Disney Irish
Premium Member
That is a stretch in my opinion.I think the only water shown in Coco was that scene where Miguel got thrown into a cenote by Ernesto. That could work if they were going for a book report re-telling of the movie.
That is a stretch in my opinion.I think the only water shown in Coco was that scene where Miguel got thrown into a cenote by Ernesto. That could work if they were going for a book report re-telling of the movie.
Yes but just because water ride was the ride profile they chose doesn't mean its required to have a "thrill" element such as a drop. That is just what some fans have put on the ride as an expectation after announcement.
When I think of "water" and "death" I think of the River Styx, which is a "lazy river" vibe not "thrill". And Coco doesn't have any different vibe to it when crossing the Marigold Bridge from the land of the living to the land of the dead. So I don't see where there will be this "drop" when the story doesn't even provide that.
They should build a second California Adventure on top of the first one. It's free real estate.Within its existing footprint, that is pretty close to it for "expansion". But as they are expanding into other DLForward plots its not technically "landlocked", as that is the whole point of DLForward, to allow more room for future growth as needed.
Isn't there other ways to provide suspense on a water ride without an actual drop? And I don't think "thrill" is in the story or setting, so not really warranted in this case.What I meant was is the story/ setting certainly calls for some suspense or a little bit of thrill. Since they choose a water ride it is their responsibility to tailor the water ride to best tell that story and meet or surpass guests expectations.
Isn't there other ways to provide suspense on a water ride without an actual drop? And I don't think "thrill" is in the story or setting, so not really warranted in this case.
I think WDI picks ride systems based on a few factors, such as IP and story.There are other ways. Personally, based on the story/ setting I thought a suspended ride made more sense which would have limited the opportunity for physical thrills. However, when you combine the setting/ story of Coco and a boat ride the expectations become that there will be a drop. It’s not just about the story or just about the ride system. It’s the expectations that the combination of the two create. I’m not sure if a role like this exists at WDI but I think there should be a Guest satifiscation/ Ride experience psychologist of sorts. Someone who just specializes in that. All imagineers should have a little bit of that on them but someone who is solely focused on that.
I think WDI picks ride systems based on a few factors, such as IP and story.
But as I mentioned when I think of "water" and "death" and "Coco" I don't get the automatic expectation of a thrills and a drop, even when combined with a flume ride. I get a "lazy river" expectation. As I'm pulling from the story told in the movie and mythology in general. And "crossing over" never comes across as a "thrill" to me.
OkId say you are in the minority IMO
While a drop would be fun (and could certainly be tied into the story) DCA already has more than enough thrill elsewhere, and is also in the process of adding another 3 new rides with varying levels of thrill
What DCA desperately needs is more classic dark rides, especially with Monsters on the way out
The whole family? A drop excludes young kids. And Coco is a movie aimed at young kids.IMO what DCA needs are rides the whole family can enjoy together. Key word being "enjoy." DCA has a few thrill rides that exclude the young ones and grandparents and then it has a bunch of flat rides. Not much in the middle. A Coco boat ride with a drop would check a lot of boxes at DCA. Not to say the whole family won't enjoy a Coco ride without any thrill but a drop or two makes it more fun for the whole family and also goes a long way in making the ride more exciting/ repeatable. Especially if it doesn't have the long ride time. Honestly I'm not sure how great the satisfaction scores will be on a Coco ride 6 minutes or under with no thrills. Especially with those guaranteed long wait times
How is El rio del tiempo 50 AAs? The only AAs were in the “iasw” esq scene and that’s still in the GFT version.I told it "bad bot" and bonked it on the head:
Ride Disney Resort Park Year Built Length (min) Avg. Wait Time (min) Boat Size (riders) True AAs (est.) Major Animated Figures (est.) Cost Today (USD, est.) Drops/Thrill Elements? Pre-Show (Y/N & Duration) AA vs Animated Figure Footnotes Na’vi River Journey Animal Kingdom 2017 4.5 51 8–12 1 6–8 ~$200M No No Only the Shaman is a true AA; rest are projections or basic motion elements Frozen Ever After (HK) Hong Kong Disneyland 2023 5 55 16 20–25 5 ~$300M Yes – small backward drop No A1000-class AAs (Elsa, Olaf, Marshmallow); some figures are screen or mapped effects Tangled Tokyo DisneySea 2024 5 N/A 16 15–20 3–5 $250–350M No No Mostly stylized AAs of main characters; lantern scenes may rely on scenic effects Frozen Journey (Tokyo) Tokyo DisneySea 2024 6.5 N/A 16 20–30 5–8 $300–400M Yes – backward segment Yes – ~2 min Higher AA count than EPCOT; several key figures enhanced; hybrid Olaf, Marshmallow likely Mystic Manor Hong Kong Disneyland 2013 7 N/A ~8 40–50 3–5 ~$150M Yes – fast motion, spin Yes – ~1.5 min Albert is a true AA; much of the animation comes from projection-mapped environments Gran Fiesta Tour EPCOT 2007 7 9.1 8 3 5–6 ~$30–50M (overlay) No No Uses original 3 Caballeros AAs; remaining characters appear on video or projected El Río del Tiempo EPCOT 1982 7.5 N/A 8 50–70 2–3 ~$900M (adj.) No No Most figures are repetitive mechanical AAs; very limited screen use Sinbad’s Storybook Voyage Tokyo DisneySea 2001 (rev. 2007) ~10 N/A 8 30–40 3–4 $80–120M No No Nearly all figures are stylized AAs; few projected elements like the genie Pirates: Battle for the Sunken Treasure Shanghai Disneyland 2016 ~10 N/A 8 40–60 10–12 ~$200M Yes – high-speed motion & drops Yes – ~2.5 min Jack, Barbossa are true AAs; many characters are projection-mapped or on massive screens It’s a Small World Disneyland 1966 15 18 16 300+ 5–6 ~$500M (adj.) No No All singing children and animals are true AAs with simple repetitive motion
I think WDI picks ride systems based on a few factors, such as IP and story.
But as I mentioned when I think of "water" and "death" and "Coco" I don't get the automatic expectation of a thrills and a drop, even when combined with a flume ride. I get a "lazy river" expectation. As I'm pulling from the story told in the movie and mythology in general. And "crossing over" never comes across as a "thrill" to me.
The whole family? A drop excludes young kids. And Coco is a movie aimed at young kids.
They should build a second California Adventure on top of the first one. It's free real estate.
I'm telling you, the footprint for this will be the same as Gran Fiesta Tour. I'd bet my bottom dollar on it.
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