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News Coco Boat Ride Coming to Disney California Adventure

mickEblu

Well-Known Member
Original Poster
I always found it odd they never filled in the back of RSR. Obviously it doesn’t need to be artistically done, but would it really have been that much more expensive to cover the beams with a wall of cement instead of the jagged grate?

It used to be so much worse. They put some panels if I’m not mistaken like 10 years ago or so that helped a lot.
 

DrStarlander

Well-Known Member
It’s less the thickness of the cliff elements that matters, it’s the distance from guest accessible areas that sell the illusion.

I don’t think there’s enough space to even try to do so, and it seems clear Disney has no plans to
Every illusion is custom. It just depends on what they're trying to achieve. Sometimes rockwork cliffs are right next to walkways.
Screenshot 2026-03-25 at 9.32.09 PM.png
Screenshot 2026-03-25 at 9.32.39 PM.png

Sometimes they are on the roofs of show buildings at different distances from the walkways, like Encanto or Peter Pan at Fantasy Springs.
Screenshot 2026-03-25 at 9.40.04 PM.png

In the example being discussed there was plenty of space on the show building to have hills (green line) mostly quite far from walkways.
Screenshot 2026-03-25 at 9.36.03 PM.png

At this point we don't know much about what they're doing, though I agree the Coco concept art showing the coaster suggests not much. But if the conversation is could they, sure, they could do all sorts of clever expensive things.
 

mickEblu

Well-Known Member
Original Poster
Every illusion is custom. It just depends on what they're trying to achieve. Sometimes rockwork cliffs are right next to walkways.
View attachment 913449View attachment 913450
Sometimes they are on the roofs of show buildings at different distances from the walkways, like Encanto or Peter Pan at Fantasy Springs.
View attachment 913451
In the example being discussed there was plenty of space on the show building to have hills (green line) mostly quite far from walkways.
View attachment 913453
At this point we don't know much about what they're doing, though I agree the Coco concept art showing the coaster suggests not much. But if the conversation is could they, sure, they could do all sorts of clever expensive things.

Yeah it’s just hard for me to believe that Disney would spend millions more than required to fix a problem they really don’t have if they put the queue indoors. Especially while they re simultaneously building Avengers, the new parking lot and whatever is going on the backlot. Maybe if this was in another location or at Disneyland. But the fact is that this spot is unfortunately in the shadow of a giant coaster in a land with barely themed neighborhoods. I don’t expect the Coco neighborhood to be much different. It’ll probably be the most themed of them all but I’m not expecting much. Little plaza on the other side of the arch and then show building entrance somewhere on the other side. If they do decide to go for it then they have to commit and go all the way. No half @$$ing it. With that said I don’t think it’s out of the question that the all of Paradise Gardens seating area and restaurants up until Goofys gets the Coco treatment.
 
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TP2000

Well-Known Member
This got me thinking, to continue the BVS story and make a connection to Walt, it would be nice if they set the land in the 1940s.

Waltelgrupo02-blog.jpg



Walt's work for the State Department in the early 1940's, which was helpful in keeping the Nazis out of Central America and keeping the non-committal governments there sympathetic to their Allied neighbors to the north, was some truly wonderful work on behalf of the nation and freedom!

It would be fun if they could tie Coco and this new mini-land into the early 1940's and Walt's artistic work there.

The entire Viva Navidad! show every Christmas is entirely based around the Three Amigos and that 1940's State Department contract work, after all.
 

DrStarlander

Well-Known Member
Yeah it’s just hard for me to believe that Disney would spend millions more than required to fix a problem they really don’t have if they put the queue indoors. Especially while they re simultaneously building Avengers, the new parking lot and whatever is going on the backlot. Maybe if this was in another location or at Disneyland. But the fact is that this spot is unfortunately in the shadow of a giant coaster in a land with barely themed neighborhoods. I don’t expect the Coco neighborhood to be much different. It’ll probably be the most themed of them all but I’m not expecting much. Little plaza on the other side of the arch and then show building entrance somewhere on the other side. If they do decide to go for it then they have to commit and go all the way. No half @$$ing it. With that said I don’t think it’s out of the question that the all of Paradise Gardens seating area and restaurants up until Goofys gets the Coco treatment.
Yeah, if I was betting real money I think it will be a fairly unambitious project: an outdoor plaza of 5,000 sq. ft. to 7,000 sq. ft. where we hear -- but can't really see much of -- the coaster, some indoor queue, and a boat ride somewhere between Tangled and Frozen at Fantasy Springs in scale. Pretty vanilla, I think.

Kind of the most auto-pilot, predictable, non-shocker version of the project. That's what I associate with Disney nowadays...just batting for singles and doubles, super obvious, nothing particularly plussed up.

Take that Frozen land in Pais for example, kind of small, one restaurant, everything splayed out and in view, no nooks and crannies, nothing particularly bold (except Olaf). It's like what AI or someone copying Disney would do.

And if someone is thinking "yeah, but what could they have done?" Well...you know that crazy adventure trail thing in Shanghai? How about an icy mountain version of that where we climb up to Elsa's Palace? How about a walk-through attraction like Sleeping Beauty Castle but in the Trolls forest. There are all sorts of "wow, neat!" things could have been part of that project. They're on auto-pilot.

Let’s just be honest - if they were smart they would have put this in the backlot/ eastern gateway expansion area with a full blown themed land, E ticket boat ride and DCA’s version of Blue Bayou. It’s the DCA project people are most excited for and yet it appears that it’s getting the smallest budget of the three.
I totally agree.
 

mickEblu

Well-Known Member
Original Poster
Yeah, if I was betting real money I think it will be a fairly unambitious project: an outdoor plaza of 5,000 sq. ft. to 7,000 sq. ft. where we hear -- but can't really see much of -- the coaster, some indoor queue, and a boat ride somewhere between Tangled and Frozen at Fantasy Springs in scale. Pretty vanilla, I think.

Kind of the most auto-pilot, predictable, non-shocker version of the project. That's what I associate with Disney nowadays...just batting for singles and doubles, super obvious, nothing particularly plussed up.

Take that Frozen land in Pais for example, kind of small, one restaurant, everything splayed out and in view, no nooks and crannies, nothing particularly bold (except Olaf). It's like what AI or someone copying Disney would do.

And if someone is thinking "yeah, but what could they have done?" Well...you know that crazy adventure trail thing in Shanghai? How about an icy mountain version of that where we climb up to Elsa's Palace? How about a walk-through attraction like Sleeping Beauty Castle but in the Trolls forest. There are all sorts of "wow, neat!" things could have been part of that project. They're on auto-pilot.


I totally agree.

Agree with all this except I think Hong Kong Frozen is probably the best we can hope for. Fantasy Springs version might be pushing it. I can live with this best potential version we’ve laid out if they at least don’t go cookie cutter on the ride. Give me HK Frozen scale/ scope with a focus on atmosphere and world building and less on floating by characters talking to us and I’d be happy with that.
 
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DrStarlander

Well-Known Member
Exactly - the open area within a person’s estate, not the public open space in a village.
Is it correct that the gate we see in the concept art is supposed to be the gate into town (right?). The wrought iron at the top is the same:
CocoConcept.png
PlazaGateEntry.png

In the film, seems that the gate leads to a short street and to a plaza with a gazebo and tower:
CocoPlazaGazeebo.png

CocoPlazaTower.png

It would be cool if they represented this as seen, I'd rather it feel like we're in a public plaza during a festival with decorations and merchants than an estate (thematically). But I agree taller buildings as typical around a courtyard of a large home would be good for sightlines.

Some hills are seen behind the village in some shots. I think that could come into play if Disney wants to hide the power lines along Katella. For example, a scenic panel like this on the roof, possibly at stepped-up show building heights like Encanto. But my expectations are managed. Maybe they'll just have lots of power lines in the village (as in the movie, and as they are doing in Tropical Americas at DAK) and hope that disguises the real ones.
Screenshot 2026-03-26 at 10.28.00 AM.png
images-33.jpeg
CocoHillTown.png
 

Disney Irish

Premium Member
Is it correct that the gate we see in the concept art is supposed to be the gate into town (right?). The wrought iron at the top is the same:
View attachment 913508View attachment 913509
In the film, seems that the gate leads to a short street and to a plaza with a gazebo and tower:
View attachment 913511
View attachment 913512
It would be cool if they represented this as seen, I'd rather it feel like we're in a public plaza during a festival with decorations and merchants than an estate (thematically). But I agree taller buildings as typical around a courtyard of a large home would be good for sightlines.

Some hills are seen behind the village in some shots. I think that could come into play if Disney wants to hide the power lines along Katella. For example, a scenic panel like this on the roof, possibly at stepped-up show building heights like Encanto. But my expectations are managed. Maybe they'll just have lots of power lines in the village (as in the movie, and as they are doing in Tropical Americas at DAK) and hope that disguises the real ones.
View attachment 913543View attachment 913545View attachment 913544
The gate you see with the wrought iron is actually the gate that leads into the cemetery, its has Panteon Santa Cecelia on it.

cemetery.jpg

cemetery2.jpg


Obviously this is not what they will use for this courtyard since a cemetery is wide open rather than closed in. Which is why they used Casa Museo De La Familia or Family Museum House above the threshold, it'll make it more like you are entering a family compound to honor family, which is the whole concept of the movie and I suspect this attraction, ie honoring family.

I suspect the whole entrance and queue space will be like a huge Ofrenda to the Riveria family.
 

DrStarlander

Well-Known Member
The gate you see with the wrought iron is actually the gate that leads into the cemetery, its has Panteon Santa Cecelia on it.

View attachment 913556
View attachment 913557

Obviously this is not what they will use for this courtyard since a cemetery is wide open rather than closed in. Which is why they used Casa Museo De La Familia or Family Museum House above the threshold, it'll make it more like you are entering a family compound to honor family, which is the whole concept of the movie and I suspect this attraction, ie honoring family.

I suspect the whole entrance and queue space will be like a huge Ofrenda to the Riveria family.
Ah, the gate is between the town and the cemetery. And though there's a tower in the town (not in the cemetery, right?) in DCA the tower will be beyond the gate where the cemetery would be. Sounds like they are taking some motifs and elements from the movie and inventing a new place and new ideas about the family compound, unless I'm not recalling that from the movie. Hopefully it's not another Tiana situation where they make up too much stuff, like the family having a big estate and visitor attraction.
 

Disney Irish

Premium Member
Ah, the gate is between the town and the cemetery. And though there's a tower in the town (not in the cemetery, right?) in DCA the tower will be beyond the gate where the cemetery would be. Sounds like they are taking some motifs and elements from the movie and inventing a new place and new ideas about the family compound, unless I'm not recalling that from the movie. Hopefully it's not another Tiana situation where they make up too much stuff, like the family having a big estate and visitor attraction.
I mean its not really all that different than what they do with Coco now in DCA with Plaza de la Familia, its a place that doesn't exist in the movie but represents the concepts of the movie -

dca-plaza-de-la-familia-entrance.jpg
 

DrStarlander

Well-Known Member
I mean its not really all that different than what they do with Coco now in DCA with Plaza de la Familia, its a place that doesn't exist in the movie but represents the concepts of the movie -

dca-plaza-de-la-familia-entrance.jpg
True. Yet I suspect that what is currently in DCA is Ops/Entertainment making do with the infrastructure they have. I was hoping WDI working with hundreds of millions of dollars would approach it more literally as with Cars Land (on a much smaller scale of course).
 

Disney Irish

Premium Member
True. Yet I suspect that what is currently in DCA is Ops/Entertainment making do with the infrastructure they have. I was hoping WDI working with hundreds of millions of dollars would approach it more literally as with Cars Land (on a much smaller scale of course).
Just to be open to possibilities, one thought is they could make a small representation of Santa Cecilia's town square (the bell tower in the concept art could be what represents that) as the entrance/exterior queue that way its more enclosed with high walls for the buildings rather than being open like a regular town square, and then as we enter the inner queue of the show building that is when we enter the Ofrenda of the Riveria family before we board our boat.
 

britain

Well-Known Member
Yep - when do we enter the land of the dead? That's the question.

Please, please, PLEASE have better atmospheric storytelling than Little Mermaid's mural + Scuttle "telling the tale". While I'd love something grand like Pirates, I'll take something smaller as long as it's in the same vein (Malestrom/Frozen).
 

mickEblu

Well-Known Member
Original Poster
I wouldn't be surprised if at some point a Coco overlay was planned, but never announced, for the Mexico pavilion at Epcot and what we are getting here at DCA is a clone of that ride with the cancelled overlay, but with an extended outdoor queue.

If it's anything more than that I'll be thrilled, but I'm going in with low expectations.

View attachment 913574

Image 3-26-26 at 3.25 PM.jpeg
 
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britain

Well-Known Member
I wouldn't be surprised if at some point a Coco overlay was planned, but never announced, for the Mexico pavilion at Epcot and what we are getting here at DCA is a clone of that ride with the cancelled overlay, but with an extended outdoor queue.

If it's anything more than that I'll be thrilled, but I'm going in with low expectations.

View attachment 913574
View attachment 913575
In honor of your post, here is @marni1971 's excellent tribute to the Mexico Pavilion, the soundtrack of which is delightful, nostalgic ASMR to my ears.

 

MistaDee

Well-Known Member
Every illusion is custom. It just depends on what they're trying to achieve. Sometimes rockwork cliffs are right next to walkways.
View attachment 913449View attachment 913450
Sometimes they are on the roofs of show buildings at different distances from the walkways, like Encanto or Peter Pan at Fantasy Springs.
View attachment 913451
In the example being discussed there was plenty of space on the show building to have hills (green line) mostly quite far from walkways.
View attachment 913453
At this point we don't know much about what they're doing, though I agree the Coco concept art showing the coaster suggests not much. But if the conversation is could they, sure, they could do all sorts of clever expensive things.
I was under the impression we were discussing these illusions in the context of ways to make the coaster "disappear" to sell an immersive village area, which the green arc you've highlighted here wouldn't accomplish.

Of course there are rockwork cliffs near walkways, that's not my contention. The issue is that you have this giant roller coaster that's right next to people as they enter, and continues in actual size adjacent to the place you're trying to have the illusion of hills. Obviously there are tons of ways to very creatively use forced perspective, but I think for this parcel, under this set of constraints the potential benefits would be so far outweighed by how much it would cost to make the area fully immersive.

I do think as you get further into the courtyard of the Casa Museo (not really a plaza) then they'll use the structures themselves to eventually block off sights of the coaster, but in the amount of space they have I don't think rockwork cliffs or hills would be a good solution to obscure the coaster.

I could see them adding a few hills to the top of the showbuilding like we'll see for Encanto, but they would need to be very carefully arranged so as to not have the proportions blown out of whack by the proximity of the coaster
 

coffeefan

Well-Known Member
My theory is that they aren't concerned about hiding the Incredicoaster, because it will be modified or removed in the coming decades, while Coco remains in place.

For the Coco attraction, my idea is that it takes place after the first movie. It's a Coco Museo that celebrates Hector's artistry and tells the story of how the family cleared his name. The ride takes us through the museum, but then, oh! oh! Who's that? It's Miguel! He appears and takes us to the Land of the Dead to see the celebration on the other side.
 

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