What is the concept for Magic Kingdom's Adventureland?

DrStarlander

Member
Original Poster
I haven't been to Magic Kingdom in a while but I watch POV videos regularly, and when I see Adventureland at Magic Kingdom I just get a swell of sadness. What a wasted land. As the camera walks from the 1970s Southern California shopping center aesthetic of the area around Pirates of the Caribbean (stucco-check! tile roofs-check. We're done!) to the tackiness that is Aladdin plopped next to the Tiki Room to the tropical-colonial facades (a good idea in 1970, not so much today) heading toward the hub -- an absolutely "dead" area devoid of any creative or conceptual energy -- I can't help but thinking "what is going on here?"

Over at Disneyland, Adventureland has been given a distinctive 1930s adventure vibe, thanks to Indiana Jones and a fabulous Jungle Cruise queue building which is about 30 years old but stands as a pinnacle of Disney thematic place-making. The land is tight and crowded, but packs a thematic punch -- it has a point of view, a story to tell, immersion to offer.

But the Magic Kingdom's Adventureland is lacking a theme, a story, a point of view. They have all the "bones" they need in the structures, but they're not doing anything with any of it. In that tropical-colonial stretch, corrugated roofs which could be rusty and ramshackle and patched up from too-many hurricanes (story!) are just painted flat brown. Opportunities for visual gags unexploited. Blank stucco walls that could have vintage advertising for products, the Jungle Cruise Navigation Co., (or anything!) are as blank as they've been in decades. Nothing looks distressed enough to be thematically intentional, yet it's also not spit-shine clean as Main Street. It just looks neglected.

If the land is a port-of-call on a river, where are the barrels, crates, nets, and evidence that this is the crossroads of trade and tropical commerce? Where is the evidence of any inhabitants? Who are they, why do they live here, what do they do?

Apparently Disney has nothing to say. No stories to tell. No ambition of how they want guests to feel or what era they want guests to imagine they're in. There's nothing that surprises, nothing to make guests smile, no plussing of any sort.

What do I suggest? Well, as Animal Kingdom now offers rich thematic immersion into several global locales, the original purpose of Adventureland is quaint but dated. That 1970s colonialism stuff was meant to be "realistic" and "authentic" back then but in comparison to Animal Kingdom, it can't compete today. So with Adventureland they should go for whimsy and playfulness and humor instead.

For one, since Animal Kingdom takes place in modern day, Adventureland should transport us to another specific era. Whereas Disneyland's Adventureland has a 1930s vibe, I think Magic Kingdom's should go for its own unique feel based on the 1950s. In this era, global air travel was opening up and "exotic" destinations were being visited by "Western" tourists. But it was also an era of pulp novels and comic books, B-movies, evocative travel posters and travelogue magazines. What if the inhabitants of this port town played up the "adventure" for their gullible guests...the excitement they could have, the creatures they could encounter, in a way that flips the power-balance. (The original colonialism of Adventureland was a story of...western colonialism. There was no sense of empowerment offered to the inhabitants, no respect or recognition, they were invisible.)

The walk through Adventureland at Magic Kingdom could be funny, it could poke humor at globe-trotting western tourists, (the Jungle Cruise and Tiki Room are both humorous...this would make sense). There could be colorful signs, advertising with over-the-top promises, even streetmosphere and characters that engage the "gullible tourists" and fulfill their silly expectations (a snake charmer, a healer...the key is that the locales are in on the joke, the tourists are "the mark"). In addition to the barrels, crates, nets and other cargo-related props, there could be stacks of tourist suitcases outside a Hotel...imagine the humor in the excess (oversized trunks, hat boxes). There could be ticket booths and wheeled vehicles offering "comfortable rides" and prop-filled cafes offering rejuvenating beverages promising health and wellness.

Adventureland could be detailed, alive, and funny!
 
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nickys

Premium Member
The problem with MK’s Adventureland is that you simply walk through it from one end to the other along a single tarmac path.

There is no Adventure!

Paris on the other hand managed to create a fantastic Adventureland, full of places to explore and things to see.
 

ᗩLᘿᑕ ֊ᗩζᗩᗰ

Hᴏᴜsᴇ ᴏʄ  Mᴀɢɪᴄ
Premium Member
It'd be essentially swapping one footpath filler for another but I wonder if an S.E.A. themed clubhouse where the Aladdin spinners currently resides would give Adventureland a needed boost thematically, unifying it's theming better through a linked backstory. I know they've kind of given up the S.E.A. stuff but I enjoyed it.
 

DrStarlander

Member
Original Poster
It'd be essentially swapping one footpath filler for another but I wonder if an S.E.A. themed clubhouse where the Aladdin spinners currently resides would give Adventureland a needed boost thematically, unifying it's theming better through a linked backstory. I know they've kind of given up the S.E.A. stuff but I enjoyed it.
That's cool. I'd love more S.E.A.

I'd like to see the land brought up to "Tokyo DisneySea standards." After all, it is the most visited theme park in the world. The tropical port-of-call theme could be achieved by extending the water into a lagoon in this area and having a boat docked there as a central place-making feature (and to spiritually replace the going-away Liberty Belle). In fact, they could use the L.B. hull (and perhaps more), shown in the image below, to create a flavorful 1930s-1950s tramp steamer. It could be a S.E.A.-inspired cafe or even an interactive exploratory attraction like Sleeping Beauty Castle walk-through mixed with Moana Journey of Water.

MK_Adventureland.png

RiverBelleAdventureland.png
 
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MickeyLuv'r

Well-Known Member
I haven't been to Magic Kingdom in a while but I watch POV videos regularly, and when I see Adventureland at Magic Kingdom I just get a swell of sadness. What a wasted land. As the camera walks from the 1970s Southern California shopping center aesthetic of the area around Pirates of the Caribbean (stucco-check! tile roofs-check. We're done!) to the tackiness that is Aladdin plopped next to the Tiki Room to the tropical-colonial facades (a good idea in 1970, not so much today) heading toward the hub -- an absolutely "dead" area devoid of any creative or conceptual energy -- I can't help but thinking "what is going on here?"
Well parkgoers usually - first- enter Adventureland from the Hub. If one is looking at a lame POV video coming from the opposite direction, it probably doesn't show the entryway at all. Or if they do, they'd be showing you the backside of the entryway, which has a good deal of foliage.

If one enters the land from the correct direction, there is a bridge and a gateway. Just as there is a gateway to Tomorrowland.

If the rest of the land doesn't appeal to you, so be it. But as with every POV I've ever seen, of any park or ride, POV's are always lame (compared to the real experience).
 

Mr. Sullivan

Well-Known Member
Disneys lost the "concept and story" aspect of their lands. For quite some time its been a lets throw this thing in here and guests will be happy with what we give them. There's a lack of cohesive planning to bring Walts concept of multiple adventures as you walk from one area to another.
You’re saying this as if MK’s Adventureland has ever been as coherent or thematically tight at Disneyland’s. It’s been this messy since 1971.
 

networkpro

Well-Known Member
In the Parks
Yes
Disneys lost the "concept and story" aspect of their lands. For quite some time its been a lets throw this thing in here and guests will be happy with what we give them. There's a lack of cohesive planning to bring Walts concept of multiple adventures as you walk from one area to another.

Intellectually bankrupt would be more accurate. They can barely muster enough acumen to wedge a cookie-cutter attraction or even overlay from another park into whatever area (aka land) management decrees it should go. They willfully ignore any localizations ( such as French Quarter vs Dutch Gothic facades for the Haunted Mansion) for expediency.
 

Animaniac93-98

Well-Known Member
I'm not sure where to start with a lot of this, but some context first...

The transition to Adventureland starts with Crystal Palace. That's the bridge (literally) between Main Street and Adventureland. If you turn your head left while walking towards Adventureland, there's a river that runs in between the Palace and the entrance and it's an underappreciated visual line that helps to blur between the two.

The colonial buildings at the entrance are part of this same transition, which lead to the Verandah (now Skipper's Canteen) and Bazaar beyond. As we get further from Main Street, the buildings loose their Western influence and the jungle dominates the skyline.

The Aladdin stuff wasn't added until 2001 and Caribbean Plaza was added after opening. In 1971, the land ended with the Sunshine Pavilion, which houses the Tiki Room and Sunshine Tree Terrace (before it erroneously switched places with Aloha Isle in the 2010s). Florida Citrus was a major sponsor of original WDW, and their pavilion was given prominence in the land, which then wasn't obscured by a spinner ride and gaudy "Arabian" tents. And you could actually go inside the buildings in this area which are now storage and breakroom space for CMs.

Caribbean Plaza opened in 1973, and originally had more retail, live music and planters that were actually fountains. What is now the exit gift shop for Pirates was a more open marketplace. The actual Pirates gift shop is where they're building the bar now. The North end of Caribbean Plaza had two stores and a restaurant that wasn't closed, but the retail space became additional seating for Pecos Bill in the 90s. The current marquee for Pirates that looks like it was stolen from a mini golf course was added in 2006. That's also when various other Pirate "junk" was scattered throughout the area and things like Tortuga Tavern had the shipwreck piece sign that went along with the name change.

Jungle Cruise became a period piece in 1991 with the introduction of the AWOL Airways queue spiel and later a change in the appearance of the boats (no more candy striped canopies). That the OP mentions adding crates and stuff everywhere is funny because they already did that all over the land and any more would be overkill IMO. You can do more with less and at a certain point junk just...looks like junk. Lest we forget the "humorous" Under New Management sign in the Tiki Room. The Volcanic rockwork seating near the entrance was another addition from the 90s meant to add more texture to the land (one of the better examples IMO).

Adventureland is not an anomaly in MK, it's a microcosm of the rest of the park. Tacky, cartoon overlays, adding detail with unnecessary props, closing what was once guest accessible space, half hearted makeovers, all of that is found throughout MK. If Adventureland feels like it doesn't have much to explore or its lacking cohesion, it's because what was put there on purpose has been ignored for the sake of saving costs, valuing efficiency over show or doing something just to say you have. Or simply never committing the time and money to doing it right the first time.

The park has been throwing good money at bad for 30 years now, and spending more money on unnecessary changes isn't going to fix the fundamentals.

But they did replace the plain grey paving recently.
 

Animaniac93-98

Well-Known Member
Paris on the other hand managed to create a fantastic Adventureland, full of places to explore and things to see.

Adventureland is the most underrated land at DLP.

It may only have two rides, but one is arguably the best in the park and there is so much to explore. It has 3 walkthrough attractions, lost of walkable space, plus the Pirate ship playground (if it ever reopens). It's a land that rewards those who take the time to discover it.

The restaurants are also interesting places to be in themselves, Captain Jack's and the Bazaar in particular.
 

DrStarlander

Member
Original Poster
If one enters the land from the correct direction, there is a bridge and a gateway.
The colonial buildings at the entrance are part of this same transition, which lead to the Verandah (now Skipper's Canteen) and Bazaar beyond. As we get further from Main Street, the buildings loose their Western influence and the jungle dominates the skyline.
I appreciate the 1970s conceptual thoughtfulness of the Main St.-to-tropics transition by way of colonialism. But that's a dated theme now and the area is ripe for a story overlay that playfully makes fun of Westerners (which is meat falling off the bone, humor-wise, and totally consistent with the Tiki Room and Jungle Cruise). But, indeed, some theme park humor is great and some is dumb, and it comes down to the quality of the writers.
That the OP mentions adding crates and stuff everywhere is funny because they already did that all over the land and any more would be overkill IMO. You can do more with less and at a certain point junk just...looks like junk.
Admittedly, it's hard for me to see all this from the POVs. But in the "colonialism stretch" I just don't clearly see much in terms of theming and props, scenic painting, vintage graphics, or anything cueing guests as to the time period and what their implied role is, and what the whole point is. I don't want junk for junk's sake, but I want some stuff to look at and be surprised by. It is a theme park after all.

The point that MK's Adventureland is underperforming on theming can be seen just compare the roofs between Disneyland's and Magic Kingdom's. This shows how much more texture, story-telling and transportive character there is at Disneyland. The corrugated roofs are rusted and ramshackle (history!), while Magic Kingdoms is unweathered and fresh painted. The latin ceramic tile and Euro-colonial chalet roofs looks "shopping center" brand new.
Adventureland_Roofs.png

The park has been throwing good money at bad for 30 years now, and spending more money on unnecessary changes isn't going to fix the fundamentals.

But they did replace the plain grey paving recently.
Perhaps they did ineffective things for many years which didn't accomplish much, but I hope that doesn't stop them from resourcing future improvements to bring this land up to modern, immersive theme park expectations.

In fact, I appreciate you mention the paving, an improvement I've been watching from afar. Thematic paving is now fundamental to modern theme parks. So I love that. Hopefully they now move on to the roofs, scenic weathering, environmental graphics...these things will help I think, particularly if guided by an overall Joe Rohde-esque environmental story vision.
 

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