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EPCOT Guardians of the Galaxy Cosmic Rewind attraction confirmed for Epcot

lewisc

Well-Known Member
Isn't it an internet facts that Disney needs new E Ticket attractions every few years to motivate some return guests.

LL revenue is the gravy
 

Disstevefan1

Well-Known Member
This is demonstrably false
Thanks for the correction.

You're right Disney had no intention to eventually monetize FastPass. 🤣

I guess someone in Disney just woke up one day and said, "Hey, you know the FastPass system that cost us so much to develop and release and we give out for free, lets monetize it, Universal already does!!"

I admit I am not an expert like you, but the moment I saw the tap points and and free magic bands, and the app, I KNEW we would be paying eventually (but that's just my thoughts).
 

Coaster Lover

Well-Known Member
In the Parks
No
This actually something I was wondering when I wrote it a few days ago. What is actually happening here? We’re not actually going anywhere we’re just sitting in that room for the brief elevator simulation, I know that. But does it serve a purpose beyond the storytelling element? If not, I don’t think that’s a problem, but I was curious if it was something that was included maybe as a clever way to hold vehicles in place for timing or to put enough distance between the set of vehicles you were riding with and the one ahead of you behind you, etc.

I mean, ultimately, that's what ever scene on a trackless dark ride is. You want every scene to be long enough that the vehicles in front of you have enough time to clear the scene in front of you and for the scene to rest (if needed). The preference is to have lots of shorter scenes to allow more vehicles on the circuit at any one time. In roller coaster terms, each scene acts as sort of a block zone where only one set of ride vehicles can be in the block zone at any one time. Ideally, whatever is happening in each scene is long enough (and interesting enough) that it doesn't feel like you are just waiting in a scene (though sometimes that does happen if there is a delay at unload and a backup of vehicles in the scenes ahead of you).
 

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