Purduevian
Well-Known Member
BATM seems to be doing pretty well today... 300 min wait from 9:06-9:44am, down from 9:44am-11:03am, then between 120 and 200 since then.
Looks like Busch Gardens Williamsburg got the better Wolf coaster this year.
Makes you think about what Universal could have done with that coaster, but a higher budget.
I saw a POV and was not impressed, especially as a fan of the original Big Bad Wolf coaster. Before it actually looked like you traveled through a village to some extent, now it's just a big open unthemed pad of land with the leftover village facade in one corner. Curse of the Werewolf honestly has better theming and that's saying a lot.
It looks like a more enjoyable coaster to me, as I'm worried about the spinning aspect of CotW
CotW is too short and if the cars spin at the wrong time it sounds like you can't even see the werewolf in the barn
Agreed.Werewolf was unfortunately designed late in development after previous plans were dropped. They didn't have the budget for a major ride, but just enough for a smaller coaster. Unfortunately, I think they should have waited for an eventual phase 2 instead of giving/wasting that space for Werewolf. I would have been fine with a smaller well-themed flat ride off to the side to provide a short-term capacity boost instead.
BATM seems to be doing pretty well today... 300 min wait
You jinxed us, as it then died around 2:00 and never reopened.BATM seems to be doing pretty well today... 300 min wait from 9:06-9:44am, down from 9:44am-11:03am, then between 120 and 200 since then.
what do you expect from seaworld parks?I saw a POV and was not impressed, especially as a fan of the original Big Bad Wolf coaster. Before it actually looked like you traveled through a village to some extent, now it's just a big open unthemed pad of land with the leftover village facade in one corner. Curse of the Werewolf honestly has better theming and that's saying a lot.
What they should have done is expand the village, with some stores and a walkthrough or something. Darkmoor is way too small. I haven't even been on Werewolf yet, but I'm already hoping it's the first opening day attraction to be replaced, preferably when Dark Universe gets expanded with a second major attraction.Werewolf was unfortunately designed late in development after previous plans were dropped. They didn't have the budget for a major ride, but just enough for a smaller coaster. Unfortunately, I think they should have waited for an eventual phase 2 instead of giving/wasting that space for Werewolf. I would have been fine with a smaller well-themed flat ride off to the side to provide a short-term capacity boost instead.
While climbing and descending all the stairs around the park, the memory of a certain TWDC CFO came to mind. Maybe she was on the EU team!The stairs thing is absolutely true.
They really are pretty much everywhere.
On Mario Kart, you start off on the second level and then go up stairs to a third level once inside, only to then go down two levels of stair later on to the ride which is apparently on the first level.
... only to go back up to the second level on the way out to exit... Then when you leave the land, while they have escalators to take you up to the second level on the way in, it's stairs (or an elevator) on the way out unless you opt for the somewhat hidden ground-level exit through doors off to the side in an alcove under Peach's castle.
I don’t really see why this is a problem. As you said there’s multiple ways to get up and down without taking the stairs and it allows for more varied use of the space as opposed to if the land were one story and just the Mario kart ride the restaurant and maybe the yoshi ride.The stairs thing is absolutely true.
They really are pretty much everywhere.
On Mario Kart, you start off on the second level and then go up stairs to a third level once inside, only to then go down two levels of stair later on to the ride which is apparently on the first level.
... only to go back up to the second level on the way out to exit... Then when you leave the land, while they have escalators to take you up to the second level on the way in, it's stairs (or an elevator) on the way out unless you opt for the somewhat hidden ground-level exit through doors off to the side in an alcove under Peach's castle.
You don't understand - you really have to experience it.I don’t really see why this is a problem. As you said there’s multiple ways to get up and down without taking the stairs and it allows for more varied use of the space as opposed to if the land were one story and just the Mario kart ride the restaurant and maybe the yoshi ride.
If I went to this park every day, my heart would be in tip-top shape for the rest of my life and I certainty wouldn't be needing smaller portions of anything.While climbing and descending all the stairs around the park, the memory of a certain TWDC CFO came to mind. Maybe she was on the EU team!
Mario's creator Shigeru Miyamoto was in epic today.
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