The Creator Games!: An Imagineering Competition

ctxak98

Well-Known Member
Team Discovery
Sudden Death Challenge 1.​
For this weeks challenge, our teams were asked to find a home for Tokyo Disney Seas popular attraction, "Journey To the Center of the Earth". We were also asked to make some small changes to the attraction to make it unique from its former version. Well with the collaboration of everyone on Team Discovery, I think we did just that!
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The new location we have decided on for the new JTTCOTE, is In the open Plot right above Asia at Disney's Animal Kingdom. The Plot will also be the home of a new Land called Explorers Cove. This themed area will be about the Exploration and Discovery of new Animal life on Earth. This cove will be very similar in style to Mysterious Island, however less man made and much more lush and green. The attraction will be towards the back of Explorers Cove. The volcano will still be there and it will erupt at different times throughout the day. Now lets get on to the attraction.....
An alder swamp in the Bialowieza National Park in April  © Jan Walencik 2009.jpg

The attraction is going to be very similar to the original, yet very different in many ways. The Ride itself will stay the same. The track layout and the ride vehicle is all the same. The major changes come in the interior theme and some story elements. The main difference from our JTTCOTE and the previous is the animals and creatures featured in the attraction. Our attraction will be taking influence from the original novel using real prehistoric animals and dinosaurs, along with some alien like creatures unknown to mankind. Some animals being used are Mastodons, Plesiosaur, Megatherium, saber tooth tigers,and pterosaurs as just some of the examples. The look of the center of the earth will also make some changes to accommodate these new creatures. The one monster being kept is the Lava Monster. However the monster will have a new look, similar, but not the same as its sister over in Tokyo.
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Here is a short scene layout for the attraction:
Load

scene 1- Descending into the center of the earth. (fossils and gems)

scene 2- second layer of earths core. (geysers and stalagmites and stalactites. Water drips from caverns.)

scene 3- Entering the primeval Jungle (Various Plants and Animals wander the forest at night, waterfalls can be seen flowing in the distance)
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scene 4- Riding past the mysterious waters.(where the Plesiosaur and other water creatures inhibit. Plesiosaur surprises car and we go hurtling down an unknown cavern)
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scene 5- The Core Cracking (as we hurtle down a cavern we suddenly stop and crack the foundation of the core. We see the room around us slowly start to crack and steam starts to burst from the walls and floor.The vehicle then thrusts forward trying to find an escape route)
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scene 6- The Center of the Earth( At earths very core we find ourselves trapped by lava and fire. We turn a bend and come face to face with the Molten Core monster, as he lunges forward the thrusters send us rocketing back to the surface.)

unload

Earths Core Gifts- A small gift shop at the exit of the attraction where kids can buy gems and fossils as well as other merchandise specific to the theme of the attraction.
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So there you have it! The whole idea of this attraction is that is reflects the original novel, yet stays true to the original ride. This is what we could come up with in about 48 hours. It wasn't easy trying to find a plot of land that worked thematically without demolishing! But we did it and I think we are all pleased with the ideas that we were able to flesh out! Hope you guys enjoy!
 

DinoInstitute

Well-Known Member
Original Poster
For the future, could I ask that all extensions be recognized on the main thread
Yeah, we planned to do that. We just weren't active at the time and were waiting to see who from your team was going to take it. Anyways,...

@JokersWild has used his extension on behalf of Team Treasure, and @InfiniteRightEar97 has used his extension on behalf of Team Discovery. Both teams may now present no later than 9:00 (Though, one team already did ;) )
 

spacemt354

Chili's
For the future, could I ask that all extensions be recognized on the main thread
Thanks for this recommendation. I was trying to get confirmation on this. Jdm, did your team take an extension?

@JokersWild , you requested to use your extension hours and therefore your team has an extension until 9:00PM EST tonight. Hopefully that clarifies everything for all.
 

spacemt354

Chili's
Yeah, we planned to do that. We just weren't active at the time and were waiting to see who from your team was going to take it. Anyways,...

@JokersWild has used his extension on behalf of Team Treasure, and @InfiniteRightEar97 has used his extension on behalf of Team Discovery. Both teams may now present no later than 9:00 (Though, one team already did ;) )

Ah nice timing! :p:joyfull:
 

MCParradox

Well-Known Member
Team Treasure Presents:
Journey to the Center of the Earth
By @DisneyPrincess1993, @JokersWild, @MCParradox, @orlando678-, @RMichael21, @tcool & @TheOriginalTiki

Backstory:


In 1863, Professor Otto Lidenbrock, accompanied by his nephew Axel, and guide Hans Bjelke, embarked on a journey that would change our understanding of our planet forever. The trio, following the ancient writings of Icelandic alchemist Arne Saknussemm, ascended the dormant Mt. Sneffels and embarked on their now famous journey to the center of the earth.

Traversing the dark and dank caverns, the trio eventually discovered that the center of the earth is, in fact, not magma. Instead, the party discovered a world lost in time. Ancient creatures roamed the land covered with long-forgotten plants. Accompanying this strange, strange corner of the planet was a gigantic subterranean ocean. This ocean is now known as the Lidenbrock Sea. Lidenbrock’s discovery not only changed the way we view our planet, but also finally gave scientists and incredibly accurate look at the earliest days of our mysterious planet.

Though Professor Lidenbrock is no longer with us, his legacy certainly still does remain. He was an industrious sort, eventually establishing a research settlement at the base of the dormant volcano. Lidenbrock and his colleagues set out to document as much as they could of this subterranean continent. Through their research they’ve discovered countless new minerals, all indescribably breathtaking and beautiful, as well as plants long thought that have been extinct. Research continues to this day, more than 150 years after the initial expedition down Mt. Sneffels.

Most recently, Lidenbrock’s famed research facility has teamed up with the esteemed Dino Institute, giving members unrestricted access to the center of the earth, and all of its ancient inhabitants. Both the Dino Institute and the Lidenbrock estate have now, in conjunction, opened Mt. Sneffels to tour groups, allowing anyone to discover what mysteries lay deep below the earth’s surface.

Tours run daily.

The Arctic:

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full


To experience Journey to the Center of the Earth, guests must visit Animal Kingdom’s newest region, the Arctic! This snowy, icy region will be located behind Finding Nemo - The Musical, on the location currently occupied by the parks’ boat dock / drydock facility (green circle). To accommodate the new region, this facility will be moved, and placed adjacent to the flat, exposed side of Everest (red circle). The main area for the Arctic is themed around an Icelandic fishing village, offering rare sights of whales and narwhals. Venture to the back of the village, and you will find Lidenbrock’s base camp, at the base of Mount Sneffels. The mountain will be just east of Primeval Whirl, and the ride’s show building will be built southwest of this, extending down towards Dinosaur’s building. Entrance pathways to the Arctic will be located either side of Finding Nemo, leading to the Icelandic Village, or at the end of the road in Dinorama, next to Primeval Whirl, leading directly to Lidenbrock’s base camp.

Queue:

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From the new Arctic region of Animal Kingdom, guests enter the research camp of Professor Lidenbrock, passing through tents, lean-tos, and other temporary shelters, all filled with various pieces of Victorian scientific equipment and exploration tools. Polar Bears roam the Arctic snow plains adjacent to the queue line, which also passes enclosures of Seals, Walruses, Orca, Beluga Whales, Narwhals, Wolves, and Puffins, among many other Arctic creatures. Soon, guests enter the caves in Mount Sneffels, passing steam powered generators, turbines, pulley systems etc… This machinery will occasionally burst out a plume of smoke, or flicker into motion and light. The queue then winds through Professor Lidenbrock’s study, where guests see books, maps, cartography equipment and the like adorning his desk, and blueprints for the Core Rover vehicles that will take guests to the core.

The Ride Experience:

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Leaving the professor’s study, the queue winds round into the load station, a large cavern where Core Rover vehicles can be seen departing the platform and entering the Terravators for their descent. Guests board one of the three rows of the Core Rover, securing their lapbars, and then depart the station. The ride begins by passing some old mining equipment, and a broken mine cart on its side next to the track. The vehicle immediately comes to a halt and waits for the next available Terravator. When one becomes available, the doors whoosh open with a puff of steam, and the Core Rover trundles inside.

As the doors close behind the car, the Terravator jolts into action. The lift begins its “descent” to the core of the planet (an effect similar to the Hydrolators in the Living Seas pavilion, or the elevators in Gringotts at Universal), accompanied by Professor Lidenbrock Jr’s naration, explaining the nature of their mission. Recent reports have shown the Earth’s core to be freezing over, and the guests are on their way to investigate. As the Terravator jolts to a halt, the doors open, and the Core Rovers enter the cavern ahead of them.

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The Core Rovers move forward out of the Terravator, and into a dark cavern. The space is mostly barren, with different layers of rock forming the walls, and boulders and dust strewn throughout. Rounding a corner, the vehicles enter another cavern, filled with bizarre, otherworldy plants and animals, some prehistoric, some rooted in fantasy. The scene will introduce animatronic, odd looking birds and four legged animals, and will have a very prehistoric atmosphere. However, rather than being dark and gloomy, many of the plants and trees are vibrant and colourful, forming a very pleasing, yet eccentric, scene.

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As the vehicles leave the cavern, the lights change from warm reds and oranges to cold blues, wind can be heard, and felt, and projection mapping effects are used to make the chamber freeze over, signifying that the cars are approaching the frozen core.

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The Rover turns a corner, emerging into a cavern completely frozen over with ice. The temperature in this room drops further, as the riders are transported to an area of the Earth’s core where creatures of the Ice Age have survived. A Sabre Tooth Tiger is perched on a rock above the riders, eying them as they pass, ready to pounce. Going deeper into the icy cavern, the cars encounter a wooly mammoth, which approaches the vehicle for a close up encounter. Moving on, the ice crystals refract light through each other, forming rainbow patterns that glisten throughout the chamber.

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Rounding a corner, the vehicles come upon a massive sea of ice. Attached to a nearby stalagmite is a medium-sized brass plaque which read "Lidenbrock Sea." After stopping briefly, the rovers chug onto the ice. With a loud crunch, the rovers quickly continue over the ice of the endless-looking ocean. The rovers take another turn towards another cave system. Suddenly, the rover stops. Things suddenly feel a bit...hot. The Magma Monster bursts from a small cave, spewing "lava." The rovers waver a bit. The ice is melting.

Suddenly, the rover speeds up and blasts into the cave it was heading towards. The ice on the walls is melting as the Magma Monster quickly approaches, and the rover twists and drops into the magma chamber.

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As the magma chamber becomes more volatile, it is apparent that the volcano is about to erupt. The Core Rover flies through winding caverns and tunnels at its top speed, encountering the Magma Monster chasing them along the way. The vehicles enter a large chamber, where they quickly roll into one of the emergency Terravators. Unlike the enclosed descent Terravators, these ones are bare, with only a basic platform, retaining frame and roof surrounding the Core Rover. The elevator begins its ascent, but lighting, vibrations, and sound create the illusion that the monster is climbing the pylons below you. With a roar, the monster “grabs” the elevator, jolting it to a sudden stop. The sound of bending metal and splitting steel cable above you is the only warning you get, split seconds before you plunge back into the shaft. Halfway down, the emergency cord catches you, and you start to ascend again, slowly. However, the monster is still there, and this cord also breaks, dropping the guests back down, deeper into the shaft than they started. Ahead is a dark tunnel, and the Rovers unclasp themselves from the elevator, and jolt forward into the darkness.

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Darkness. The Magma Monster seems to be gone. For now. The rover quickly charges through the dark caves which are occasionally accented with fluorescent ores imbedded deep in the rock. Suddenly, there is a light. A faint, reddish-orange light. The rover continues.

Quickly, the rover finds the light as guests end up in the center of a huge pocket of magma. Strangely, a small metal bridge sits over this pocket of magma. The rover stops right in the center of the bridge. Everything is shaking. The lava below bubbles. Suddenly, the shaking and bubbling climax with a plume of smoke as the rover, and bridge, are shot up to the top of Mt. Sneffels.

The rovers, now outside at the peak of Mt. Sneffels quickly leave the bridge before it collapses back into the lava below. The rovers then quickly rush down the face of Mt. Sneffels, occasionally weaving in and out of small caverns.

Eventually, the rover reenters the mountain, right towards the base. The rover slows down, until, suddenly, the Magma Monster bursts through the rock wall again, madder than ever. The rover again speeds up and works it's way around a small cave system before slowing down, leaving the Magma Monster and the strange, mysterious center of the earth far behind.

Technical Details:

Attraction Type: Slot Car and Drop Tower
Vehicle: Core Rover
Theme: Journey to the Center of the Earth
Number of Vehicles: 15
Amount of Riders: 90
Rows per Vehicle: 3
Riders per Row: 2
Duration: 3 Minutes (Excluding Load)
Riders per Hour: 1,800
Riders per Day: 18,000 - 28,800
Height Restriction: 40 in (102 cm)
Fastpass+: Yes

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Entering the attraction, guests will notice that the ride vehicles are identical to those on Tokyo DisneySea’s version of JttCotE, featuring three rows of seats for a total of six guests per vehicle. The vehicles are rugged and utilitarian, yet still maintain a Victorian air of elegance. The cars feature a large bronze shunter on the front, and a reinforced metal roll bar to protect guests from any falling rocks in the core. Beneath this roll bar, guests sit on plush red seats, adorned with fanciful gold and copper latticework, allowing them to explore the planet’s depths with style.

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The majority of the ride utilises a system much like Test Track - the cars roll along on unpowered wheels on a flat road surface, guided and pulled through a central slot in the road. Pulling away from the load station however, the cars immediately encounter something you won’t find on Test Track. Cars enter one of two Terravators for their descent into the core, passing through many layers of rock and sediment on the way down. In actuality, the cars enter a block section in the track, and come to a halt inside the lift. Screens, lights, vibration effects and passing rocks outside the windows create the illusion that the lift is descending, but the track moves nowhere. While one Terravator is descending, the other Terravator opens, allowing the next car to enter, and the process is repeated to cycle cars through regularly. Once the Terravator arrives at the core, the doors open, and the car passes over another switch track onto the main section of the ride.

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From here, everything is standard, until the Magma Monster attacks. The vehicles speed up, flying through tunnels and caverns, and entering one of two ascent Terravators, this time actual, functioning elevator vehicles. Much like on the descent, sensory inputs combine to create the illusion that the cars are travelling up towards the surface (they are indeed travelling upwards now, but not nearly as far as the effects make out), but halfway up (at the top of the drop shaft), the Terravator stops as the creature attacks. The elevator vehicle drops back down into the shaft, and is “caught” by the emergency cord. This pulls the vehicles back towards the top, before it “snaps” too, dropping the vehicles right down to the bottom of the shaft. This works much like Tower of Terror - vehicles enter a secondary drop vehicle and latch on, and the drop vehicle moves up and down in the drop shaft. When the sequence is complete, the drop vehicle aligns itself with the track and the main ride vehicle exits the drop shaft. The two drop shafts are built into the structure of the mountain.​
 

DinoInstitute

Well-Known Member
Original Poster
Session 4: Sudden Death Showdown
Sudden Death Challenge 1 Reviews/Judgements

Great job to both teams! This was for sure a tough challenge with a tough due date. Let's review he proposals.

Team Discovery (ctxak98, @Matt7187, @InfiniteRightEar97, @jdmdisney99, @Brer Panther, @Darth_Disney)


Great concept, Team Discovery! This was not an easy task and especially in 48 hours, you all had to work fast and as a team to produce an interesting proposal. Let's see how you did.

In regards to where JttCotE would be located, we had actually requested in the instructions for your proposal to include a map of where you placed the attractions. It could have been just a Google Earth snapshot, just to make it easier for everyone by having a visual of the proposed location. Nevertheless, we think the area behind Asia is a good spot, since there's plently of expansion space back there, but it would have been nice to have it located in a more unique "land area". We thought it was very cool how you took from the original source material. Did you say you were using real prehistoric animals/dinosaurs though? How is that possible? Unless of course you called John Hammond and spared no expense;) Overall, the scene descriptions were very nice and you all kept to the original experience yet added elements to the attraction from the novel that make the attraction a very cool experience. Overall, despite not including a map and some scarce detail, really good job everyone and we will see how it holds up to the competition.

Team Treasure (@MCParradox, @JokersWild, @TheOriginalTiki, @tcool, @DisneyPrincess1993, @orlando678-, @RMichael21 )

Solid project, Team Treasure! In such a short amount of time you all put together a valiant effort to add lots of interesting detail and effort into the concept. Let's see how you did:

Nice map, though a bit more clarity could have helped because it seems like you're creating a new land called The Arctic? And that JttCotE will have ties to the Dino Institute in Dinoland. It's a very interesting idea and write-up, though with Primeval Whirl/Dinorama next door, and a giant Finding Nemo show building as well, it seems like there is bound to be a clashing of themes. However, your backstory and ride concept really make up for the location. The detail and diction of the proposal made it easy for us to follow along as if we were actually riding the attraction. And the visuals were nice aesthetic additions as well. While the queue and story really set the stage, the drop shaft was a bit confusing. So once you met the monster, the ride vehicles begin to ascend and descend using technology similar to ToT? While ToT is an awesome ride, it feels kinda out of place in this attraction. Also you would have to include seatbelts in the ride vehicle for safety precautions, just like ToT. The Test Track type system seems to work effectively for this type of dark-ride/thrill attraction. But you all explained your story effectively and towards the end, the sensory illusions of the ascension to the surface was very cool.
Ultimately, this was a very well-thought out attraction and while there are always things to improve on, we appreciate the effect you put into this presentation and let's see how it holds up to the competition.

The winning team is Team Treasure. All in all, Team Treasure was able to do a better job coming together as a team to develop a more well thought out and detailed concept, despite some flaws. Team Discovery, unfortunately, you lost again. Because this was not a Concept Creation challenge however, you will not receive a disadvantage in the next challenge.

The next SD challenge will come soon.​
 

DinoInstitute

Well-Known Member
Original Poster
Session 4: Sudden Death Showdown!
Sudden Death Challenge 2

Teams, it's time to begin the second of three SD challenges this session! If Team Discovery loses again, their entire team will compete in the third SD challenge, which will result in two eliminations, but if Team Treasure loses this time, each team will vote in members to compete. So, the stakes are definitely high!
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This task is simply about blue sky fun to solve a real WDW issue- transportation problems. Either there isn't always enough, or it needs help. You have two options in what you can do in this challenge (you will complete one of the challenges)...

A) Every armchair Imagineer dreams of expanding the monorail somehow...Well, in this fictitious scenario, imagine you have been given a budget of 7.5 miles of monorail track (about half of the current track length). Your goal is to create the optimum expansion using this track, covering whichever distances you deem necessary. Should your team decide to do this challenge, you must include at least one piece of art, a map of the track, and may use no more than 5 images and 10 sentences to explain your ideas.

B) You can also take a more creative and different route in creating a refurbishment of sorts in the transportation system (including busses, ferries, etc.). Your goal would be to design a brand new look for the transportation fleet (as in redesigning the way busses and boats and monorails look), as well as solving any other problems you see with the current system (Frustrating bus/ferry wait times, transportation services not going to all desired locations, etc.). Should your team choose this challenge, you must include no more than 5 images with at least one piece of art, and 15 sentences max.

Whichever challenge your team decides to take on, it is due in 48 hrs, Thursday, May 21st, at 7:00 EST.

 

jdmdisney99

Well-Known Member
Session 4: Sudden Death Showdown!
Sudden Death Challenge 2

Teams, it's time to begin the second of three SD challenges this session! If Team Discovery loses again, their entire team will compete in the third SD challenge, which will result in two eliminations, but if Team Treasure loses this time, each team will vote in members to compete. So, the stakes are definitely high!
12-03-23-Transpo-03.jpg


This task is simply about blue sky fun to solve a real WDW issue- transportation problems. Either there isn't always enough, or it needs help. You have two options in what you can do in this challenge (you will complete one of the challenges)...

A) Every armchair Imagineer dreams of expanding the monorail somehow...Well, in this fictitious scenario, imagine you have been given a budget of 7.5 miles of monorail track (about half of the current track length). Your goal is to create the optimum expansion using this track, covering whichever distances you deem necessary. Should your team decide to do this challenge, you must include at least one piece of art, a map of the track, and may use no more than 5 images and 10 sentences to explain your ideas.

B) You can also take a more creative and different route in creating a refurbishment of sorts in the transportation system (including busses, ferries, etc.). Your goal would be to design a brand new look for the transportation fleet (as in redesigning the way busses and boats and monorails look), as well as solving any other problems you see with the current system (Frustrating bus/ferry wait times, transportation services not going to all desired locations, etc.). Should your team choose this challenge, you must include no more than 5 images with at least one piece of art, and 15 sentences max.

Whichever challenge your team decides to take on, it is due in 48 hrs, Thursday, May 21st, at 7:00 EST.

If we do B, could we also include a monorail expansion as part of it?
 

TheOriginalTiki

Well-Known Member
Team Treasure (@TheOriginalTiki, @MCParradox, @JokersWild, @DisneyPrincess1993, @orlando678-, @tcool, @RMichael21) Presents:

Walt Disney World Transportation Enhancements and Upgrades

Monorail Upgrades

The current fleet of Mk VI monorails is deteriorating, resorting to shorter and shorter operating hours due to their old age and unreliability.

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These issues will be solved with an all new fleet of Mk VIII monorails, styled after Disneyland’s Mk VIIs, but built to fit Walt Disney World’s existing beams, buildings and platform structures, with a marginally higher capacity and longer operating hours so that everyone can experience them.

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A whole fleet of twelve will be introduced using the same colors as the current fleet, and all will be six cars long, with a wrap around sunroof on each car, connecting the two side windows with a smooth, circular curve of glass.

The first and last cars will have the pilot’s cabins, along with a passenger compartment; the second and fifth cars will be open and spacious to accommodate wheelchairs and strollers more easily, with benches on each end of the cabin, and on the side walls.

Finally, the two middle cars will adopt a similar style to the current monorails, split into two compartments, each containing two facing benches and enough room for more passengers to stand.

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Transportation Queue Enhancements and New App

Along with adding music and misty fans to the waiting lines, our team has developed an upgrade to the MDE experience app.

Guests will now be able to see where the bus is in regards to their location and will be able to gauge whether or not they have time to make it to the stop.

In addition, not only will the app take the guest party's reservations (e.g. previously made restaurant reservations and fast passes) and notify them of the appropriate time to leave without missing their time, the app will have a special trivia game designed for waiting times for transportation.

For those without a smart phone, the transportation line will have additional trivia/do-you-know signs about the parks/hotels that the guests are travelling to.


Boat and Bus Upgrades


The boats will stay roughly the same. The Sassagoula Boats that run between Port Orleans Riverside and Downtown Disney will receive only a paint touch up, and a basic refurb while the boats that run between EPCOT and Hollywood Studios, as well as over the Seven Seas Lagoon, will be completely repainted to drop their dated pastel color scheme and instead will feature deeper colors that complement the colors of the Monorail and buses. The interiors will also be updated to fit more guests safely and comfortably.

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The buses will go through quite a few changes, dropping their terrible early-'90s look, instead featuring a color scheme similar to the color scheme rolled out on a few buses about two years ago, however they will come in a feature a few colors such as blue and green.

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The iconic bus spiel that plays as guests enter each park will also be updated and played from a TV screen towards the front of the bus, properly introducing guests to the park they are entering. Half of the updated bus fleet will also be articulated, allowing twice the amount of guests to board.
 

Matt7187

Well-Known Member
Session 4: SD Challenge 2
"Please stand clear of the doors, we are about to begin; Por favor manténgase alejado de las puertas, estamos a punto de comenzar."
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In our monorail expansion, Epcot has truly become the southern transportation hub of Walt Disney World that is has always been meant to be. As seen in the provided map, the monorail now has a loop from Epcot going to the Yacht and Beach Club, and then continuing on to the Swan and Dolphin, and finally concluding your trip when you arrive at Hollywood Studios. If you choose to take the other new monorail route, you will start by heading to Old Key West Resort, and then go to Typhoon Lagoon, then head to Disney Springs, and the loop will end at Saratoga Springs.
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Each new stop will have a station built that will fit right in with its surroundings. For example, Typhoon Lagoon will have a beach shack with a straw roof theme, while Hollywood Studios will have a station reminiscent to Union Station in Los Angeles.
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After our calculations, this expansion would use 7.4 miles of track (excluding passing loops) which keeps us 0.1 mile under our limit. The monorails themselves would also receive some TLC, losing the wall carpet and the foul smell. In conclusion, we here at Team Discovery feel that we have found the ideal way to utilize our budge of 7.5 miles of track.​
 

jdmdisney99

Well-Known Member
Challenge 2
"Please stand clear of the doors, we are about to begin; Por favor manténgase alejado de las puertas, estamos a punto de comenzar."

In our monorail expansion, Epcot has truly become the southern transportation hub of Walt Disney World that is has always been meant to be. As seen in the provided map, the monorail now has a loop from Epcot going to the Yacht and Beach Club, and then continuing on to the Swan and Dolphin, and finally concluding your trip when you arrive at Hollywood Studios. If you choose to take the other new monorail route, you will start by heading to Old Key West Resort, and then go to Typhoon Lagoon, then head to Disney Springs, and the loop will end at Saratoga Springs. Each new stop will have a station built that will fit right in with its surroundings. For example, Typhoon Lagoon will have a beach shack with a straw roof theme, while Hollywood Studios will have a station reminiscent to Union Station in Los Angeles. After our calculations, this expansion would use 7.4 miles of track (excluding passing loops) which keeps us 0.1 mile under our limit. The monorails themselves would also receive some TLC, losing the wall carpet and the foul smell. In conclusion, we here at Team Discovery feel that we have found the ideal way to utilize our budge of 7.5 miles of track.

EDIT: When it's 7:01, and the dtupid video is still just processing on YouTube. :facepalm:
 

Matt7187

Well-Known Member
Challenge 2
"Please stand clear of the doors, we are about to begin; Por favor manténgase alejado de las puertas, estamos a punto de comenzar."

In our monorail expansion, Epcot has truly become the southern transportation hub of Walt Disney World that is has always been meant to be. As seen in the provided map, the monorail now has a loop from Epcot going to the Yacht and Beach Club, and then continuing on to the Swan and Dolphin, and finally concluding your trip when you arrive at Hollywood Studios. If you choose to take the other new monorail route, you will start by heading to Old Key West Resort, and then go to Typhoon Lagoon, then head to Disney Springs, and the loop will end at Saratoga Springs. Each new stop will have a station built that will fit right in with its surroundings. For example, Typhoon Lagoon will have a beach shack with a straw roof theme, while Hollywood Studios will have a station reminiscent to Union Station in Los Angeles. After our calculations, this expansion would use 7.4 miles of track (excluding passing loops) which keeps us 0.1 mile under our limit. The monorails themselves would also receive some TLC, losing the wall carpet and the foul smell. In conclusion, we here at Team Discovery feel that we have found the ideal way to utilize our budge of 7.5 miles of track.

EDIT: When it's 7:01, and the dtupid video is still just processing on YouTube. :facepalm:

Uhh, well, this is awkward...
 

DinoInstitute

Well-Known Member
Original Poster
Session 4: Sudden Death Showdown!
Sudden Death Challenge 2 Reviews


Great job, teams! You each took on different projects, and did a great job working through each in different ways! Let's now review the projects...

Team Treasure (@TheOriginalTiki, @JokersWild, @DisneyPrincess1993, @MCParradox, @tcool, @orlando678-, @RMichael21)
(Challenge B)


-Really nice job overall. Nice visuals and original artwork. I like the update to the monorail but how did you marginally increase capacity for the monorails. As for the design, the art is nice, but (and this was I believe mentioned in your PM too), the style doesn't feel quite like it fits in WDW, but more DL. I find it hard to imagine that monorail going right through Epcot. The interior shot looks great but what's the capacity now - and how much did it increase by? I like the inclusion of the MDE app to locate the buses, but is that the only thing it locates? What about monorails/boats? In addition, it would have been nice to find a way to explain the interactive app with examples while staying within the text limit. The descriptions of new bus/boat designs/additions were small but well done, and the inclusion of more articulated buses is definitely a must. In the end, quality teamwork again everyone and you put out a solid project. Let's see how it holds up to the competition.

Team Discovery (@Matt7187, @jdmdisney99, @ctxak98, @Brer Panther, @Darth_Disney, @InfiniteRightEar97)
(Challenge A)


-Very good work on this project. The first thing to bring up is the measurements/track. We see you used passing loops, and that was a very innovative idea on how to make the most of it. However, while this works ok with trains, it wouldn't so much with monorails, as it would take a lot of time from what we researched (off of that, it would have been nice if you could describe what they were). Also, I'm a bit confused about the presentation and the use of two posts, It repeats some information a few times, and with that goes over the sentence limit. In addition, your proposal was just barely late. Enough negative though! ;) The video was a bit roughly edited because of time constraints, but nevertheless a nice, nostalgic watch/listen, and helped the presentation! Also, the stops you created were original and will work well. Overall, you did a great job making the most out of your track budget with a great route and new additions, but minor problems could take away from a win.


Both teams had their ups and downs working on their respective challenges, which makes it such a tough decision for us. We will return to you soon with results.​
 

Matt7187

Well-Known Member
Session 4: Sudden Death Showdown!
Sudden Death Challenge 2 Reviews


Great job, teams! You each took on different projects, and did a great job working through each in different ways! Let's now review the projects...

Team Treasure (@TheOriginalTiki, @JokersWild, @DisneyPrincess1993, @MCParradox, @tcool, @orlando678-, @RMichael21)
(Challenge B)


-Really nice job overall. Nice visuals and original artwork. I like the update to the monorail but how did you marginally increase capacity for the monorails. As for the design, the art is nice, but (and this was I believe mentioned in your PM too), the style doesn't feel quite like it fits in WDW, but more DL. I find it hard to imagine that monorail going right through Epcot. The interior shot looks great but what's the capacity now - and how much did it increase by? I like the inclusion of the MDE app to locate the buses, but is that the only thing it locates? What about monorails/boats? In addition, it would have been nice to find a way to explain the interactive app with examples while staying within the text limit. The descriptions of new bus/boat designs/additions were small but well done, and the inclusion of more articulated buses is definitely a must. In the end, quality teamwork again everyone and you put out a solid project. Let's see how it holds up to the competition.

Team Discovery (@Matt7187, @jdmdisney99, @ctxak98, @Brer Panther, @Darth_Disney, @InfiniteRightEar97)
(Challenge A)


-Very good work on this project. The first thing to bring up is the measurements/track. We see you used passing loops, and that was a very innovative idea on how to make the most of it. However, while this works ok with trains, it wouldn't so much with monorails, as it would take a lot of time from what we researched (off of that, it would have been nice if you could describe what they were). Also, I'm a bit confused about the presentation and the use of two posts, It repeats some information a few times, and with that goes over the sentence limit. In addition, your proposal was just barely late. Enough negative though! ;) The video was a bit roughly edited because of time constraints, but nevertheless a nice, nostalgic watch/listen, and helped the presentation! Also, the stops you created were original and will work well. Overall, you did a great job making the most out of your track budget with a great route and new additions, but minor problems could take away from a win.


Both teams had their ups and downs working on their respective challenges, which makes it such a tough decision for us. We will return to you soon with results.​
Technically, I posted before 7, and pretty much all that came after 7 was the video. And to be honest, I'm kind of still confused about that still.. ;)
 

DinoInstitute

Well-Known Member
Original Poster
Session 4: Sudden Death Showdown
Sudden Death Challenge 2 Judgements


Both teams did a great job on this challenge, which was not easy given the fact that you had 48 hours, the many ideas of large teams, and restrictions in challenges. However, we have made our decision on our rankings.

Team Treasure has won the challenge. We felt their concept was a bit more complete and lacking holes in the concept. While Team Discovery had a really good core idea, a few minor errors cost them the win.. IT pains us to say it as it was really close, but Discovery has lost again.

All of the members of Team Treasure, for winning the first two SD challenges, are now safe. They will all advance into Session 5, while the entire Team Discovery must compete individually in the third and final SD challenge of this session. The bottom two contestants will be eliminated from the Creator Games.

In addition, you will receive the results for that challenge once the 48 hours and critiques are complete this Saturday, and then all contestants will be given the rest of Memorial Day weekend off to enjoy some time to themselves. The Creator Games will resume Monday evening at 9:00 PM EST with Session 5.

Good luck to all going forward!​
 

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