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DHS Monster Inc Land Coming to Disney's Hollywood Studios

lazyboy97o

Well-Known Member
Mission:Space was responsible for killing two guests under normal operating conditions. As far as I can tell, these are the only ride deaths at any Disney park that were not a result of some sort of negligence (poor maintenance, guests being in secured locations, etc.), but instead blamed solely on a combination of (unknown) underlying health conditions and normal ride operations. Both happened shortly after the attraction opened, at a time when the ride's physical effects were widely reported both through official media and word of mouth.
Mission: SPACE opened in 2003 and the deaths occurred in 2005 and 2006.

Several other guests have died after riding attractions, particularly due to cardiac issues. Body Wars, Star Tours, Rock ‘n’ Rollercoaster, Big Thunder Mountain Railroad, Space Mountain, Dinosaur, Expedition Everest and even Pirates of the Caribbean and “it’s a small world” have all had deaths related to pre-existing conditions. And that’s just at Walt Disney World.

The Green Team option was hastily added to give an alternative for guests who might not want to subject themselves to that. Extensive warnings were added so the lawyers could claim deniability. I believe the original Orange Team motions were also toned down around the same time. While other rides are occasionally toned down over time often due to maintenance issues, M:S's changes are noteworthy for their scope, timing, and high-profile nature. This is not how Disney typically changes their rides, because the underlying issues were different.
Orange is the same experience. The stories of it being toned down started immediately and timeline wise basically related to typical test and adjust.
 

MisterPenguin

President of Animal Kingdom
Premium Member
Several other guests have died after riding attractions, particularly due to cardiac issues. Body Wars, Star Tours, Rock ‘n’ Rollercoaster, Big Thunder Mountain Railroad, Space Mountain, Dinosaur, Expedition Everest and even Pirates of the Caribbean and “it’s a small world” have all had deaths related to pre-existing conditions. And that’s just at Walt Disney World.
People have died in their sleep. When will they address the problem of mattresses?!?!
 

Mr. Sullivan

Well-Known Member
Mission:Space was responsible for killing two guests under normal operating conditions. As far as I can tell, these are the only ride deaths at any Disney park that were not a result of some sort of negligence (poor maintenance, guests being in secured locations, etc.), but instead blamed solely on a combination of (unknown) underlying health conditions and normal ride operations. Both happened shortly after the attraction opened, at a time when the ride's physical effects were widely reported both through official media and word of mouth.
This is, as I said above, a gross and irresponsible stance on what actually happened and I’m not going to engage in that conversation further. It’s incorrect and you need to stop repeating it.
 

Goofyernmost

Well-Known Member
Ah, those good old omniscient and omnipotent corporate executives. We should all bow before them.

clearly the new Imagination “adds” so much more then the original, right?
It might really be about knowing everything or at least more than we do and since none of us have true knowledge of why because like it or not they know what is driving attendance and they do have the power to change, delete or ignore any attraction they want and for whatever reason they want. If we had the deed to the property and ownership of WDW, then we would have a say in it. We don't have that so I chose to accept the things I cannot change and try to milk as much enjoyment as I can from what is there and not get my undies in a knot about things that are no longer and we cannot change.
 

doctornick

Well-Known Member
Never mind that the backstory for Mission Space is it is literally a simulation of a simulation.
The backstory is that it is a simulation of going into space (ie it is “real” astronaut training). The reality is that it’s a simulation of a simulation not the ride premise.

I actually think M:S is a great concept and the idea of doing the same kind of training that real astronauts do is pretty cool for a theme park. And honestly pretty Epcot-ish in terms of human achievement. The execution is kind of so so though and unfortunately it tends to fall flat on repeat rides. The ride would have been better as part of a full fledged space pavilion as per the original plan
 

Casper Gutman

Well-Known Member
It might really be about knowing everything or at least more than we do and since none of us have true knowledge of why because like it or not they know what is driving attendance
They do? Wow, this would come as a huge surprise to a lot of people - including a great many of the executives, if they were being honest.

The executives are humans. They are humans in one of the most echo-chambered, ego-driven, fundamentally unpredictable professions in the country. We have dismissed the expertise of teachers, doctors, lawyers, nurses, scientists, bureaucrats, professors - every single type of expert but we still trust executives with something like reverence. Eisner was an UNUSUALLY brilliant executive, and he didn’t kill Future World out of some thoroughly researched, data-driven decision process - he got scared by Sonic the Hedgehog, Mountain Dew, and Universal Studios and made a bunch of rash decisions.
and they do have the power to change, delete or ignore any attraction they want and for whatever reason they want. If we had the deed to the property and ownership of WDW, then we would have a say in it. We don't have that so I chose to accept the things I cannot change and try to milk as much enjoyment as I can from what is there and not get my undies in a knot about things that are no longer and we cannot change.
 

HMF

Well-Known Member
The backstory is that it is a simulation of going into space (ie it is “real” astronaut training). The reality is that it’s a simulation of a simulation not the ride premise.

I actually think M:S is a great concept and the idea of doing the same kind of training that real astronauts do is pretty cool for a theme park. And honestly pretty Epcot-ish in terms of human achievement. The execution is kind of so so though and unfortunately it tends to fall flat on repeat rides. The ride would have been better as part of a full fledged space pavilion as per the original plan
I agree that at least it does fit the park and has no IP tie-in like it would be today. Its biggest flaw is it replaced Horizons.
 

LSLS

Well-Known Member
leaving most of the subjective hand wringing aside, Mission Space's Orange mission exposes riders to around 2.4, 2.5 G's.....or slightly more than half of what you might get on a roller coaster. By way of comparison, RNRC, not what most roller coaster aficionados would call the most extreme of coasters, gets up to 5G's. While i certainly wouldn't call Mission my favorite ride in WDW, its certainly not anything of a health risk for you average rider, which anyone who has been in Florida would say are no way near the peak of physical fitness.
Was it always these Gs? I feel like I remember something about the ride being scaled back along with the addition of green, but it was long enough ago I just can't remember if that was the case or I'm just remembering wrong. I do agree with the other poster that mentioned sustained Gs are probably a bit different than momentary Gs, but I tend to agree with your main point, I don't think it's some giant risk at this point.
 

jah4955

Well-Known Member
Ellen was a fantastic attraction.

Really sad how inspiring it was to so many kids, and it's now just gone.
Don't worry...I promise I'm going to tie ALL this into relevancy for the MonstersLand thread.

First, @Pizza Moon ... did ever you experience Universe of Energy 1.0? Watching someone else's home videos doesn't count imo.

I experienced it firsthand...at least a half dozen times. Compare that to about 4x more for Imagination 1.0. Out of all the original Future World Pavilions I found UoE 1.0 the least "inspiring."

Cool.... Dinosaurs!

Cool..... "Riding on Sunshine"

Cool....brief clip of EPCOT under construction (this was long before commercial Internet 🤓 )

But that was it for me. I was way too short as a kid and my feet too tired for walking 2/3 steps for every one adult step to appreciate the pre-show with those amazing rotating screens. And I didn't start appreciating the underrated music until after the last time I rode it (thanks Marty Sklar!)

It inspired me to take a nap on the one time I rode it.
Also Ellen is... yikes.
Agree to All regarding 2.0. And I'm a chronic lifelong insomniac!

Yay(?)...they (pretty much) kept the dinosaurs....

Ha-ha (maybe?) the first time seeing Ellen fighting-off an animatronic dino.

But at-most I never felt more than, "Meh" regarding 2.0.

I was grateful I was still "riding on sunshine," but by 1996 solar energy lost its thrill (many of my neighbors had the panels)....don't get me wrong I really think solar is absolutely wonderful when it's "done right" (I'm not trying to open a political pandoras box here!)
Must have added something... it's still there! If at the end of its existence Horizon had been a major draw, it would still be there like SSE.
When 99% of anyone ever thought "EPCOT" I'm sure SSE is the mental image that instantaneously pops in their head. It has been the undisputed, unqualified icon of EPCOT since at least the 1979 groundbreaking. That's Iconic.

(I don't know if it's still this way)...but you had to go under it to go anywhere else in EPCOT. I remember reading in guidebooks since the 80s that was the major reason it had the longest queue in the mornings. Even with the awful 2007 ending a major reason SSE still gets the queues is because of its placement and prominence.

I absolutely loved Horizons (and it's been discussed thoroughly it needed some updating) and I absolutely loved its building....but it was never a comparison the absolute engineering marvel that SSE building is and that its attraction is (esp 1994 version). Like all original FW pavilions, Horizons building complimented the SSE building.

In fairness, The Ellen incarnation was quite a downgrade from the original in most cases, especially the finale. Not that that defends ripping it out for GOTG.
When they announced GoG I was not sad because I never cared for "Ellens" other than it being a chance to "take a long shuteye." The only part I was happy about was they were keeping the building. Although I know most FW buildings have been roundly criticized, I was always impressed by them. But I admit I didn't think it through. I didn't anticipate the ugly gravity building that I feel, at best, detracts from still-impressive SSE geosphere.

Now...the tie-in to the thread!!!!: While watching the climax of Monsters in 2001, I (like pretty-much everyone else I'm sure) got inspired by the idea: "gee this door-room would make an amazing coaster!"

But....
  • I really hope the door coaster isn't a shallow "quickie" experience
  • [Maybe "inspirational" is way too much to ask for (much less think) anymore,] but I really hope the Monster's Land WOW'S and BUILDS anticipation as you walk closer and closer to the main attraction building.
  • I hope the Monsters show makes even the most ardent MV3D fans think "I'll always miss MV3D, but this was indeed a worthy replacement!"
  • I hope the entrance building builds the excitement even further as you get closer and closer to it (that it becomes even an icon of sorts)....but that the gravity building isn't an eyesore from within the park.
  • I hope the overall result isn't something that becomes dated within a few years of opening...that "for generations to come" (as they like to say), people will keep wanting to ride it over-and-over, that they certainly don't mind the treck to what was considered a "dead-end" in the park, and it joins the ranks of attractions like HM and (imo), SSE 1994 or Imagination 1.0.
 
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DCBaker

Premium Member
Aerial photos and video from bioreconstruct:

bioreconstruct-DHS-MI-Jan16.jpeg
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bioreconstruct-DHS-MI-Jan16-2.jpeg
bioreconstruct-DHS-MI-Jan16-3.jpeg
bioreconstruct-DHS-MI-Jan16-4.jpeg
bioreconstruct-DHS-MI-Jan16-5.jpeg



 
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