Walt Disney World Resort: A New World of Magic Awaits…

From the Fantasyland part, I see that you made the risky decision to remove all of the 2012 New Fantasyland plans, which meant the removal of Seven Dwarfs Mine Train, & the Beauty & The Beast & The Little Mermaid areas. I really love your ideas there (though as a nitpick, some IPs, especially in the London Square area, had 1 attraction, dining & shopping each), though you did reuse Snow White, B&TB & TLM just don’t have anything now. Do you have plans to relocate them to another park, like Hollywood Studios or that mysterious 5th gate of yours? Considering the fact that both are recognizable animated classics from the 90’s renaissance era.
 

KingMickey

Well-Known Member
Original Poster
In the Parks
Yes
From the Fantasyland part, I see that you made the risky decision to remove all of the 2012 New Fantasyland plans, which meant the removal of Seven Dwarfs Mine Train, & the Beauty & The Beast & The Little Mermaid areas. I really love your ideas there (though as a nitpick, some IPs, especially in the London Square area, had 1 attraction, dining & shopping each), though you did reuse Snow White, B&TB & TLM just don’t have anything now. Do you have plans to relocate them to another park, like Hollywood Studios or that mysterious 5th gate of yours? Considering the fact that both are recognizable animated classics from the 90’s renaissance era.
Hello! Yes, I know the sudden removal of BATB and TLM is a big move, but I do have plans for them elsewhere. There I no way I’d make it through this project without giving those two films something great, I just think what was given to them in the New Fantasyland expansion is a bit subpar in the long run.
 

KingMickey

Well-Known Member
Original Poster
In the Parks
Yes
Our trip around the Magic Kingdom brings us to our tenth and final land of this reimagined version of the park - a land that finds itself in a different space and time in the distant future, appearing as a pulsing, electronic, sleek city of tomorrow that has appeared within a time wormhole on the outskirts of our galaxy.

This is…
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A description of Tomorrowland at its simplest is a city that depicts views of what the future could be like. As one of the original lands of Disneyland, Walt had created the land with the intention of making it “avista into a world of wondrous ideas, signifying Man's achievements... A step into the future, with predictions of constructed things to come. Tomorrowland offers new frontiers in science, adventure and ideals. The Atomic Age, the challenge of Outer Space and the hope for a peaceful, unified world.” The original Tomorrowland, albeit rushed and facing budget cut, was much more of a showcase for companies and was very corporate-fueled, with many attractions being built as a sort of sponsorship for affiliated companies. The opening of Tomorrowland hosted experiences like Rocket to the Moon, walkthrough exhibits about chemistry and the original Autopia, which is the only remaining attraction from Disneyland’s Tomorrowland. With that being said, I don’t believe that it is much of a surprise that Disneyland’s Tomorrowland saw recurring overhauls and additions to turn it into something more. Over time, we saw things come and go, additions like the Monorail, the House of the Future and the Submarine Voyage would be built, but around the time of the 1964 World’s Fair, Walt would turn his attention to his Florida Project. By this time, Tomorrowland was already to show its age so early on in its lifecycle. In 1967, the entire land was rebuilt with the additions of Adventure Thru Inner Space and Carousel of Progress from the World’s Fair, the land-roaming Peoplemover, a Circle-Vision experience called Flight to the Moon and years later, the iconic staple of Tomorrowland, Space Mountain.

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It was around this same time where Walt Disney World opened and, just like Disneyland’s Tomorrowland before it, it was opened unfinished with only two attractions: the Grand Prix Raceway and the Skyliner. The land was noted as being very barren and sterile, flat and not themed. In the years to come, we would see a similar buildout to Disneyland. Carousel of Progress would be relocated, Flight to the Moon would open and additions like our own PeopleMover, Space Mountain and Astro Orbiter - then known as “Star Jets” would all become a part of Magic Kingdom’s Tomorrowland. In the years to come, we would see transformations to both Tomorrowlands, with attractions coming and going more frequently than any other part of the park had seen. Disneyland introduced Star Tours and a short-lived Rocket Rods (which permanently replaced and dismantled their PeopleMover), Walt Disney World introduced Tomorrowland originals like a Circle-Vision show called The Timekeeper, a frightening audio-animatronic show named The ExtraTERRORestrial Alien Encounter and the If You Had Wings dark ride. In more recent years, both coasts have seen Tomorrowland originals replaced with IP…

…which brings me to the reasoning behind my total Tomorrowland overhaul, which I’ve commented on in the past: it’s doing too much of the wrong thing, not enough of the right and none of it captures what “Tomorrowland” was made to be or what it should be.

I see two major flaws when it comes to Tomorrowland. The first is the excessive use of IP - and I don’t hate IP being used, but use it well and make it work. In recent years, Tomorrowlands across the world have become this strange mash-up of originals like Space Mountain, PeopleMover and the Orbiter spinners, thrown in with Star Wars, Buzz Lightyear, Monsters, Inc, Stitch running around over there, Nemo swimming over here, a Marvel meet and greet placed there…it’s really become the part of the park where IP is thrown in as long as they can see the smallest thematic tie to make it work. Tomorrowland’s IP placement isn’t even about the future or “a city of tomorrow” as it stands - it’s basically just finding whatever IP has a high-tech or galactic tie-in, bonus points if it actually has a futuristic theme.

Which brings me to the second flaw, one that Tomorrowland has seen from the beginning: having a futuristic theme. Tomorrowland’s as it was built was designed off the perspective of what the future was perceived to be at the time of the 1950s. Seventy years later, we’ve come a long way, but our perspective of what a “futuristic”, otherworldly city looks like is entirely different now. I would argue that the Tomorrowlands in the U.S. parks don’t even fit the theme of futurism well based on what some of the other Disney resorts have done with their aesthetic of Tomorrowland. And that’s the problem: the second you build for what we think “tomorrow” will be today, it’s already outdated by tomorrow - which is exactly why our Tomorrowlands hold the record for most attraction replacements: we’re always trying to keep up with capturing the future as we think it will be, but by the time we do, it’s already too late. The solution? Not to design a Tomorrowland that is a future that we will see and anticipate, but to design something that is so ethereal and otherworldly, that looks so discernibly different and unusual and unlike anything that we will ever see outside of a Disney theme park in our lives.

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And so, with all that history and exposition taken care of, I’d like to begin with my take on a New Tomorrowland - where there will be some odes to originals that have come and gone, reimagined classics and some interesting choices to be made. Just like my New Fantasyland in this version of the Magic Kingdom, this new Tomorrowland will also see new additions and transformations with every existing part of the land - with the exception of Tomorrowland’s latest inclusion of TRON Lightcycle Run, which I actually think works quite well for MK’s Tomorrowland. The attraction’s visibly striking “Upload Conduit” canopy with glowing lights is going to be a new architectural motif that is spread throughout the rest of Tomorrowland, adorning the land’s buildings with these curving sweeps of pulsing light waves, which will breathe new life into the land and create a sort of cohesive synergy coming from TRON and traveling throughout. As for the overall tone and aesthetic in addition to the TRON enhancements throughout, Tomorrowland is reborn as a dazzling, electronic pulsing city on the edge of space and time. The buildings are sleek and a futuristically otherworldly by day and a neon-lit metropolis at night, where every structure hums with energy and pulsing light throughout. After crossing over the bridge from the Hub and under a new, sleek Tomorrowland sign that pulses with energy, the path crosses into the land’s main thoroughfare, framed by large metropolitan-themed show buildings on the left and right. Tomorrowland’s skyline has been radically changed and is now a glowing tapestry of layered architecture. Bold, geometric lines curve across the show buildings, working in unison with the weaving, lit conduit structures spreading from TRON. Dozens of otherworldly forced-perspective city towers and skyscrapers are built atop the show buildings, really making the land feel like an expansive, lived-in metropolis beyond the areas accessible to guests. Curved metallic facades shimmer with pulsating LED grids. Kinetic sculptures move within the city’s faux skyline and new overheard archways are supported by swirling double-helix pillars that have waterfalls cascade from within, pooling into new pools of water in the main thoroughfare. The overheard arches and show buildings are adorned with overgrown, lush plants that hang and cascade down from the ledges and add a nice touch of greenery that Tomorrowland sorely lacks. In the concrete path below, energy ribbons ripple and shoot off across the land, synced to ambient soundscapes that echo throughout Tomorrowland.

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On the left past the land’s entrance, now housed in a sleek pavilion with a new domed roof designed with interlocking rings that rotate and pulse with waves of cosmic light is the TOMORROWLAND GALACTIC OBSERVATORIUM, an interstellar observatory that hosts a fusion of science, spectacle and a deep dive into the lore of Tomorrowland. Projected constellations swirl across the building surface at night, making the pavilion look like a living planetarium. Inside this space formerly occupied by Stitch’s Great Escape, this new SFX show welcomes guests into Tomorrowland’s Research and Communication Control Center, a space once operated by the Tomorrowland Interplanetary Society. As guests make their way through the research center, the mission of the Society becomes clear: to unite planets, cultures and galaxies through research and understanding. Similarly to the audio-animatronic shows that came before it, this experience features two alternating chambers where the show takes place. Guests enter into the chamber, a circle in the round-style theater with tiered seating, where a raised oval platform of research computers buzzes in the center and the ceiling above is a raised observation dome used for close planetary and galactic studies. Once guests are seated, the show begins and the domed ceiling opens - a stunning projection dome observatory effect where planets orbit, nebulas swirl, stars stream across space. From the galaxies above, a beam shines down and a teleport transmission is received just as the room goes dark, save for the projected dome above. Our host, guide and entertainer, Sonny Eclipse, now seated at his iconic Astro Organ is teleported to the center of the chamber!
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That’s right, with Cosmic Ray’s Starlight Cafe removed from this Tomorrowland, I decided to give Sonny Eclipse his own attraction experience to star in, keeping the charm and sort of unusualness of having an original Tomorrowland character and utilizing them as a light-hearted host to deliver on some lore of Tomorrowland and its surrounding galaxies. It might be an odd, strange choice, but it’s something that is so fun and unique - a galactic, musical space voyage accompanied by the smooth, jazzy vocals of Tomorrowland’s own celebrity alien singer. It seems bizarre…but it’s so campy that it makes total sense, fits and is a something Disney would’ve done a few decades back. As Sonny takes us on a tour of the galaxies surrounding Tomorrowland and the dome above the guests takes them through a visual spectacle, he speaks of his home world, the planet Zork and how his Yew Nork upbringing lead him into the music being and he began touring the galaxy. Sonny takes guests through neighboring galaxies, adding facts and figures of the worlds beyond Tomorrowland - interestingly enough, some of these galaxies seem to spark and fizzle away to Sonny’s surprise - a deeper mystery awaiting in Tomorrowland’s galaxy. Meteor showers, Space Mountain rockets and other intergalactic phenomena dart through the galaxy in a fantastic cosmic display. Some of his featured hits include his title single, “My Name Is Sonny Eclipse”, “Gravity Blues”, “Yew Nork, Yew Nork”, “Planetary Boogie” and “Hello Space Angels”, a number where he is accompanied by the Space Angels, his backup singers consisting of invisible alien singers that descend from the galaxies beyond. Sonny concludes the tour of the galaxy with an original finale number, “Outta This World With You”, as guests are taken through a glittering tour of distant star clusters among the farthest reaches of the Andromeda galaxy. Sonny thanks the guests for coming to his tour of the galaxies beyond Tomorrowland, a beam of light emerges around him and in a chamber blackout, Sonny disappears and the domed observatory dims at the conclusion of the number, as guests exit the show. Guests exit into THE LUNCHING PAD, a newly relocated counter-service snack location that has been moved into the former Aunt Gravity’s Galactic Goodies and the adjacent gift shop space. The location features an indoor seating area adorned with stylized posters of the land’s attractions and sights, as well as a large map showing rocket and PeopleMover routes throughout Tomorrowland. The counter service features snack options like Jumbo Planetary Pretzels, Galactic Footlong Hot Dogs, Cosmic Churros, Nebula Nachos and a collection of flavored Starport Slushes - sort of a collection of quick, traditional, but themed snack foods to enjoy on the go. Just off of The Lunching Pad, STAR TRADERS is located at the border of Fantasyland and Progressland and offers traditional and nostalgic Tomorrowland merchandise in a setting that has murals of the city surrounding the shop, as well as floating planetary orbs that light from above.



Across from the Tomorrowland Galactic Observatorium and in the former location of Monsters Inc. Laugh Floor is TIME KEEPERS, a Circle-Vision experience where guests find themselves in a race against time itself! Guests enter into a sleek time-travel rotunda, which showcases holographic displays that recount the legendary exploits of The Timekeeper - the eccentric chrono-navigator who once guided curious travelers through the centuries of the past. The Timekeeper has disappeared across the layered fabric of time itself, passing his work on to a new generation of Timekeepers that now work to protect the fragile web of time and uphold his work… and today, guests are enlisted on their most critical mission yet. Prior to entering the circular time travel chamber where the experience takes place, guests are loaded into the Time Control Center, a holding room filled with buzzing equipment fuzed with clockwork and large computer screens. One of the computer screens blinks on and the guests are introduced to Timekeeper Nova, a spirited, fast-talking robo-host with a shimmering chrono-metallic form. Nova welcomes the guests and briefs them on why they’re here today: an ancient time anomaly, known only as “The Null” to the Timekeepers, has awakened - a chaotic force that consumes worlds with unstable timelines. It has slowly been consuming Tomorrowland’s neighboring galaxies - perhaps we saw a glimpse of this with Sonny Eclipse in the Tomorrowland Galactic Observatorium. The Null has been slowly zeroing in on Tomorrowland, drawn by its constant flux of innovation and change, wiping away galaxies that exist in its path. If it reaches the present, Tomorrowland as we know it could be erased from existence. Nova and her assisting team of Timekeepers are going to put an end to the Null’s chaotic rampage and attempt to force the anomaly out of this world - trapping it in a time-locked black hole at the farthest reaches of the galaxies, space and time.

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Guests leave the Time Control Center and enter into the large 360* Circle-Vision chamber, where the surrounding “screens” are “closed” and made to look like you’re on the inside of a metal vessel, with the churning smoking of vibrating engines. Nova’s voice comes over an intercom system, addressing the guests to step into the middle of the room and the experience begins. The surrounding vessel “windows” open into the Timekeepers vessel bay, where Nova is aboard a Chrono-Circuit - an experimental temporal vessel that the Timekeepers use to traverse through points in the future. She connects her Chrono-Circuit to the guests circular “vessel” and with a powerful launch, the screens pulse with energy as Nova propels guests forward in time, the screens around them becoming an electrified display, showing the outside galaxies streaming past at light speed. Nova uses her vessel to summon the energy to create a time transport tunnel that she and the guests blast off into - but instead of launching into the past like the Timekeeper’s original exploits, we take off into the distant future. On the other end, we arrive in the Year 2125, in the time period known as The Floating Renaissance, where metropolis cities lay adrift, hovering in float above oceans, bustling with flying aerial trams and gardens that grow upwards. Propelled forward by Nova, the guests blast down another time tunnel, arriving in the Year 2525, known as the Intergalactic Revolution, where humanity thrives alongside alien civilizations in peace and prosperity, as the guests dart through a massive orbiting marketplace. Nova remarks that these future points in time have been untouched by The Null, but the more frequent and farther they travel through time, the more she can sense the anomaly’s growing presence. The guests are once again blasted into a new point in time, arriving in the Year 3000, known as the New World - something both strange and ethereal, looking both ancient and otherworldly all at once, as floating monoliths of ancient-stored knowledge float around the guests, chronicling every even of history’s past, present and the future to come.

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But midway through the experience, the Chrono-Circuit glitches - timelines stutter and collapse in on themselves. A dark fissure crackles across the screens as Nova reverses course. Now, the guests race backwards through fractured versions of the timelines they just witnessed - scenes morph, distort, and crumble as The Null’s black void creeps across the periphery of the screens, a sweeping mass of dark cosmic energy that arrives, pulsing with purple electricity that flash glances of wiring, metal and cogs beneath The Null’s sweeping mass. As the ride hurtles backwards through collapsing futures, Nova’s voice grows strained and begs us to “hold the future together”… but just as she calls out, she and the guests are both consumed by the Null’s endless void, lost into nothingness like all of the timelines and galaxies before us. We find ourselves floating through the great darkness with Nova, feeling as though we’ve started to fade away from existence…until a flicker of light from Nova’s Chrono-Circuit reveals ashadowed form from with The Null’s vast darkness - humanoid with faint glimmers of mechanical gears and optics - just like Nova - beneath the swirling void of dark energy. Nova has a sudden revelation when she sees the true form within this destructive mass, the very being that is creating such upheaval across galaxies and timelines - a form she knows all too well.

…The Null is the original Timekeeper!

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Nova pieces together the chilling truth: The Timekeeper, famed for his voyages through time, had become a prisoner of time itself. Pushing beyond the limits of time travel, his very being unraveled, controlled by the time paradoxes he once sought out with his existence tied to different points in time throughout the future. His form turned into an ever-growing anomaly of time itself, until his original form transformed, the future timelines he’d become latched to all collapsed and he’d re-emerged as The Null - a being that could only exist to consume the galaxies and futures.

“Too many trips through time…too many futures seen and forgotten. He lost himself and now he’s trying to erase everything, including us.”

Instead of trying to destroy or trap the indestructible force. Nova reaches out with empathy to the shrouded form - activating a core memory of the Timekeeper’s original purpose: to use time travel to inspire and dream of a land of tomorrow that is both wondrous and innovative. When the Timekeeper realizes that his original purpose inspired Nova and a new generation of Timekeepers to continue his pursuit of inspiring to create and protect the future, the chamber surges with a radiant burst of imagery from Tomorrowland’s past, present and future, as the once-consumed galaxies and timelines are restored, dotting their way across space and time itself. For a fleeting moment, The Null’s dark form dissolves into shimmering light, leaving the Timekeeper’s figure to be seen for just a moment, giving Nova a thankful nod, before disappearing into the fabric of time.



Nova’s heartfelt line closes the moment, “Even the greatest explorers need someone to remind them why they began the journey. Tomorrowland is saved - not by force, but by remembering its heart. The screens settle on a serene vision of Tomorrowland - glowing, pulsing with renewed energy, alive in its timeless state beyond space and time. Nova concludes, “Well, that was close. Good thing you’re all honorary Time Keepers now.” The doors open to Tomorrowland’s neon streets, as a musical motif of the original Timekeeper score “From Time to Time” swells in the background a a final homage to the past, future, and the ever-changing spirit of Tomorrowland. On the opposite side of the building’s entrance, a path circumnavigates the southern border of Tomorrowland and connects back to Main Street U.S.A. near Walt’s - An American Restaurant. This area was formerly where the Tomorrowland Terrace was, which in recent years, its primary purpose was to serve as the location for expensive up-charged dessert party events. In this version of the park, much of this landing had been modified with the Main Street-side of it being used as space for Walt’s, while the seating landing over the water leading towards Tomorrowland remains. There’s no quick service or attached dining to the area, it’s just a nice shaded seating area that Magic Kingdom could use more of and acts as a nice futuristic-themed bypass between Main Street and Tomorrowland, while offering great views of the Hub and Cinderella Castle.

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KingMickey

Well-Known Member
Original Poster
In the Parks
Yes


Continuing down the main avenue of Tomorrowland, while staying on the right block of the street past Time Keepers and replacing Buzz Lightyear’s Space Ranger Spin, we arrive at our next attraction, an action-shooter omni-mover dark ride that pays homage to another Tomorrowland original from decades past. ALIEN ENCOUNTER! brings guests into Tomorrowland’s Defense & Command Center, a futuristic fortress buzzing with surveillance monitors, scanners and patrol-bots that keep a watchful eye on the city. As guests make their way through the Defense & Command Center and observe the number of patrol screens and safety monitors, it becomes clear:

Just when we thought messing with timelines and our imminent eradication was the pinnacle of our problems, Tomorrowland is now under siege by an altogether different threat. A mysterious interdimensional rift has opened from our time travels with Nova - and from it, waves of wild, uncontrollable alien creatures have begun pouring into Tomorrowland, leaving chaos and destruction in their path. Aliens are swarming infrastructure, attacking the Observatorium, throwing Spaceport 75 rockets off course and hijacking the different colored transportation lines that travel throughout the city. The Tomorrowland Defense & Command Center are scrambling to assemble its first-ever Citizen Defense Squad and you are now a volunteer recruit. Guests board their Defense Squad Shuttles, each equipped with state-of-the-art laser cannon blasters, a joystick to control the shuttle’s direction and a digitized scoreboard that racks up points for every alien hit. In this attraction, every shot counts and the higher the score, the more powerful your laser blasts become to be able to take down more powerful alien enemies - an important factor when the alien targets now require several precise blasts in order to be “defeated”. Guests board their vehicles amidst the sounding alarms and emergency drills of the Defense & Command Center and set off.

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The vehicles turn into a crescent-shaped Command Headquarters, where a series of buzzing screens turn on to show a briefing mission from Commander Grath, a gruff alien defector who’s been appointed Tomorrowland’s prime Captain of Defense. He warns that these invasions are not a random coincidence - something has targeted Tomorrowland and intentionally brought these aliens here. We must scour the city, find the source of this alien invasion and put a stop to it! The Defense Squad Shuttles burst into the city’s central power grid, now overrun with uncontrolled alien pests of all shapes, types and sizes. The creatures crawl, fly and splatter across the walls, as they attempt to short-circuit the power from the city. Sparks fly and lights shutter as the guests blast the aliens with their laser cannons. The room occasionally turns dark from the alien’s chaotic rampage, as they short-circuit the entire city, their glowing eyes and targets illuminating the room, before they retaliate with static bursts of blinding strobes and roars.

The Shuttles leave the Power Grid Center behind and move into a semi-weightless environment, where debris and aliens float freely across a chaotic Tomorrowland Avenue. A small mock up of the Orbitron hangs from the ceiling, acting as a carousel of shooting alien targets that have hitched a ride. A small Space Mountain structure looms in the back of the large expanse, where aliens occasionally pop up in rockets, offering high points if accurately aimed and shot at. Riders use their joystick to spin and face enemies emerging from all angles: above, below, even behind mirrored building panels that open up as aliens attack! A massive alien behemoth, known as the Slug-X roars above the track - only precise teamwork within the vehicle and those around you stuns it long enough to make an escape. The guests leave the avenue behind and enter into one of the many transportation tunnels that travel throughout Tomorrowland. In this room, the Shuttles pass by the different colored transit lines of the Tomorrowland Peoplemover. The public transport Red and Green Lines sputter and shake in place, as aliens have taken over the carts and are causing havoc. On the opposite side of the transportation tunnel, a large alien creature known as the Insectoid sprawls its claws and legs out, appearing as one large robotic spider with each appendage not only offering a variety of targets, but also precariously upheaving a Blue Line Peoplemover cart from them! Guest blast out of the transportation tunnel and race through an energy vortex rippling with a strange power. Laser blasts ripple through the tunnel like tracer beams and it seems like the Shuttles are pulled forward by an incredibly powerful force. Ahead, a rift pulses with ominous red energy. The Shuttles enter a dark, pulsing underground chamber of smoking pipes and electrified wiring. Suddenly, the chamber erupts into chaos as the guests are thrust into a “boss fight” against their final opponent: the source of what brought on this alien invasion to Tomorrowland - the original strikingly-fearful alien creature from The ExtraTERRORestrial Alien Encounter, now back with a vengeance!

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The massive, frightening creature descends from above - intense, grotesque, with a piercing shriek that echoes through the dome. In the climax of the attraction, the laser cannons send off large blasts upwards towards the frightening creature, who attacks with bursts of steam, electrical pulses and screeches that send shockwaves out. Only with a barrage of team hits can the creature be subdued and thwarted - and even then, it’s a frightening and intense battle! In the last target room of the attraction, a finale Alien Encounter creature animatronic is seen, surrounded by other alien types to offer a last few high score points to track up. A blinding flash of light hits and a large explosion rings out: the frightening alien and the invasion that it wrought are no more. The Shuttles move back into the Defense and Command Center, where amidst a backdrop of surveillance cameras that now show a peace-restored city, an audio-animatronic of Commander Grath turns his attention towards the passing guests, thanks them for their service and honors them as Tomorrowland’s Citizen Defense Squad. From there, the vehicles move to the unload conveyor belt where they exit the attraction through the X-S TECH gift shop, a location that sells both Alien Encounter and nostalgic Tomorrowland merchandise.

Just off of the exit to Alien Encounter and built between it and the former Carousel of Progress location, a new quick service location is built and expands into the backstage parking area behind Tomorrowland/Main Street U.S.A., bringing a new counter service location to the land now that Cosmic Ray’s has been converted to the Wonderland quick service. NEBULA RAY’S CONSTELLATION CAFÉ is a sleek, multi-level quick service dining venue that embodies the neon-lit, intergalactic city vibe of the new Tomorrowland. This eatery pulses with a cool cosmic energy - glassy observation windows that look over the land, shifting constellation projections on the walls and overhead neon star maps that illuminate throughout the restaurant. Taking inspiration from both the original Cosmic Ray’s and Plazma Ray’s restaurants in WDW and Tokyo, respectively, Nebula Ray is a distant cousin to Cosmic and Plazma and she opened this café as a spot for fellow travelers, cosmic cartographers and curious visitors to fuel up before their next interstellar adventure. The menu serves entree items such as Meteorite Melt Burgers with cosmic sauce, Orbit Fried Chicken Sandwiches with stellar slaw, Star Cluster Potato Bites with nebula cheese drizzle and Cosmo Shakes swirled with edible stardust.

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Next we arrive at the central beacon of Tomorrowland, Rocket Tower Plaza, where two more attractions. The first is the iconic TOMORROWLAND PEOPLEMOVER, the iconic elevated tour of Tomorrowland aboard the city’s blue line transit system. Originally opening in Disneyland in July 1967, the term “people mover” had been given to describe forms of mass automated public transport. While Disneyland’s attraction closed in the mid-1990s, the second iteration opened at Walt Disney World in July 1975. With the removal and relocation of the Lunching Pad at the former core beneath the PeopleMover’s circular loading platform, the former speed-ramp belts used to take up to the second floor of Rocket Tower Plaza are no more. Instead, in their plaza are spiraling double-helix entry and exit ramps that curve upwards to the attraction’s loading area. The attraction that we know and love keeps the same charm and purpose: a relaxing trip around Tomorrowland with small glances into vignette scenes of some of the land’s attractions. This version takes much of the narration from the TTA Central Announcer’s narration from 1994-2009 but now updates it to showcase the new elements of Tomorrowland and puts an updated spin on it.

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In addition to the updated narration throughout the ride, some changes are made to the ride experience itself based on some of the new installments to the land. Previously, the track left the station, took a left turn to circumnavigate the main plaza and then took a right turn into an indoor tunnel segment where it passed by a model of Progress City. With that model being moved into the new Autopia: Roads of Progress attraction in Progressland, this tunnel is now occupied by a vignette of sparkling galaxies, meteorites and asteroids that orbit around the scene. As the cart passes through the scene, a 3-D projected image of Nova appears from out of a time hole on her Chrono-Circuit, acknowledges the passerby’s, before blasting off into another time tunnel, a nice moment that works to tie both the Tomorrowland Galactic Observatorium and the Time Keepers attractions together. From there, the PeopleMover passes by a window looking into Star Traders and then crossed over a long straight runway track segment that passes over Progressland near the Moonliner restaurant and Adventure Thru Inner Space. From there, the PeopleMover then passes by TRON Lightcycle Run before turning into Starport 75, the home of Space Mountain. While we will get into the brunt of Space Mountain’s total overhaul shortly, the PeopleMover passes through the interior of the attraction, traveling through a sparkling star tunnel where the stars seems to orbit around the traveling carts to the tune of Space Mountain’s nostalgic “Star Tunnel” music. From there, the PeopleMover moves into the attraction’s main coaster show building, where it catches glimpses of spiraling comets, waves of cascading stars, supernova bursts and sparkling galaxies, all hidden away within the darkness of Space Mountain. From there, the PeopleMover exits and continues back down the runaway path, circling around Rocket Tower Plaza and entering into the Alien Encounter/Time Keepers show building block. Inside this tunnel, a computer screen inside one of the control towers of the Tomorrowland Defense & Command Center flashes on and commander Grath calls the attention of the traveling passengers, informing them that the threat of an alien invasion has descended down on Tomorrowland and he needs their help in eradicating the growing threat. After, the PeopleMover carts pass by open windows where they look down into the inside of Alien Encounter, with views into the show scene of aliens infiltrating the Tomorrowland main thoroughfare avenue. Afterwards, the PeopleMover exits the tunnel, curves around the perimeter of the building, offering great views of Cinderella Castle and the Hub, before returning to the main plaza where it returns to the circular platform of Rocket Tower Plaza and the guests exit their vehicle.

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On top of the PeopleMover and marking the peak of Rocket Tower Plaza, a new attraction is located. As previously mentioned, Astro Orbiter is no longer atop the PeopleMover what with the nearby similar Rocket Jets attraction being added to Progressland. Instead, the JET PACK ORBITRON offers an altogether different and more thrilling experience. Albeit similar in spirit to being an aerial spinner like Astro Orbiter, this attraction is inspired from Shanghai’s Tomorrowland and offers a much more intense ride experience. Guests board two-person ride vehicles and spin around a large central metallic sphere. Guests are able to control how high they spin with joystick controls at the side of their jet pack vehicle. The higher the guests decide to go up, the more their vehicle will rotate forward and with the ride vehicles being floor less with riders feet dangling, it furthers the sensation of flying in a jet pack. At the center of the attraction, a large energy sphere spins faster as the ride progresses. Should guests decide to raise their jet pack to the highest apex, it unlocks the feature for the riders to use their momentum to further tilt their jet packs forward, making it possible to do a complete aerial roll as they are spinning, should they desire to. While the Magic Kingdom has always had its share of aerial spinners, this one includes an added thrill and height that makes it a fun and different inclusion, while also adding a new focal point to Tomorrowland’s core that fits in well with the new surrounding aesthetic of the land.



Continuing ahead just off of Rocket Tower Plaza is another new attraction that replaces the relocated Carousel of Progress space and adds a new bit of life to this intergalactic corner of Tomorrowland. SGT. SIR’S SPACE SAUCERS is a new take on the classic “flying saucers” attraction and adds an interesting, well-themed, fitting flat ride to the land. As the story goes, the original “flying saucers” were located in Disneyland’s Tomorrowland in the early 1960s, where guests rode on personal flying saucers that were cushions of air, moving like the way an air hockey puck would glide, frequently leading to guests engaging in games of bumper cars by ramming their saucers into each other. Guests would try to direct their weight to help steer the saucer in the direction they wanted to go, but with the combination of air pressure faults, high operational expenses and user error, the attraction saw a short lifespan and would never make it to Disneyland’s New Tomorrowland. In 2012, a similar attraction would open in Disney California Adventure’s Cars Land as Luigi’s Flying Tires using a similar ride system and concept, but similarly, the same issues persisted and the attraction would have an even shorter lifespan than its initial Disneyland run.

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In Magic Kingdom’s New Tomorrowland, we take the concept of the attraction and work it out to be something a little more palatable for a long-term, long-running attraction and less of a ‘bumper cars that trusts guests to engage properly’. Now housed under a large metal flying saucer shuttle, guests still board a circular disc and enter into their flying saucer vehicles that can sit two or three individuals, but now, the vehicles move, spin and dance on automated, trackless technology - think of a combination between DisneySEA’s Aquatopia and DCA’s Luigi’s Rollickin’ Roadsters. It’s essentially taking the original concept of a “flying saucers” attraction, but optimizes it with a more reliable trackless ride system. In addition, the attraction also works to serve a rather tongue-in-cheek reference to Tomorrowland attractions of yesteryear - both The ExtraTERRORestrial Alien Encounter and Stitch’s Great Escape. SGT. comes from the pre-show robot in Stitch’s Great Escape, and SIR, or rather, the Simulated Intelligence Robot, was the same figure during the show’s tenure as The ExtraTERRORestrial Alien Encounter, with both versions of the character serving to snow briefing sessions on how intergalactic teleportation works. In this version of the attraction, SGT. SIR now sits as an audio-animatronic in the center of the flat ride disc and “conducts” the moving and dancing of the space saucers as they swirl around the circular space laden with teleportation tubes and buzzing wiring. For a bit of an extra special touch, as the guests spin across the disc in their saucers and come close to the teleportation tubes, they might see a surprising alien creature appear inside - Skippy, Stitch, the Little Green Men - before disappearing as the flying saucer turns away. It’s a subtle way to throw in some IP in a very subtle way that doesn’t base or “make” the attraction all about it, but still finds a way to pay homage to several attractions of Tomorrowland history.

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KingMickey

Well-Known Member
Original Poster
In the Parks
Yes


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Finally, we make it to the final section of our New Tomorrowland - the Tomorrowland Launch Depot - where our last two attractions are found, the first being the crown jewel of Tomorrowland: SPACE MOUNTAIN, the space coaster that has become a classic icon within the castle parks and is one of Disney’s most famous, world-renowned attractions to have ever been created. The original Space Mountain coaster opened in the Magic Kingdom in 1975, hence the attraction’s rocket launch station, Starport 75. It opened with two tracks - Alpha and Omega - which nearly mirrored each other and offered the same ride experience. There’s a certain kind of dangerous, neck-breaking charm that exists for just MK’s Space Mountain, the same sort of charm that exists for Disneyland’s Matterhorn. In the years that followed Space Mountains arrival in the Magic Kingdom, Disneyland, Tokyo, Paris and Hong Kong would all construct their own Space Mountains, most which followed Disneyland’s fantastic blueprint of the attraction, with the exception of Disneyland Paris, which included a launched takeoff, sudden inversions and the most intense version of the attraction. Currently, Tokyo’s Space Mountains is seeing a massive overhaul - no, an entire literal reconstruction from the ground up, which is practically unfathomable that it’s actually a reality since it’s such a “Blue Sky” thing to have happen.

Which is exactly why I’m taking a page out of Tokyo’s Imagineering handbook and giving WDW’s Space Mountain the massive reconstruction that it deserves - and frankly, it’s an overhaul that has been rumored to be in the works for the past two decades. Maybe reconstruction is the wrong word since I won’t be tearing down the mountain exterior to be rebuilt - it’s too iconic, too good. Sure, Tokyo’s new mountain concept looks incredible and phenomenal, but there’s something just too classic and perfect about the U.S. parks design for Space Mountain’s exterior to part ways with and rebuild as something else. The interior on the other hand? Now *that* is where this massive reconstruction is happening. The queue setup, the convoluted in and out of the structure, the load and unload, the entire dual tracks - all of it is gone and being recreated to make the Magic Kingdom’s Space Mountain an absolute spectacle with charm, thrills and excitement.

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At the base of Space Mountain, guests enter Starport 75, Tomorrowland’s bustling space hub, stepping into sleek, angular corridors pulsing with data streams and navigation charts of known and unknown galaxies. Monitors flicker with star charts, planetary routes and cryptic interstellar broadcasts. Subtle hums, synthesized communication bursts and flickering monitors create a living terminal atmosphere. Passing spacecraft blueprints and swirling galaxy maps, the queue builds anticipation until guests reach the boarding concourse: a gleaming launch bay overlooking a panoramic “window” into deep space. Suspended above, a large spacecraft prepares for launch, its engines rumbling with building energy. Riders board streamlined rockets, now seating six rows of two in brand new vehicles on a new, smooth track that is twice as long as before, creating a four minute coaster experience! With restraints secured, the space journey begins.



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The rockets curve away from the Starport 75 boarding concourse and ascend a short lift hill, as a dramatic new score accompanies the galactic space journey. The walls glow with rippling blue energy fields as the rocket prepares for launch. At the crest of the hill, the rocket curves into a hyperspace acceleration tunnel - the classic ‘blue light tunnel’ in variations of the attraction - shimmering with blue and white light pulses that stream past the rockets in sequence and simulated increasing speed. The rockets then reach a second larger lift hill and begin their ascent, climbing up the hill as a swirling vortex projection wraps around the tunnel. At the end of the tunnel, a distant swirling galaxy grows larger, drawing the train forward and dissipating before the rockets crest into the vast dome. Now inside the dome, the rocket curves and offers a view into the star-laden outer space. The structure within Space Mountain is massive and features new, advanced projectors of stars that flood the room. The rockets proceed up one last small lift hill, rising up towards a star-strewn abyss, before the rocket sets off! The rockets curve and twist through the darkness for several moments, as seas of stars swirl past the riders and the coaster twists and turns through the darkness of the galaxy. The rockets bob and weave through a meteor shower, taken a sudden dip under a glowing asteroid and zips into a spiral along Saturn’s rings. The coaster dips and accelerates through the galaxy, clouded galaxy auras projected on the walls next to the track as the coaster blasts through. The vehicle does a banked turn around the planet Venus, before plunging into a mirrored star field, where bright stars blink and flash, converging and closing in on the track.

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The train then comes to a slower pace as it reaches a surprising second main lift hill within the coaster section of the attraction. As the rockets lift up the second lift hill, a cosmic anomaly begins to form projected on the ceiling above, pulling the rockets in and upwards through space. The surrounding stars begins to dim and a swirling supernova begins to form and build overhead. The lift builds tension with its slow rise as the supernova pulses brighter until The light builds and grows until it erupts in a brilliant cosmic explosion, sending the rocket on a downward curve and into the ride’s final, most exhilarating act. The coaster surges forward through spiraling asteroid tunnels, banks around the massive form of Jupiter, then dips into the open tunnel of a swirling black hole. Inside, the coaster spins through the complete darkness, electric energy projections firing across the tunnel like bolts of interstellar lightning. Just when it seems the rockets will be lost to the void, they burst out the other side into a spectacular starfield. The speed accelerates as the rockets whip through consecutive banked downward curves, going faster and faster until curving into a final luminous tunnel where streaks of hyperspeed light surround the vehicle and a blinding bright flash concludes the experience as all fades to darkness. The rocket coasts back into Starport 75’s unloading bay, a separate station adorned space station equipment and beeping computers, where the guests exit. As mentioned, the entire interior of Space Mountain is getting redone to accommodate the larger physical track and the longer singular-tracked ride experience, so guests no longer walk through a convolutedly long ex-conveyor belt hallway to exit the attraction with the new unload placed closer to the attraction’s entrance. From there, the guests exit up a ramped exit hall of outerspace charts and rocket blueprints before exiting into the TOMORROWLAND LAUNCH DEPOT, an intergalactic store that sells Space Mountain, Tomorrowland and Tron Lightcycle / Run merchandise, with the latter providing an experience where guests can digitize themselves into their very own action figure character that they can take home straight from The Grid.



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We now arrive at the final section of Tomorrowland, which of course is TRON LIGHTCYCLE / RUN, the latest addition to Tomorrowland in the form of a launch coaster that takes digitized guests aboard their light cycles and into the digital world of TRON. I know that there’s a bit of criticism for having the Space Mountain and TRON attractions, two thrilling coaster experiences, placed next to each other, but I’ve never seen it as a negative. They’re two completely different coaster experiences that offer different types of thrills. My main concern when it came to overhauling Space Mountain was to not make it a clone of the high-intense TRON launch coaster next door because the two can and should exist as separate entities, with different thrills, feels and tones of how the theme of “futurism” is utilized within the attractions. I also quite like TRON as the type of coaster experience it is with the fun lightcycle vehicles that adds an entirely different feel to riding a coaster. Sure, I think the coaster could be about 20-30 seconds longer and I think length is its biggest shortcoming, but I do think it adds a good bit of life and edge to Tomorrowland, which is why I wanted the entire exterior sweeping canopy to become a new aesthetic motif used throughout all of this New Tomorrowland.

As guests pass up the sleek, curved ramps to the attraction’s entrance, they pass by ENERGY BYTES, a counter-service snack stand in a sleek structure, serving items like Beef or Chicken Digital Dumplings, Strawberry Ice0form Mochi Ice Cream and different fruit drink refreshers. Guests make their way up the paths that proceed under the upward curved outdoor ride track beneath the lit Upload Conduit canopy, which leads them into the queue of the attraction. Guests proceed down a corridor lined with blue circuitry patterns, before entering a pre-show room where the guests are “digitized” via a digital projection screen at the front of the room, which turns transparent to reveal the Lightcycle coaster launching after the guests have been transported to the digital world. Guests proceed through the remainder of the queue, which shows different teams and Top Users, Team Red, Team Yellow, Team Orange and finally, Team Blue - the team that the guests join. As guests prepare to face their opponents on the Grid, monitors above explain the boarding procedures and that guests will be competing against Team Orange to capture eight Energy Gates. Guests proceed down a ramp and into the loading area where they board their Lightcycle bike-like coaster vehicles.

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The guests are dispatched on their Lightcycle coaster and make a turn into the lengthy launch tunnel that is illuminated with undulating blue and white lights, as the faint hum of the launch builds. “Initiate in 3…2…1…” The Lightcycle coaster blasts off, reaching a maximum speed of 60 mph and soars upwards along the Upload Conduit, which glows brighter as the guests speed by, before the coaster soars upwards, then diving into a mysterious digital world of lights, flashing circuits, the pulsating energy of the Grid. As the coaster soars through the digital world, it passes through the Energy Gates at high-speeds. For a brief moment, Team Blue has a brief encounter soaring through the Grid alongside Team Orange, before splitting ways and delving into the next Energy Gate. The coaster does a wide turn, weaving through the pulsating energy of the Grid. In the final moments of the attraction, it becomes a race between Team Blue and Team Orange to reach the last Energy Gate, but in the end, Team Blue passes through, Team Orange is expelled from the Grid in a loud and flashy burst and with their victory, Team Blue is un-digitized from the Grid via a tunnel of pulsating circuit lights. The guests on their Lightcycle return to the unload area and exit the attraction.

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One final addition to Tomorrowland comes in the form of the Walt Disney World Railroad. Where we last left off, the Railroad left Progressland’s station, entered into a time portal and proceeded through a new Primeval World diorama of different dinosaur scenes hidden away in the show buildings beyond Tomorrowland (coinciding with the new Space Mountain construction). The journey through this prehistoric world ended with the trains entering through another time portal, which takes us to our new addition. The railroad passes by a brief, but stellar model of the city of Tomorrowland at night, buzzing with energy and power. The model captures miniature version of Space Mountain and TRON Lightcycle / Run, the Orbitron, as well as a colorful array of galaxies and intergalactic spectacles like time tunnels and meteor showers projected onto the back of the diorama. For a brief moment, guests might even see Stitch blast past on his red rocket ship, laughing off into the galactic night as he soars away. At last, the train proceeds through a final time portal, where it transports it and its passengers to none other than turn-of-the-century Main Street U.S.A., where guests can disembark or board the Walt Disney World Railroad.

And that’s a wrap on Tomorrowland - and really, the Magic Kingdom’s layout as a whole. I hope you enjoyed this new version of Tomorrowland. It’s something futuristic and otherworldly, shouldn’t have a problem with feeling outdated, has a bit of a darker tone that fits the mystery and intrigue of the future, introduces some original characters into the landscape and its attractions and does its due diligence at paying homage to some Tomorrowland attractions of yesteryear. Let me know what you think, I really enjoyed creating this final land of the Magic Kingdom.



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-TOMORROWLAND-
ATTRACTIONS

1) Tomorrowland Galactic Observstorium
2) Time Keepers
3) Alien Encounter!
4) Tomorrowland PeopleMover
5) Jet Pack Orbitron
6) SGT. SIR’s Space Saucers
7) Space Mountain
8) TRON Lightcycle / Run


DINING
1) The Lunching Pad
2) Nebula Ray’s Constellation Café
3) Energy Bytes


SHOPPING
1) Star Traders
2) X-S Tech
3) Tomorrowland Launch Depot


Although this is the end of the “tour” of the Magic Kingdom, there is still one more post to be made - and that’s Entertainment! For the Magic Kingdom, I’m planning an all-new daytime parade that replaces Festival of Fantasy, a new nighttime parade that uses the Starlight name but is mostly a different parade and finally, a new nighttime fireworks spectacle that would one day supersede Happily Ever After, with all the bells, whistles, nostalgia, magic and wonder that a Disney nighttime fireworks spectacular should be.

We have one final post in the Magic Kingdom before we move on to our next park, EPCOT. Thanks for reading!
 

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