Well-Known Member
I’ve ridden IJ when it was in much worse shape than dinosaur during the closing week.
This 100%

Might as well throw in my two cents since we're back to glazing Indy again.

Having ridden both attractions multiple times, every time I've been on Indy its been riddled with broken effects, broken animatronics, completely unintelligible dialogue, speakers so loud they break your eardrums, and constant breakdowns. Dinosaur was always in much, much better condition than Indy from my experience. Perhaps I've been extremely unlucky, but considering Indy keeps getting major refurbs all the time to fix these issues, perhaps its not luck. To my knowledge, Dinosaur never got nearly as many refurbs as Indy did .

Yes, Indy does have more detailed sets and they're well-built, but Dinosaur always had a stronger storyline to it. Dinosaur had clear canonical purpose to every guest interaction with the attraction, preshow, queue, even the individual ride vehicle movements. On the flipside, Indy's main storyline is simplified and not as well structured, like making the main plot point trying to find him inside the temple, which you accomplish literally 20-25 seconds into the ride. The queue is, though very-well decorated, really only that elaborate out of pure necessity due to the building's location relative to the entrance making it extremely long. The queue would be insufferable without all the decor.

The biggest weakness with Dinosaur though was relying too much on special effects to communicate the story. Effects *always* get turned off for xyz reasons, which in this case rendered the ride experience to bouncing around a dark show-building with some dinosaurs. I think this is why people praise Indy more. Even if the effects are gone there is at least something to still look at. If Dinosaur didn't rely so much on those special effects, it would have been a much stronger attraction consistently IMHO. That said, even though Dinosaur was for the most part a bare show building, nobody ever mentions how the back half of Indy is nearly just as bare as Dinosaur (the shooting dart room, the dark rooms right after the bridge, etc).

Don't get me wrong. Indy is a very well done attraction and would be awesome if everything actually worked as intended, but to say Dinosaur was terrible in comparison is simply a bad take.

So, TLDR, Dinosaur was a much stronger attraction than Indy and much better than most people thought it was in my humble opinion.
 

Mickeynerd17

Well-Known Member
The good new is you only lost me with your very last sentence, which means I read the entire thing, but I fully disagree. 😅

A broken Indy > > > > A perfect Dinosaur.
To each their own, but I appreciate it either way.

I grew up with the Florida parks. To say I'm not biased would most definitely be incorrect haha. I may be heading back to DLR this year so perhaps I can get a better experience on Indy.
 

HMF

Well-Known Member
You have to put it all in perspective. The reason Disney is doing this is not because they’re trying to improve the guest experience or because it’s a good fit for the park. They’re doing it because they believe it’s a popular enough IP to boost attendance to the park and the ride. Dinosaur had many issues, but the giant dinosaur animatronics were not one of them (unless you’re talking to maintenance workers). What we will likely see is a brief attendance spike around the opening window before it settles down to the exact popularity the ride has before.
Never mind the fact that Dinosaur the ride Which was originally called "Countdown to Extinction " well outlived the hype for Disney's Dinosaur movie from the year 2000.
 

HMF

Well-Known Member
I think with hindsight most would, however just looking at the timeframe of when Animal Kingdom was being built i kinda get why they chose Dinoland. Budget gets slashed, you either pick an area with (relatively) minor theming and an E ticket that will be using a ride system that you already have made and you know for a fact that a film is being made that will (in theory) help promote the area and vice versa.

Compared to Beastly Kingdom which is going to need a far higher budget to theme the area, plus the main E ticket is going to be a heavily themed thrill coaster. I see why Eisner chose the former even if the latter would’ve been better
Yes, but I would have actually honored building it later versus selling it to James Cameron.
 

veritas55

Active Member
Crappy attractions get long lines all the time. Frozen Ever After gets incredibly long lines even though the ride isn't anything to write home about.

Of course, this ignores that Frozen has maximum of about 1,000 PPH (less than half of Dinosaur) and that it's an extremely popular IP, especially for kids.

Look, the mathematics don't lie and are about as factual as one can get: Dinosaur's lines are disproportionately shorter than any other major E-ticket ride at any of the parks -- including Animal Kingdom -- even when controlling for ride capacity. Even Mission:Space outperforms it.

There really isn't any other reasonable conclusion to derive from these average wait times other than: this wasn't a very popular ride. It wasn't location. It wasn't the park. It was the ride.

Why is that such a controversial take?
 
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gorillaball

Well-Known Member
Oh i think it helps, I just mean the IP itself doesn't seem to have as much in the way of merchandizing opportunities as just the generic dinosaur options. I mean even when the IP was in the height of its popularity, it didn't have the merchandising push that say star wars, or transformers, or other 80s/90s IP did.

As for the video game, i know it had about 4M players, and did well for a video game, but i still don't see it pushing merchandizing like dinosaurs do. I mean take games that were way more popular than that at their height, like Halo, or Fortnight, in a battle between those IP and Dinosaurs, i still then the generic dinosaur wins in sales.
100% legit question, when deciding what will or won’t be a good ride, why do we care one bit about merchandise sales? Honestly, I’m missing the point somewhere and just want to understand.

If I’m a Disney exec making decisions I care. This decision has been made. If it sells $10 billion in trinkets or not a cent doesn’t change the ride experience - which is all I care about.

Dinosaurs being sold in the gift shop didn’t help make the ride any better.
 

veritas55

Active Member
The good new is you only lost me with your very last sentence, which means I read the entire thing, but I fully disagree. 😅

A broken Indy > > > > A perfect Dinosaur.

And it's not even close. Dinosaur was a super-weird ride experience that felt like a bunch of jerky traffic stops to look at semi-operable dinosaurs, punctuated by mostly lurches through darkness and nothingness, with an incessantly yapping annoying narrator along.

In contrast, Indy is an interesting "story" and setting, with lots of cool little set pieces, and a couple super memorable reveals/ moments: like the big room / statute/ bridge reveal and the rolling boulder. Someone remind me of a single great, memorable scene in Dinosaur?
 

MisterPenguin

President of Animal Kingdom
Premium Member
LOL, a franchise from 30 plus years ago, who's movies have only gone down in popularity and watches as the franchise has gotten older, including its last movie getting killed at the box office, and yet the IP isn't dated because it had a first person shooter video game that had some success?

You'd wipe out a 30-year-old franchise just because its latest attempt at theatrical revival flopped?

OK, then. Say good-bye to Snow White.

;)
 
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KDM31091

Well-Known Member
I just will never get why it has to be an either or, in a property with nothing but size. Why not improve Dinosaur and add these things elsewhere? Of course I loved Dinosaur as is but I see people’s points about Indy. I just get tired of tradeoffs when we should be getting true expansions. Notwithstanding that Indy has basically nothing to do with this park and that’s why they chose Dinosaur initially. But today’s Disney doesn’t care.
 

Brer Oswald

Well-Known Member
And it's not even close. Dinosaur was a super-weird ride experience that felt like a bunch of jerky traffic stops to look at semi-operable dinosaurs, punctuated by mostly lurches through darkness and nothingness, with an incessantly yapping annoying narrator along.

In contrast, Indy is an interesting "story" and setting, with lots of cool little set pieces, and a couple super memorable reveals/ moments: like the big room / statute/ bridge reveal and the rolling boulder. Someone remind me of a single great, memorable scene in Dinosaur?
The dinosaurs were the stars of the attraction. Every confrontation with the Carnotaurus was awesome, as was the seen with the larger Dino chowing down on the smaller Dino. The ride’s biggest problems lie with the ride portions themselves. Unlike the more reactive EMV of IJA, the Time Rover jerks and wiggles nonstop. The track layout is a much simpler version of IJA, and it lacks the impressive finale drop that the California ride has. Instead it has a slow awkward descent down an incline.

The solution to the problem was not to evict the dinosaurs. It was to retool the ride experience while maintaining the current theme. Fill out the empty areas with new sets. Make the Carnotaurus chase segment more real. Give the EMVs a new motion profile. Add in a drop at the finale.

We’re not getting the impressive sprawling temple room with this retheme. We will be lucky to get the boulder scene and the drop shoehorned into where the final Carno head was. Instead, we’re going to get lightly themed temple hallways with projection effects, and 3 or 4 animatronics of Indy and the Quetzalcoatl. It will be the most halfhearted Indiana Jones attraction you will see. Even more than the coaster in Paris.
 

UNCgolf

Well-Known Member
Of course, this ignores that Frozen has maximum of about 1,000 PPH (less than half of Dinosaur) and that it's an extremely popular IP, especially for kids.

Look, the mathematics don't lie and are about as factual as one can get: Dinosaur's lines are disproportionately shorter than any other major E-ticket ride at any of the parks -- including Animal Kingdom -- even when controlling for ride capacity. Even Mission:Space outperforms it.

There really isn't any other reasonable conclusion to derive from these average wait times other than: this wasn't a very popular ride. It wasn't location. It wasn't the park. It was the ride.

Why is that such a controversial take?

From a mathematics standpoint you really can't call Dinosaur underperforming because it was a fully utilized attraction; they weren't sending out empty vehicles (which does happen on other Disney attractions, like Little Mermaid).

That has nothing to do with the ride quality -- I think Indiana Jones will be a better attraction than Dinosaur was -- but from a parks operations perspective the switch isn't going to change much for Animal Kingdom. Tropical Americas as a whole will, though.
 

Brer Panther

Well-Known Member
and that it's an extremely popular IP, especially for kids.
Well, obviously.
It wasn't location. It wasn't the park. It was the ride.
Why? Somehow I doubt people were skipping it just because it was about dinosaurs. And if the ride wasn't good enough, surely there was a way to improve it without removing the dinosaurs?
The solution to the problem was not to evict the dinosaurs. It was to retool the ride experience while maintaining the current theme. Fill out the empty areas with new sets. Make the Carnotaurus chase segment more real. Give the EMVs a new motion profile. Add in a drop at the finale.

We’re not getting the impressive sprawling temple room with this retheme. We will be lucky to get the boulder scene and the drop shoehorned into where the final Carno head was. Instead, we’re going to get lightly themed temple hallways with projection effects, and 3 or 4 animatronics of Indy and the Quetzalcoatl. It will be the most halfhearted Indiana Jones attraction you will see. Even more than the coaster in Paris.
Yes. All of this.
 

veritas55

Active Member
The dinosaurs were the stars of the attraction. Every confrontation with the Carnotaurus was awesome, as was the seen with the larger Dino chowing down on the smaller Dino. The ride’s biggest problems lie with the ride portions themselves. Unlike the more reactive EMV of IJA, the Time Rover jerks and wiggles nonstop. The track layout is a much simpler version of IJA, and it lacks the impressive finale drop that the California ride has. Instead it has a slow awkward descent down an incline.

The solution to the problem was not to evict the dinosaurs. It was to retool the ride experience while maintaining the current theme. Fill out the empty areas with new sets. Make the Carnotaurus chase segment more real. Give the EMVs a new motion profile. Add in a drop at the finale.

We’re not getting the impressive sprawling temple room with this retheme. We will be lucky to get the boulder scene and the drop shoehorned into where the final Carno head was. Instead, we’re going to get lightly themed temple hallways with projection effects, and 3 or 4 animatronics of Indy and the Quetzalcoatl. It will be the most halfhearted Indiana Jones attraction you will see. Even more than the coaster in Paris.

do we actually know what the new Indy will look like? or is this just what you suspect will happen? (If the latter, I'm not doubting that they may go on the cheap here, given the time frame. But I'm secretly hopeful there has been lots of behind of the scenes design-work and set fabrication and the 1.5 year frame is just removal and installation of the existing showbuilding, which would allow for impressive sets and projections to be installed.)

I don't disagree there was a way to re-do Dinosaur and keep the dinosaurs theme. But I think it required substantial re-doing. For instance, they could have used the "Indy temple room / bridge scene" to have you open to an expansive diorama of a primordial lagoon/ dinosaur scene with Sauropods feeding and a night sky (setting the stage for the meteor) -- something awe-inspiring (because all the scenes in Dinosaur were mostly limited close-ups - no real expansive, broad scenes). And yes use projections and other moments rather than just a checklist of stops before dinosaurs.
 

veritas55

Active Member
Why? Somehow I doubt people were skipping it just because it was about dinosaurs. And if the ride wasn't good enough, surely there was a way to improve it without removing the dinosaurs?
I don't think people were necessarily skipping the ride or that dinosaurs turned anybody off.
I think people rode it, and then when they got off had a general "meh" impression and didn't feel a great need to re-ride it.
It just wasn't a high-demand ride. That doesn't make it a bad ride.

But it makes it understandable why Disney eventually believed it was expendable.
 

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