Andrew C
You know what's funny?
They do that without our help.Whatever makes Disney look bad!
They do that without our help.Whatever makes Disney look bad!
They often do.
I haven't been there, so take my opinions with as much of a grain of salt as you please, but my impression is that in terms of attractions Epic has a lot going for it. I think where some dissonance arrises for people who are primarily fans of Disney parks is when rollercoasters that pay a lot less attention to immersion within the park let alone a specific land are counted as headliners when if Disney built similar attractions we would all be up in arms.
In general, I do kind of agree with @Tom Morrow's point that all this comparing of the theming with TDS is perhaps overshooting the runway. During construction, all the talk was that this was going to rival TDS in terms of theming and immersion. Then it opened and people started commenting on the issues with sightlines within and outside of the park and the response was borderline mocking about those who were concerned about sightlines as that was just a Disney thing and not something Universal or its fans worried about. Now we're back to Epic being more immersive than any park other than TDS. So, which is it?
Whatever makes Disney look bad!
It does, domestically at least.Epic is when it objectively does not raise the bar for the theme park industry.
Only if theme is reduced to stuff and is not something more comprehensive and guiding.It does, domestically at least.
Epic raises bar on attention to detail in the bulk. Pound per pound inch per inch it out themes all US parks. The strikingly terrible sight lines in 3 spots(and yes, they are woeful) does not negate the over the top theming throughout the park from restaurants, to shops to fronts and ride queues.
I don’t agree with Tom that Epic does not “objectively” raise the bar but… imo Epic really doesn’t raise the bar on my standards.It does, domestically at least.
Epic raises bar on attention to detail in the bulk. Pound per pound, inch per inch it out themes all US parks. The strikingly terrible sight lines in 3 spots(and yes, they are woeful) does not negate the over the top theming throughout so much of the park from restaurants, to shops to fronts and ride queues.
You’re saying(by omission) those monster AA’s aren’t raising the bar??? They aren’t making noise in the industry??? They are; they are big time—— just as those 10 or 11 goblins in Diagon did back in ‘14.
Only if theme is reduced to stuff and is not something more comprehensive
There are 4 big differences between Galaxy's Edge and Isle of Berk despite both being time sensitive lands.I mean uh... isn't Isle of Berk also incredibly time sensitive.
The irony...I mean just seems like they're a big fan of something and tired of seeing it be crapped on by people for some pretty shallow/stupid reasons
I don't think Epic is the most immersive park by any means, and it definitely has some sightline issues (among others) that need resolving, it's just that when people start responding to any praise of the park in such a way that makes you think, "Who hurt you?," you start to wonder. And frankly I've seen a lot of that in this thread.I haven't been there, so take my opinions with as much of a grain of salt as you please, but my impression is that in terms of attractions Epic has a lot going for it. I think where some dissonance arrises for people who are primarily fans of Disney parks is when rollercoasters that pay a lot less attention to immersion within the park let alone a specific land are counted as headliners when if Disney built similar attractions we would all be up in arms.
In general, I do kind of agree with @Tom Morrow's point that all this comparing of the theming with TDS is perhaps overshooting the runway. During construction, all the talk was that this was going to rival TDS in terms of theming and immersion. Then it opened and people started commenting on the issues with sightlines within and outside of the park and the response was borderline mocking about those who were concerned about sightlines as that was just a Disney thing and not something Universal or its fans worried about. Now we're back to Epic being more immersive than any park other than TDS. So, which is it?
There's zero transition between those lands. Absolutely none whatsoever. And why do you suddenly not mind it as much when it's the same dynamic as any other park with single-IP lands, just at a different resort? It's evident you hold Disney & Universal to very different standards.I like the transitions of the Space-themed toys, transition with rocks/cave then you see Galaxy's Edge but I also don't mind it as much because HS is Disney's only park with actual single-IP lands...
Everything is purposefully built for every park. It doesn't end up there by accident.Pandora COULD have fit in HS but the theming INSIDE of the land and the rides inside show it was purposeful built for the park.
There aren't any parks that have more than a handful of attractions on that level though, so I find it difficult to believe that's what they meant, even if it sounded hyperbolic. Obviously not every attraction at one park will be on par with the best of another, much less superior.What I'm frustrated by is the tribalism. Making statements that are objectively not true about how "bar-raising" Epic is when it objectively does not raise the bar for the theme park industry.
The poster made the argument that everything at Epic "destroys Disney's best efforts", but in reality if we're comparing just E-tickets, only two things at Epic are up there with Disney's best E-tickets: Monsters and Ministry. Stardust Racers is a great coaster, but it's basically not themed. Mario Kart is not a great ride, etc.
That is absolutely subjective. Not to mention one is really dull and the other is built on energy. You take away the energy, you take away the immersion.But it's not subjective, Galaxy's Edge is a far better land in terms of theming and immersion over Berk, which I think was the point that user was making.
But we should remember there's more to thematic immersion than physically creating sense of place, and I can't think of a land that better proves this point than Galaxy's Edge. Yeah, it looks convincing enough as a location in the Star Wars universe, if you ignore the fact that there's no life to it. It doesn't feel lived-in like the Wizarding World lands do, for example. It feels... like a section of a theme park designed to make money, but based on a portion of an otherwise beloved franchise that no one actually likes.The strict timeline in Galaxy’s Edge was the result of a commitment to immersion. That they picked a lousy time doesn’t negate that.
This exactly. They built the body but forgot the heart.Yeah, it looks convincing enough as a location in the Star Wars universe, if you ignore the fact that there's no life to it.
This exactly. They built the body but forgot the heart.
Except it’s not.It's an easy fix really for Galaxy's Edge.
Any shortcomings, which are overstated imo, are made up for with kinetic energy from what i can tell.I'm not sure Universal will fix the shortcuts they took in Berk, clearly most of you think it's good enough.
Is it? Sure, they could try adding some more walkaround characters or other, smaller details to help with kinetics, but is that going to be nearly enough? You're not actually making the land more interesting, even to the built-in fanbase it's targeting, without a major overhaul.Right, which as I stated I hope they'll address. It's an easy fix really for Galaxy's Edge.
If they don’t, I’m quitting theme parks forever.Interesting, but they really should do Luigi's Mansion first.
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