Andrew C
You know what's funny?
If they don’t, I’m quitting theme parks forever.Interesting, but they really should do Luigi's Mansion first.

If they don’t, I’m quitting theme parks forever.Interesting, but they really should do Luigi's Mansion first.
Interesting, but they really should do Luigi's Mansion first.
If they don’t, I’m quitting theme parks forever.![]()
I won’t deny that it is what many focus on, and I’d say the same to them as well. The tangible objects are but one expression of the theme. They are part of telling the story but not the only way it is told in strong themed experiences. The form and shape of space are part of the experience and that extends to things like sightlines. A bunch of stuff being glued on to a building, no matter how intricate or ornate, doesn’t negate the backside of another building looming overhead. Themed entertainment is discussed in terms like immersive and not just decor because it is about the totality of the design, not just one aspect that can easily be quantified.I’m not saying I disagree but was hoping you could expand a bit because I thought “stuff” —as in the corporal/tangible/3D—-is what counts when we’re talking about park details and themes
Galaxy’s Edge has many flaws, from its poor organization to just choosing Star Wars in the first place. But they absolutely committed to the immersion.But we should remember there's more to thematic immersion than physically creating sense of place, and I can't think of a land that better proves this point than Galaxy's Edge. Yeah, it looks convincing enough as a location in the Star Wars universe, if you ignore the fact that there's no life to it. It doesn't feel lived-in like the Wizarding World lands do, for example. It feels... like a section of a theme park designed to make money, but based on a portion of an otherwise beloved franchise that no one actually likes.
Is it? Sure, they could try adding some more walkaround characters or other, smaller details to help with kinetics, but is that going to be nearly enough? You're not actually making the land more interesting, even to the built-in fanbase it's targeting, without a major overhaul.
Looks cool. I’m a fan of rise. Just not much going on. Which kinda ruins the immersion. How can you be immersed in a place that feels dead?I’m not really sure what is supposedly innately wrong with Galaxy’s Edge besides the lack of kinetic energy — its immersion is top notch and it has a great sense of exploration (and actually feels sizable, unlike most of Epic’s lands).
But it’s not lost on me that most modern theme park critique is rating a land on the Kinetic Energy Scale, lol.
The land is already pretty interesting outside the fact that there isn't much kinetics to the land. The land looks really cool from a visuals standpoint, with attention to detail everywhere you look much like Epic's lands. A retheme to the original trilogy is something I think many of us, myself included would really like to see, but that would only really apply to the rides, since Batuu is an original planet and can make sense in the OG trilogy's time period. What GE truly needs is just some quality of life adjustments. (Walk around characters, kinetics, etc).Is it? Sure, they could try adding some more walkaround characters or other, smaller details to help with kinetics, but is that going to be nearly enough? You're not actually making the land more interesting, even to the built-in fanbase it's targeting, without a major overhaul.
I’d give it an 8.This thread: Rating EU on a scale of one to ten.
Only you're not allowed to use the numbers two through nine.
Interesting, but they really should do Luigi's Mansion first.
To me, GE feels more like a backlot with a couple of attractions on one side than a themed land.I’m not really sure what is supposedly innately wrong with Galaxy’s Edge besides the lack of kinetic energy — its immersion is top notch and it has a great sense of exploration (and actually feels sizable, unlike most of Epic’s lands).
But it’s not lost on me that most modern theme park critique is rating a land on the Kinetic Energy Scale, lol.
It's funny how Universal and Disney GP whine about waiting in lines. Yet you rarely see complaints about long waits at parks like Dollywood. Part of me wishes all the skip the line passes never existed. Go back to everyone waiting in Standby. 2 hour waits for everyoneYou’ve answered your own conspiracy. Has everyone forgotten the Volcano Bay bruh-haha? The general public is exceedingly reactive to excessive wait times.
This is not an indictment on the parks quality. It also isn’t likely fake based on the operations we are seeing out of Epic. I highly suspect the North American general public wouldn’t tolerate Tokyo Disney Sea or USJ in the last year.
Because those parks have a higher average attractions per guest per hour. They don’t consistently have hour plus long waits unless you go on the busiest days.It's funny how Universal and Disney GP whine about waiting in lines. Yet you rarely see complaints about long waits at parks like Dollywood. Part of me wishes all the skip the line passes never existed. Go back to everyone waiting in Standby. 2 hour waits for everyone
Some of the major regional parks do have 90 minute to 2 hour waits for the top coasters every day.Because those parks have a higher average attractions per guest per hour. They don’t consistently have hour plus long waits unless you go on the busiest days.
That is the Eisner Special. Underbuilt, half day messes.
- MGM: underbuilt
- AK: underbuilt
- DCA: Hot mess and underbuilt
- EuroDisney: Hot mess
- Disney Studios: Hot mess and underbuilt
- Hong Kong: Underbuilt
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