Walt Disney World: Always in a State of Becoming

DisneyManOne

Well-Known Member
Original Poster
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There is a place where amazing things happen just to put a smile on the face of a child...

Where skies sparkle in moments of wonder that get to live forever as your memories...

A place where brothers and sisters actually get along, and families get to experience that rare delight of simply being family...

There is a place where magic lives...

Welcome to Walt Disney World.

As all Disney park fans know, these words opened the 2002 Walt Disney World Vacation Planning video, and never before have words so perfectly described the feeling of being at Walt Disney World. If you ever had a dream, and had that dream come true, then you already know about the magic Walt Disney World provides its guests. As it stands today, Walt Disney World includes four theme parks, two water parks, an entertainment district, four golf courses, two miniature golf courses, all sorts of other sports and recreation options, and twenty-two resort hotels. It’s not for nothing that this place has become one of the most popular tourist destinations of all time! Today, Walt Disney World continues the legacy of Walt’s dream, bringing joy and laughter into the hearts of those who wish to unlock its magic. Here we find acres upon acres of vacation paradise, where endless enjoyment, fascination, illumination and a lifetime of happy memories are less than a dream away.

However, Walt Disney World is, and always will be, in a “state of becoming.” As we speak, all sorts of marvelous new additions will be springing up across the four theme parks: an expanded Frontierland and all-new villain-based land at the Magic Kingdom; a new Monsters, Inc. land at Disney’s Hollywood Studios; a new Tropical Americas section of Disney’s Animal Kingdom. And I will admit, for someone who has spent the early 2020s focusing on an alternate universe version of Walt Disney World, @KingMickey and @Andrew25 set off that one little spark within my imagination that inspired me to return to the good old days of how I would improve our real life resort.

For the purposes of this thread, I will solely be focusing on the theme parks. I really don’t feel like there’s enough for me to change for the hotels and Disney Springs and the water parks. With all that said, let us begin.
 

DisneyManOne

Well-Known Member
Original Poster
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Our time in “The Most Magical Place on Earth” begins amidst the color and excitement of Disney Square. Let’s face it: the TTC needs some TLC. @Andrew25 came up with a breathtaking way to revitalize the TTC; and personally, I would blend elements of his with @Lord Fozzinator ’s.

The new Disney Square is an accessible, spectacular port of transportation and travel. The air is filled with wonderful atmospheric music of the Disney canon. Lush gardens, fountains and trees set an inspired threshold to the exciting worlds of make-believe that lie just beyond its borders. Here in this square, beauty is the thing that is stressed the most. Almost every remnant of the original, outdated Transportation and Ticket Center has been demolished; the sole survivors being the Monorail Station, the Ferryboat Landing, the restrooms and the Parking Center.

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Image by @Andrew25

The Parking Center offers parking for guests eager to spend a day at the Magic Kingdom. It’s divided into two distinct lots: the Heroes Lot and the Villains Lot. Each lot has six sections to it. The Heroes Lot has sections named after Peter Pan, Rapunzel, Aladdin, Woody, Mulan and Simba; and the Villains Lot has Cruella, Ursula, Jafar, Hook, Zurg and Scar.

Now, there are two methods of getting to Disney Square from here. We can either walk from the parking lot (if we were lucky enough to park close enough to the entrance), or we could take the PeopleMover. I would utilize @Andrew25’s layout – covered, moving walkways lead to a centralized station. Only here, I would use PeopleMovers instead of Skyliners. As we approach Disney Square, we can see the PeopleMover drop guests off at the entrance to the area; with the two stations flanking the entrance on either side. The PeopleMovers would essentially replace the long-standing tram system. With the loss of the trams, the large tram stop area became guest areas, while the main PeopleMover station that dropped guests off at Disney Square was built right where the trams used to go under Seven Seas Drive.

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First stop in Disney Square: the Gateway. The original ticket booths have been demolished in favor of a new Victorian style, similar to the ticket booths found at Disneyland’s Main Gate. The main entrance to the Gateway is marked by a large Victorian portico, similar to what is seen in the picture above. A circular frame hangs in the center of the portico, bearing the Walt Disney World logo on a field of royal blue with golden embellishments. Above the logo is a “magic window.” Similar to what was set up on Cinderella Castle for Disneyland’s 50th anniversary – in fact, both were set up in 2005 – the magic window changes images every 60 seconds. The images are Cinderella Castle, Spaceship Earth and the Tree of Life, all designed as if they were stained glass. This changing is accomplished via three-sided rotating panels.

The Gateway is where one can purchase tickets or Annual Passes. There’s even a special will call booth for those who purchased reserved tickets; as well as digital ticket booths that grace the worldwide web on guests’ smartphones and internet browser. Likewise, the Gateway is also home to security screening areas. In 2020, a new screening system was put into action that checks bags by having guests walk through a contactless scanner*. If you come to the Magic Kingdom by car, or by public transport, this is where you will have your bags checked before you enter the park. If you stay at any resort that is connected to the parks by monorail, a checkpoint is set up before you reach that resort’s monorail station. Old-timey fans whir over guests’ heads, to help alleviate the hot Florida heat. Video screens over these checkpoint gates provide engaging songs from Disney films, showcase Disney trivia and games, and show previews for attractions throughout the resort. For as efficient as Disney security can be, these elements will help entertain guests in line.

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Once past the Gateway, the beauty of Disney Square really starts to kick in, and helps set the stage for what lies ahead. Selections from the expansive Disney songbook fill our ears. In the dead center of Disney Square is a compass rose of mosaic tile, a standout centerpiece among the thousands of handcrafted tiles that already craft the meticulous grounds of the Plaza. The four cardinal points of the compass rose direct us toward the various points of northern Walt Disney World. North, we find the Magic Kingdom; south, the Parking Center and all other areas of Walt Disney World – with Disney Springs and Typhoon Lagoon to the southeast, EPCOT and Disney’s Hollywood Studios directly south, and Blizzard Beach and Disney’s Animal Kingdom to the southeast – west, the Polynesian Village Resort and the Grand Floridian Resort & Spa, in addition to Disney’s Wedding Pavilion and the Palm and Magnolia Golf Courses; east, the Wilderness Lodge, Fort Wilderness Resort & Campground, Reflections: A Disney Lakeside Lodge and the world-class Contemporary Resort.

And in the dead center of that compass rose stands a glorious fountain. This particular fountain is called “It All Started with a Mouse”. In the center of the fountain, Steamboat Willie Mickey steers the steamboat, its smokestacks sending mist up into the air. Behind him, Sorcerer Mickey stands atop a mountain, causing fountains to jump around. At each directional end of the fountain stands a bronze statue depicting Mickey in another well-known form. To the north, the conductor of The Band Concert. To the east, the Brave Little Tailor. To the south, the modern Mickey, opening a giant storybook. And to the west, the two Mickeys of The Prince and the Pauper.

To the northeast, in-between the Monorail Station and the Gateway, you’ll find the Monorail Cafe (a concept I am borrowing from @Lord Fozzinator). As the name implies, this is the Floridian equivalent to the former Disneyland Hotel location. Although the outside resembles a Victorian greenhouse – one draped in vines and “alien” flowers – the interior is designed in retro style; a blend of your standard 1970s diner and the “retro-futurism” of the early iterations of Tomorrowland and the Contemporary Resort. On the menu are burgers and fries, chicken tenders, ice cream sundaes and “the best milkshakes in town”, as their menu proudly proclaims.

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To the southeast of the Gateway, Disney Square Imports sells all matter of merchandise and necessities. If you forgot to bring something with you, or if you’d like to pick up a last-minute gift for a loved one, this is the place to do it! Disney Square Imports is designed similarly to the World of Disney store at Paris; decorated with crates and suitcases, the latest “imports” to arrive. In this circular gift shop, the walls are decorated with exotic locales as seen in the Disney movies (ex. Peter Pan in London, Lilo and Stitch in Hawaii, Tarzan in Africa, Carl and Russell in Venezuela). Likewise, the domed ceiling is designed to look like the night sky, with the images of classic Disney characters representing various constellations (ex. Baloo as Ursa Major; Winnie the Pooh as Ursa Minor; Figment as Draco; and Hercules and Pegasus as their namesake constellations). Disney Square Imports also serves as the home of Lost & Found, and there are ATMs found just outside.

The western half of the complex consists mainly of the Gardens of Magic, a beautiful garden filled to the brim with gorgeous landscaping and vegetation and features many different Disney character topiaries and hidden “Easter eggs” that guests can enjoy finding. At night, the gardens transform as they glow with bio-luminescent technology, making the landscaping, vegetation and pathways glow with a magical vibe.

A small but beautiful set of walking trails and man-made woods look to the shore of Seven Seas Lagoon, a staple since the resort was built. The 200-acre lake is home to real beaches and water sports; fishing, parasailing, and water skiing among others, activities which can also be found on its sister lagoon, Bay Lake. Along the banks of the Seven Seas Lagoon near the Gardens of Magic is the ornate, Victorian Ferryboat Landing, offering ferry rides to the entrance of the Magic Kingdom. And not only that, these waters play host to a special, “free-to-the-public” nighttime spectacular…

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On October 25, 1971, the day Roy O. Disney officially dedicated Walt Disney World, the public first gazed upon the fantasy and wonder that is the Electrical Water Pageant. A Walt Disney World exclusive, this aquatic procession – which would go on to inspire the famous Main Street Electrical Parade – features unique floats depicting all sorts of nautical creatures, all performing to the strains of a unique soundtrack combining Jean-Jacques Perrey and Gershon Kingsley’s “Baroque Hoedown” with nautical-themed Disney music. The show has undergone many revisions over the years, the most recent one debuting in 1996.

The pageant follows a set route, making sure to visit all the locations along the shores of the Seven Seas Lagoon and Bay Lake – first passing by the Grand Floridian, then passing by the Polynesian Village, then Wilderness Lodge, then Reflections, then Fort Wilderness Campground, and then the Contemporary, before before ending at the Magic Kingdom entrance.

Disney Square is often considered to be a satellite extension to Disney Springs – no ticket required; anyone can come in and visit. As such, there’s plenty of ways one can get a touch of Disney magic, even if they don’t intend to stay long. And the best way to get a touch of magic is by stepping onto Paradise Pier. This was an idea thought up by @Andrew25, and I thought it was too good not to utilize here.

Set along the waterside, in the shadow of the hill the Monorail Station sits upon, the Village Bistro is a good place to go if you want to have breakfast before you head to one of the parks for a day of fun. The restaurant usually opens about an hour and a half prior to park openings. Coffee, pastries, eggs and bacon are on the menu; and during the day, salads, fruit, sandwiches and desserts are provided for lunch and dinner. The Bistro also features an outdoor eating garden and picnic area, offering dramatic views of the Seven Seas Lagoon, with the Main Street railroad station and Cinderella Castle in the distance. In fact, it’s not too often to find Orlando locals coming over at night to witness Happily Ever After light up the skies. Specialty speakers even play the show’s music in the area.

But a meal at the Village Bistro isn’t the only nosh you can find here. Built within the same Pier building is Notable Noshes, a snack stand offering the quintessential Disney Parks snacks – turkey legs, corn dog nuggets, popcorn, churros, Mickey pretzels, Mickey premium ice cream bars and ice cream sandwiches, Dole Whips, the works. Paradise Pier also houses the WDW Museum, an exhibit space featuring artifacts from all points of Walt Disney World’s 50+-year history – from concept art to authentic ride vehicles and props.

The most prevalent aspect of Disney Square is the Monorail Station, marked by its blue, white and silver color scheme and Mediterranean style architecture, adding another sense of elegance to the Square. In fact, Disney Square is where Disney transportation really shines. The area gives guests their first glimpse at the many unique varieties of Disney transport. The Walt Disney World Monorail, WEDWay PeopleMover, elaborate Ferries, moving walkways and electric Trams offer simple, sophisticated transportation throughout the Resort. This high-tech transportation network, once thought to be that of science-fiction, is now in line with science-fact, free accommodations for all guests, save those who wish to explore by foot or by automobile.

Disney Square is also home to the Public Transportation Center, which is home to the expected number of security and baggage checkpoints, as well as the usual rideshare and taxi zones, bus stops and shuttle pickups. The Public Transportation Center sits not too far away from the Monorail Station, and services public buses, private vehicles like taxis and ride-shares and shuttles servicing Good Neighbor Hotels and other tourist destinations in Central Florida.

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As everyone knows, Walt Disney World is quite a big place to get around. So naturally, there are a multitude of ways to get from one place to another. Just like at Disneyland, the touchstone to Walt Disney World’s success has been its concern for people, a wholehearted dedication to the happiness of the people who visit here. People and vehicles are constantly in motion at the Walt Disney World Resort. Here people travel aboard almost every method of transportation man has ever designed. Walt Disney World Resort vehicles have carried more than 600 million passengers in comfort and speed, and have traveled millions more in miles in unequaled safety. So, since we’re discussing Disney Square, we may as well discuss the transportation options. And we’ll begin with the one everyone recognizes…

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“Please stand clear of the doors. Por favor manténgase alejado de las puertas.”


The Walt Disney World Monorail is the original – and many would say, definitive – mode of Disney transportation. The “highway in the sky” was initially designed by Bob Gurr as a mere attraction for Tomorrowland at Disneyland; but in 1961, it was decided to put the Monorail to use as a legitimate mode of transport, taking guests over to the new Disneyland Hotel. When development began on Walt Disney World, it was only fitting to use the Monorail as a mode of transport there, as well.

The Walt Disney World Monorail mainly serves the area surrounding the Seven Seas Lagoon, though the futuristic transport also services EPCOT. There are three lines on the Monorail.
  • The Express Line takes guests directly from Disney Square over to the Magic Kingdom.
  • The Resort Line begins at Disney Square, then makes a counter-clockwise trip around the Seven Seas Lagoon, stopping at the Polynesian Village, the Grand Floridian, the Magic Kingdom, and the Contemporary.
  • The EPCOT Line offers direct service from Disney Square to EPCOT and back again.
Now, the big thing to say about these monorails is…they need an update. Badly. Thus, I borrow an idea from The Creator Games: “Mark VIII” monorail trains. The Mark VIII trains maintain the iconic design of their predecessors – the Mark IV and the Mark VI – and have been updated with modern sensibilities. Like with their predecessors, Mark VIII monorails have six cars per train, with grey seats, granite flooring and black wall carpeting, while the walls at each end of each car are painted in the train’s respective color. Not only that, those particular walls have three distinct stripes, with the middle stripe (where one can find the fire extinguisher and emergency intercom) containing the Monorail System logo and the name of the train, and the top and bottom stripes being patterned with the “D” from the original WDW logo. Plus, a stripe also in the train’s color runs along the ceiling of each car, as well.

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Each car of the Mark VIII monorail has a specific function. The first and last cars have the pilot’s cabins, along with a passenger compartment; and it should be noted that although the monorails are completely automated nowadays, the pilots are still necessary in case of emergency. The second and fifth cars are open and spacious to accommodate wheelchairs and strollers more easily, with benches on each end of the cabin, and on the side walls. Finally, the two middle cars have a similar style to the Mark VI monorails – split into two compartments, each containing two facing benches and enough room for more passengers to stand. (This idea for a revitalized monorail fleet is one I borrow from The Creator Games back in 2015; and it was devised by the following: @TheOriginalTiki, @MCParradox, @JokersWild, @DisneyPrincess1993, @orlando678-, @tcool123 and @RMichael21)

There are twenty monorail trains in service, six for each line and two more to serve as alternates in case of maintenance or emergency, each one marked by – and named for – the colored stripe that runs along the train: Red, Crimson, Coral, Orange, Peach, Yellow, Lime, Green, Teal, Aquamarine, Blue, Indigo, Purple, Lavender, Pink, Brown, Black, White, Gold and Silver. (The colors in italics would be the alternate monorails.)

To help differentiate themselves from Monorails Red, Orange, Green, Blue and Purple, Monorails Crimson, Coral, Lime, Teal and Indigo have white deltas along their stripes. Furthermore, Monorail White has black deltas along its stripe to help it stand out more (thus earning it the affectionate nickname ‘Monorail Zebra’).

Now, my next idea for transportation is one I utilize in my Mirror Walt Disney World; but honestly, I’d love to see it come to life. I would honestly replace the bus system with a PeopleMover system.

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The WEDWay PeopleMover serves as the primary mode of transport around the resort. Basically an expanded version of the PeopleMover that takes guests above the streets of Tomorrowland at the Magic Kingdom, the WEDWay PeopleMover never stops moving, even while passengers board and disembark, either from a rotating platform or a straightforward loading station. With no motor of their own, the PeopleMover cars are powered by magnetic motors embedded within the track.

Hourly capacity is over 10,000 riders. Loading is far more efficient than the buses that this system replaced, as guests can board without needing to collapse their strollers or select a dedicated seat. Tracks are elevated in order to minimize physical intrusion; and, much like the original Disneyland PeopleMover, the track can be raised and lowered, to avoid running into the Monorail tracks. Plus, this PeopleMover utilizes fully-enclosed cars, allowing for quick and efficient travel, even in Florida’s notorious inclement weather.

Furthermore, if I may borrow an idea thought up by @Magic Feather, the WEDWay PeopleMover makes use of a multi-line system. There are five major stations, one for each theme park and one for Disney Springs. Within each park’s resort area are lines that service the resorts and other surrounding areas; and each major station connects with each other, offering direct service to the parks. This will significantly reduce travel time, and make the service far more efficient than the line set-up I had previously used all the way back in my first Mirror Walt Disney World.

The five lines of the WEDWay PeopleMover are as follows:

  • The Yellow Line (Main Line) connects the five major stations.
  • The Red Line (Magic Kingdom Line) connects the Magic Kingdom, Disney’s Wilderness Lodge, Reflections: A Disney Lakeside Lodge, Disney’s Fort Wilderness Resort and Campground and Disney’s Polynesian Village Resort.
  • The Purple Line (EPCOT Line) connects EPCOT, Disney’s Hollywood Studios, Disney’s Caribbean Beach Resort, Disney’s Yacht & Beach Club Resorts, the Walt Disney World Swan and Dolphin and Disney’s BoardWalk Inn & Villas.
  • The Green Line (Animal Kingdom Line) connects Disney’s Animal Kingdom, Blizzard Beach, Disney’s Animal Kingdom Lodge, Disney’s Coronado Springs Resort and Disney’s All-Star Resorts.
  • The Blue Line (Springs Line) connects Disney Springs, Disney’s Saratoga Springs Resort & Spa, Typhoon Lagoon, Disney’s Old Key West Resort, Disney’s Port Orleans Resort – Riverside and Disney’s Port Orleans Resort – French Quarter.
Now, the PeopleMover has thirty five-car trains to it along each line, thus having 150 trains in service…although technically, there are 175 trains in total, but only 30 can be run simultaneously on each line. With so many trains and quick travel time, the PeopleMove allows for swifter service compared to a Monorail… and for that matter, compared to a bus. Likewise, having multiple trains along each line severely reduces waiting for one.

For the design of the PeopleMover trains themselves, they were influenced by Herb Ryman’s original design for a fully-enclosed PeopleMover, created for a proposed plan to have a community built along Lake Buena Vista. What’s more, the trains have five unique color schemes, each one utilizing the color of the line they run – yellow, red, purple, green and blue. Not only does this provide a unique, kinetic energy, but it also helps people to recognize which line is which. For example, you wouldn’t find a blue PeopleMover train running along the Red Line, and vice-versa.

The interiors of each car of the train feature carpeting on the seats, allowing guests to sit in comfort, as well as a floor carpet done in the color of the car/line. Wide windows allow breathtaking views. Along the ceilings of each car, you’ll be able to see a lighted map, similar to what can be seen on the Paris Metro or London Underground, with each station lighting up once the train reaches it. There is ample seating – six seats per car, plus handrails for standing passengers; as well as advertisements for the latest from Disney (theatrical releases, TV shows, home video releases, attractions, etc.), like on the buses of old. A pre-recorded vocal spiel courtesy of our automated computer guide, AG-71, narrates the journey, welcoming guests to the Walt Disney World Resort, announcing the next stop, and sharing fun facts and park hours. Enchanting music provides a relaxing underscore to compliment the narration.

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Introduced in 2019, the Disney Skyliner is the tertiary way to get around the Vacation Kingdom. Inspired by the original Skyways of Disneyland and the Magic Kingdom, the Skyliner takes guests aboard enclosed gondolas and flies them to various points throughout the resort. The gondolas come in multiple colors, and feature designs featuring various Disney friends.

If the Walt Disney World Monorail services the northern center of the resort and the WEDWay PeopleMover services the resort as a whole, then the Skyliner services the southern center of the resort. Four lines take guests to various hubs, all connecting to the Main Skyliner Hub at Disney’s Caribbean Beach Resort. This tropical-inspired station serves as the docking points for the four lines of the Skyliner, each one radiating out of the station like a compass. They are even named for the directional points:
  • Northern Line: Takes guests from the Main Skyliner Hub to Disney’s Riviera Resort and EPCOT’s International Gateway and back.
  • Western Line: Takes guests to Disney’s Hollywood Studios and back.
  • Southern Line: Takes guests to Disney’s Pop Century Resort and Disney’s Art of Animation Resort and back.

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In addition, Walt Disney World offers a great fleet of boats in service, for those who want to glide along the waterways of the World to reach their destination. There are four distinct boat lines in the resort.
  • Disney Square Ferry Service
    • Offering direct service from Disney Square to the Magic Kingdom
    • Utilizes three ferries: the blue-trimmed General Joe Potter, the red-trimmed Richard F. Irvine and the green-trimmed Admiral Joe Fowler
  • Seven Seas Lagoon – Bay Lake Launch System
    • A series of launches and cruisers taking guests to the various points of the Magic Kingdom Resort Area. There are four distinct lines in this system, each one identified by a colored flag displayed on the boat.
      • Gold Flag Line: Utilizing two launches, this line connects the Magic Kingdom to the Polynesian Village and the Grand Floridian
      • Green Flag Line: Utilizing two cruisers, this line connects the Magic Kingdom to Fort Wilderness and Reflections
      • Red Flag Line: Utilizing both a launch and a cruiser, this line connects the Magic Kingdom to Wilderness Lodge
      • Blue Flag Line: Utilizing two launches, this line connects the Contemporary to Fort Wilderness and Wilderness Lodge
  • FriendShip Boat Service
    • Mainly servicing Crescent Lake, this service connects EPCOT’s International Gateway to Disney’s Hollywood Studios, the BoardWalk, the Swan & Dolphin and the Yacht & Beach Club. A second FriendShip Service is used within EPCOT itself, as a mode of transportation to get around World Showcase.
  • Sassagoula Steamboat Co.
    • Tying into the storyline set up by Port Orleans, this fifteen-strong fleet of water taxis takes guests along the Sassagoula River, connecting the various locations found therein. Like the Seven Seas – Bay Lake Launch System, colored flags identify each line the Sassagoula Steamboat Co. services.
      • Yellow Flag Line: This line connects Port Orleans – Riverside to the Marketplace at Disney Springs.
      • Purple Flag Line: This line connects Port Orleans – French Quarter to the Marketplace at Disney Springs.
      • Blue Flag/Green Flag Line: This line connects Saratoga Springs – with the blue flag servicing the Treehouse Villas and the green flag servicing the rest of the resort – to The Landing at Disney Springs.
      • Red Flag Line: This line serves as an internal route for Disney Springs, connecting the Marketplace, the Landing, the West Side and the Lights District.
With our excitement mounting, we rush to the Monorail Station and hop aboard the next monorail, which has just pulled in. I’m sure you all know where we are heading…

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I know I said I wouldn't discuss Disney Springs all that much, but honestly, I would take the Lights District - as created by @kmbmw777, @Miru, @NateD1226, @Pi on my Cake, @tcool123 and @AceAstro for the One Little Spark competition in 2019 - and bring it to life here. For more information on what this area would entail, visit this link.
 
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DisneyManOne

Well-Known Member
Original Poster
Having been aboard the Monorail for quite some time now, we find ourselves soaring past the Seven Seas Lagoon and through the Contemporary, one of the most thrilling experiences in all of Walt Disney World. A sudden burst of excitement fills the air as a young child bursts from her seat and rushes to the window, pointing excitedly at something outside. Looking out the window, we find that she has been the first to spot the Magic Kingdom itself, its wondrous mountain ranges and countless gleaming structures dotting the horizon. The whole cabin can’t help from smiling at her beaming face.

~ ~ ~

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The crown jewel of the Walt Disney World Resort, the Magic Kingdom is where the magic of dreams coming true begins. Inspired by, and building upon, the legacy of its Californian counterpart, the Magic Kingdom is a remarkable design in immersion and focus on the Guest Experience. If there’s one thing that the Magic Kingdom prides itself over, it’s the fact that everything is a form of storytelling. We, the audience, will physically experience one adventure after another, seldom as spectators, but almost always as “participants” in the drama. The Magic Kingdom, like its fellow parks, is a seamless, thematic epic. The harmonic blend of yesterday, tomorrow and fantasy act in compliment of the wild animals, alien creatures, and storybook castles waiting beyond the front gate.

The park gets closer and closer until we finally come to a complete stop at the Magic Kingdom monorail station, located to the western side of the park’s entrance (with the PeopleMover station on the eastern side). Walking down an entry ramp, we approach the main entrance, having already purchased our tickets. Filling our ears as we approach the entrance plaza are the instrumental strains of many classic Disney songs. The park’s turnstiles is the first of what will be many fanciful details located throughout the resort – graceful and elegant, made of wrought-iron. We hand our ticket to a smiling Cast Member and pass through the turnstiles, a little bell sounding off as we enter. What we find is a truly stunning sight…

Main Street, U.S.A.


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What was America like at the turn-of-the-century? Perhaps it was something like this recreation of everyone’s hometown. The nostalgia of Main Street, U.S.A. hits us right out of the gate… literally. Once through the ornate turnstiles, we glimpse the sight of a turn-of-the-century train station, fronted by a beautiful flower bed, complete with a floral depiction of Mickey Mouse’s smiling face right in the middle. A window in the center of the station is dedicated to the man who started it all, Walt Disney. It was installed in 2001 to mark Walt’s 100th birthday. Below, a sign reads: “THE MAGIC KINGDOM – WALT DISNEY WORLD – POPULATION: 600,000,000 – ELEVATION: 108 FT.” Suddenly, we hear the familiar call of a steam whistle. A beautiful steam engine chuffs its way along the track, halting with a hiss. The beauty and grandeur of steam travel is captured in the romance and excitement of the Walt Disney World Railroad, a grand-circle tour of the Magic Kingdom.

From aboard the Walt Disney World Railroad, we view the many sights and sounds along the rails, giving us a sneak peek at what the Magic Kingdom has in store: an ancient jungle, a bustling circus, a burning settler’s cabin. All the things we see are pointed out to us by a heard-but-not-seen old-timer, who fully embodies the traveling vagabond “everywhere-I-hang-my-hat-is-home” spirit.

“Your attention, please. The Walt Disney World Railroad is now boarding for a grand circle tour of the Magic Kingdom, with stops at Main Street, U.S.A., Wildernessland and Fantasyland. All aboard!”

Trains are scheduled to arrive every 5 to 10 minutes at most times throughout the day, and travel clockwise around the park. The four meticulously restored, working narrow-gauge engines are named for the people who helped make this place possible: the Walter E. Disney, the Lilly Belle, the Roger E. Broggie and the Roy O. Disney.

Excitement mounting, we pass underneath the train station through one of two tunnels located on either side of the flower bed. A plaque above each tunnel bears the inspired phrase:

“HERE YOU
LEAVE TODAY
AND ENTER
THE WORLD OF
YESTERDAY,
TOMORROW
AND FANTASY.”

Since Disneyland opened in 1955, attraction posters, not unlike the posters found in the lobby of a movie theater, have been the critical means of communication between all Disneyland-style parks and their visitors. Eye-catching, enticing build-ups for the action and adventure ahead, means of continuous and exciting development and marketing to the Disneyland formula. Anyone who has visited the Magic Kingdom can recognize that magical moment when they first hear the music on Main Street, first smell its popcorn and vanilla candies, and first see the colorful posters that line either tunnel beneath the railroad tracks. Each tunnel has different posters, so it’s not uncommon to see hardcore Disney fans start the day by entering through one tunnel, and end it by exiting through another, just so they can see them all.

Beyond these tunnels is Main Street, U.S.A. itself…

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The sights and sounds of fun nostalgia are everywhere...and I do mean everywhere. There’s a friendly greeting at the old City Hall. The measured pace of the horse-drawn streetcar as it trots up and down the street. And then there’s the hiss of live steam as a vintage locomotive pulls into Main Street Station. Dozens of happy guests walk up and down the street, chatting happily, or not-so-happily, amongst themselves as they pop in-and-out of the various shops and restaurants nestled along the sides of the pavement. Main Street is the essence of hometown America at the dawn of the twentieth-century. The scent of freshly baked cakes and candies and the twinkling pin lights outlining the gingerbread trim of the colorful buildings evoke a small-town atmosphere. The paths along the various buildings are all paved with red brick. Rows of specialty shops carry a colorful variety of old-time merchandise. At night, the thoroughfare glows in the flickering light of gas-lit streetlamps and seemingly thousands of miniature electric lightbulbs strung amongst the sides of the buildings. Main Street, U.S.A. is engaging proof that the best of yesterday can still be found today.

Time seems to soften amid the orchestral rhythm of ragtime and the clopping of horse hooves. As the stress of contemporary life gives way to the quaint charms of yesteryear, we find ourselves in a little town at the turn-of-the-century. Main Street, U.S.A. is a sparkling thoroughfare presented in the style and architecture of a street not unlike what you’d find in the history books of the early 1900s, taking inspiration from not only Walt’s boyhood home of Marceline, Missouri, but also taking influences from around the country, such as New England and the Midwest. All around us is the color and excitement of a town at the start of a bold new century, at a time when electricity, transport and communication are about to change everything we know about the way we live our lives.

Our time on Main Street, U.S.A. begins in Town Square, the civic hub of transportation and gathering. In Town Square, the Main Street Vehicles are the major ways to get around. We can board an old-fashioned Fire Engine, Paddy Wagon, Horseless Carriage, Limousine, Jitney, Omnibus, or Horse-Drawn Trolley, for a one-way trip to the center of the Magic Kingdom via Main Street, U.S.A. To choose a mode of transportation, each vehicle has a designated stopping zone marked by a decorative sign.

The Chamber of Commerce offers Disney’s “Package Pickup” service. In the Guided Tour Gardens, tour attendees wait in an elegant garden for their guide who will take them on a tour of the Magic Kingdom. Guided Tours are an excellent means by which first time visitors can enjoy the wonders of Walt Disney World. City Hall is the home of Guest Relations and Lost and Found. Friendly cast members are always on hand to answer questions, provide touring tips, make reservations and assist visitors with special needs. The adjacent Fire Station provides a glimpse at a period facility of the sort. Authentic down to the brass pole and fire hose, the station houses a fire wagon that at one time rolled down Main Street, but with the coming of the automobile, the fire wagon gave way to the gas-driven fire engine.

Helping to create the first impression of Main Street are the Magic Kingdom’s Custodial Hosts. With a main concern for cleanliness, they work day and night to keep the show on the road. Working as a team, Custodial Hosts greatly contribute to the high standard of cleanliness that is a cornerstone of the Magic Kingdom show. Should guests misplace any of their items, Lost & Found is located at City Hall, and Locker Facilities are available to rent on the ground floor of the train station.

Like the various Main Streets of the real world, Main Street, U.S.A. is populated with “real,” believable people – a concept Disney calls “Streetmosphere.” The so-called Citizens of Main Street walk the street in stride, a living snapshot of the optimism, humor and pride of the American Dream. Among the many Citizens, the ever-friendly Mayor is always ready with a smile and a joke; pressman Scoop Sanderson will stop guests for a quick interview; the local Fire Chief, Smokey Miller, and Police Chief, Duncan Donut, are always looking out for danger – although in the Magic Kingdom, the only dangerous thing is someone not having fun – and a group of Suffragettes frequently march the streets, rallying people to support the cause.

A band concert in the park was a common civic diversion of small town American life at the turn-of-the-century. The Main Street Philharmonic hearkens back to that time with their daily concerts in Town Square. The iconic program includes energetic musicians, synchronized marches, popular songs of the early twentieth century, and songs of the Disney Canon. The world-famous Dapper Dans often perform up and down Main Street to welcome us as we enter the park. Their shows are a charming blend of four-part harmony, tap dancing, corny jokes and Deagan organ chimes. At certain times throughout the morning, the Main Street Trolley Show makes its way “right down the middle of Main Street, U.S.A.”, as a chorus of energetic youths set the mood for the fun and excitement ahead of us.

On a morning like today, when Main Street is open early to guests, we are invited to leisurely wander through the area as we anxiously await for the rest of the Magic Kingdom to open, and experience its shops, exhibits and attractions, including round trips on the Walt Disney World Railroad and the first showing of Walt Disney: One Man’s Dream.

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Walt Disney might have done more to touch the hearts and minds of millions of Americans than any other man in history. He brought joy, happiness, and a universal means of communication to people of all nations. Certainly, our world shall know but one Walt Disney. Walt Disney: One Man’s Dream has moved from Disney’s Hollywood Studios to the more elaborate Town Square Exposition Hall, a more fitting place, given that the Magic Kingdom was one of Walt’s last dreams.

Just beyond the rotunda of the Exposition Hall, a number of scale models, statuettes and artwork hearken to the man behind the mouse. For the most part, the exhibits of Walt Disney: One Man’s Dream will remain the same as it did back in Disney's Hollywood Studios, albeit with its look re-done to match the Exposition Hall theme. Red carpeting, golden walls, basically what the Exposition Hall looks like right now. Even the plaques detailing the exhibits would change to fit the theme, with wooden panelings and old-timey fonts. Another aspect taken from Disney's Hollywood Studios is the presence of a meet-and-greet opportunity within the exhibit. As a reference to the Town Square Theater days, you can meet up with Disney’s “Fab Four” – Mickey, Minnie, Donald and Goofy. Heading to the right at the northernmost edge of the exhibits would be the entrance to the theater. The entrance would be warmly-lit, with curtains hanging over the automatic doors. Situated next to the entrance, exactly where Bill Justice’s elaborate character mural once stood, you’ll find a large, framed version of the final group photo from Once Upon a Studio, the short made to mark 100 years of Walt Disney Animation Studios. It is here in this theater, of course, that we watch a film about the life of the man who started it all, narrated by Julie Andrews…and Walt himself!

When the film is over, you, of course, exit through the gift shop. But with the arrival of Walt Disney: One Man’s Dream, Curtain Call Collectibles has turned into something truly special: The Disney Gallery. In a private collection of portraits, paintings, caricatures and sculptures, The Disney Gallery serves as a showcase for the artwork of Walt Disney Imagineering and Animation, past and present. Special displays show rare storyboards from the Walt-era films, and Q&A sessions with Imagineers and artists happen on the occasion. A live artist is often found on hand here, providing free sketches for patrons (but only one per family, though). Plus, if your wallet’s fat enough, you can purchase some of the items on display! Among the items on sale are paintings, limited-edition prints, cels, figurines and the much-coveted Walt Disney Classics Collection.



Located to the left of the Exposition Hall is Tony’s Town Square Restaurant. To many Disney fans, this name may sound familiar. This is because this restaurant is inspired by the same Tony’s restaurant that served as the setting of one of the most iconic scenes in Disney history: the moment when Lady and Tramp fell in love on that “lovely bella notte.” Inside this beautiful restaurant, you'll find all sorts of Italian treats: pizza, paninis, antipasto, sausage, seasonal soup, salads, scampi, chicken parmesan, fettuccine, and, of course, spaghetti and meatballs. Plus, there’s plenty of vino and birra to spare; and quite a few authentic Italian desserts.

In the center of Town Square is Elias Park. Well-kept lawns and vibrant planters surround a tall flagpole, from which the Stars and Stripes proudly wave. A Magic Kingdom tradition since 1971 is the moving, yet understated, Flag Retreat Ceremony held every evening, just before sundown, at the base of the flagpole. As dusk signals the end of the day, the Dapper Dans and Main Street Philharmonic join together for the lowering of the flag at Town Square. Activity in Town Square ceases as the national anthem is played. The stirring ceremony is a reminder of “the ideals, the dreams and the hard facts that have created America.” Sat beneath the cool shade of tall trees, aptly placed benches provide ample seating for the ongoing entertainment throughout the day.

Of course, no Town Square would be complete without an appearance or two from the world famous Disney Characters. Throughout the day, starting promptly at 9:00 a.m., Daisy Duck, Oswald the Lucky Rabbit, Clarabelle Cow, Pluto, Chip and Dale can be found, eager to welcome guests to a day of fun and excitement here at the Magic Kingdom! Not only that, but a few regal faces are known to make appearances in the gardens near The Disney Gallery come the afternoon.

From Town Square, we head down Main Street itself, a charming collection of storefronts and restaurants leading up to the park’s Central Plaza. Just like all the other Main Streets before it, the ground floor buildings are built on a 9/10 scale, with the second and third stories progressively smaller - forced perspective at work. Like the credits in a movie, the windows on Main Street are used to honor the Cast Members, Imagineers and artists who have contributed to the creation and development of the Magic Kingdom. Amidst the patriotic bunting, swaying trees and musical stylings of popular tunes of the time (like “Goodbye, My Coney Island Baby”, “Wait ‘Til The Sun Shines, Nellie”, “In My Merry Oldsmobile”), as well as many recognizable show tunes from the Broadway stage (particularly, songs from Oklahoma!, The Music Man and Hello, Dolly!) and motion-picture screen (songs from Summer Magic, as well as “Fortuosity” from The Happiest Millionaire and “Married Life” from Up), we embark on a nostalgic stroll down Main Street. Here we experience the simpler pleasures of small town America as it were in the turn-of-the-century.

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As with every other Main Street in the Disney pantheon, we begin with the lavish Emporium, the largest mercantile in the park. Owned and operated by Ossian “Osh” Popham – the character Burl Ives played in the lesser-known Disney musical Summer Magic – this superstore evokes the charm and elegance of a turn-of-the-century department store, with stained-glass decor, gas chandeliers and sweeping rotundas in presentation of the goods and wares of a childhood dream. The clanging of cash registers matches the measured pace of the passing Main Street Vehicles. Countless clothing racks and near-infinite rows of display cases offering headwear, toys, pins, snacks and souvenirs line the tiled floor. Per tradition, storefront windows display vignettes from animated classics of Walt’s time – Snow White and the Seven Dwarfs, Pinocchio, Cinderella, Peter Pan, The Jungle Book and The Many Adventures of Winnie the Pooh – all brought to life with animated figures and unique lighting and effects. A golden plaque in front of each display briefly retells the story of the film. Come Christmastime, these displays are swapped out with displays telling the story of Mickey’s Christmas Carol.

Just a few paces down the street from the Emporium, right nearby the old Car Barn, is the Harmony Barber Shop. This real, working barbershop is the place to go if your hair needs a little trimming. It’s also quite the popular place to go for “baby’s first haircut.” Founded by the Dapper Dans themselves, they’ll often pop by to serenade those awaiting, or getting, a haircut of their own.

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The Main Street Confectionery sits opposite the Emporium, the place to go to satisfy your sweet tooth. Freshly baked treats, caramel apples, gargantuan candy bars, chocolate rabbits and more decadent delicacies line the shelves of this confectionery dreamworld. The glass-walled kitchen looks into the live "performance" of skilled candy makers at work. The aroma is that of an intoxicating blend of sugar, vanilla, butter, and caramel. The intoxicating sweets on display lead into the Kernel Kitchen, a small snack area where the specialty is popcorn mixed with chocolate and other sweet treats. In fact, the Kernel Kitchen has recently teamed up with its business partners at the Main Street Confectionery to host the “Sweetest Spoon Showcase”, and one of the competition’s six winners, Willie Anderson, has crafted a delicious popcorn/candy combination that you can try yourself. Of course, there are various other kinds of popcorn you can buy here, whether it be salty, savory or sweet.

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Moving further east from the Main Street Confectionery and the Kernel Kitchen, you’ll find the southern entrance to the Discovery Arcade. Running the length of Main Street’s eastern side, this glass-roofed arcade is an eternal tribute to those who had imaginative, and sometimes bizarre, ideas and inventions for the future. From ingenious patents to dreams of a utopian world, it’s all here to see, with startling posters depicting what prominent American cities could look like in the future and display cases filled with visionary gadgets. The turn of the century gave those of the time a feeling that anything “can, and will” be achieved by man. The Discovery Arcade pays homage to these great minds, from their ingenious yet humble patents to their wildest dreams of futuristic cities. The Discovery Arcade is a nod to the never-built Edison Square concept made for Disneyland in California. While less ambitious, it does portray the charm of early 20th century living and offers a fun glimpse into what people of the time were using to improve their lives. It also acts as a nice sister attraction to the Carousel of Progress just minutes away in Tomorrowland, which Edison Square ultimately morphed into.

Among the items on display here are an x-ray machine, a brownie camera, a projection camera (like the one they use at the Main Street Cinema), an early vacuum cleaner, a gas turbine, a bicycle, a player piano playing Scott Joplin’s “Maple Leaf Rag”, laminated glass, a wind turbine, a ballpoint pen, a Marconi radio, and models of a zeppelin and the plane used in the historic Kitty Hawk flight. Not only that, but there are also relics and models from the 1904 World’s Fair in St. Louis, which piqued the imagination of a young Walt Disney, given that his father worked for it. But perhaps the most beautiful element of the Discovery Arcade is the Winter Garden. Accessed from Center Street, directly in the middle of the arcade, this natural arboretum includes trees, bushes and fountains.

Heading up Main Street from the Confectionery, the distinctive sound of cartoon merriment can be heard in all its ragtime charm from inside the Main Street Cinema. Beneath a vibrant, lightbulb-illuminated marquee, make your way inside an elegant Victorian-inspired building that recalls the great motion picture houses of yesteryear. Inside the theater, you can enjoy some classic Disney shorts that play on a never-ending loop, such as Steamboat Willie, Plane Crazy and Flowers and Trees. It’s the perfect way to get away from the crowds and just take a load off for a while! Moving on from the Cinema, we have Uptown Jewelers, which sells fine jewelry, china, clocks, Disney figurines and pins.

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The soft glow of gas-lit street lamps mark Center Street, the dead-center of Main Street, U.S.A. Center Street offers a great, out-of-the-way place to relax and enjoy a quiet moment away from the hustle and bustle of Main Street. Center Street also helps give the illusion that Main Street is bigger than it actually is, adding some depth to the area. Furthermore, Center Street is also home to some of Main Street’s other prominent businesses, and we can often hear their proprietors at work. For example, you’ll find proprietors offering singing and dancing lessons, and we can hear the sounds of singing and tap-dancing from within. Other proprietors on West Center Street include a Chinese Hand Laundry, but the windows are closed there, so we can’t hear anything, a Livery, from which we hear the sound of horses neighing, and the Champion Cyclery, where the finest bikes in all Main Street are built. On East Center Street, we find the Hotel Marceline, from which we can hear one tenant showering, brushing his teeth and shaving; as well as the office of Dr. E.S. Bitz, who apparently specializes in “Painless Dentistry”…although, the sounds of drilling and screaming seem to indicate that what the doctor really specializes in is false advertising. We can also listen in on three students at Miss Sara’s Piano School.

Here on Center Street, the streets are wide open and merchants take use of the beautiful weather to sell wares outside. Along the eastern side of Center Street, you’ll find perhaps the most beautiful sight in all the Magic Kingdom: the outdoor wares of the Greenhouse Flower Shop. There isn’t a wilted petal in sight (because the flowers displayed outside are plastic). The flowers are always fresh. And yes, you can purchase your own flowers and plants here. Although most business occurs within the Greenhouse store, many people are more familiar with the vibrant colors of this outdoor marketplace. East Center Street is also the place where caricature artists and silhouette artists are willing to demonstrate their art for you.

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West Center Street also houses an idea that I will borrow from @KingMickey: Cafe Lillian. In his words: "This new cafe features an outdoor patio with seating under quaint, striped umbrellas or a large gazebo, as well as a small, tucked-away indoor section with booth seating, all which make a lovely spot to grab a quick bite with views of the charming street. While the cafe is predominantly outside, the small indoor section features portraits of Lillian and Walt together throughout, with beautiful, fresh rose flowers adorning the interior, her favorite flower. The cafe is open for breakfast and lunch only and makes the perfect spot to grab that morning breakfast sandwich, Mickey waffle, or their famous Main Street Patty Melt as a midday meal. The seating patio opens in the evening to provide additional seating on the quiet side street to offer a moment’s reprieve from the main bustle of the street. While taking a small bit of space, a tiny cafe built at the side of Main Street adds an extra bit of charm and intimacy that Magic Kingdom’s could use more of."

Moving on from West Center Street, we’ll find Disney Clothiers, boasting the largest Disney wardrobe in town. A seamstress is always on hand to make repairs and special souvenirs from scratch. Oh, and by the way, the Disney Clothiers building also features a door that supposedly leads to the Magic Kingdom Casting Agency. We can’t go in, but the door itself is a popular photo-op spot. Next door, the Penny Arcade features a number of vintage arcade cabinets from the turn of the twentieth century, including the turn-the-crank kinetoscope movies, mechanical fortune tellers, and various other tests of strength and skill. One will not find a single video game inside the Penny Arcade. All the coin-operated conveyances are of the mechanical variety. Next door to that, House of Magic acts as Main Street’s leading purveyor of fine magic tricks, gags and novelties; and master magicians are often seen performing sleight-of-hands and other tricks for passers-by.

On the edge of the northwestern side of Main Street, overlooking the Hub, is the Lamplight Inn, an idea I have borrowed from Brian Krosnick’s buildout. This concept was born from Brian’s dissatisfaction with the lack of quick-service eateries in the park; and serves as a way to help fix the problem. The Lamplight Inn serves sandwiches, soups, salads and coffee; and it even extends into an outdoor eating garden, where guests can enjoy their food under candy-striped umbrellas. As always at this location, a ragtime piano player is often on hand, playing the latest rags and ragtime arrangements of classic Americana and Disney songs.

Back on the other side of the street, moving northwards from East Center Street, Crystal Arts sells exclusive Disney statuettes, glass miniatures, crystal castles, snow globes, dishware, music boxes, ornaments, and stylized silverware. Here, a talented glassblower creates hand blown souvenirs in full view of patrons, an attraction all its own. The Main Street Bakery is yet another good place to escape the hustle and bustle of Main Street, U.S.A. What's on the menu here? Well, this is the in-park home of Starbucks Coffee, and in addition to that, the bakery offers a charming selection of dining options and bakery items. The Plaza Ice Cream Parlor takes up residence next door. In this old-fashioned eatery, ice cream is the name of the game. Specialty sundaes, ice cream sodas, root beer floats and triple scoop cones abound. And like @KingMickey, I would expand the parlor to fill the space of the Plaza Restaurant, thus getting rid of the parlor’s notorious cramped size.

~ ~ ~
So begins our journey through how I would improve the Magic Kingdom. The next post will be coming along within the next few days.
By the way, the introduction to this post -- with the girl eagerly spotting the Magic Kingdom -- came from an early version of @MANEATINGWREATH's Dream Resort thread. I thought it would be nice to include as a tribute to his work, given that his work would go on to inspire my own dream resort threads. The Winter Garden portion of the Discovery Arcade is something I borrowed from one of S.W. Wilson's Magic Kingdom concepts; specifically, the one from late 2015.
 

DisneyManOne

Well-Known Member
Original Poster
Central Plaza

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Like Disneyland before it, Main Street, U.S.A. leads into the heart of the park: Central Plaza, also known as “The Hub.” While the Magic Kingdom itself has grown over five decades, one detail has always held true - Main Street, U.S.A. has always funneled guests into the Park, and always at the end of Main Street, fanning out from a central hub like spokes in a wheel, or like the cardinal points of a compass, are the other seven realms of the Magic Kingdom – Adventureland, Treasure Cove, Liberty Square, Wildernessland, Shadowland, Fantasyland and Tomorrowland – easy to find, easy to enter, each a complete thematic experience.

The Central Plaza has always been the tranquil gardens and walking spaces of Gay Nineties America that we visit today. The aura of the Central Plaza is a reassurance to all who come to this happy place that they are sure to embrace its imagination and the possibilities it holds. Central Plaza celebrates the wonders of nature and the joys of the imagination, offering to visitors an absolute escape from the everyday world.

Central Plaza itself is an island, surrounded on all ends by a calm river. The Plaza is kept separate from Adventureland, Liberty Square, Fantasyland and Tomorrowland by a unique bridge, each designed and themed to their land of origin. For example, the bridge from Liberty Square is built of wood and stone, and is adorned with small candle-lit streetlamps (lit every night by authentic lamplighters), while the Fantasyland bridge – the one leading into the northeastern side of Fantasyland – is built entirely from medieval stone and mortar, with vines and flowers lining it.

The Central Plaza is the “Park” in “Theme Park.” In 2015, the Hub was expanded to include lush fountains, colorful gardens, spacious lawns (which also serve as special viewing areas for fireworks) and shaped topiaries, all of which provide a quaint atmosphere. And with no shortage in picnic tables, benches or shaded trees (which are equipped with “twinkle lights” that provide a dream-like effect at night), the Central Plaza is an ideal place for midday reunions, an afternoon snack, or simply just to relax and take in the scenery. The Magic Kingdom has plants, trees and tropical plants from all over the world. An onsite nursery keeps the resort supplied with well over 500,000 new plants yearly, so there are always fresh flowers and trees here. Various Disney Friends can be found here in the Plaza, roaming about and making new friends. Ever since the summer of 2025, roaming characters have returned to the Magic Kingdom. Expect to find the likes of Mary Poppins and Bert strolling down Main Street; or Peter Pan and Wendy getting into mischief throughout Fantasyland; or Baloo and King Louie dancing through Adventureland.

Central Plaza is an off-shoot to turn-of-the-century Main Street, U.S.A. The Central Plaza, like the rest of the Magic Kingdom, is bursting with music. Several musical groups associated with Main Street often perform in Central Plaza, including the Main Street Philharmonic, the Main Street Trolley Show and the Dapper Dans, who often travel past on their bicycle built for four, or hop on the Trolley to serenade those going for a ride. And on special occasions, the Castle Forecourt Stage is set up in front of Cinderella Castle. Normally, this stage only comes around for Halloween and Christmas, to perform shows during the respective holiday parties: the Hocus Pocus Villain Spelltacular and Mickey’s Most Merriest Celebration, the latter of which is often performed during the day in the days leading up to Christmas.

The Plaza Popcorn Wagon is one of several colorful snack wagons stationed throughout the Magic Kingdom. In the case of the popcorn wagons, each has its own unique flavor of popcorn (in addition to the classic butter) and a “Roastie Toastie”, the tiny doll cranking the tumbler full of freshly popped corn above the cashier. Each Roastie Toastie reflects the theme of their land: Davy Crockett in Wildernessland, a “small world” doll in Fantasyland, and so on. Flavors include White Cheddar and Vanilla on Main Street, Ghost Pepper and Curry in Adventureland, Cheddar Bacon, Garlic Parmesan and Barbecue in Frontierland, Honey and Caramel in Fantasyland, and Rocketship Ranch and Venus Vegan in Tomorrowland. And that’s not to discount the many churro, hot dog, turkey leg, ice cream, and cotton candy carts also found throughout the Magic Kingdom. In fact, chief among these carts are two other Central Plaza institutions: the Plaza Ice Cream Truck, a legitimate, vintage ice cream truck that is often parked nearby the bridge to Liberty Square; and the Coca-Cola Truck, a mobile drink stand in the vintage tradition that often drives up and down Main Street.

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Standing proudly in the dead-center of Central Plaza, Partners is a storied tribute to Walt and his most treasured creation, Mickey Mouse. Walt and Mickey, hand-in-hand, look down Main Street, U.S.A., a timeless capture of a “man and his mouse”. A plaque at the base of the sculpture reads “We believe in our idea: a family park where parents and children could have fun — together.” - Walt Disney.

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is at the heart of the Central Plaza. Surrounding it are small statues in representation of each of the other lands, represented each by a different classic character appropriate to the land’s theme. Seeing how the Central Plaza was designed to accommodate larger gatherings of people, the many gardens and flowerbeds throughout often host a rotating collection of three-dimensional displays and topiaries, each themed to the current park promotion or season. You’d be hard-pressed not to find mischievous ghosts at Halloween time or “Disney-fied” snow people at Christmas.

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Also within the Central Plaza is the dock for the Plaza Swan Boats. However, these won’t be the original Swan Boats that swam the waterways of the Hub from 1973 to 1983. With the addition of the new lawns in 2015, it would be impossible for such boats to go through such a narrow pathway. Instead, I once again take a cue from Brian Krosnick, who came up with a brilliant compromise: “My version – perhaps foot and / or hand-pedal-powered with seats for 4 or 5 – would instead merely loop around to the Castle’s east side, giving riders a wonderful photo spot and a chance to get up close to the castle, adding the kind of much-needed “B-Ticket” capacity that gives folks low-wait things to do between E-Tickets.”

The Main Street Vehicles meander through the Central Plaza, while the Main Street Philharmonic brings forth the same warmth and charm exuded by Main Street and its nostalgic Town Square. In fact, the restaurants surrounding the Central Plaza are a continuation of the Main Street story, with the same charming turn-of-the-century look and feel.

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The lavish Crystal Palace overlooks the western half of Central Plaza, nestled quietly between the Lamplight Inn and the entrance to Adventureland. Inspired by Victorian greenhouses of the late 1800s, the Crystal Palace brims with light, topiaries and tropical palms, not forgetting a collection of crystal-chandeliers and whirring ceiling fans. The Crystal Palace offers elegant buffets for breakfast, lunch and dinner, all of which offer a chance to dine alongside the gang from the 100 Acre Wood: Winnie the Pooh, Tigger, Piglet, Rabbit and Eeyore. And in-between the Crystal Palace and the Lamplight Inn, held within a small, out-of-the-way garden is a pavilion serving as the home of two important park amenities: the Baby Care Center and First Aid Station.

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On the other side of Central Plaza, just in-between the Central Plaza entrance to the Discovery Arcade and the entrance to Tomorrowland – in fact, I’d have it outright replace Tomorrowland Terrace – is Walt’s – An American Restaurant. Walt’s is one of the most acclaimed restaurants to come out of Disneyland Paris. This is a luxurious restaurant featuring upscale American classics in an upscale setting inspired by the original Disneyland. It also helps to give Main Street a bit of feng-shui, with both this and Crystal Palace flanking the street.

Drenched in dazzling décor, this three-story Victorian manor offers the finest in upscale American fare. Upon entering Walt’s, you find yourself in an extravagant lobby, decorated with a grand piano, a bust of Walt, and relics from the pre-animation days, like a Zoetrope. The staircase leading up to the second floor even has pictures of some of Walt’s biggest achievements! As you can see, the lobby alone is gorgeous and has a ton of cool details. Even if you aren’t able to score reservations, it’s worthwhile to pop inside to check out the various pieces of Disney history on display. You probably won’t be able to go upstairs without dining at Walt’s. But once you get upstairs, it's a whole ‘nother ball game. Within the fanciful estate, silk draperies, ornate floral carpets, crystal chandeliers, silk woven draperies, beveled mirrors, polished brass fixtures and tufted velvet furnishings compose a lavish sight for the senses, all within nine unique dining rooms – three on the first floor, six on the second floor. Live musicians often accompany a luxuriant dinner by candlelight, often intertwined with a hint of romance.

The nine rooms of Walt’s are, as follows:
  • Walt Disney’s Room (First Floor): Reflecting on Walt Disney’s early days, the decor is themed around his childhood in Marceline, Missouri – the town that served as the biggest inspiration for Main Street.
  • Lillian Disney’s Room (First Floor): Marked by a fireplace and fine china, this room highlights Walt’s wife. Photographs of the couple line the walls.
  • Main Street Room (First Floor): Meant to further showcase the connection between Marceline and Main Street, this room features Herb Ryman’s designs for Main Street framed on the walls, and a model of the Main Street train station.
  • Fantasyland Room (Second Floor): Gothic-inspired, this room features artwork themed around Disney’s fairy tales and the stories represented in Fantasyland (i;e sculptures of famous Disney princesses and heroes, concept art for Fantasyland characters, art inspired by Fantasyland rides), as well as a gilded portrait of Dorothea Redmond’s concept art for Cinderella Castle.
  • Adventureland Room (Second Floor): Marked by artifacts from Africa and Asia, Marc Davis’ artwork for Pirates and Jungle Cruise, and even replicas of the José, Fritz, Pierre and Michael animatronics!
  • Tomorrowland Room (Second Floor): The walls here are decorated with artwork from Tomorrowland throughout the years, as well as models of Space Mountain, Astro Orbiter, and even a golden Nautilus atop the fireplace!
  • Seven Seas Lagoon Room (Second Floor): A small room featuring artwork inspired by the three hotels along the Seven Seas Lagoon: the Contemporary, the Polynesian Village and the Grand Floridian. There’s even photos of the hotels that inspired them!
  • Liberty Square Room (Second Floor): Adjacent to Frontierland, this small room features original concept art for the Haunted Mansion, Liberty Square, and its predecessor, Disneyland’s Liberty Street. A miniature statue of Sam Eagle (he of America Sings, not of The Muppets) is prominently displayed.
  • Frontierland Room (Second Floor): Basically one giant tribute to Marc Davis, this upscale Western library-inspired room features sketches from the Country Bear Jamboree and Thunder Mesa. The animatronic Hoot Gibson that used to be part of The Walt Disney Story was moved here straight from the Walt Disney Archives.
Not only that, but upstairs on the third floor of the manor is one of the Disney Parks’ “best-kept secrets”. The stairs to this third floor are kept behind a simple green door with “33” marked in gold next to it. Such a door has long since been a place of wonder and mystery for Disney park fans around the world, for beyond that door lies… Club 33.

The private, two-story club is exclusive to members only, and has a waiting list that runs well past a decade in length. Members pay a mere $25,000 just to sign up – not to mention yearly payments anywhere from $10k to $15k – entitling themselves entrance to the four parks of Walt Disney World (and not to mention an annual dose of 50 Park Hopper tickets to give to their loved ones), exclusive entertainment amenities, access to a private bar and dozens of other unique privileges. In addition, there are large windows in the lounge area of Club 33, providing excellent views of Central Plaza and Cinderella Castle, a view only amplified by the nightly fireworks.

Central Plaza is also a good place to watch the Magic Kingdom’s various processionals. Parades have remained a quintessential part of the Magic Kingdom experience; and the park currently has two – one for the day and one for the night.

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By day, we line up at the curb to see and hear the astonishing sights and sounds of Walt Disney’s Worlds of Magic Parade, a cavalcade of favorite Disney friends, colorful floats and high-stepping dancers. Basically, I figured “If the Magic Kingdom is getting a new nighttime parade, why not give it a new daytime parade, too?” Besides, the current Festival of Fantasy is a shell of its former self, with many of its original elements gone away post-COVID. I’d say we’re long overdue for a new daytime spectacle.

In essence, this would be @Evilgidgit’s brilliant Mickey’s Magic Lantern Parade concept from his Disneyland Paris expansion project – albeit, I’d personally change a few things around. Starting with Oswald and Mickey atop a magic lantern, and followed by the rest of the core Disney gang amidst a vast series of pencils, paints and papers, we are taken through the proud legacy of Disney animation. The unbridled enchantment and vivid pageantry of fantasy winds its way through the park in a thrilling spectacular. And special show stops allow one and all to become part of the story. “You Are the Magic”, the theme from the short-lived fireworks display Disney Enchantment, serves as the parade’s theme song. (I just thought it was too good a song not to use elsewhere.) The parade also features glorious, state-of-the-art floats, colorfully costumed performers on stilts… and even a steampunk, mechanical, fire-breathing dragon!

The current version of the parade runs year-round, only unavailable in the days leading up to Halloween and Christmas, when Mickey’s Boo to You Halloween Parade and Mickey’s Once Upon a Christmastime Parade respectively take to the streets; as well as for the occasional minor refurbishment, special event, or anniversary parade.

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Nothing sings, nothing dances, nothing lights up the night like the illumination, mystery and illusion of Disney Starlight. Since the original Main Street Electrical Parade debuted at Disneyland in 1972, the world-famous concept of an “electric light parade” has since entertained audiences the world over. In this all-electric pageant, hundreds of thousands of twinkling lights enthrall the senses in a world of vivid dreams, familiar characters and spectacular music. Led on by the Blue Fairy from Pinocchio, Disney Starlight takes guests into many unique worlds of fantasy. Peter Pan and Wendy soar over London. Miguel plays guitar on the marigold bridge. Disney royalty waltzes the night away in a beautiful garden of light. Disney Starlight continues the proud tradition of the “electric light parade”, making the fantastic world of dreams come alive like never before.

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But that’s not all: a very special show serves to end a day at the Magic Kingdom…a show that helps make sure each day ends “happily ever after.” Yes, the Magic Kingdom’s signature nighttime spectacular truly lives up to its name, showing guests just how magical and emotional that fairy tale ending can be. Utilizing the finest in pyrotechnic and digital technology, Happily Ever After captivates spectators of all ages in a street-to-sky spectacular beyond imagination. One minute, we're standing on Main Street, U.S.A., the next, we're transported into the timeless tales of Disney Animation, from classics like The Little Mermaid and Aladdin, to modern hits like Moana and Encanto.

Characters and scenes from more than 50 Disney films are featured through state-of-the-art projections, enhanced by more than 50 choreographed spotlights, brilliant lasers and plenty of awe-inspiring fireworks. Plus, with the 50th Anniversary Celebration, new projections were set up, allowing all of Main Street, U.S.A. to become part of the magic. Paired with an emotional score, this nighttime odyssey drives the message home that anyone can grab hold of their dreams and make them come true as long as they are brave enough to listen to what guides them and bold enough to pursue their destiny. Happily Ever After celebrates the magic of Disney in an immersive spectacular.

Here in Central Plaza, the stage is set before Cinderella Castle, a focus for the wonder that is the Magic Kingdom…

Cinderella Castle is a fairytale world resplendent with pomp, circumstance and pixie dust. It is a fanciful icon with its roots engraved in pure fantasy, an everlasting symbol of peace, friendship and the power of imagination. The architectural style is a composite of French and Bavarian influence from the Middle Ages. The 189-foot tall spires appear to be even higher through the visual technique of forced perspective, with larger stones placed near the base, and progressively smaller ones toward the top. Hues of white, blue, silver and gold illuminate and reflect in the sunlight, a tasteful complement to the spiraling-turrets and vertical orientation. A magnificent clock rests above a balcony at the front. The lush greenery and peaceful waterways of the Central Plaza help to make Cinderella Castle even more picturesque.

“Good morning, dreamers of all ages, and welcome to the Magic Kingdom! All of us here are glad to have you as our guests on this special day. Whether this is your first visit or your one-hundredth, we know that there are many memories to be shared with friends and family, just waiting to be discovered. As Roy Disney said on Opening Day, ‘May Walt Disney World bring joy and inspiration and new knowledge to all who come to this happy place … a Magic Kingdom where the young at heart of all ages can laugh and play and learn – together.’ From all of us here at Walt Disney World, we hope you enjoy your day here in the Magic Kingdom! And now, for your safety and the safety of others, we ask that you please walk slowly and carefully to your first destination. Have a great day!”

At precisely 9:00 a.m., our Disney friends appear in the castle’s forecourt for a special ceremony called “Let the Magic Begin.” One thing is clear: Our time at the Magic Kingdom has just begun, and there are hundreds upon hundreds of great adventures and stories just waiting for us to discover!
 
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DisneyFan32

Well-Known Member
In the Parks
Yes
When you going to do Disney's Hollywood Studios, will the park will have Roger Rabbit's Hollywood, Muppet Studios, Dick Tracy's Crimestoppers?
 

DisneyManOne

Well-Known Member
Original Poster
When you going to do Disney's Hollywood Studios, will the park will have Roger Rabbit's Hollywood, Muppet Studios, Dick Tracy's Crimestoppers?
I do have plans for a Muppet land, but the other two, no.

~ ~ ~

Adventureland

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Primeval, exotic and mysterious, Adventureland is a wonderland of both fact and fantasy. In this timeless realm of exploration and discovery, we leave the everyday world far behind, for here the atmosphere is filled with the sights and sounds typical of an isolated trading post on some hidden jungle waterway. Our senses are stirred by the sights of lush jungle foliage, the harrowing sounds of not-too-distant wild animals, and the aromas of tropical blossoms. We answer the call to adventure via a rickety, old footbridge lined with decor reminiscent of pulp adventure films of the ‘30s and ‘40s: Polynesian masks and tikis, African shields and spears, and primitive arrowheads. The giant thatched-sign welcoming us to the land glows eerily at night as bamboo torches illuminate the surrounding darkness. In the intense foliage below, unseen creatures snarl and screech. Our adventure is about to unfold…

However, to be perfectly frank, this is going to be a short post. I say that because I can think of no better way to revitalize the Magic Kingdom’s Adventureland than by doing it the way @KingMickey laid out. The way all his attractions blended together to make one long, land-wide story that ultimately tells itself as you explore was brilliant. If you would like to read his Adventureland walkthrough in more detail, just follow these links. But if you just want the basics, here is what he laid out:
  • His Adventureland would tell a cohesive story; one that would gradually tell itself to you as you went through the land and visited all the attractions
  • The story, in question, is about Alberta Falls trying to find the whereabouts of her missing grandfather
  • As part of this new land, the expansion pad in-between Crystal Palace and Swiss Family Treehouse is taken by a ropes obstacle course themed around a S.E.A. campsite.
  • Swiss Family Treehouse is moved from its current location to stand where The Magic Carpets of Aladdin stand nowadays; and is re-themed. Its current space is taken by Trader Sam’s Tiki Twist, a Mack Twist ‘n’ Splash flat ride featuring Uh-Oa, the temperamental goddess of disaster from the much-maligned Enchanted Tiki Room: Under New Management.
  • The space that once housed Pirates of the Caribbean now houses the final component of the land and the final chapter of its story - Falls Expedition: Temple of the Tiger.
Overall, Adventureland would contain the following:

-ADVENTURELAND-

ATTRACTIONS

1) S.E.A. Exploration Campsite
2) Tropical Hideaway Treehouse
3) Walt Disney’s Enchanted Tiki Room
4) Trader Sam’s Tiki Twist
5) Jungle Cruise
6) Falls Expedition: Temple of the Tiger

DINING
1) Bwana Bob’s Barbecue
2) Aloha Isle
3) The Adventurer’s Club
4) Shiriki’s Juice Bar
5) Sunshine Tree Terrace

SHOPPING
1) S.E.A. Imports
2) Adventureland Bazaar
3) Tigris Tokens

Treasure Cove

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Likewise, I am also borrowing @KingMickey’s idea of giving Pirates of the Caribbean its own themed land. In my layout, this land would take up the expansion pad in-between the current Pirates location and the Jungle Cruise.

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Now, this parcel of land may not be big enough to do everything @KingMickey wanted laid out – in fact, the size of this expansion pad may shrink the size of the lagoon a bit; and thus, I think that his stunt show couldn’t be performed – but I don’t mind. I specifically am borrowing @KingMickey’s idea for a pirate land solely so that the Magic Kingdom can finally have a Pirates of the Caribbean ride that is worthy of being part of the park’s proud legacy; a ride no longer truncated and clearly the result of management rushing in order to satisfy guest demand.

Also, I would also personally call this land Treasure Cove instead of Pirate’s Cove. Not only is it the same name as Shanghai’s own pirate land, but I just think that’s a better and more exciting name.

-PIRATES COVE-

ATTRACTIONS

1) Pirates of the Caribbean
2) Shipwreck Shore
3) Dead Man’s Grotto
4) Eye of the Storm

DINING
1) El Pirata y El Perico
2) Calypso Cantina
3) Blue Lagoon

SHOPPING
1) Port Royal Provisions
2) Avast, a Mast!
3) The Parrot’s Perch

Sorry if this was a short post, everyone; but frankly, with ideas like this, I doubt anything else could live up to what @KingMickey has created. That is how good his ideas were.

The next post, however, will be a lot longer; as I have quite a few ideas in mind for Liberty Square.
 

WaltWiz1901

Well-Known Member
well, that was pretty quick.

we'll probably find out for sure once we hit FrontierWildernessland, but part of me is hoping you'll retain more of the Rivers of America than Disney is IRL
 

DisneyManOne

Well-Known Member
Original Poster
Liberty Square

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What was America like during the days of its infancy? Set during the time of the American Revolution, Liberty Square takes guests back to the days of America’s foundings. The architecture is a blend of several American colonies as they existed during the nation’s earliest years. The town is filled with merchants and trades in reflection of the time period. The smell of revolution is in the air. The fife and drum echoes throughout the land. Blue-coated men roam the streets. This truly is a world just ready to be born.

Liberty Square is, as A Portrait of Walt Disney World described it, “a panorama of times (pre- and post-American Revolution), locales, and architectural styles - that range from the Dutch New Amsterdam designs of New York, to the Georgian style of Virginia, the Federal influences of Philadelphia, and to the New England character of Massachusetts. Although visitors to the area may not be fully aware of it, their senses encounter a layering of detail that fully informs their experience, providing touch points of authenticity and triggering a nostalgia for an era they never experienced but are aware of from educational and entertainment sources.”

Entering Liberty Square from the Central Plaza, we pass by a brick-laden gate, a wall nearby laden with this message: “Past this gateway stirs a new nation waiting to be born. Thirteen separate colonies have banded together to declare their independence from the bonds of tyranny. It is a time when silversmiths put away their tools and march to the drums of a revolution, a time when gentleman planters leave their farms to become generals, a time when tradesmen leave the safety of home to become heroes. Welcome to Liberty Square!”

Once over the wooden bridge that spans the rivers of the Plaza, lit by old-fashioned streetlamps, we find the first two buildings of Liberty Square waiting for us. The electric innovation and homespun facades of Main Street, U.S.A. have vanished. The street here is lit by candlelight and lantern’s glow. The shutters on each building are hung by leather straps - metal hinges were melted down and turned into ammunition by soldiers. An odd detail, truly authentic to the era, is that, while most of the pavement appears red compared to Main Street’s grey, a brown streak travels down the length of the land. Given indoor plumbing was not yet invented in colonial America, our forefathers would simply chuck their waste out the window and into the streets... Understood?

First, to the right, we have Sleepy Hollow, a colonial eatery, which boasts amazing funnel cakes, waffles, ice cream sandwiches, muffins, coffee and hot chocolate and other delectable treats. Modeled after the home of Legend of Sleepy Hollow author Washington Irving, Sleepy Hollow features an outdoor seating area, which offers a wonderful view of the courtyard in front of Cinderella Castle. Sleepy Hollow also offers a small covered seating area, which features a small, almost hidden, forested pathway, leading to the backside of Cinderella Castle. The pathway offers amazing views of both Main Street, U.S.A. and Cinderella Castle. On the back end of the Sleepy Hollow seating area, there is an alcove, leading back into the heart of Liberty Square. The alcove cuts through several buildings and leads into the main plaza of the Square.

On the other side of the street is Ye Olde Christmas Shoppe, one of the most beautiful stores in the park. The year-round decor of shimmering garland, lights, trees and the sound of warm holiday music is in perfect compliment to the available ornaments, wreathes, stockings, nutcrackers and tree-skirts. Ye Olde Christmas Shoppe is most famous for its incredible Department 56 Village. Known for its lit portrayal of holiday nostalgia and memories in miniature form, the display is one of the world's largest found in a retail location. Better yet, Department 56 and Walt Disney World offer an exclusive village series: “The Magic of Christmas at Walt Disney World”, a miniature portrayal of Main Street, U.S.A. and Central Plaza decked out for the holiday season, complete with Cinderella Castle shimmering with “icicles.” Behind the shop, the pathway leads to a grotto, surrounded by trees that block views of it from Central Plaza. Just off of the grotto, there is a pathway leading back to the entrance of Adventureland. Nearby, located on the porch of the Olde World Antiques house, a caricature artist is set up.

Heading westward from here, you’ll come across the Liberty Tree Tavern, a stately colonial inn that serves as Liberty Square’s exclusive dining hall. The lunch menu is in celebration of all things Americana – from smoked turkey legs and hamburgers to lobster rolls and New England clam chowder. Dinners here are a full-on family-style Thanksgiving feast: an all-you-care-to-enjoy mountain of roasted turkey breast, pot roast and carved pork roast (plant-based meatloaf is also available on request), and all accompanied by traditional sides: house salad, mashed potatoes, mac and cheese, and a variety of fresh vegetables, with either toffee cake or fruit pie for dessert. Liberty Tree Tavern is one of the most elegant and upscale dining facilities in all the Magic Kingdom.

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Steps away, bridging the gap between Liberty Square and Wildernessland, we find the famous Diamond Horseshoe Saloon, home to the equally famous Diamond Horseshoe Saloon Revue. To an ice cream sundae and a bottle of sarsaparilla, we enjoy an Old West musical of can-can dancers, vaudeville routines and melodramatic punchlines. Other treats on the menu here include fried chicken, chili, sandwiches, hamburgers, French fries and fish and chips, with a wide variety of fixin's and sides; as well as a wide variety of other ice cream treats and cookies. And to wash it down, an ice-cold Coca-Cola and other non-alcoholic beverages.

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Standing proudly in the middle of Liberty Square are the Liberty Tree and Liberty Bell. As the story goes, 50 replicas of the Liberty Bell were made to celebrate the 200th anniversary of America’s independence in 1976; one replica for each state. Pennsylvania, already having the real thing, donated their copy to Walt Disney World in 1989. It is surrounded by 14 flags: the American flag and the flags of the 13 original states. The impressive Liberty Tree is a live oak transported to the Magic Kingdom. The tree itself is well over two centuries old and is a worthy tribute to the real Liberty Tree in Boston. Historically, the real tree was a beacon for the American Revolution - those rallied against the oppression of the British Empire would gather here in protest or plotting.

Steps away from the Liberty Tree stands a near-exact re-creation of Philadelphia’s Independence Hall. And…well, let’s just rip off this particular Band-Aid right now: The Hall of Presidents is way past its prime. Even setting aside the ever-deepening divide between the two political parties, this is an attraction that very few care about. It’s probably right up there with “it’s a small world” in terms of how many times a Disney Parks attraction has been the butt of a joke. Therefore, I would get rid of the show entirely and replace it with a new show entirely.

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I would leave the Independence Hall entrance and the museum foyer intact; but as for the theater space, I’d have it be occupied by a more…unique take on the kind of show The Hall of Presidents was. As the audience is seated and the curtain rises, the light comes up on none other than The Muppets - Kermit the Frog, Miss Piggy, Fozzie Bear, Sam Eagle, The Great Gonzo, and more - who proceed to bring to life their fuzzy view of American history. The Muppets Present...Great Moments in American History is a reverent, hysterical, and historical performance in portrayal of various events; such as the signing of the Declaration of Independence and the midnight ride of Paul Revere, told only as The Muppets can - a unique “window” into our nation’s past, if you will. This would basically be an expanded take on the street show that played outside The Hall of Presidents from 2016 to 2019.

Heading further into Liberty Square, I’d get rid of the Liberty Square Market and its seating area. Interestingly enough, the original plans for Liberty Square involved two small New Orleans Square-type streets – one where the Liberty Bell display is now, and one where this seating area is now. I’d use the former seating area as a place for various craftsman shops, all of which involve live professionals performing their trades.

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Image originally uploaded to the WDWMagic Forums by a user named Timon

One of the first sights (and sounds) is the Blacksmith Shop. Antique hinges, lamps, horseshoes, and other items are made here by a skilled blacksmith. The smithy hosts demonstrations and is also responsible for shoeing the horses that travel down Main Street each day. Paul Revere’s Silver Shop is unique, wherein all the wares available for purchase are made from 100% real silver. The second-floor window of said shop has two lanterns, a reference to the poem “Paul Revere’s Ride” by Henry Wadsworth Longfellow. “One, if by land, and two, if by sea,” reads the poem. The two lanterns indicate that the British have arrived “by sea.” Paul Revere made these signals in the instance he was unable to perform his famous ride across the Massachusetts countryside.

The New England Print Shop serves as the editing place for Walt Disney World’s own newspaper, The Walt Disney World Explorer. The newspaper is available for purchase here (for $1), as well as in the colorful Newsstands found in Town Square and near the Main Gate. The skilled proprietor uses an old Washington handpress like the one Benjamin Franklin used more than 200 years before. Mlle. Lafayette’s Parfumerie offers a place for guests to purchase various types of perfume. You can even make your own custom-blended perfumes, complete with their own number so you can order more of your own perfume, either via mail or via online shopping. A lookout nearby this cluster of buildings offers dramatic views of nearby Piston Peak National Park in Wildernessland.

A path leads up into the northernmost section of Liberty Square, as the colonial buildings start to close into a small courtyard. On the right, the Columbia Harbour House, named after the ship, offers a quaint dining experience, as the dining hall is filled with ship ornaments, harbor sculptures, seaside paintings and other sea lore. The menu consists of seafood-based dishes, such as shrimp, lobster rolls, fish and chips, and calamari, along with salads, chicken and their famous vegetarian chili.



Have you ever seen a haunted house? You know the kind I mean: that old dark house that’s usually at the end of a dimly lit street; barely noticeable by day, but carefully avoided by night. The owners haven’t been seen for years; no one really knows why. The windows are dark and silent, but as night falls, eerie lights pass from window to window, while the unnatural silhouette of an otherworldly wraith peers out from the attic window. The gardens and grounds are well-kept and groomed, though a single window appears cracked and disheveled. There’s a high moss-covered wall around the property. Is it there to keep somebody out, or is it there to keep something inside? It’s a house that people avoid walking past at night. Strange sounds come from within the walls, and it’s said that eerie lights have been seen both in the attic window and in the graveyard at the side of the house… It was always imposing, seemingly abandoned, and thoroughly rumored to be haunted. Well, here at the farthest end of Liberty Square, we can find such a house...

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Standing proudly, and imposingly, before us is the abandoned structure of Gracey Manor, the former home of a wealthy colonial man known as “Master” Ambrose Gracey. Rumor has it that Gracey Manor was built upon a burial ground sacred to the early natives...but those are just rumors, right? When the man died, Gracey Manor became bereft and abandoned. But yet, strange things have happened here. People said that lights were still on, ever flickering. People said that they could see shadows drifting past. People said that they could hear ungodly music being played from within the manor. And what’s more, the door remained unlocked, meaning that anyone could enter and discover the mysterious secrets of Gracey Manor. And now, it’s our turn. Summoning up all our courage, we arrive at the gates of Gracey Manor...although it doesn’t seem to be called that anymore. Bronze plaques on twin brick columns now refer to this place as... The Haunted Mansion.



A peculiar chill shivers through us... The hairs on our neck stand straight up... And we feel as if someone is watching as we hasten past the Family Plot, a graveyard that marks the final resting place of the Gracey lineage. No matter where they were when they died, their bodies were sent to be buried next to the family’s beloved patriarch. The decayed monuments and crumbled crypts portray an aura of foreboding… A quick look at the epitaphs proves that no one in the family seems to take death too seriously...

Once past the plot, the doors creak open, as our “Ghost Host” urges us to step lively, others are just dying to get in... The Magic Kingdom’s most spirited attraction, The Haunted Mansion features not only its 999 floating, jumping, dancing residents, but also possessed galleries, breathing doors, and other little surprises guaranteed to send shivers up the spine of even the bravest visitor. But we are not left to shiver on our own - our Ghost Host holds our company throughout the journey.

Our first stop: the once private gallery of Gracey Manor. The images seem to stretch, revealing the true nature of their seemingly innocuous happenings, bringing us into the boundless realm of the supernatural; a warped, dark dimension of floating objects, wispy spirits and frightful memories. We’re next ushered into a long hallway that’s lined with eerie paintings and photographs, and flooded with the sound of a violent thunderstorm. From here we board our black-hooded “Doom Buggy”, our transport through a world of unearthly delights never before imagined… a supernatural journey through a labyrinth of frightful chambers.

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Image source: Ethan Pro on Twitter

The Haunted Mansion is one of the Magic Kingdom’s most popular E-Ticket attractions; and for that matter, one of the crowning achievements in Disney park history. Here, the emphasis is more on the light than the fright, and dark humor and comical puns abound. Much as they had with Pirates of the Caribbean, the Imagineers combined genuine thrills with a large dose of humor, but with somewhat less balanced results than their previous E-Ticket effort. The likes of such legends as Claude Coats, Ken Anderson, Marc Davis, X Atencio, Rolly Crump, and Yale Gracey all worked on the show elements for The Haunted Mansion. Here on this “happy haunting” ground, we glide past a casket-filled funeral parlor, a chilling séance circle, a haunting party in the grand ballroom, a “swinging” wake in the graveyard out back, and an unforgettable encounter in the attic, all guided by the ominous voice of our Ghost Host... But beware, although there are 999 happy haunts inhabiting this mansion, there’s always room for a thousand. Any volunteers?

It might be possible that Madame Leota, resident fortune-teller of Gracey Manor, once lived in the shop that now plays host to Memento Mori. Resident gift shop of the Haunted Mansion - though located off the Gracey Estate - Memento Mori is a reminder to “live life to the fullest as everyone is mortal.” The skull on the marquee seems to hint at a grim fate for Leota, who disappeared decades prior. Perhaps the rumors of her disembodiment are true… The lost art of Spirit Photography has been reinvented here; a way for us to get in touch with the dearly departed.

~ ~ ~
What do you think, everyone? I must credit @MANEATINGWREATH for serving as a major inspiration for this post. He came up with the concepts of the new Liberty Square shop concepts and the Department 56 Village.
 

DisneyManOne

Well-Known Member
Original Poster
Wildernessland

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I know this is kind of a controversial thing to say amongst Disney Parks fans, but I personally don’t really have that many hard feelings about Tom Sawyer Island being removed to make way for a Cars attraction. I have no major attachment or nostalgia to the attraction, and I think that whatever is needed to increase capacity in a park that so desperately needs it, I’m okay with – that, and I’ve always wanted to see a villains land come to life in some way, so if we have to get rid of Tom Sawyer Island for that, so be it.

Plus, as Jack from DSNY Newscast, Liberty Square and the new Frontierland combined chronologically tell the story of America’s westward expansion. Liberty Square naturally represents America in its early days; Grizzly Hall is modeled after the Smoky Mountains of Tennessee, admitted to the Union in 1796; Tiana’s Bayou Adventure naturally represents the Louisiana Purchase; and Big Thunder Mountain Railroad, with its influence from Bryce Canyon and Monument Valley, marks the Mexican Cession of 1848, when both the Utah and Arizona Territories became part of the country. Even the forthcoming Cars attraction will tie into this, as its national park influence of snow-capped peaks and proud geysers could represent the establishment of Yellowstone National Park, America’s first national park, in 1872 and the subsequent admission of the states bordering the Rockies.

However, I really do think Frontierland will need a new name. And for me, the perfect name has been in my mind for quite some time now…

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Yes, I would take a page from the incredible Mumbai Disneyland concept created for The Sorcerer’s Apprentice all those years ago and call this land “Wildernessland”; a name which would reflect the new mission statement of the area. No longer will we be stepping into a romanticized depiction of the Wild West. Now, we’ll be paying tribute to the majesty that is the great American wilderness. From the bayous of New Orleans to the rugged peaks of the Southwest to the breathtaking beauty of the Pacific Northwest, we’ll be exploring America like never before.

As you head past the Diamond Horseshoe, you find yourself standing before a representation of a Civil-War era stockade turret. The American flag billows from atop the log-built turret, while poised-and-ready rifles peer over the walls of the fort, ready for battle. A hand-carved sign reading “Wildernessland” hangs from the turret. Our adventure is about to begin.

Immediately to your left is the McKim Mile House, a lounge made to resemble the boarding houses that housed the prospectors of the Gold Rush. As a roaring fireplace provides warmth, you can enjoy some delicious Western comfort food in a comfortable setting. Oh, and the place gets its name from the legendary Imagineer Sam McKim, he who gave us those incredible “fun maps” of Disneyland over the years. Oh, and incidentally, before he became an Imagineer, Sam actually acted in Westerns! Nearby is the Frontier Trading Post, Wildernessland’s general store. Marked by its antler-covered rooftop (an old trick to attract cowboys), this shop sells authentic Western wares, such as Native American-made blankets, figurines, and artwork.

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The historic Grizzly Hall is home to the wildest show in the wilderness: the Country Bear Musical Jamboree. Henry, our ursine host, takes us on a musical journey through the music and lore of the Wild West. Starring in this musical hootenanny is a pack of bears unlike any we’ve ever heard. Henry’s job (like his mindedness) is simple: keep the audience in stitches, and introduce the stars of the show. The first group to suffer through a Henry introduction are the Five Bear Rugs, the finest assortment of instrument-playing bears the Magic Kingdom has to offer. After the boys in the band, we are introduced to Wendell, Romeo McGrowl, Trixie, Shaker, the Sun Bonnet Trio, Ernest, Swingin’ Teddi Barra, and the one and only Big Al, whom you’ll recognize immediately from the lousiest guitar-playing you’ve ever heard in your life. In addition to these bears, a friendly raccoon named Sammy joins Henry for a song, and a trio of talkative trophy heads – Max the stag, Buff the buffalo and Melvin the moose – serve as a “peanut gallery” for the show, trading barbs with Henry. All these critters and more await an audience in the finest celebration of music and song this side of the great outdoors. Some of these bears – namely Big Al, Romeo, Wendell and Shaker – can often be found prowling about outside Grizzly Hall, ready for autographs, pictures and, forgive the pun, bear hugs with their adoring fans.

The musical motifs of the Country Bear Musical Jamboree provide a nice transition to what occurs outside its doors. It’s always somethin’ to see when Thunder Ridge comes alive with the sound of the Wildernessland Hoedown! Accompanied by a live band of country musicians, some of our favorite frontier friends – the likes of the Country Bears, Woody and Jessie, Miguel and Mirabel, as well as the classic Disney characters in their best Western attire – join a troupe of four dancing couples in a rowdy barn dance that really puts the “kick in country!” After a few rehearsed pieces from the musicians and dancers, we’re invited to come and join them on the dance floor, learning how to box step, pivot, and so on.

Prairie Outpost & Supply is the ultimate store for fans of the Country Bears, with toy instruments, plush critters, specialized t-shirts. Next, we have the Pecos Bill Tale Tale Inn and Cafe. Honestly, I would take a cue from the old days and split Pecos Bill Cafe back in two again.

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The old saloon portion would once again become the Mile Long Bar. Named for its opposing mirrors that create the illusion of an infinitely long counter, the Mile Long Bar is a full-service bar, where all weary travelers can whet their whistles with decidedly non-alcoholic beverages: Coca-Cola products, apple cider, lemonade, in addition to delicious treats like frozen bananas, ice cream and other baked goods. Among the lively patrons of the bar are Max, Buff and Melvin, who have a second home here. They’re located above the entrance to the bar, and they're known for welcoming all diners with a hearty rendition of “Come On In.”

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As for the other half, well, I would make those rumors come true and turn it into Tiana’s Palace. This well-known establishment brings a little bit of New Orleans’ legendary culinary scene to sunny Florida, serving delicious Cajun dishes and southern fried soul food. In addition to Cajun dishes and Creole dishes, options like Po-boys and the famous Monte Cristo sandwich are also on the menu; and for dessert, Tiana’s “man-catching” beignets are all the rage. And it seems only fitting to have Tiana’s restaurant situated just steps away from Wildernessland’s first major E-ticket…

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At the westernmost end of Wildernessland, you’ll find an old salt mine, with a large waterfall in the middle of it. Every few seconds a log pours down the falls seemingly filled with...people? Screaming people. What is this, some kind of thrill ride? Well...yes. Yes, it is. Inspired by Disney’s 2009 animated film The Princess and the Frog, Tiana’s Bayou Adventure invites us to join Tiana, Naveen and Louis, as they prepare for a big Mardi Gras celebration at their mansion, Fleur du Bayou – the first Mardi Gras since the time when Tiana and Naveen spent the celebration as frogs! And boy howdy, is it going to be quite the celebration! In fact, it’s going to be so big, that preparations are just as big! You see, in the wake of the roaring success of Tiana’s Palace, it was decided to expand the business through the newly-formed Tiana’s Foods, an employee-owned cooperative. Set up within the confines of this salt mine, one can even see various crops – all of which are real – growing along the side of the mine. Ah, but where do we come in? Well, Tiana has overlooked something crucial to the party’s success; a “special spice” that can only be found within the bayou, and we get to accompany her on the journey to retrieve it!

The journey is one filled with music, color and laughter. But what happens when our log is sent careening amid perilous whitewater? Well, what happens is the wettest and wildest ride in Disney park history, all culminating in the tallest, wettest drop in the Magic Kingdom! At 50 feet tall, the climactic drop of Tiana’s Bayou Adventure is quite the thrill. Of course, all we have to do is “dig a little deeper” – or dive – to find our happy end.

Built within the framework of the old salt mine, we find Critter Co-Op, the main marketplace for the critters of the bayou. The interior is very woodsy and rustic. Along the walls are posters for the three animal bands featured in the ride – Zydeco Rainbow, the Bayou Bobcats and Las Ranitas Verdes – as well as their combined act, the Bayou Community Band. For this year’s Mardi Gras, these crazy critters are selling anything that’s everything to do with The Princess and the Frog, including clothes, toys and even stuffed plushes of the ride’s original animal characters! Prickly stems come out of the ceiling and contrast the man-made wooden walls. A portrait hangs over the fireplace, depicting Tiana sharing a meal with the band members.

But that’s not the only shop we have here. There’s also Tiana’s Bayou General. Inside, Tiana’s acclaimed cookbooks fills the shelves for purchase for the culinary wizard and the not-so-wizard ones. In addition, standard kitchenware fare like mittens, aprons, and other usable kitchen tools are for sale. And in a special outdoor compartment, guests can view the photos that were taken as they plunged down the 50-foot drop on Tiana’s Bayou Adventure.

Look carefully as you wait in line for Tiana’s Bayou Adventure, and you might see the Walt Disney World Railroad pull into Wildernessland Station, located just a few inches away from the salt mine. The train actually passes right through the mine! Once all board, the train sets off again, heading towards the next major landmark in Wildernessland: Big Thunder Mountain!

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Rugged peaks, soaring rock walls, towering cliff tops, and thundering waterfalls are among the scenery of this mighty mountain; this seamless amalgam of Bruce Canyon, Yosemite National Park and Monument Valley, which pierces the skies of Wildernessland. In all the myths and legends passed down the trail, the town of Tumbleweed was once the cutest little boomtown this side of the Mississippi. This was of course on account of the gold vein running thru “that thar” mountain: Big Thunder Mountain. The biggest and most fanciful mountain range in the entire West - second to Monument Valley in Utah - Big Thunder brought Tumbleweed from a little-known pioneer encampment to a bustling mining town overnight, bringing with it the advent of the railroad and riverboat, not to mention hundreds of would-be tycoons in the form of curious cowpoke and friendly foreigners. The once quiet town had more river and rail traffic than it could ever have hoped to handle.

Alas, there was something about the mountain that the settlers didn’t know... You see, long before the pioneers came, Big Thunder Mountain was a sacred spot to the Native Americans, and it carried a powerful curse – a curse that offered a powerful vendetta against the greedy and the selfish. Before long, the settlers’ desecration of the mountain caused the curse to be fulfilled; and the town was caught in the midst of a great flash flood. Though some perished in the flood, most did survive, with a good chunk of them fleeing for parts unknown. The mining operation went bust, and before long, Tumbleweed was a ghost town. Tumbleweed was deemed “cursed” by miners across the frontier, an ominous reminder of the strange happenings and devastating quake of that fateful day.

A few years after the flood, bold explorers came to investigate the mystery of Tumbleweed. The leftover buildings and traces of the old mining company still remained on the mountain range, long-abandoned since that dreadful flood. When they reached Big Thunder, they found a most peculiar sight: Although there was no trace of human activity on the mountain, the mine trains they used to transport ore were still racing about the track, all by themselves! Aboard the Big Thunder Mountain Railroad, we follow in the footsteps of these explorers aboard one of these possessed trains. We speed past dinosaur fossils, bubbling desert pits, stalactite-filled caves and the long-lost spirits of those miners who lost their lives to the earthquake so many years before. We plummet through the darkness along a dynamite-littered track, a huge explosion shakes the cavern. But the train doesn't slow up, hurtling you onwards amid the rumbling sounds of a falling mineshaft. Bats swoop. The tracks shake. The same flash flood that turned Tumbleweed into a ghost town is threatening to rise again! Will we make it out alive? I don't know, but I do know this: all these things certainly add up to an experience that has been rightfully dubbed “the wildest ride in the wilderness!”

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From the rugged Southwest, we complete our westward trek by entering the Pacific Northwest. Specifically, we’ll be entering Piston Peak National Park, a rugged, natural sort of place in the mold of Yosemite and Yellowstone. This is a park that is marked with all sorts of natural landmarks, from the top of Piston Peak itself to the mighty geyser, Old Tankful. A calm river surrounds the mountainous terrain on the southern side, with wooden boardwalks providing an alternate route for travelers to pass when parades come through town. The river flows up past Tiana’s Bayou Adventure and Big Thunder Mountain, connecting to the backstage water maintenance area; where the Electrical Water Pageant barges are kept during the day (This is honestly how I think they’ll set this new river up).

And we’re not alone here amid this natural oasis. Lightning McQueen and Tow Mater have come up here from Radiator Springs for a race…and we’re invited to come along! Cars Road Rally simulates the wild world of off-road racing in cars specifically designed to mimic the movement of an ATV. Utilizing the fact that it’s replacing a man-made river, this ride will take us through a two-level racing course; a course filled with hairpin turns, steep climbs, downhill braking and excursions over mountainous trails, across desert terrain, past geysers and tall pines and through icy caverns. And for little ones, a separate flat-ride experience is set up just for them; whilst their older siblings take part in the road rally.

Of course, just beyond Cars Road Rally, a dense fog starts to form. The cheerful atmosphere starts to turn more gloomy and dismal. Summoning all our courage, we step through the fog and find ourselves in a world never before seen in any castle park. This is a world of perpetual night. A world where fear rules with an iron fist. A world where even the most courageous may start to feel doubt. This is Shadowland, realm of the Disney Villains.

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And sadly, this is all I can say about this land for now; as we don’t have that many concrete details yet; apart from the fact that the land will contain what looks to be one intense rollercoaster - one that appears to take guests underwater - and have the main influence come from thirteen (how fitting) of the most dastardly evildoers in Disney history: Queen Grimhilde, Chernabog, Lady Tremaine, the Queen of Hearts, Captain Hook, Maleficent, Cruella de Vil, Ursula, Gaston, Jafar, Hades, Yzma and Mother Gothel. Plus, I am sure that more details will be coming along at Destination D23 this August.

However, I will say this about the land. If I may bring up DSNY Newscast once again, Jack proposed the thought that this villain land not only could take up the northern half of the Rivers of America, but it could also stretch out into the backstage space behind The Haunted Mansion and “it’s a small world.” Therefore, my ideas for Fantasyland will be working within those parameters.

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Screencap from this video

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I will admit, the name "Shadowland" is one I borrow from S.W. Wilson and the villains land he created for his alternate Walt Disney Studios Park. Likewise, I guess one could say it's also something I borrow from Brian Krosnick's buildout; only he went with the more verbose "Land of Shadows." Regardless, I thought it so perfect for a land themed around the Disney Villains; to the point where I wouldn't be surprised if Disney chooses to go with that particular name.
 

Suchomimus

Well-Known Member
There are twenty monorail trains in service, five for each line,
Where's the fourth line then?

There are three lines on the Monorail.
  • The Express Line takes guests directly from Disney Square over to the Magic Kingdom.
  • The Resort Line begins at Disney Square, then makes a counter-clockwise trip around the Seven Seas Lagoon, stopping at the Polynesian Village, the Grand Floridian, the Magic Kingdom, and the Contemporary.
  • The EPCOT Line offers direct service from Disney Square to EPCOT and back again.
 

Suchomimus

Well-Known Member
That is unfortunate. I did always find the concept of extending the monorail fascinating, even if it is unrealistic; and redundant here with the PeopleMovers.
 

DisneyManOne

Well-Known Member
Original Poster
Fantasyland

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Make a wish...you’re about to enter a world where classic Disney stories leap off the screen and come to life like never before. Here is a land where elephants fly, teacups dance and every corner holds a bit of the magic of dreams come true. If the Magic Kingdom has a heart, it is surely here. Fantasyland was always portrayed as Walt’s favorite, although much like children, no doubt he’d be hard pressed to pick a favored land in his Park. Fantasyland, however, was the realm of his already-famous and most-beloved canon and characters, a world inspired by his vast animated catalogue, a land that Snow White, Peter Pan, Pinocchio and Alice might call home. Mickey, Minnie, Pluto, Goofy, and Donald were also perfectly at home in the regal fairy tale and comfy storybook settings, created for this new entertainment experience by many of the same men and women who had brought them to the movie screen.

The impressive Cinderella Castle transports us from the classic Americana of Main Street, U.S.A. and into the age-old pages of a childhood storybook. Here, magnificent mosaics, golden spires, lavish tapestries, imposing gargoyles, and ornate latticework compose a symphonic atmosphere reminiscent of the grandeur and romance of the Renaissance. Cinderella Castle truly represents a bygone era: a time where princes and princesses reigned, a time when dragons roared and knights sought to intercede them, a time when fairy-tale fantasy lived in a world rich in magic... This world, of course, is represented beyond the castle walls in the happiest kingdom of all, Fantasyland.

As we cross over the stone bridge and through its towering portico, we are “welcomed” by a never-ending loop of some of Disney’s classic fairy-tale romance songs: “When You Wish Upon a Star”, “Once Upon a Dream”, “A Dream is a Wish Your Heart Makes” and “Someday My Prince Will Come.” The sheer size and magnificence of Cinderella Castle is fully realized once inside the castle’s lavish interior, laden with decor reminiscent of the medieval era; vivid tapestries, stone statues and fine-glass windows. The most notable feature of the castle’s interior is a series of mosaic murals, designed by Imagineer Dorothea Redmond, re-telling the story of Cinderella through over 30,000 individual glass tiles, their colors flecked with real gold. The scenes speak of romance, magic, and beautiful dreams all come true.

The Bibbidi Bobbidi Boutique resides on the first floor of the castle. In this enchanted chamber inhabited by chattering mice and whistling bluebirds, children of all ages are allowed the chance to magically transform into his or her own favorite Disney character (mostly princesses), a dream come true for many a youngster.

Soaring archways and cathedral ceilings create a dramatic atmosphere for Cinderella’s Royal Table, a fantastical feast for the eyes and taste buds. As the story goes, Cinderella is holding a banquet in honor of the world’s best-loved Disney Princesses, and we are invited. As such, we dine in splendor as Disney’s iconic princesses mingle, give autographs and pose for pictures. Cinderella, Snow White, Belle, Aurora, and Ariel are just a few of the familiar guests in attendance. Authentic medieval tapestries and acquired artifacts adorn the lavish dining room, whilst flags and shields bearing the namesake of many a medieval nation hang proudly above us.

A secret elevator up to the third floor, hidden by a perpetually-closed door within the castle foyer, takes us to the closed-off residence of the Cinderella Castle Suite, an in-park hotel suite if you will. Only reserved for those of us with special circumstances (or taking a guided tour of the park), the Cinderella Castle Suite is an immersive gem hidden within the castle walls, a luxurious penthouse suite of fantastical proportions. With a master bedroom, jacuzzi-tub, and stunning view of Fantasyland, the Cinderella Castle Suite is truly and quite literally the suite of our dreams.



Heading back downstairs, we pass through the northernmost-facing portico of Cinderella Castle and step into Storybook Village, a quaint little village displaying what life in the Dark Ages might have been like were it to clash with the color and whimsy of Toontown. Architecture of Bavarian, Dutch, Swiss, and Tudor origin craft the town. Minstrel-style, “bardcore” arrangements of classic Disney tunes fill the air, creating a sense of medieval trade and fellowship. Beloved Disney characters roam the streets, eager to meet with guests, thus truly making Fantasyland the land where characters live. Though the characters found throughout Fantasyland have specific meet ‘n’ greet locations, don’t be surprised to see them wandering about, taking full advantage of the “roaming character” concept.

For reasons of budget, schedule and creative intent, when the Magic Kingdom first opened in 1971, the initial decor for the Fantasyland courtyard was that of a simple medieval tournament, with brightly colored (sheet metal) awnings, tents and banners. And as the years went by, the “Old” Fantasyland clearly displayed its wear and tear, especially when compared to the New Fantasyland that opened in 2012. Because of this, I would give the “Old” Fantasyland a 1983-style makeover. Now, when you step into Fantasyland, you’ll find yourself in a setting with Old World charm, with shutters and leaded glass windows accented with bright geraniums. Cobblestone pathways and lush, colorful foliage reminiscent of the Black Forest put the finishing touches to Fantasyland’s Storybook Village. Each attraction today sports a detailed, three-dimensional facade, while technological advances and stunning special effects combine for truly memorable fantasy adventures. Today, Fantasyland features three sub-areas to it: Storybook Village, the Enchanted Forest and the Gardens of Imagination. Fantasyland will always be a magical land of make-believe, where dreams really do come true.

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One of the original Opening Day attractions at the Magic Kingdom, Cinderella’s Golden Carrousel is nestled in the idyllic heart of Fantasyland, a nod to the inspiration for Walt’s Disneyland, the Griffith Park Merry-Go-Round. Held underneath a vibrant medieval tent, inspired by the medieval tournaments of yore, sculpted greenery and vibrant flowers set the stage for a cavalry of wood-carved horses and gleaming carriages. Upon the wooden canopy, eighteen painted stills depict scenes from Cinderella. As an old-fashioned calliope plays, we parade up and down atop our horses, getting unique views of the wonders that are awaiting us here in Fantasyland. Oh, and by the way, Cinderella’s horse is among the team of horses. Just look for the one with the gold ribbon around its tail!

Cinderella’s Golden Carrousel and most of its horses date back more than 100 years. It was originally handcrafted by the Philadelphia Toboggan Company in 1917 for Belle Isle Park in Detroit, Michigan, and eventually found its way to Olympic Park in Irvington, New Jersey. Olympic Park closed in 1965, and most of the park’s attractions and paraphernalia was either destroyed or sold off. The Walt Disney Company purchased the carousel in 1967, saving it from the jaws of destruction.

Furthermore, I once again take a page from Brian Krosnick to add some new life around the iconic carousel. In his words, “...this area is one of the biggest offenders to me in Magic Kingdom’s way of feeling so broad, and so sun-drenched, and so concrete. So while wanting to maximize its capacity, I also wanted to make sure that this space felt like a garden that would actually exist in the forecourt of a castle. Planters! Trees! Imagine it!” Thus, the carousel here is set the way Brian set it: in a “planter compass rose.”

Cinderella’s Golden Carrousel sets an impressive backdrop for the final resting place of the Sword in the Stone itself, Excalibur, the legendary blade of King Arthur and the Knights of the Round Table. In its base reads: “WHOSO PULLETH OUT THIS SWORD OF THIS STONE AND ANVIL IS RIGHTWISE RULER BORN OF ENGLAND.” The wise Merlin hosts the daily Sword in the Stone Ceremony, where a would-be King or Queen of England is chosen in the absence of King Arthur (reportedly visiting Bermuda) to draw Excalibur from its sheath. Only one true hero will prevail in an often humorous celebration of magic and royalty.

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To the right of the carousel, Princess Fairytale Hall gives lords and ladies of all ages the chance to rub elbows with royalty in a lavish setting. The Fairytale Hall is the place to go if you want to meet the likes of Cinderella, Snow White, Aurora and Elena of Avalor, although faces like Tiana, Belle, Ariel, Merida and Rapunzel do show up on occasion. In keeping with the new style of Storybook Village, the tournament tents – as well as the former Seven Dwarfs’ Mine shop – have been turned into a building reminiscent of Disneyland Paris’ Auberge de Cendrillon (as pictured above), complete with a replica of the famous pumpkin coach nearby! Not only can you find the Disney Princesses here; but every night, a few of the princesses will often step into the courtyard of Storybook Village to interact with guests – watching the fireworks, riding the carousel and making memories.

Heading back towards the castle from the Fairytale Hall, a giant beanstalk can be seen stretching towards the heavens, growing from the top of a thatched-roof cottage; the same cottage that served as the homestead of three certain poor farmers... This homestead serves as the home of Sir Mickey’s, a shop themed around the classic featurette Mickey and the Beanstalk. The shop specializes in toys, plushes, clothing and accessories. The beanstalk’s roots can be found in the ceiling of the store, and along the walls, with Mickey Mouse himself seen standing on one of the roots. You can even see Willie the Giant peeking through the walls! Just outside Sir Mickey’s, a path leads down past the castle, and towards Cinderella’s Wishing Well. All the coins tossed in the well are donated to children's charities all over the world.

Now, on the other side of the carousel, we first come across Castle Couture. This is the “post-show” for the Bibbidi Bobbidi Boutique experience; where children can get their official royal portrait taken. Castle Couture also doubles as a shop, selling princess gowns, tiaras, playsets, and postcards. Built within the walls of this enchanted chamber is La Fontaine de Cendrillon. Small yet beautiful, this fountain features a bronze sculpture of Cinderella. And if you look at it just right, you’ll notice that the crown in the mural behind the sculpture is positioned right on the sculpture’s head.

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Moving on from there, we come across a part of the village that is very…musical, to say the least. Marked by its unique design, with a prominent bell tower, chimneys that resemble the pipes of an organ, and even a fountain made to look like a saxophone, the Fantasyland Concert Hall has played home to some of the most famous musical moments in cartoon history, and today, they’re playing host to a spectacular concert unlike any other. Inside, a number of recovered costumes and props lead to a spectacular showing of Mickey’s PhilharMagic. When a mischievous Donald Duck dons the Sorcerer’s Hat of Conductor Mickey, the scheduled concert goes awry; a 3D dream world awaits in a number of classic animated musical sequences, including “Be Our Guest” from Beauty and the Beast and “A Whole New World” from Aladdin. Mickey, of course, saves the day, catapulting Donald off-screen and into the back wall of the opera house, much to the duck’s dismay…

The show exits out into Mickey’s Music Store, a shop blending the styles of the Land of Symphony and the Isle of Jazz, as seen in the Silly Symphony short Music Land. Mickey’s Music Store sells wares inspired by PhilharMagic and Disney music in general. In fact, it is here where you can make your own customizable Disney CD. Choose from a wealth of beloved Disney tunes – from the movies, from the TV shows, from the theme parks and beyond – and you’ll have your own memento of the magic and music of Walt Disney World.

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It’s bedtime in the Darling children's nursery, but Wendy, Michael and John have some unexpected visitors! Our travels have brought us before a beautiful building, made of wood and stone, with patchwork roofs as blue as the sea. With its tallest roof topped with a weathervane depicting a pirate ship, this can only be the home of Peter Pan’s Flight. Built in the true E-ticket fashion, the time-honored attraction puts us aboard a flying pirate galleon, sprinkled with pixie dust, for an adventure unlike any other. Our adventure begins in London, where we learn to fly with the Darling children, courtesy of their bedtime heroes - Peter Pan and Tinker Bell. Next, we head off into the night sky, where we set sail with Peter Pan over the streets of London, past the second star to the right and straight on into the volcanic peaks, tropical flora and sparkling waterfalls of Neverland. A swashbuckling duel between Pan and Hook gets us hooked on faith, trust and pixie dust as the enchanted Jolly Roger takes flight and returns to the nursery of the Darling children. It is only appropriate that Peter, Wendy, Hook and Smee all make meet ‘n’ greet appearances around and about Storybook Village, often involved in humorous antics with one another.

A few feet away from Peter Pan’s Flight is a small area themed around the movie Tangled. If you enter Fantasyland from Liberty Square (either from nearby the Columbia Harbour House, or via a path in-between The Haunted Mansion and Memento Mori), this is where you'll find yourself. The area offers theme park guests a chance to simply rest and relax amidst a highly-themed environment. But I would personally expand this Tangled theme beyond just well-decorated restrooms. I would take the opportunity to open up the infamous bottleneck between Peter Pan and “it’s a small world” – and at the same time, move the latter to a new location – and give Tangled the theme park representation it deserves. And fortunately, Tokyo DisneySea showed us how it should be done.

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Rapunzel’s tower – no longer standing atop the waterfalls near the restrooms – stands proudly in the middle of a rocky cavern, while other nods to the film include various Pascals hidden among the area, Flynn’s satchel, Maximus’ hoof-prints and of course, multiple frying pans. Naturally, the unfortunate wanted posters for Flynn Rider (all of them with his nose wrong) find their way around and about the trees surrounding the cavern. Rapunzel and Flynn Rider themselves often make meet and greet appearances here in this forested area; although they are known to roam throughout Storybook Village.

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In a romantic voyage through the blossoming romance and “best day ever” of Rapunzel and Flynn Rider, Rapunzel’s Lantern Festival begins outdoors under the shadow of Rapunzel’s tower, where its namesake resident sings “When Will My Life Begin” from her opened window, both she and the tower viewed and heard from near and far. The voyage in itself is simple. There is no conflict, there is no drama. The scenes are gorgeous, faithful to the film, faithful to the romantic setting and elements, free of villainy, full of romance. (This description was borrowed from @MANEATINGWREATH and his Mirror Disneyland.) And yes, the “I See the Light” scene is a thousand times as beautiful to witness in real life as it is watching it on screen.

Do you have a dream? Well, the patrons at The Snuggly Duckling sure do! The Snuggly Duckling not only has a large tree growing into it, but also appears from the outside looking in to be slanted and sloped at an unrealistic, impossible angle, just like it was in the film. This is a cozy tavern known and beloved amongst all fairytale ruffians, thugs, and outlaws. Wagon wheel chandeliers, crooked countertops and loose arrows and daggers strewn about the place create a rugged sense of warmth and familiarity befitting of a dimly lit rogue’s gallery. A live pianist - apprentice to the legendary Hook-Hand, who is currently out on a concert tour - tickles the ivories every night. The menu fare features comfort food from all over Europe – bratwurst, sauerkraut sandwiches, potato pancakes, dumplings, gnocchi, apple strudel, Belgian waffles, and other such delicacies.

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It seems only fitting that Geppetto’s Toy Shoppe, an exact replica of the shop seen in the 1940 animated classic, be found here in Fantasyland. Every child’s dream come true, Geppetto’s is a must-see for toy collectors and world-travelers alike, a cozy collection of international trinkets and treasures. Stocking the shelves are hand-carved marionettes, nutcrackers, cuckoo clocks, toys, music boxes and dolls and other handmade tin and woodcraft toys traditional to Central and Southern European cultures and styles; in addition to candies, puzzles, and traditional Disney toys. Figaro the cat can be seen on the shop’s highest windowsill, fast asleep, often awakening for a quick swipe at a nearby “occupied” birdcage.

Of course, what Fantasyland would be complete without the inclusion of the Pinocchio Village Haus? All real boys and girls can feast upon Italian favorites in this quaint cottage. Italian cheeses, panini sandwiches, seafood, pastas and stone-cooked pizzas are just a few of the available selections. Aside from lavish murals harkening to Walt Disney’s classic Pinocchio, large windows provide ample viewing of the streets of Fantasyland. In keeping with the “roaming character” aspect of Fantasyland, the likes of Pinocchio, Geppetto and Jiminy Cricket can be seen here, joined on special occasions by the Blue Fairy.

On the outskirts of Storybook Village, the walls of Cinderella Castle open up to the northeastern point of town, branching out towards the unknown, much like a real-life castle would do in the days of untamed forests and the Crusades. Before us sits a massive forest from the pages of a fantasy novel or the reels of Once Upon a Time. This area, of course, is naturally the second sub-area of Fantasyland: the Enchanted Forest. The Enchanted Forest encompasses a key location in almost any major fairy tale: the woods. Tall trees of European origin provide shade from the sun, yet a sturdy hideaway for those wishing to evade the law or the eyes of any given wicked witch. At all times, a mysterious fog rolls across the dirt trail, providing a quaint but exciting sense of mystery amid the fairy tale setting. The very pavement in which we walk upon tells a story – wolf tracks, wheel lines, and dragon claw prints hint at the ongoing stories of the forest. Our ears are met with the orchestral sound of unseen wildlife. At any moment, one might expect a chance encounter with a fearsome dragon, or a fleeting glance at a knight on his valiant steed. Trickling streams and miniature waterfalls roll along the side of the road, while the occasional cottage protrudes from among the tree trunks and treetops. Fiber optic LED lighting embedded in the trees make the entire area seem to sparkle in an array of magic.

Much like Storybook Village, the Enchanted Forest serves as a gateway to further adventures in the realm of fantasy. These adventures start with what lies directly in the middle of the Forest: an age-old mountain; its rocky facade and numerous hills offering a dramatic backdrop for the village and serving as a teaser for things to come beyond its reaches. But what lies inside of this mountain?

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Woodland creatures and bits of mining equipment lead our path into a glittering diamond mine, where a rustic mine train awaits. Zipping around hairpin turns and teetering back and forth along the countryside aboard the Seven Dwarfs Mine Train, we crawl deep into a mine shaft where we find the Seven Dwarfs hard at work, whistling and singing while collecting their keep. A wild race from the mountain’s peak to the foot of the mountain takes us behind a waterfall and past the cozy cottage of the Dwarfs. This wild ride was inspired by Walt Disney’s first animated feature, Snow White and the Seven Dwarfs, and it served as the centerpiece of the “New Fantasyland” expansion of the early 2010s! A separate path takes guests in front of the Seven Dwarfs’ Cottage, a perfect place for photo opportunities. In fact, throughout the day, the Dwarfs make meet ‘n greet appearances in front of the cottage.

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Now, across the way from the Seven Dwarfs’ mine, you’ll find a tall tree, with its leaves eternally marked in shades of autumn. But this is not just any tree – it’s a tree with the name of “Mr. Sanders”; a tree that marks the all-too-appropriate location of The Many Adventures of Winnie the Pooh. Based on the stories of A.A. Milne and the timeless music written by the Sherman Brothers, The Many Adventures of Winnie the Pooh is a dark ride in the classic Fantasyland style, taking us through the story of the 1968 Academy Award-winning featurette Winnie the Pooh and the Blustery Day. Having meandered through an interactive queue with all sorts of unique effects and playthings, and a bramble of oversized pages from a Pooh storybook, we come upon the giant book itself, opened up for us. From aboard a giant honey pot, we sail through the warm and friendly world of Winnie the Pooh, flying past a blustery day in the Hundred Acre Wood, followed by a chance encounter with a bouncing Tigger – and yes, our honey pot bounces right along with him. As night falls, Heffalumps and Woozles transform our (and Pooh’s) flight of fantasy into a colorful, whirling, twirling nightmare. A freak rainstorm sends our honey pots into the floodwaters, sailing past our forest friends as they salvage their homes. But never fear, my friends – our journey ends in a rather sticky happily ever after for Winnie the Pooh as he finally gets to indulge in his favorite treat.

Leaving the Hundred Acre Wood and coming back to the forest, Hundred Acre Goods is our one-stop shop for all things Pooh. The shop is filled to overflowing with charming decor and Winnie the Pooh merchandise from all corners of the wood – in particular rows and rows of stuffed animals and books. There is also a bakery portion of the store, with different sweet treats, including the ever-popular “Tigger Tails.” In addition, the shop also features a seating area like a small coffee shop for you to relax with your snacks in the air conditioning. One thing is for sure: at Hundred Acre Goods, the only “bother” here is settling on a purchase! Of course, Pooh, Rabbit, Eeyore, Piglet and Tigger all make meet-and-greet appearances at Pooh’s Thoughtful Spot, found in the surrounding hollow.

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And here is where the tour will end for now. I have plans for a new area of the Enchanted Forest; and I'd like those plans to start off the next post. Stay tuned!

I should also mention that not only was Fantasy Springs a major influence in me bringing a Tangled sub-area to Fantasyland, but I was also inspired by S.W. Wilson's 2015 ideas for how he'd improve the Magic Kingdom. In fact, if you look at his art, it would fit the area perfectly without encroaching on the space that could potentially be laid out for the villains land.
 

DisneyManOne

Well-Known Member
Original Poster
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Heading to the right from the Hundred Acre Wood, you’ll find that the Enchanted Forest allows you to enter one of Disney’s most unique animated worlds: Wonderland. To reinforce how different it is from the rest of the Enchanted Forest, the entire area is completely surrounded by a 25-foot-tall hedge. Incorporated into this landscaping masterpiece will be roots, vines, flowers and small easter eggs that fans of the film can look for. There are three distinct openings in the hedge, making the entrances/exits to Wonderland. The first is located when you reach Fantasyland from the Hub, the second connects directly to the pathway adjacent from The Many Adventures of Winnie the Pooh, and the third is nearby Mickey’s Star Traders in Tomorrowland.

On top of that, each entrance is themed accordingly. The Hub entrance will transport guests through the hedge and into the Queen of Hearts’ royal courtyard. The Fantasyland entrance will allow the guests to “fall” down the rabbit hole, blending in perfectly with the Enchanted Forest aesthetic. Finally, the Tomorrowland entrance will transport guests through time into Wonderland. This transition is important, because the Tomorrowland facing side of the hedge will include modern, futuristic and metal accents that complement Tomorrowland's theme. Overall, these transitions are important, because they will further immerse guests in the world of Wonderland.

Stepping into the aforementioned clearing, we are immersed into a realm of pure imagination. The realistic trees and foliage of the Enchanted Forest subdue into curious topiaries, giant leaves of varying colors, oversized mushrooms, twisted trunks, and bonsai tree-like growths emitting from all manner of locations where one would not normally expect to find a tree. Plastered on tree-fronts are finger-shaped signs pointing in all directions, whether they be up, down, side-to-side, below, above, etc. And right from the start, the grinning face of the Cheshire Cat greets us, pointing to a clearing in this unnatural wood. His ghostly appearance alone can only mean one thing - we’ve fallen down the rabbit hole and into the peculiar world of Wonderland, leaving the general sanity and order of the rest of Fantasyland behind us. Alice, the Mad Hatter, the March Hare, the Queen of Hearts, the Cheshire Cat, the White Rabbit, Tweedle Dee and Tweedle Dum all wander about like a bunch of lunatics. There are no boundaries here. Just plain, good old-fashioned fun.

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Where better to begin our tour of Wonderland than with a Disney park staple: the Mad Tea Party. A delicate roof of tinted glass covers the riders below. This canopy provides protection from the elements, but also lets the sun shine in for a brighter experience. But despite its beautiful appearance, the experience is the same. We hop aboard a teacup for a mad spin around a massive, twirling teapot inhabited by the eternally-tipsy Dormouse. Paper lanterns and stringed-lights illuminate the “dance floor” as night falls upon Wonderland, creating a magical, yet eerie glow. As with other versions of the iconic flat-ride, we are able to control the speed and “spin” of each teacup via a wheel in the center of the “brew.” For guests of a younger age, this attraction is a must-see, similar to a certain flying elephant, but for guests our age who get dizzy easily...well, we’ll pass.

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Built within the confines of a grass-topped cavern, complete with mushrooms growing out of it, Alice in Wonderland is our curious voyage down, down, down the Rabbit Hole and into the nonsensical world of Lewis Carroll. Here we discover an upside down world of wonder, mystery and danger. The Tulgey Wood and the Queen of Hearts’ Castle await amidst a peculiar labyrinth of magical creatures, conflicting signage, glowering flowers, and a grinning Cheshire Cat.

However, this won’t be a direct clone of the Disneyland attraction. I would honestly take the opportunity to bring in something I devised in 2020: the idea of using the Floridian Mr. Toad’s dual-track ride system but transplanted into Wonderland. Each track would take guests past different elements of Wonderland. The left-hand track would involve the garden of living flowers and the Mad Hatter’s tea party; whilst the right-hand track features the Tulgey Wood and the Queen of Hearts’ garden.

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In order to make way for Wonderland (and for that matter, what I have in mind for Tomorrowland), the Tomorrowland Speedway and Cosmic Ray’s would have to close. But in the case of Cosmic Ray’s, I would tie it in with the new Wonderland sub-area being developed – which, to be honest, was a natural choice, given that the restaurant always seemed to be more on the Fantasyland side than on the Tomorrowland side.

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Thus, the Queen of Hearts Banquet Hall made a splash here at the Magic Kingdom. The Queen of Hearts is holding a banquet at her castle, and you're all invited! The theming is impeccable, with a giant doorknob marking the entrance to the dining area, flanked by card soldiers. Stained-glass windows depict characters from Alice in Wonderland. As for the food, service here is buffet-style, so there’s a wide variety of foods to choose from, some of it elegant, some of it rather wacky. Fantastically themed, whimsical and serving up great food, this is a great place to eat! And on top of all that, the Banquet Hall plays host to an afternoon tea session...but since this is Wonderland, after all, the tea doubles as an unbirthday party, hosted by Alice, the Mad Hatter and the March Hare themselves!

And by the way, as for the Fairytale Garden meet 'n' greet area, I'd use that for special events only.

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Heading northwest from the Seven Dwarfs’ mine, the foliage of the Enchanted Forest gives way to yet another clearing, this time seeming to be straight from the French countryside. Unsurprisingly, we have entered Belle’s village from Beauty and the Beast. Beneath the shadow of the Beast’s castle, we find a world of mystery and romance. Maurice’s cottage with its whirring gizmos, buzzing contraptions and smoking chimney-stack welcomes us inside for a quick tour of the family's living space and Maurice’s workshop. Within Maurice’s collection of inventions, both failed and successful, a magic mirror stands ready to whisk us inside the Beast’s castle for Enchanted Tales with Belle. In this unique combination of a meet ‘n’ greet and a live show, we are whisked back in time to the night when Belle and the Beast fell in love. Inside the castle, impressive animatronics of the Wardrobe and Lumiere invite us to join them, and the royal brunette herself, for a re-enactment of the story of how the two lovebirds met. All are invited to help play a part in a memorable, and charming, experience.

When heading outside of the cottage, after crossing over a stone bridge passing over a river, which seems to run throughout the entire forest area, guests will find the familiar structure of the Beast’s castle at the peak of a range of mountains just up ahead. Upon coming closer to the base of the mountains, guests will find the entrance to the Beast’s castle itself at the base of the mountains. Upon entering the castle, we take in the sights, sounds and smells of the magnificent Be Our Guest Restaurant. Inside this elaborate restaurant, we sit down to a feast of French fare for a quick-service breakfast or lunch, or a fabulous sit-down dinner in one of three dining areas - the Grand Ballroom, the West Wing, or the Castle Gallery - each meticulously designed and crafted for the exquisite “French” diner in all of us. In the Castle Gallery, the center of attention is a giant music box topped with a sculpture of Belle and the Beast in their midst of their iconic waltz. In the West Wing, a destroyed portrait of Prince Adam keeps watch over diners as the petals of the enchanted rose lightly fall from a pedestal below. The baroque Grand Ballroom with its domed ceiling, lavish chandeliers, and snow-laced arches recreate the setting of that iconic waltz we have all come to love. No meal would be complete without the grey stuff - it’s delicious!

Back outside the castle, guests will come across the “poor provincial town” that Belle and Maurice call home. Here, the cobblestone pavement leads us to a delightfully humorous fountain featuring the dashing Gaston standing high atop the bumbling LeFou. This sets the foreground for Gaston’s Tavern, Fantasyland’s second rough ‘n’ rowdy inn. In this antler-lover’s paradise, a massive portrait of Gaston overlooks the bar from above the fireplace mantle, a slain black bear at his feet. Menu items include turkey legs, pork shanks, jerky snacks, meat pies, drinks (alcoholic or otherwise), hummus, and warm cinnamon rolls. Gaston himself has been known to make an appearance or two right outside his tavern, often engaging in push-up contests with men or a game of flirtatious wits with beautiful ladies. In addition, LeFou also shows up, getting into shenanigans with park-goers, while the Bimbettes spend their time swooning over Gaston or flirting with any other potential suitors. Also in town is Bonjour! Village Gifts, a small shop for all our Beauty and the Beast needs.

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Continuing out of the village and back into the forest, guests will soon be able to hear the distant sounds of waves crashing along the beach. From behind the palm trees, which seem to spring out of nowhere, a shipwreck of a proud galleon, circa 19th Century Denmark, appears docked near the shoreline. The old galleon belongs to none other than Prince Eric, even featuring a nautical figurehead with a near-exact resemblance to Ariel. A closer glimpse of the shores below reveal that, in addition to a large cluster of purple clamshells, a shimmering fork, or “dinglehopper” has also washed ashore...

Behind this galleon presides the weathered castle of Prince Eric himself. We enter a sea cavern at low tide and meander the sandswept tunnels and ruins within the castle. One rotunda is graced with mural-like mosaics in depiction of fearsome sea monsters, including one giant octopus that resembles a certain sea witch… A passageway leads us into another beach, bathed in the light of eternal sunset. This is the loading area for a truly remarkable, song-filled “shell-ebration”: Under the Sea – Journey of the Little Mermaid.

Aboard our very own seashell, we sail through the fantastic undersea world of Ariel, Sebastian, King Triton, Flounder and Ursula – and all without getting wet! – in a musical adventure awash with scenes from the 1989 animated classic. We relive all the magic and romance of Ariel’s story, from her gadget-filled grotto to Ursula’s sinister, eel-infested lair. Immersive special effects and hand-drawn animation sequences recreate each unforgettable scene.

Our seafaring adventures are brought to an end as we visit Ariel’s Grotto, the same cave where Ariel once yearned for the world above, which now serves as a meet 'n' greet for the beloved princess. Gadgets & Gizmos, built from the structural remnants of an old lighthouse, is the ultimate souvenir stop for all our Little Mermaid needs, with gadgets and gizmos aplenty and whose-its and whatsits galore! Nearby, Prince Eric’s Village Market offers snacks and treats for those adventurers who don't want to wait for their next journey to start. Things like fruits, vegetables and cookies are among the items found at this market.

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As we head to the easternmost point of Fantasyland, the buzzing of bees within the Hundred Acre Wood and the singing of the Seven Dwarfs inside their mine seem to fade away into the distance, soon replaced by the sounds of an old-fashioned calliope. The smell of popcorn and cotton candy fills the air as our vision is filled with bright colors and vibrant excitement. We have arrived at the third sub-area of Fantasyland: the Gardens of Imagination! Here, a pastoral garden, full of fountains, shrubs, topiaries and flowers in every hue known to man, reflects the endless power of childlike innocence and fantasy. There are three major attractions here in the Gardens of Imagination.

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First, the circus has come to town! That ever-delightful dreamworld of the imagination that children across the ages have come to known and love naturally has a home here in the Gardens. But it’s not just any circus – it’s the circus of Dumbo the Flying Elephant! Marked by the visage of a large yellow circus tent, Dumbo is undoubtedly one of Fantasyland’s biggest stars. Here, we hop atop a Dumbo of our own for a flight around the skies of Fantasyland amid the jubilant sounds of a nearby circus organ. Flying into the sky aboard Dumbo is somewhat of a Disney World initiation ritual for both the young and young at heart. There’s just something miraculously enchanting and entirely timeless about this simple carousel-in-the-sky, reliving that magical moment when Dumbo first discovered his gift of flight. Much of the magic comes from the attraction’s design, which effortlessly turns a “circus” theme into a beautiful and elegantly-designed space. The design of the carousel in use is a piece of art all its own, dropping jaws and inspiring countless passengers to follow their dreams and shoot for the stars, no matter what.

But, this isn’t your everyday flight of fancy. Unlike other versions of the attraction, this version features two sets of rotating elephants moving in opposite directions as they fly through the air high above Fantasyland. Plus, since Dumbo the Flying Elephant is one of the all-time classics – one of the rides that, without which, no Disneyland-style park would be complete – a second carousel was added so that more people could experience it, thus eliminating the notoriously long lines the original version received. And within the confines of the tent is a circus-themed playground, perfect for those tiny tots who want something to do as they wait for their own turn aboard Dumbo.

Immediately to our left as we enter the Gardens, Big Top Souvenirs is our typical “amusement tent” filled to overflowing with merchandise in theme and brand with Dumbo. Big Top Treats is also found inside this charming mercantile, a “show kitchen” famous for its cotton candy, caramel apples, shaved ice and other carnival treats. A few steps away from Dumbo the Flying Elephant, guests will be able to find The Barnstormer starring The Great Goofini. This kiddy coaster features Goofy opening up his own sideshow attraction, in which he invites guests along his aircraft, before proceeding to lead them through a twisting turn through his circus grounds.

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Beyond the circus, the golden spires and fanciful shapes of a magnificent palace protrude high above Fantasyland. Topiaries in the shape of animals from around the world fill the colorful gardens and planters around the palace, while quirky instrumentals of that ever-famous tune, “It’s a Small World” constantly fill the air, each time portrayed in a different form of instrumental from a different culture. At the heart of this esplanade, a mighty fountain displays the revolving, upper-half of a colorful globe, aptly topped by a sailing ship filled with children from around the world. Kinetic towers, whirring gizmos, vibrant gardens, and unique topiaries guide our path toward “it’s a small world”.

Before us, standing where Pete’s Silly Sideshow and the small yellow tent once stood, rests Small World Palace. Spinning flowers, whirligigs and stylized icons – from the Eiffel Tower to the Golden Gate Bridge – complement the smiling face of the palace’s iconic, 30-foot clock tower. Not only is this one of the Magic Kingdom’s more artistic landmarks, but it actually tells time … and it does so in a most imaginative way! The spectacle begins as a frenzy of sounds and activity. Gears, cogs, springs and other clock paraphernalia come to life. Drums roll, trumpets blare, doors open, and suddenly, 24 figures of internationally costumed children - one for each hour - march forth in a gala parade of toys to announce the quarter hour being signaled by colorful numerals in the clock’s doorway. (This description of the time-telling also comes from @MANEATINGWREATH and his Mirror Disneyland.)

Of course, inside this magnificent palace is “the happiest cruise that ever sailed” itself. Since 1964, people the world over have been captivated by this whimsical voyage; and to this day, “it’s a small world” stands as a salute to the children of the world, a delightful cruise that speaks the international language of goodwill. Amid a vibrant, technicolor world of glitter, fabric, and paper-mȃché, a cast of over 300 Audio-Animatronic children, animals and toys from every corner of the globe – from Europe to Asia, to the Middle East and Africa, to Australia and the islands of the South Pacific, and to Latin America and North America – sing the all-too-familiar theme in their native language about peace and unity. From the snow-capped Alps to the deserts of North America, “it’s a small world” is a fantastic voyage that is to be enjoyed by both the young and the young-at-heart. Of course, the show building itself would rest on the small patch of land behind the Little Mermaid ride and next to the pond; and much like the Disneyland version takes guests under the railroad tracks, the Hello and Goodbye Rooms would be thoroughfares meant to take guests over the cast member service road.

No trip around the world is complete without a trip through Small World Imports, a Mary Blair-esque toy store that specializes in dolls, appropriate considering that “it’s a small world” is filled with dolls. The magnificent Tower of the Four Winds stands nearby Small World Palace, functioning as a real weathervane on a most spectacular scale. Right next door to “it’s a small world” is the Fantasyland Railroad Station, a station that is also designed in the Mary Blair style. Naturally, this is where the Walt Disney World Railroad makes its third stop.

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The idea of having Wonderland be surrounded by a hedge is something I borrowed from the House Cup Imagineering competition; from the New Fantasyland created by Team Hufflepuff.
 

Suchomimus

Well-Known Member
Of course, the show building itself would rest on the small patch of land behind the Little Mermaid ride and next to the pond; and much like the Disneyland version takes guests under the railroad tracks, the Hello and Goodbye Rooms would be thoroughfares meant to take guests over the cast member service road.
Will the ride station still be indoors?
 

DisneyManOne

Well-Known Member
Original Poster
Tomorrowland

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In the current Magic Kingdom, Tomorrowland is inspired by the optimistic machine age of the 1930s, early publications of Mechanix Illustrated and Amazing Stories, and the future fantasies portrayed by Jules Verne and H.G. Wells. However, things are starting to shake things up. With the arrival of TRON Lightcycle/Run, Tomorrowland is in the process of getting a huge cosmetic facelift. Already, we are seeing more and more of the original 1971 Tomorrowland seep back in. As such, I would say the age of Tomorrowland 1994 has finally come to a close. That is why the biggest thing about the way I would deal with Tomorrowland is how it looks.

The concept behind this kind of Tomorrowland is simple: Imagineers really set out to make Tomorrowland timeless by abandoning place and time altogether. This Tomorrowland – which can easily be described as a criss-cross between the Shanghai Tomorrowland and the refresh Tokyo’s Tomorrowland is receiving – is a modern marvel of glass canopies, curves, manicured gardens, geometric water fountains, and silver supports. This Tomorrowland takes on the form of sleek, curving glass shapes with vibrant splashes of color throughout, an optimistic glimpse into the potential future of mankind. Perhaps the best term to describe this take on Walt’s classic concept of a unified tomorrow is that of a “utopian society.” This is a celebration of the progress we, as humans, have made through time, and an optimistic look at that “great big beautiful tomorrow” we have waiting for us in the future.

Tomorrowland is inspired by the science-fiction stories that have tantalized the minds of many a dreamer over the years. In this bustling spaceport, rockets launch to space regularly, and time travel is as easy as regular travel. Each of the land’s rides takes place in one continuity. This new, thriving metropolis isn’t just conceptual place, it’s a habitable one. People and robots live, work, and play as one in this urban landscape. With this new refurbishment, Tomorrowland now is more alive than ever. Otherworldly rock formations are nestled up along the banks of the Hub's waterways. The land is alight with neon shimmering off of metal and crystals glowing and pulsing.

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Crossing the extended waters of Central Plaza, we come face to face with a magnificent entryway; large pylons point towards the heavens on either side of the bridge, thundering waterfalls pouring down their smooth facades and churning into the waters below. As night falls, the coloring of the falls changes in time with the triumphant orchestrations playing throughout the futuristic realm whilst multicolored fountains spew from the waters below, a mini-water show of sorts. From the center of the land, what appears to be some kind of kinetic rocketship-type contraption stands high above the rest of the land, beckoning us forward as the land’s “weenie.” Intrigued, we enter.

Upon entering, we find two large structures on either side, the tracks of the Tomorrowland Transit Authority PeopleMover running along their second-stories, traversing in and out of either building and continuing onto overhead highways throughout the remainder of the land. We venture down the Avenue of Planets, the “Main Street” of science fiction. Kinetic sculptures, video walls, and electronic advertisements portray the innovation and mystique of “tomorrow”, with nonsensical gadgets to save on human labor. Storefront windows display robots performing household chores, a la Horizons, and peculiar spacecraft in lieu of automobiles. In the vast promenade at the end of the Avenue of Planets, a sleek, streamlined rocket, The Explorer points to the stars, readied for a launch into some far-off system beyond sight and sound. The narrow “mall” of the Avenue of Planets features an attraction on either side: To the left, WALL-E: Battle for the Axiom. To the right, Stitch Encounter.



Utilizing the “Motion Theater” created by Dynamic Attractions, this high-octane stage production turns the former realm of Stitch’s Great Escape into the bridge of the Axiom, docked here in Tomorrowland for historical purposes. It's been a long, long time since the Axiom returned to Earth, and the descendants of those passengers that took the chance and returned home are now taking us on a tour to commemorate the occasion – a commemoration interrupted by a re-awakened AUTO, who plans to revive its “directive” and return to space, using us as hostages! Thus, it's up to Andrew McCrea, the great-grandson of the Captain, his defense team, and of course, WALL-E, EVE and their robot friends to stop AUTO and his “new and improved” robot army and save the Axiom from another pointless millennia in space!

Battle for the Axiom exits into the iconic Merchant of Venus, a retro-futuristic bazaar in which aliens, humans and robots alike are invited to trade, sell and offer their wares from across the universe. In-store murals depict a side of Tomorrowland not seen to us - soaring skyscrapers, bustling highways, and floating suburbs. Not but a few feet from Merchant of Venus is Mickey’s Star Traders, a smaller shop offering wares themed around Disney’s sci-fi library. Across the way from Star Traders is Auntie Gravity’s Galactic Goodies, an ice cream shop neighboring Merchant of Venus. Inside, we can try some of the finest ice cream and some of the most succulent smoothies in the whole galaxy. Oh, and by the way, the source of ice cream here in Tomorrowland? The Milky Way, of course!

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The arrival of Monstropolis at Disney’s Hollywood Studios has made the Monsters, Inc. Laugh Floor attraction very redundant. Fortunately, Disney just so happens to have another interactive attraction on hand that would fit Tomorrowland like a glove. At the headquarters of the Tomorrowland Space Traffic Control, guests are invited to come and have a conversation with Experiment 626 – better known as Stitch – in real-time.

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Further down the street is the Tomorrowland branch of the Star Command Recruitment Center. Marked by a sweeping-glass facade topped by the Star Command logo, this is where all hopeful Space Rangers can apply to see if they’ve got what it takes to serve their galaxy. Even better, they’ll get to train with Captain Buzz Lightyear himself! But before we can begin, an emergency call comes in from Star Command. Emperor Zurg, sworn enemy of the Galactic Alliance, has returned to demolish the Space Aliens’ planet with a crystal-powered Superblaster. It’s up to you to infiltrate Zurg’s secret lair, neutralize his army of underlings and eliminate the weapon of “mass alien destruction” before it’s too late! This is no training exercise. This time, the danger is real.

On Buzz Lightyear’s Space Ranger Spin, hop aboard your very own Space Cruiser and head to Zurg’s hideout armed with red and green pulse blasters that’ll help block interstellar attacks along the way. Once you spot the Zs on Zurg’s guards, fire away to accumulate points for each target hit. The more points scored, the faster you rise through the ranks of Buzz’s elite squadron. From surviving fighter ships and a siege of Sentry Bots to maneuvering through a maze of corridors and unearthing the crystal mines, Buzz and his crew continue to converge on Zurg and ultimately destroy the Superblaster, on an adventure that will indeed take us “to infinity and beyond!”

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At the southern end of Tomorrowland is the former location of the Galaxy Palace Theatre. I would honestly once again set up a theater on that space; something similar to Shanghai’s Tomorrowland Stage. Shielded from the elements by the large canopy sweeping through this part of the land, this should be a good place for guests to get away from the hustle and bustle of the park.

After Tomorrowland underwent its refurbishment and became New Tomorrowland in 1994, the original atmospheric music changed to reflect a mixture of modern electro-synthetic musical impressions, interwoven with recognizable themes from Disney’s many film productions and former attractions from Tomorrow’s past. The atmospheric music of Tomorrowland carries into the Merchant of Venus and beyond, even while waiting at the station of the Tomorrowland Transit Authority PeopleMover. The TTA PeopleMover soars through the second story of Tomorrowland, traveling through the various attractions and pavilions. Aboard the PeopleMover, we can preview almost every attraction in either land, then come back later to see the whole show.

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The magnificent Astro Orbiter stands proudly in the heart of Tomorrowland. Seeming to have been borrowed from the pages of a Buck Rogers comic book, the Astro Orbiter is our chance to maneuver a personal rocket on an airborne series of revolutions held high above the streets of Tomorrowland from an elevated platform, sat directly above the TTA station. The streamlined craft of The Explorer sits adjacent to the planets, cogs and contraptions of the Astro Orbiter, acting as a secondary “weenie” to the fantastical attraction. Using an elevator to get on and off the platform, rocket pilots are invited to dance, float and sail through the air in conjunction with the Astro Orbiter via 16 mechanical arms.

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Filling in the space left behind by the former Tomorrowland Speedway, you’ll find an all-new E-ticket attraction: The Time Machine. This epic new addition to the Magic Kingdom – originally created for The Sorcerer’s Apprentice: ENDGAME – is a motion simulator. In fact, the entire layout for the attraction will be directly copied from Star Tours at Disney’s Hollywood Studios. Honestly, ever since Galaxy’s Edge opened back in 2019, I think Star Tours has been rendered redundant. As such, the bare-boned attraction will be moved here and outfitted with this new story. Anyways, the story of this attraction is that the eccentric Professor Justin Time has built a prototype time machine, and you will be serving as the crash test dummies on its maiden voyage. However, it’s not all fun and games – the speed ratings are off the charts, and they quickly attract the attention of the Tomorrowland Transit Authority. What happens next is a randomized trip through time, going through such events as the Age of the Dinosaurs, the Roaring 20s, and even the Ice Age, as the Professor puts his machine to the ultimate test.

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The overhead highways of the PeopleMover whisk by as we approach the entrance of StarPort 75, home to one of Walt Disney World’s most iconic rides: Space Mountain. In this unknown and dangerous frontier, we navigate through a futuristic, glowing space station as you make your way to Mission Control, home of the launch pad for your journey to the farthest realms of space. Upon our arrival at the loading dock, we board our very own sleek spaceship and prepare for a daring adventure into the unknown. Upon blasting off, what follows is a wild roller coaster ride through the deepest banks of space, all the while evading and fighting back against asteroids and black holes; a ride featuring unexpected drops, tight turns, strange special effects, as well as some surprise encounters, an attraction truly meant for those of an older age. Come nightfall, Space Mountain provides an ethereal glow from within, a beacon for those viewing Tomorrowland from the Central Plaza and beyond.

Ah, but don’t think it will be the same old ride that you remember going on as a kid. Just like how Disneyland’s Space Mountain got a refresh for their 50th anniversary, so too has Walt Disney World’s Space Mountain. Our own @montydysquith-navarro came up with many amazing ways to improve Walt Disney World’s signature thrill ride, almost all of which are on display here in how I would update the parks of WDW: a completely replaced coaster track to allow for a smoother ride experience; newly-redesigned ride vehicles, redesigned for more guest comfortability and addition of SOBATs/synchronized onboard audio tracks; enhancements to the lighting and projection systems inside the dome; the addition of new story elements that will be unique to each track – specifically, randomized “encounters” with various celestial bodies interacting with the track done through projection domes/screens a la Guardians of the Galaxy: Cosmic Rewind; and a redesigned “wormhole” re-entry tunnel to the unload platform. Now, I say “almost all”, because monty proposed a new attraction score from Pinar Toprak, the composer of Captain Marvel and “The EPCOT Anthem”...which, honestly, I wouldn’t go with. Honestly, I’d personally restore Dick Dale’s iconic score that entertained Disneyland guests from 1996 to 2003 – a surf guitar version of “Aquarium” from Camille Saint-Saëns’ Carnival of the Animals.

Tomorrowland is perhaps the most striking of all lands in the Magic Kingdom after dark - the city is awash in hues of neon and color reflecting off the metallic spires, twisted arches and jagged rocks. Bizarre, near-Avatar-like plant-life is aglow in fluorescent light. Even the SuperTrees come alive with light! Triumphant orchestrations from classic films reminiscent of the space age fill the air both day and night, inspiring us to dream bigger and go further with our ideas and our adventurous spirit. The landed spacecrafts, varied robots and techno-rhythms emulate an omnipresent sense of living, breathing energy throughout the land. In a way, the ominous yet romantic lights of this retro-futuristic world recall not the far-off future of our own imagination, but instead the far-off future of the early 20th Century.

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Sitting right next to Space Mountain is one of the newest additions to the Disney thrill ride family, straight from Shanghai Disneyland: TRON Lightcycle/Run. Experience high-speed thrills and chills as the Grid comes alive in a heart-pounding race for survival. Adrenaline-pumping music, lights and 3-D graphics inspire a furious surge toward the winner's circle. Traverse TRON’s electrifying multi-sensory environment as you speed, dip and dive through digitized darkness on one of the fastest indoor roller coasters in Disney theme park history. Created as a friendly way for “programs” and “users” to interact, the Lightcycle/Run pits team against team in the quintessential quest to capture eight Energy Gates and triumph over opponents. As you leave the real world behind, you’ll proceed to the games as a member of Team Blue, ready to compete against some of the Grid’s most menacing Programs. Will Team Blue capture them all and take the championship? See if you can defeat the Programs, survive the Power Run and make your way back to the real world!

Replacing the current Tomorrowland Stage is Cosmic Ray’s Starliner Diner. This is an all-new table-service restaurant here in the Magic Kingdom. Ever since the expansion of Wonderland, Cosmic Ray decided to close his Starlight Cafe and move on to bigger and better horizons. Thus, he opened up this swanky new hot-spot, sure to bring in all-kinds of life-forms. This restaurant is designed to look like a flying saucer. Looking towards Tomorrowland, guests are greeted by sloping windows that reach towards the ceiling. In another concept I borrow from ENDGAME, the windows themselves are regular windows augmented with projection technology. Over the course of their dining experience, guests will witness rockets launching and landing in the distance, robots traveling through the sky, and other strange sights. The window supports sport a modern medal look with inset lights. The Starliner Diner itself looks like a trendy, high-class nightclub, or the futuristic alien equivalent of such. Now, of course, it wouldn’t be a nightclub without entertainment, and luckily, Cosmic Ray brought along an old friend…

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Sonny Eclipse, the “biggest little star in the galaxy!” His 27-minute set of tunes – and wisecracks – has been enjoyed by diners multiple times a day since the Starliner Diner opened in 1994. This literal “lounge lizard” tickles the glowing keys of his Astro-Organ, an invention devised in his hometown of Yew Nork City on the Planet Zork, “a topsy-turvy town where the subways are up and the streets are down.” Sonny’s favorite songs include “Planetary Boogie,” “Gravity Blues,” “Bright Little Star” and more. “You know, I recently heard the universe was expanding. Guess it’s time to loosen the asteroid belt!”

Speaking of aliens, Tomorrowland is where you can meet up with everyone's favorite alien, Stitch, as well as his ohana: Lilo, Angel, Jumba and Pleakley. Other such visitors to Tomorrowland include Buzz Lightyear, , Mickey and the gang in snazzy astronaut suits, and even WALL-E and EVE! But that’s not the only character you can meet here. There’s also PUSH, the Talking Trash Can. Yes, here in Tomorrowland, even the trash cans can talk, and this guy loves rolling about, striking up conversations with unsuspecting visitors.

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Down the road from StarPort 75 is a circular pavilion, the contribution of the Tomorrowland Metro-Retro Historical Society, dedicated to preserving and honoring mankind’s achievements – past, present and future. A step inside their pavilion takes us on a trip through time and space aboard Walt Disney’s Carousel of Progress, one of the most seminal shows in Disney Parks history. Starting at the turn-of-the-century, we meet up with everyone’s favorite Audio-Animatronic family – father John, mother Sarah, daughter Patricia, son James, second daughter Gracie, Grandma, Grandpa, faithful dog Rover and, of course, Uncle Orville – who showcase the latest breakthroughs in home-based technology. As the show continues, we step forward in time to the next generation of progress, then the next, and the next, until finally, we see how far progress has traveled into the future and how it may have an effect on our everyday lives. Of course, the show has received quite a few updates over the years. And I would honestly update the show to take fifty-year leaps in time: starting at the turn-of-the-century, as usual, then to the ‘50s, to the 2000s and then, to the 2050s.

Much like the World’s Fair original, I’d add in a new post-show; wherein guests head up to the second floor of the Carousel Theater to take a gander at Progress City, held within a dome in the style of the original 1964 Carousel Theater. Delighting guests ever since its debut at the 1964 World’s Fair, Walt Disney’s Carousel of Progress is a perfect reminder that there's always a “great big beautiful tomorrow shining at the end of every day.”
 

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