That's supposedly already happening. There are 100 offices available in the Starcruiser including large spaces for meetings and a CM cafeteria.relocate office workers to another site.
That's supposedly already happening. There are 100 offices available in the Starcruiser including large spaces for meetings and a CM cafeteria.relocate office workers to another site.
MI would definitely have fit there, I just think it was an easier/simpler/faster option to put it in Grand Avenue, and hopefully save AC for something even MORE substantial.Launch Bay and that back of house building have always been and still are on the chopping block. Plenty of room once that happens.
The post you’re responding to made it clear that the placement of the box on the map was arbitrary. There is absolutely ample space to orient the ride building to allow for a substantial miniland. Even as the poster positions it, all of AC - which we have considered a land or miniland for decades - could be converted to Monsters. Why, it even has a show space for the big Monsters show.It's inherently way more complex and would have pushed the timeline back years: demo several buildings, relocate office workers to another site.
It also doesn't make a land (with dining and merch), that's just the doorcoaster space.
It was dead because Disney wanted it (or at the very least didn’t care that it was) dead. They went to considerable lengths to kill it.Oh yeah, I'm expecting it at some point.
Still didn't solve that Grand Avenue was a dead area outside MV3D.
I agree it was dead because Disney didn't do a good enough job in the land, no question.It was dead because Disney wanted it (or at the very least didn’t care that it was) dead. They went to considerable lengths to kill it.
Demolition is not that complex.It's inherently way more complex and would have pushed the timeline back years: demo several buildings, relocate office workers to another site.
It also doesn't make a land (with dining and merch), that's just the doorcoaster space.
Sure.Demolition is not that complex.
Even Class A office buildings are not that complex. But the offices aren’t full of people who need to be at this or any park, meaning they could just lease existing office space in the area if there was a desire to move quickly.
It’d be even easier to just reroute the roads.
Cool theory here:Yeah, this was one question I had - what to do with the backstage perimeter road. Seems the easiest thing is to re-route it (going "behind" the new coaster show building), which is trivial given the existing parking lot. But how exactly the final road is set up might provide some insight into any possible future plans for that side of the park. The wider/farther out they make the road might suggest an interest - or at least the keeping options open - in eventually doing some work in Echo Lake.
Sure.
But all of that is way less complex than building a new building on a parking lot.
I will disagree on saying this is too immense. Muppets Courtyard is essentially a mini-land being rethemed, and now the addition is an extra courtyard with a play area and the show building for a roller coaster. Don't think they are really blowing this out.The post you’re responding to made it clear that the placement of the box on the map was arbitrary. There is absolutely ample space to orient the ride building to allow for a substantial miniland. Even as the poster positions it, all of AC - which we have considered a land or miniland for decades - could be converted to Monsters. Why, it even has a show space for the big Monsters show.
The idea that new lands need immense space is also deeply incorrect, a product of modern Disney’s incompetence. Compare the profound, sprawling failure of TSL to the tight brilliance of New Orleans Square (like Monsters, an urban setting) which features perhaps the two greatest rides in the Disney pantheon. Skilled designers can do a lot with relatively little space - in fact, such a layout would benefit an IP like Monsters.
Cool theory here:
Yes, there is a difference. Because they are newer coasters.Tron. Guardians. Monsters. Big clunky warehouses just sort of stuck there. Compare them to Thunder or Matterhorn or even Space. Just an immense difference.
They don’t really plan that far out. Theme parks also abhor empty space, so making space now would give it time to be filled up with other uses. Then we’re just in the same situation as the old animation facilities.Yeah, this was one question I had - what to do with the backstage perimeter road. Seems the easiest thing is to re-route it (going "behind" the new coaster show building), which is trivial given the existing parking lot. But how exactly the final road is set up might provide some insight into any possible future plans for that side of the park. The wider/farther out they make the road might suggest an interest - or at least the keeping options open - in eventually doing some work in Echo Lake.
I doubt making the perimeter road underground is a realistic option. I could be wrong, but isn't DHS all at "ground level" without lower levels (the way that MK and Epcot are with Utilidors)? It would probably be cost prohibitive and impractical to build an underground road in that area (and have a guest path over it) when they can easily just re-route the perimeter road around the new build. The water table in the ground at WDW generally makes anything below ground level more complex.
Is this to mean that newer coasters can only be stuck in warehouses? This isn't really a shot at what they have done with the new coasters, but they could do more with theming the buildings they are put in to if they wanted to do so...Because they are newer coasters.
There are basements at Disney’s Hollywood Studios. Alien Swirling Saucers and Smuggler’s Run had new ones built for their respective ride systems. It makes no sense to spend that much on a road that was relatively recently realigned to begin with.I doubt making the perimeter road underground is a realistic option. I could be wrong, but isn't DHS all at "ground level" without lower levels (the way that MK and Epcot are with Utilidors)? It would probably be cost prohibitive and impractical to build an underground road in that area (and have a guest path over it) when they can easily just re-route the perimeter road around the new build. The water table in the ground at WDW generally makes anything below ground level more complex.
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