flynnibus
Premium Member
Characters.. elements to the plot for the attractions... A hook for people to get interested in... An element of familarity.What exactly does Cars bring to this project besides name recognition and a chance to sell toys?
I mean, why do they bother to put a story on a rollercoaster?? Because it build a more compelling, often broader appeal overall than just the physical experience.
This question really is no different from 'why do you use existing Intellectual Property or theming at all?'
They're working backwards to try and justify the decision. If you didn't have ride vehicles with giant eyeballs on them, or had an alternate form of transportation to take you through the area, you wouldn't need to worry so much about sightlines or noise reduction. The ride's scenery would blend in and work as an extension of the existing Frontierland...like the RoA they're spending who knows how much to replace.
You could have similar scenery, a similar ride path, a similar kind of ride...and not worry about how to make it "fit"
And who would be interested in booking a trip to WDW to ride oversized, slow ATVs? They need a lot more than just riding through fake scenery to make a compelling attraction.
It would just be another ride through a Frontier setting. One that doesn't have car shaped icons or buildings that are not designed for humans. A much more logical successor to the kinds of rides this is supposed to reference and build upon.
If the argument is 'realism' vs 'characters/toonish'.. I think one just needs to say 'Sir, this is the Magic Kingdom...'
The boat sailed a long time ago on the 'why are they using characters everywhere...' argument