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Older Adults are [were] the Key to Disney's Success

Animaniac93-98

Well-Known Member
Original Poster
Been thinking about this a lot lately, as Disney pushes for more rides with physical thrills and doing everything on your phone...

Walt was 54 when Disneyland opened, with no thrill rides. Dick Nunis was adamant about building something, but it's not hard to understand why Walt was reluctant to have one in the first place. Even after the Matterhorn was built and Space Mountain was in its early concept phase, Walt's Disneyland was not focused on physical thrills. The attractions made were something different generations (or more pointedly, HE) could enjoy together. It's not like people didn't like roller coasters in the 1960s, it's just they were not the thing that differentiated Disneyland from other amusement parks. Most of the E-tickets from this time were dark rides and shows.

Marc Davis was almost 60 when WDW did. Little wonder why he didn't care for Space Mountain and BTMRR and preferred designing animatronic boat rides and shows. Much of WED's talent at the time was late-middle aged men, and older. The younger generation that gave us a run of rides like Star Tours, Splash Mountain, Tower of Terror and Indiana Jones was taught by them and perhaps understood more than their successors that physical thrill was not the end point of what defined a "Disney" quality experience, nor could it come at the cost of something gentler for other age groups.

Disney later built stripped down rides where the thrill was the predominant focus or selling point, but Test Track, California Screamin' and Mission: Space have never enjoyed the cultural significance or franchise build of the thrill and show combined rides of the late 80s/early 90s. For how expensive it was to build, I don't think something like Cosmic Rewind is much better and suffers from the same shortcomings.

If you're over a certain age, regional amusement parks offer little for you to do besides sit around and watch other people go on rides. The whole reason Disneyland was built in the first place was to give something adults to do too (specifically, one adult). Disney's push to build more and more thrill rides with inadequate capacity for marketability and Lightning Lane sales risks them getting trapped into the same corner Universal is stuck in. Where regardless of the hype or technology on display, some people don't care or don't want to go because they simply cannot do those types of rides.

The OG "Disney Adults" were those Florida seniors. The ones WED assumed would make up a higher % of visitors than California when building WDW. They don't care about Six Flags, but WDW is where they can rekindle their youth and enjoy some nostalgia [hard to think now, but when Disneyland opened there were people old enough to remember the America of the early 1900s, less so, but still somewhat possible in 1971] and more importantly feel the environment and experiences are accessible to them, with or without the grandkids.

And that's where technology and customer service come into play too. Regardless of how tech savvy they are, quite a lot of people still prefer talking to someone in person vs using their phone to do certain tasks. As a hospitality experience specifically, I think WDW is doing a huge disservice by pushing every aspect of your day in the park into a micro transaction done with a screen. Not everyone feels comfortable with tech and Disney's tech in particular is prone to issues. Beyond that, talking face-to-face with a person is part of the experience and "show" of Disney. How often does the company say their CMs are what make the "magic"? Is it really "magical" to have an app crash and no one's around to help? Trying to run WDW as efficiently as possible, loses that human connection that guests of any age appreciate.

And much of what I've written above applies to people with accessibility issues too, another demo Disney excels with, but can't ignore.

I'm sure we've all had relatives who have aged out of going to Disney for one reason or another, but Disney was the thing they probably kept doing for so long because they enjoyed their time there and felt they could go if they wanted to.

I hope Disney never forgets this.
 
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StarWarsGirl

Well-Known Member
In the Parks
No
Been thinking about this a lot lately, as Disney pushes for more rides with physical thrills and doing everything on your phone...

Walt was 54 when Disneyland opened, with no thrill rides. Dick Nunis was adamant about building something, but it's not hard to understand why Walt was reluctant to have one in the first place. Even after the Matterhorn was built and Space Mountain was in its early concept phase, Walt's Disneyland was not focused on physical thrills. The attractions made were something different generations (or more pointedly, HE) could enjoy together. It's not like people didn't like roller coasters in the 1960s, it's just they were not the thing that differentiated Disneyland from other amusement parks. Most of the E-tickets from this time were dark rides and shows.

Marc Davis was almost 60 when WDW did. Little wonder why he didn't care for Space Mountain and BTMRR and preferred designing animatronic boat rides and shows. Much of WED's talent at the time was late-middle aged men, and older. The younger generation that gave us a run of rides like Star Tours, Splash Mountain, Tower of Terror and Indiana Jones was taught by them and perhaps understood more than their successors that physical thrill was not the end point of what defined a "Disney" quality experience, nor could it come at the cost of something gentler for other age groups.

Disney later built stripped down rides where the thrill was the predominant focus or selling point, but Test Track, California Screamin' and Mission: Space have never enjoyed the cultural significance or franchise build of the thrill and show combined rides of the late 80s/early 90s. For how expensive it was to build, I don't think something like Cosmic Rewind is much better and suffers from the same shortcomings.

If you're over a certain age, regional amusement parks offer little for you to do besides sit around and watch other people go on rides. The whole reason Disneyland was built in the first place was to give something adults to do too (specifically, one adult). Disney's push to build more and more thrill rides with inadequate capacity for marketability and Lightning Lane sales risks them getting trapped into the same corner Universal is stuck in. Where regardless of the hype or technology on display, some people don't care or don't want to go because they simply cannot do those types of rides.

The OG "Disney Adults" were those Florida seniors. The ones WED assumed would make up a higher % of visitors than California when building WDW. They don't care about Six Flags, but WDW is where they can rekindle their youth and enjoy some nostalgia [hard to think now, but when Disneyland opened there were people old enough to remember the America of the early 1900s, less so, but still somewhat possible in 1971] and more importantly feel the environment and experiences are accessible to them, with or without the grandkids.

And that's where technology and customer service come into play too. Regardless of how tech savvy they are, quite a lot of people still prefer talking to someone in person vs using their phone to do certain tasks. As a hospitality experience specifically, I think WDW is doing a huge disservice by pushing every aspect of your day in the park into a micro transaction done with a screen. Not everyone feels comfortable with tech and Disney's tech in particular is prone to issues. Beyond that, talking face-to-face with a person is part of the experience and "show" of Disney. How often does the company say their CMs are what make the "magic"? Is it really "magical" to have an app crash and no one's around to help? Online banking is common place, but go to a bank branch and look at who's in line to speak with a teller. Just because they're not who you see in WDW advertising, doesn't mean they are not potential Disney customers.

And much of what I've written above applies to people with accessibility issues too, another demo Disney excels with, but can't ignore.

I'm sure we've all had relatives who have aged out of going to Disney for one reason or another, but Disney was the thing they probably kept doing for so long because they enjoyed their time there and felt they could go if they wanted to.

I hope Disney never forgets this.
This is incredibly ageist. Both my parents (65 and 59) do the newer, more thrilling rides. Heck, they can do FOP and I can't because of motion sickness. The point is to have rides that interest multiple people.

My 90 year old grandfather prefers to do things online because he's extremely hard of hearing. My 86 year old grandmother does everything online as well.

Your assumption that no one is around to help is also false. All of the parks have CMs to assist if needed. They're standing under the blue umbrellas.

Maybe we should stop assuming what people are and are not capable of based on age.
 

Ayla

Well-Known Member
Been thinking about this a lot lately, as Disney pushes for more rides with physical thrills and doing everything on your phone...

Walt was 54 when Disneyland opened, with no thrill rides. Dick Nunis was adamant about building something, but it's not hard to understand why Walt was reluctant to have one in the first place. Even after the Matterhorn was built and Space Mountain was in its early concept phase, Walt's Disneyland was not focused on physical thrills. The attractions made were something different generations (or more pointedly, HE) could enjoy together. It's not like people didn't like roller coasters in the 1960s, it's just they were not the thing that differentiated Disneyland from other amusement parks. Most of the E-tickets from this time were dark rides and shows.

Marc Davis was almost 60 when WDW did. Little wonder why he didn't care for Space Mountain and BTMRR and preferred designing animatronic boat rides and shows. Much of WED's talent at the time was late-middle aged men, and older. The younger generation that gave us a run of rides like Star Tours, Splash Mountain, Tower of Terror and Indiana Jones was taught by them and perhaps understood more than their successors that physical thrill was not the end point of what defined a "Disney" quality experience, nor could it come at the cost of something gentler for other age groups.

Disney later built stripped down rides where the thrill was the predominant focus or selling point, but Test Track, California Screamin' and Mission: Space have never enjoyed the cultural significance or franchise build of the thrill and show combined rides of the late 80s/early 90s. For how expensive it was to build, I don't think something like Cosmic Rewind is much better and suffers from the same shortcomings.

If you're over a certain age, regional amusement parks offer little for you to do besides sit around and watch other people go on rides. The whole reason Disneyland was built in the first place was to give something adults to do too (specifically, one adult). Disney's push to build more and more thrill rides with inadequate capacity for marketability and Lightning Lane sales risks them getting trapped into the same corner Universal is stuck in. Where regardless of the hype or technology on display, some people don't care or don't want to go because they simply cannot do those types of rides.

The OG "Disney Adults" were those Florida seniors. The ones WED assumed would make up a higher % of visitors than California when building WDW. They don't care about Six Flags, but WDW is where they can rekindle their youth and enjoy some nostalgia [hard to think now, but when Disneyland opened there were people old enough to remember the America of the early 1900s, less so, but still somewhat possible in 1971] and more importantly feel the environment and experiences are accessible to them, with or without the grandkids.

And that's where technology and customer service come into play too. Regardless of how tech savvy they are, quite a lot of people still prefer talking to someone in person vs using their phone to do certain tasks. As a hospitality experience specifically, I think WDW is doing a huge disservice by pushing every aspect of your day in the park into a micro transaction done with a screen. Not everyone feels comfortable with tech and Disney's tech in particular is prone to issues. Beyond that, talking face-to-face with a person is part of the experience and "show" of Disney. How often does the company say their CMs are what make the "magic"? Is it really "magical" to have an app crash and no one's around to help? Online banking is common place, but go to a bank branch and look at who's in line to speak with a teller. Just because they're not who you see in WDW advertising, doesn't mean they are not potential Disney customers.

And much of what I've written above applies to people with accessibility issues too, another demo Disney excels with, but can't ignore.

I'm sure we've all had relatives who have aged out of going to Disney for one reason or another, but Disney was the thing they probably kept doing for so long because they enjoyed their time there and felt they could go if they wanted to.

I hope Disney never forgets this.
I 100% agree with everything you said.
 

Vegas Disney Fan

Well-Known Member
Not sure I’d narrow it down to seniors but building rides “everyone” can enjoy together was absolutely a core value of the original parks. They still do a pretty good job of this with recent additions like Runaway railway, SDMT, the boat ride in Pandora, etc… a less good job with rides like Cosmic Rewind, etc.

I think Uni absolutely nailed this with Hagrids, it’s the Big Thunder of our time, the perfect combination of mild enough to appeal to everyone while also being thrilling enough to appeal to everyone.

Despite getting older we still love the occasional intense ride like Velocicoaster, Tron, etc… we could never spend an entire day riding thrill rides though, for every thrill ride I think a theme park needs several less intense rides that “everyone” can enjoy.

I wouldn’t say Disney is out of balance yet but they are trending that way, they seem to be building 1 thrill ride for every 1 tame ride, I think a 2 tame to 1 thrill ratio would probably please more people in the long run.
 

Animaniac93-98

Well-Known Member
Original Poster
The point is to have rides that interest multiple people.

That was the whole point of my post

Maybe we should stop assuming what people are and are not capable of based on age.

Also from my post: "Regardless of how tech savvy they are, quite a lot of people still prefer talking to someone in person vs using their phone to do certain tasks."

"quite a lot of people" is not meant to refer to literally everyone. Technology has improved accessibility in a number of ways that were never possible before. How people experience the Disney parks is unique to their circumstances, but it's also safe to say the rides come with a safety warning for a reason and there are people who may be limited by that and not everyone is as successful as adapting to technology, and specifically Disney's IT systems, as those you know.

This thread is about the importance of the multi-generational appeal of Disney parks and the history that has perhaps helped to shape that.

It was not my intent to insult people.
 

Robbiem

Well-Known Member
I completely agree with you and vegas. As a family we loved disney. My brother had a stroke which left him very disabled, my mother has had major spinal surgery (cauda equina syndrome)neither of them would be able to go on many of the new rides in the same way they could have enjoyed most of the walt era or classic Epcot rides. They would never think of returning to Disney because there is very little new for them to experience compared to old Disney which added more passive rides as well as thrill oriented rides
 

Minnesota disney fan

Well-Known Member
Not sure I’d narrow it down to seniors but building rides “everyone” can enjoy together was absolutely a core value of the original parks. They still do a pretty good job of this with recent additions like Runaway railway, SDMT, the boat ride in Pandora, etc… a less good job with rides like Cosmic Rewind, etc.

I think Uni absolutely nailed this with Hagrids, it’s the Big Thunder of our time, the perfect combination of mild enough to appeal to everyone while also being thrilling enough to appeal to everyone.

Despite getting older we still love the occasional intense ride like Velocicoaster, Tron, etc… we could never spend an entire day riding thrill rides though, for every thrill ride I think a theme park needs several less intense rides that “everyone” can enjoy.

I wouldn’t say Disney is out of balance yet but they are trending that way, they seem to be building 1 thrill ride for every 1 tame ride, I think a 2 tame to 1 thrill ratio would probably please more people in the long run.
You are so right about Hagrids motorbike ride at Universal. I don't like roller coasters of any kind, but can ride Everest in WDW without a problem. I can ride Hagrid's too and love it. I am a "Disney Senior", and have been visiting since l977. I have always been able to ride everything at WDW and feel most of those rides are for "everyone". Well, I should say that I got very sick on Mission Space, so that one is out for me. However, Universal has coasters that I stay away from because I have Never liked coasters at all. They do have family oriented attractions too, to even it out, but the thrill rides are definitely there. They do have rides/attractions for children too, but most people think of thrill rides at Universal.
What I'm trying to say is that WDW has always been known for their family attractions, and I hope they stay that way.
 

Alice a

Well-Known Member
Not Seniors, but my occasional WDW traveling group is late 30s-early 50s, most of us with some minor health issues that aren’t a major hinderance in day to day life- inner ear, vision, hypertension, bum knee, etc.

With WDW replacing classic dark rides with meet and greets or thrill, screen-based, or trackless rides, we are all going less to enjoy rides, and more to walk around.

As a result, we all visit less, with shorter visits, and usually only if we’re in town for something else.

Of our group of 8, all but 2 are dual income no kids, all who stay deluxe and buy a lot of merch because we drive.

Between getting rid of hotel delivery for purchases and replacing many of the rides we enjoyed, I wonder how many Xennials like us are looking at the combo of rising prices and less rides and making this choice.
 
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jah4955

Well-Known Member
This is incredibly ageist. Both my parents (65 and 59) do the newer, more thrilling rides. Heck, they can do FOP and I can't because of motion sickness. The point is to have rides that interest multiple people.

My 90 year old grandfather prefers to do things online because he's extremely hard of hearing. My 86 year old grandmother does everything online as well.

Your assumption that no one is around to help is also false. All of the parks have CMs to assist if needed. They're standing under the blue umbrellas.

Maybe we should stop assuming what people are and are not capable of based on age.
You come up with some of the best posts and threads @Animaniac93-98 . Makes me regret being mostly-away 23 years.

Absolutely Walt's prime motivation behind Disneyland was creating experiences the whole family can do together.

Absolutely Magic Kingdom was planned to largely target Seniors (about 1 in 3 Floridians at the time).

Absolutely both parks readjusted to also woo young thrill-seekers.

Absolutely many/most Seniors not only handle but enjoy thrill rides (my grandparents rode Space Mountain in their 60's when it first opened...and they loved it....and that was when the ride was much rougher on many levels).

But....overall...the seniors of the 1950's and 1970's weren't as robust as seniors today. There have been studies on this. Fewer smoke, fewer drink, fewer encountered the horrors of war (comparatively speaking). Health care more advanced.

But...especially...less and less of what Disney has down the pike appeals to me. Although I'm middle-aged I've never been particularly drawn to thrill rides. I know many of all ages who CAN'T do thrill rides.

My favorite part of my WDW history is doing things with all my family.
 
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DrStarlander

Well-Known Member
Excellent thread, thanks. While it seems mostly about attractions and technology, I think in other ways the Disney Parks have turned their backs recently on older guests, and I don't just mean senior citizens, I mean late 40s and 50s too. Which is surprising because people this age are most likely to have the money for $5-$10k vacations, onsite hotels, luxuries and premiums, DVCs, and already have built-in nostalgia for Disney Parks.

How are they turning their backs? In many of Disney's most recent projects, from Tiana, to Star Wars Galaxy's Edge, to Avenger's Campus, they are intentionally eschewing nostalgia in favor of newer versions or interpretations of the IPs. Take Marvel for example: this is a brand with many decades of history, and much richness to the IP that would be familiar to generations of guests. But in making a Spider-Man attraction, they didn't feature nostalgic elements like well-known villains, The Daily Bugle, Jameson, Aunt May.... It features Tom Holland and a new thing: spider bots. Tiana, while not nearly as old of an IP, also tosses out much of what would be familiar about her IP, Princess and the Frog. At Star Wars Galaxy's Edge, we're all familiar with the content choices and disregard for long-time fans.

I also think what made Disneyland work so well with a wide range of ages was the texture of experiences and non-attraction discoverable delights. The nickelodeon machines on Main Street, Main Street Cinema, galleries and exhibits, walk-through attractions (Sleeping Beauty Castle, Swiss Family Robinson), relaxing niche places like Snow Wine's Grotto, Court of Angels in New Orleans Square, and little nostalgic treasures like the petrified tree and Morse code at the train station in Frontierland, the old fashioned phone on Main Street. Many of these things appeal to older, more nostalgic guests, and provide respite and escape from the rush and stimulation.

But I don't see that kind of stuff much lately. I am baffled why Avenger's Campus or SWGE doesn't strive more for nostalgic appeal with older generations of Marvel fans, alongside whatever bids for younger audiences. Why not both?
 

Eric Graham

Well-Known Member
Been thinking about this a lot lately, as Disney pushes for more rides with physical thrills and doing everything on your phone...

Walt was 54 when Disneyland opened, with no thrill rides. Dick Nunis was adamant about building something, but it's not hard to understand why Walt was reluctant to have one in the first place. Even after the Matterhorn was built and Space Mountain was in its early concept phase, Walt's Disneyland was not focused on physical thrills. The attractions made were something different generations (or more pointedly, HE) could enjoy together. It's not like people didn't like roller coasters in the 1960s, it's just they were not the thing that differentiated Disneyland from other amusement parks. Most of the E-tickets from this time were dark rides and shows.

Marc Davis was almost 60 when WDW did. Little wonder why he didn't care for Space Mountain and BTMRR and preferred designing animatronic boat rides and shows. Much of WED's talent at the time was late-middle aged men, and older. The younger generation that gave us a run of rides like Star Tours, Splash Mountain, Tower of Terror and Indiana Jones was taught by them and perhaps understood more than their successors that physical thrill was not the end point of what defined a "Disney" quality experience, nor could it come at the cost of something gentler for other age groups.

Disney later built stripped down rides where the thrill was the predominant focus or selling point, but Test Track, California Screamin' and Mission: Space have never enjoyed the cultural significance or franchise build of the thrill and show combined rides of the late 80s/early 90s. For how expensive it was to build, I don't think something like Cosmic Rewind is much better and suffers from the same shortcomings.

If you're over a certain age, regional amusement parks offer little for you to do besides sit around and watch other people go on rides. The whole reason Disneyland was built in the first place was to give something adults to do too (specifically, one adult). Disney's push to build more and more thrill rides with inadequate capacity for marketability and Lightning Lane sales risks them getting trapped into the same corner Universal is stuck in. Where regardless of the hype or technology on display, some people don't care or don't want to go because they simply cannot do those types of rides.

The OG "Disney Adults" were those Florida seniors. The ones WED assumed would make up a higher % of visitors than California when building WDW. They don't care about Six Flags, but WDW is where they can rekindle their youth and enjoy some nostalgia [hard to think now, but when Disneyland opened there were people old enough to remember the America of the early 1900s, less so, but still somewhat possible in 1971] and more importantly feel the environment and experiences are accessible to them, with or without the grandkids.

And that's where technology and customer service come into play too. Regardless of how tech savvy they are, quite a lot of people still prefer talking to someone in person vs using their phone to do certain tasks. As a hospitality experience specifically, I think WDW is doing a huge disservice by pushing every aspect of your day in the park into a micro transaction done with a screen. Not everyone feels comfortable with tech and Disney's tech in particular is prone to issues. Beyond that, talking face-to-face with a person is part of the experience and "show" of Disney. How often does the company say their CMs are what make the "magic"? Is it really "magical" to have an app crash and no one's around to help? Trying to run WDW as efficiently as possible, loses that human connection that guests of any age appreciate.

And much of what I've written above applies to people with accessibility issues too, another demo Disney excels with, but can't ignore.

I'm sure we've all had relatives who have aged out of going to Disney for one reason or another, but Disney was the thing they probably kept doing for so long because they enjoyed their time there and felt they could go if they wanted to.

I hope Disney never forgets this.
Again, I believe this is very ageist. For example, calling people of a certain age that can't do things because of their age is awful. I have friends that are in pretty alright shape that swim for an hour and a half a day day almost everyday that I've spoken to at a club I go to and they're well into that certain age that you speak of....All, seniors just don't sit on the bench...And, again I've seen 20 somethings out in the world who probably can barely get off the couch. To me, personally, I honestly try to stay off of my phone as much as possible. Often, it's better for me to enjoy the real world. I do sometimes go to Disney, and use the tech. I'm barely on social media to be honest. It's not that exciting to me or doesn't really have a use for me in my world except minimally..
 
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Animaniac93-98

Well-Known Member
Original Poster
Excellent thread, thanks. While it seems mostly about attractions and technology, I think in other ways the Disney Parks have turned their backs recently on older guests, and I don't just mean senior citizens, I mean late 40s and 50s too.

Changed the title of the thread because, as you say, this applies to late 40s/early 50s too

I used "senior" as a shorthand for anyone 55+

Regardless of age or ability, building rides that different generations can enjoy & ride together is quintessentially "Disney"
 
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Eric Graham

Well-Known Member
That was referring to regional amusement parks, who's rides are predominately high thrill coasters, and small "kiddie" rides

"If you're over a certain age, regional amusement parks offer little for you to do besides sit around and watch other people go on rides."
sorry...next time maybe i should do a seance of nostradamas to read your thoughts from the grave....and if i'm not mistaken Universal has plenty of thrill rides that many people over that certain age go on from my experience...
 

DrStarlander

Well-Known Member
if you're of a certain age...all people like to do is sit and watch other people ride rides....i paraphrased that...
"If you're over a certain age, regional amusement parks offer little for you to do besides sit around and watch other people go on rides."
The quote seems pretty squishy in terms of "certain age" and "little for you to do," and more an indictment of the parks than "all seniors" to me.

But anyway, I scrolled through the attractions at Six Flags Magic Mountain (haven't been there in years but it's the only regional amusement park I recall going to) and I don't see anything my parents, in their 70s, would or could ride. Even the one dark ride I noticed seemed to be an interactive video game type ride -- they'd pass. The website is pretty clear what the park is all about -- thrills (see below). It's just one regional park but I think the point of the post is reasonable in my opinion. I also didn't notice any seniors (and not too many children, really) in this pov of Magic Mountain. Seemed like 90-some-percent of guests were age 10 to 20, from what I could tell. Very narrow guest self-selection going on.

Hats off the seniors up for the coasters and drop rides and all that, that's cool. Hopefully I'll be like that, though in my early 50s now and I already have decided "no more Matterhorn." One back surgery is enough.
Screenshot 2025-11-30 at 4.25.55 PM.png
 

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