Mickeytb357
Member
I wonder if it’ll be a coaster with inversion or more family friend like Guardians/SlinkyAny thoughts on where the coaster might be?
I wonder if it’ll be a coaster with inversion or more family friend like Guardians/SlinkyAny thoughts on where the coaster might be?
The (very early) concept art showed inversions.I wonder if it’ll be a coaster with inversion or more family friend like Guardians/Slinky
The last 20 years seem to indicate Disney doesn't do inversions anymoreI wonder if it’ll be a coaster with inversion or more family friend like Guardians/Slinky
My bet is that it won't have inversions but I don't think its because of a precedent set by Tron/GuardiansThe last 20 years seem to indicate Disney doesn't do inversions anymore
If Tron and Guardians dont have them, I don't see why Villains would
I mean this is not a 1:1 comparison.I don’t want the largely-empty TBA finished product.
Dino already has huge segments in the dark with…not much. That would look awful in a temple. But…wrong thread.I mean this is not a 1:1 comparison.
Dinosaur probably doesn’t have nearly as much space to fill versus TBA. Also we know the budget Disney had for that project wasn’t very large for scope of work.
11 minutes versus 3 minutes.
I mean, more or less completely theming an interior to an interior is way easier than even partially theming an interior to an open-air environment.Dino already has huge segments in the dark with…not much. That would look awful in a temple.
Sure. I guess temple passageways with boobytrap effects aren’t that hard. Or expensive.I mean, more or less completely theming an interior to an interior is way easier than even partially theming an interior to an open-air environment.
They have a fake boulder chase down "Indy" several times a day. What can go wrong?Sure. I guess temple passageways with boobytrap effects aren’t that hard. Or expensive.
Just have to maintain the effects!
It’s wild how much concept art changes from original to final.The (very early) concept art showed inversions.
I hope is the inversions don’t get cut. MK needs an “edgy” high-thrill ride.
I guess by dark ride were talking large, on the scale of mickeys railway etc, not a classic fantasyland style dark ride right? I keep hoping but I know those days seem to be over.At least in the plan I heard, it would be the most intense coaster at MK. Of course, sometimes MK plans get neutered. I don’t get the impression they think Tron was a mistake, so another 48” height requirement isn’t unreasonable. I presume the dark ride will be minimally restrictive.
This has been my marching order the whole time. Gotta alleviate some of the current and additional capacity from the hub.View attachment 905687
I would not entirely ignore this fireworks oriented facade. Having a big space that they can convince even 10-15% of guests to go to would be a big benefit operationally.
Why?MK needs an “edgy” high-thrill ride.
so, it now looks like they ARE going to build slightly beyond the RR tracks after all? (it appears one of the show building "facilities" will straddle the existing RR track area.). If so, that makes more sense on why they cleared so much land back there.Understood. Seems so odd to me to not take advantage of that outside-RR cleared land for Villains land. but maybe the 8-ish acres devoted to it seem sufficient for Phase 1 and perhaps that cleared land is reserved for Phase 2 (although I can't imagine leaving that barren patch as the RR passes by?
if it's straddling the tracks it seems that the "facility" is likely to be the train station and the building would be the inside part of the loading section.so, it now looks like they ARE going to build slightly beyond the RR tracks after all? (it appears one of the show building "facilities" will straddle the existing RR track area.). If so, that makes more sense on why they cleared so much land back there.
That's a good possibility.if it's straddling the tracks it seems that the "facility" is likely to be the train station and the building would be the inside part of the loading section.
This is my interpretation of Villains Land, using Hogsmeade at scale. That's what I see when looking at the wedge shaped gap between the buildings, a "high street" approach. The large open area to me is too large of a plaza to be a town square, which is why I think it may be for outdoor ride area. An indoor/outdoor boat ride was indicated in DCA's Avatar ride, as an example. If the long skinny building isn't a tunnel, maybe it's for parade float storage. I can't think of a utility otherwise.
View attachment 905662
2 trains is already the norm. (Not referring to the current state) The rule of thumb that both WDWRR and DLRR follow is total number of stations - 1 = number of trains for regular operations. During expected busy times, both railroads will usually run the same number of trains as there are stations. If there’s a new station, which I don’t see necessary due to the close proximity to Frontierland Station, the WDWRR would more than likely move to a 3 train normal operation. However, with Frontierland being so close, they might be able to get away with keeping 2, though I don’t see it as the likely option.Jim said that if that's really a station, they'll need to run two trains to keep service times low.
So Disney's responses to CFTOD's questions, which we generally interpreted here to mean the project area was not extending beyond the railroad tracks, should actually not be interpreted that way? This would profoundly change our understanding of the project's scope/scale.I spoke with Jim Shull yesterday. His interpretation is similar:
- The manholes tell us what the walking paths are going to be - they're there for drainage.
- The Villains coaster track is likely west of the load station
- The canal to the north likely is not being moved or changed
- Floridian Way could be moved (eventually) if needed
Jim wasn't sure if the building on the railroad tracks is a station. His doubt comes from the close proximity to the Frontierland station. Jim said that if that's really a station, they'll need to run two trains to keep service times low.
Here's what I interpreted that as. Orange is walkways.
View attachment 905810
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