Team Goelz: SYWTBAI Season 14, Project Nine Open Brainstorming

Magic Feather

Well-Known Member
It likely could. I'm pretty sure there is space right near the entrance of Do Right. The entrance would be right through Ripsaw's entrance and then it would take guests to a backstage gate that is usually closed. From there, the maze would occupy space backstage of Ripsaw. I've actually got it mapped out on the model already. What do you think?
That looks like it could work. Just make sure that there is still Emergency Access and queue space in the area, as well as the ability for Dudley to remain open. As long as that can happen, you are set.
 

Pi on my Cake

Well-Known Member
In the Parks
Yes
So, any more thoughts as to how we wanna present it? Maybe we could do our group presentation in the main thread with an intro and the Young Frankenstein maze we make together and then links to a separate thread where we each present out own things. Sorta like how Century City by Team Younger was done in the toon town prompt.
 

Pi on my Cake

Well-Known Member
In the Parks
Yes
For reference
Team Younger proudly presents:

Century City
A Toon Town

Walt Disney's very first animated work was created in 1922. To celebrate a century of animated excellence, the many major animation companies have come together to work with Walt Disney Imagineering to create the greatest Toontown style theme park land to ever exist, opening on the 100 year anniversary of that cartoon in 2022. Century City is a truly a celebration of animation!
3627521a655cd66a2bb8492779c19a6c.jpg


Being built around primarily Echo Lake in Hollywood Studios, this land will cover the land between the current Hollywood & Vine restaurant, Star Tours, and ABC Commissary. Century City will cover every era of animation! From Walt's first big cartoon star, Oswald the Lucky Rabbit, to the young, growing field of internet animation!

Each title below is a link to a detailed description!
skXX2RC.png


Red - Attractions:

1 - Dr Doofenshmirtz's Cartoon Crossover
2 - Mickey Mouse and the Mad Doctor's Manic Mansion - Castle Entrance
3 - Mickey Mouse and the Mad Doctor's Manic Mansion - Showbuilding (Extends beneath queue)
4 - Rocky and Bullwinkle: Soaring Escapades!
5 - Century City Jolly Trolley (Garage)
6 - Ludwig Von Drake Laboratory
7 - Charlie the Unicorn Walkthrough in Internet Alley
8 - Internet Alley Meet & Greet Location


Blue - Restaurants:

9 - 50s Prime Time Cafe Relocation
10 - Oswald's Lucky Lounge
11 - Steamboat Willie
12 - Bob's Burgers
13 - Krusty Krab
14 - House of Mouse
15 - Jellystone Food Truck


Purple - Retail:

16 - ACME Warehouse
17 - Jessica's Boutique
18 - H&B
19 - Mystery Shack


Yellow - Atmosphere:

20 - Animaniacs Street Show
21 - Annoying Orange Window Projections
22 - HISHE Interactive Experience
 

Snoopy

Well-Known Member
So, any more thoughts as to how we wanna present it? Maybe we could do our group presentation in the main thread with an intro and the Young Frankenstein maze we make together and then links to a separate thread where we each present out own things. Sorta like how Century City by Team Younger was done in the toon town prompt.

This sounds like a good way to go.

So are we still awaiting individual submissions?

I'm planning on having mine up tonight. :)
 

Snoopy

Well-Known Member
Return to Horror Island

Horror-Island_03.jpg

The 2017 season of Halloween Horror Nights was an opportunity for Universal Studios Florida like no other - having secured the rights to several new and off-kilter properties like Child’s Play, Five Nights at Freddy’s and Young Frankenstein, the resort could bill this event with a variety unlike anything guests had seen before. Coming in the middle of a massive resort-wide refresh that had begun with the Wizarding World of Harry Potter and just kept growing from there certainly helped, as did goodwill from previous Horror Nights events, but Universal Creative still naturally felt the need to keep topping itself. This also included a need to utilize under-visited areas in order to spread guests out, and one of the biggest areas was the Triceratops Discovery Trail at Jurassic Park. While at first at a loss of how to re-purpose it for HHN, an idea formed when one of the project’s leaders went searching through the backlog of Universal’s famed monster movies and discovered an often overlooked film in the catalog, 1941’s Horror Island. An island off the coast of Florida that was home to pirate Henry Morgan’s castle and hidden treasure seemed too good a concept to pass up, and after a little debate on the direction of the project it was added to the 2017 Halloween Horror Nights lineup as one of the mazes that guests could visit.

t8796.jpg

The pitch that the creatives had decided on was that the project would serve as a sequel to the 1941 film taking place in the present day. The area in Jurassic Park that the maze would be placed in was closed off - from the dock to the discovery center to the Trail, the only way that guests could get to the “island” would be by boat. Utilizing the former Island Skipper Tours boats and modifying them to be better themed with the event, guests would board at the former Port of Entry dock and disembark at a newly rebuilt Jurassic Park dock; a return visit would see guests re-board the boats and go back to Port of Entry. As seen on the map below, guests board the boats and follow a route (green) across the Inland Sea to the “island”. They follow a path (purple) into the Discovery Center, which has been temporarily retrofitted as an indoor queue. Exiting the building, they follow another path (orange) into the maze (red), and after they have left the maze they follow a final path (blue) back to the boats, taking the route back (green, again) to the entrance. The barriers set up to maintain the illusion of the island are at two pathways normally accessible to guests (black). This immersive experience takes up only a small portion of Islands of Adventure, and utilizes a normally underused space in the heart of the park without much expense to the overall non-HHN guest enjoyment.

horrorisland2.png

Just before the entrance of Seuss Landing, guests come across a sign urging them to board a boat to Morgan’s Island for a once-in-a-lifetime chance to discover some real pirate treasure. Arriving at a dock at the edge of the Port of Entry, a sign above the entrance reads “Return to Morgan’s Island”, though some vandal seems to have crossed out “Morgan's” and replaced it with “Horror”. Unperturbed, guests continue into the queue and board the boats. En route, guests unfamiliar with the events of the 1941 film are given a brief rundown by the skipper: a man named Bill Martin came across a map to a treasure owned by pirate Captain Henry Morgan on an island off the coast of Florida that his family owned, and though the map was later deduced to be a fake Martin decides to have a little fun anyway and encourages some people he knows to join him on the island and look for the “treasure”. Once there though they uncover murder, mystery, Captain Morgan’s torture chamber and a mysterious phantom named Panama Pete who doesn’t seem to want anyone to leave alive. The “fun” comes to an end for the group however when the US military offers to buy the island to use as a naval base from the shaken Martin, who quickly agrees. But, the skipper continues, that’s not the end of the story: when the Cuban Missile Crisis reached an end in 1962, one of the agreements with the Soviet Union was that the US would shut down its base on Morgan’s Island. This left it abandoned, making it a popular port with modern-day ne'er do wells, and in the fifty-plus years since it’s developed a rather dark reputation beyond the Phantom and good pirate captain. And that’s where the guests come in; they are embarking on a scavenging mission for anything that anyone of note may have left behind, be it drugs, weapons or “maybe even a few Spanish doubloons” (says the skipper with a laugh). Promising to split the profits with guests, the skipper allows them to disembark and enter the island.

Horror+Island+(1941).avi_snapshot_00.25.15_%5B2013.06.20_16.50.38%5D.jpg

The most striking immediate feature on the island is the Morgan Naval Base (aka the Jurassic Park Discovery Center during normal times). Going inside, guests are treated to a queue that takes them through rooms of the abandoned base. Starting in the lobby, guests go through a couple of offices, the mess hall, an exercise room and finally the armory. Occasionally radio transmission comes on over the intercom, either from the US military or drug traffickers. Exiting the base without finding anything of note (unsurprising, since the navy long ago cleared out a good deal of equipment and black marketeers who used the base wouldn’t keep goods just lying around like that) guests are encouraged by a “supervisor” to follow an overgrown and hidden path deeper into the island. Through the jungle, at the end of the path lies Henry Morgan’s castle (a modified Triceratops Discovery Trail) and our guest’s maze.

Screen%2BShot%2B2012-10-08%2Bat%2B10.24.29%2BPM.png

The inside is a recreation of the castle from the 1941 film, though a great deal has changed since then. As this is technically a modern-day horror sequel set in an adult-oriented horror event, the maze is allowed to show off a more twisted part of the tale. The former grand staircase has been smashed in, and blood is stained on the floor - no doubt from a trade deal gone wrong. Graffiti adorns the walls and objects are scattered about. Turning the first corner into the library guests are treated to that most cliched of scares, a jumping suit of armor; though upon closer inspection the only thing in the suit are the rotting remains of George, the first murder victim from the 1941 movie. While the guests are distracted by George, a second effect startles them: an “arrow” is released from a crossbow being held by another suit, with an air effect whizzing by the guests and a physical arrow appearing on the opposite side (using simple lighting tricks and mechanics to have it come popping out of the wall). Going as best they can up the staircase, guests are taken past bedrooms. Like the rest of the house, the rooms have been ransacked. The wind opens and closes the doors seemingly at random, and with each opening guests can see inside; one room features the charred remains of a busted lantern, another some opened packaging, and yet another sees a skeleton sitting in a chair (and is it the guests imagination, or is the skeleton slightly turning its head to look at them as the door closes?). All throughout a constant tapping is heard on the walls.

300.jpg

Descending down a second flight of stairs, guests enter a kitchen. All of the cutlery seems to have been removed from the knife holders, and the table has been dirtied with debris. Without warning, lightning flashes outside and thunder seems to shake the room a little. This causes the drawers to open, and various severed body parts can be seen in them. Then the light goes out - fluttering can be felt as bats (another air effect and sounds) make their way out the opened window. The light comes back on and the only thing of consequence seems to be the icebox has been opened, filled with rotting food. Having enough of the kitchen, guests follow a passageway back into the foyer. Without warning, it appears as if a bookcase opens up into a hidden corridor. Following it guests enter into the most blood curdling section of the maze, the torture chamber. Although it has not seen much use recently, the various torture devices that lie in the chamber are still filled with decaying human bodies. Whichever crime boss who at one time took up residence here seemed to have been using the castle as their own personal prison; and worse, written in blood on the wall is a message stating “Leave the castle… leave the castle…” This is enough incentive for guests, who follow a hallway out into another stone chamber. This one, at last seems to have something of value: a treasure chest! Perhaps the old stories about the treasure being a fake were wrong. As the chest opens though guests are greeted to the sight of Captain Morgan himself - starved to death while locked in the chest, only his skeleton remains. Turning to leave guests make an about face... and come face to face with the Phantom himself. Brandishing a knife he lunges as guests, chasing them out of the castle.

HorrorIsland1.jpg

Following a secondary pathway down the side by the island’s beach, guests make haste back to the docks. Arriving again at the boat, the skipper welcomes guests back and starts driving back to the mainland. Although it’s clear that the guests have not discovered anything of value, the skipper assures them that it’s all right - he wasn’t certain they would, but at least they looked. Arriving back at the Port of Entry dock, guests disembark and head for other Horror Nights ports of call. As they see the boat travel back to the island, some guests may wonder who the mysterious phantom was; though those with a sharp eye may notice that the skipper had on his holster the same type of knife that the Phantom himself brandished at guests in the castle… perhaps he had found something in the castle of value after all during their trip and didn’t want to share.

------

So yeah, I'm not the best at writing scary summaries. I hope this is ok. :)
 
Last edited:

Magic Feather

Well-Known Member
Return to Horror Island

Horror-Island_03.jpg

The 2017 season of Halloween Horror Nights was an opportunity for Universal Studios Florida like no other - having secured the rights to several new and off-kilter properties like Child’s Play, Five Nights at Freddy’s and Young Frankenstein, the resort could bill this event with a variety unlike anything guests had seen before. Coming in the middle of a massive resort-wide refresh that had begun with the Wizarding World of Harry Potter and just kept growing from there certainly helped, as did goodwill from previous Horror Nights events, but Universal Creative still naturally felt the need to keep topping itself. This also included a need to utilize under-visited areas in order to spread guests out, and one of the biggest areas was the Triceratops Discovery Trail at Jurassic Park. While at first at a loss of how to re-purpose it for HHN, an idea formed when one of the project’s leaders went searching through the backlog of Universal’s famed monster movies and discovered an often overlooked film in the catalog, 1941’s Horror Island. An island off the coast of Florida that was home to pirate Henry Morgan’s castle and hidden treasure seemed too good a concept to pass up, and after a little debate on the direction of the project it was added to the 2017 Halloween Horror Nights lineup as one of the mazes that guests could visit.

t8796.jpg

The pitch that the creatives had decided on was that the project would serve as a sequel to the 1941 film taking place in the present day. The area in Jurassic Park that the maze would be placed in was closed off - from the dock to the discovery center to the Trail, the only way that guests could get to the “island” would be by boat. Utilizing the former Island Skipper Tours boats and modifying them to be better themed with the event, guests would board at the former Port of Entry dock and disembark at the Jurassic Park dock; a return visit would see guests re-board the boats and go back to Port of Entry. As seen on the map below, guests board the boats and follow a route (green) to the “island”. They follow a path (purple) into the Discovery Center, which has been temporarily retrofitted as an indoor queue. Exiting the building, they follow another path (orange) into the maze (red), and after they have left the maze they follow a final path (blue) back to the boats, taking the route back (green, again) to the entrance. The barriers set up to maintain the illusion of the island are at two pathways normally accessible to guests (black). This immersive experience takes up only a small portion of Islands of Adventure, and utilizes a normally underused space in the heart of the park without much expense to the overall non-HHN guest enjoyment.

horrorisland.png

Just before the entrance of Seuss Landing, guests come across a sign urging them to board a boat to Morgan’s Island for a once-in-a-lifetime chance to discover some real pirate treasure. Arriving at a dock at the edge of the Port of Entry, a sign above the entrance reads “Return to Morgan’s Island”, though some vandal seems to have crossed out “Morgan's” and replaced it with “Horror”. Unperturbed, guests continue into the queue and board the boats. En route, guests unfamiliar with the events of the 1941 film are given a brief rundown by the skipper: a man named Bill Martin came across a map to a treasure owned by pirate Captain Henry Morgan on an island off the coast of Florida that his family owned, and though the map was later deduced to be a fake Martin decides to have a little fun anyway and encourages some people he knows to join him on the island and look for the “treasure”. Once there though they uncover murder, mystery, Captain Morgan’s torture chamber and a mysterious phantom named Panama Pete who doesn’t seem to want anyone to leave alive. The “fun” comes to an end for the group however when the US military offers to buy the island to use as a naval base from the shaken Martin, who quickly agrees. But, the skipper continues, that’s not the end of the story: when the Cuban Missile Crisis reached an end in 1962, one of the agreements with the Soviet Union was that the US would shut down its base on Morgan’s Island. This left it abandoned, making it a popular port with modern-day ne'er do wells, and in the fifty-plus years since it’s developed a rather dark reputation beyond the Phantom and good pirate captain. And that’s where the guests come in; they are embarking on a scavenging mission for anything that anyone of note may have left behind, be it drugs, weapons or “maybe even a few Spanish doubloons” (says the skipper with a laugh). Promising to split the profits with guests, the skipper allows them to disembark and enter the island.

Horror+Island+(1941).avi_snapshot_00.25.15_%5B2013.06.20_16.50.38%5D.jpg

The most striking immediate feature on the island is the Morgan Naval Base (aka the Jurassic Park Discovery Center during normal times). Going inside, guests are treated to a queue that takes them through rooms of the abandoned base. Starting in the lobby, guests go through a couple of offices, the mess hall, an exercise room and finally the armory. Occasionally radio transmission comes on over the intercom, either from the US military or drug traffickers. Exiting the base without finding anything of note (unsurprising, since the navy long ago cleared out a good deal of equipment and black marketeers who used the base wouldn’t keep goods just lying around like that) guests are encouraged by a “supervisor” to follow an overgrown and hidden path deeper into the island. Through the jungle, at the end of the path lies Henry Morgan’s castle (a modified Triceratops Discovery Trail) and our guest’s maze.

Screen%2BShot%2B2012-10-08%2Bat%2B10.24.29%2BPM.png

The inside is a recreation of the castle from the 1941 film, though a great deal has changed since then. As this is technically a modern-day horror sequel set in an adult-oriented horror event, the maze is allowed to show off a more twisted part of the tale. The former grand staircase has been smashed in, and blood is stained on the floor - no doubt from a trade deal gone wrong. Graffiti adorns the walls and objects are scattered about. Turning the first corner into the library guests are treated to that most cliched of scares, a jumping suit of armor; though upon closer inspection the only thing in the suit are the rotting remains of George, the first murder victim from the 1941 movie. While the guests are distracted by George, a second effect startles them: an “arrow” is released from a crossbow being held by another suit, with an air effect whizzing by the guests and a physical arrow appearing on the opposite side (using simple lighting tricks and mechanics to have it come popping out of the wall). Going as best they can up the staircase, guests are taken past bedrooms. Like the rest of the house, the rooms have been ransacked. The wind opens and closes the doors seemingly at random, and with each opening guests can see inside; one room features the charred remains of a busted lantern, another some opened packaging, and yet another sees a skeleton sitting in a chair (and is it the guests imagination, or is the skeleton slightly turning its head to look at them as the door closes?). All throughout a constant tapping is heard on the walls.

300.jpg

Descending down a second flight of stairs, guests enter a kitchen. All of the cutlery seems to have been removed from the knife holders, and the table has been dirtied with debris. Without warning, lightning flashes outside and thunder seems to shake the room a little. This causes the drawers to open, and various severed body parts can be seen in them. Then the light goes out - fluttering can be felt as bats (another air effect and sounds) make their way out the opened window. The light comes back on and the only thing of consequence seems to be the icebox has been opened, filled with rotting food. Having enough of the kitchen, guests follow a passageway back into the foyer. Without warning, it appears as if a bookcase opens up into a hidden corridor. Following it guests enter into the most blood curdling section of the maze, the torture chamber. Although it has not seen much use recently, the various torture devices that lie in the chamber are still filled with decaying human bodies. Whoever was here seemed to be using the castle as their own personal prison; and worse, written in blood on the wall is a message stating “Leave the castle… leave the castle…” This is enough incentive for guests, who follow a hallway out into another stone chamber. This one, at last seems to have something of value: a treasure chest! Perhaps the old stories about the treasure being a fake were wrong. As the chest opens though guests are greeted to the sight of Captain Morgan himself - starved to death while locked in the chest, only his skeleton remains. Turning to leave guests make an about face... and come face to face with the Phantom himself. Brandishing a knife he lunges as guests, chasing them out of the castle.

HorrorIsland1.jpg

Following a secondary pathway down the side by the island’s beach, guests make haste back to the docks. Arriving again at the boat, the skipper welcomes guests back and starts driving back to the mainland. Although it’s clear that the guests have not discovered anything of value, the skipper assures them that it’s all right - he wasn’t certain they would, but at least they looked. Arriving back at the Port of Entry dock, guests disembark and head for other Horror Nights ports of call. As they see the boat travel back to the island, some guests may wonder who the mysterious phantom was; though those with a sharp eye may notice that the skipper had on his holster the same type of knife that the Phantom himself brandished at guests in the castle… perhaps he had found something in the castle of value after all during their trip and didn’t want to share.

------

So yeah, I'm not the best at writing scary summaries. I hope this is ok. :)
This is really great! But (just as an FYI) a new (er) bridge installed during HP construction blocks the path to the docks, so you might want to include a new dock in front of JP. Just as a note :)
 

Pi on my Cake

Well-Known Member
In the Parks
Yes
So, we've gotten pretty caught up in figuring out personal projects. But we have done next to nothing in the group part. We really need to start ironing out some details or division of labor for Young Frankenstein. I'm honestly not going to have a ton of time cuz of work. I haven't had a day off since this round began and I wont have one till sunday. But I'll help however I can. Like I said, it's been ages since I saw the movie. Hopefully I'll get a chance to rewatch it soon
 

Magic Feather

Well-Known Member
So, we've gotten pretty caught up in figuring out personal projects. But we have done next to nothing in the group part. We really need to start ironing out some details or division of labor for Young Frankenstein. I'm honestly not going to have a ton of time cuz of work. I haven't had a day off since this round began and I wont have one till sunday. But I'll help however I can. Like I said, it's been ages since I saw the movie. Hopefully I'll get a chance to rewatch it soon
Agreed! I can talk about the connector and queue from Seuss to the SS (probably 19).
 

JokersWild

Well-Known Member
So, we've gotten pretty caught up in figuring out personal projects. But we have done next to nothing in the group part. We really need to start ironing out some details or division of labor for Young Frankenstein. I'm honestly not going to have a ton of time cuz of work. I haven't had a day off since this round began and I wont have one till sunday. But I'll help however I can. Like I said, it's been ages since I saw the movie. Hopefully I'll get a chance to rewatch it soon
Absolutely. Honestly, I haven't seen Young Frankenstein in years either. I'm doing my best to research, but I'm pretty caught up in the solo portion as well. I'll keep doing research tonight, and I hope to get my solo contribution up tomorrow.
 

kmbmw777

Well-Known Member
So, we've gotten pretty caught up in figuring out personal projects. But we have done next to nothing in the group part. We really need to start ironing out some details or division of labor for Young Frankenstein. I'm honestly not going to have a ton of time cuz of work. I haven't had a day off since this round began and I wont have one till sunday. But I'll help however I can. Like I said, it's been ages since I saw the movie. Hopefully I'll get a chance to rewatch it soon
We do need to get going.

So a maze through the basement of Transylvanian laboratory - perhaps taking place at Gene's Frederick Frankenstein's death. What if the plot is that the monster is trying to reanimate Frederick back to life?
 

Magic Feather

Well-Known Member
We do need to get going.

So a maze through the basement of Transylvanian laboratory - perhaps taking place at Gene's Frederick Frankenstein's death. What if the plot is that the monster is trying to reanimate Frederick back to life?
That sounds like it could be great (and really funny)
 

DisneyManOne

Well-Known Member
RHPS.png

rocky-horror-picture-show-oakley-court.jpg


Inspired by the 1975 B-movie send-up, The Rocky Horror Picture Show: Don't Dream It...Be It! takes guests into the world of Richard O'Brien's cult classic like never before. In this maze, we follow Brad and Janet on their "strange journey" through the world of Dr. Frank-N-Furter, that "sweet transvestite" mad scientist who's obsessed with "the dirty deed", and isn't afraid to show it. We follow along through some of the film's iconic scenes, and even a few of the iconic songs, on a journey that we're sure to remember for a very long time.

Room 1: The Theater

The rockwork of Skull Island transitions nicely into the castle-meets-old-timey-movie-theater exterior of the maze. This is the O'Brien Theatre, so named after the creator of this cult classic, Richard O'Brien. The film’s iconic lips are depicted in a stained-glass window above the entrance doors. Inside, we find ourselves in an old theater lobby, passing by a decrypt concession stand and cobweb-stained posters. Of course, the posters are for the films mentioned in the film’s opening number, “Science Fiction Double Feature”: The Day the Earth Stood Still, Flash Gordon, The Invisible Man, King Kong, It Came from Outer Space, Doctor X, Forbidden Planet, Tarantula, Day of the Triffids, Night of the Demon and When Worlds Collide. After passing through this lobby, we step in through the theater itself, which looks even more abandoned than the lobby. From above in a balcony, we see the Criminologist looking down on us. He tells us we’re about to take “a strange journey”. Hmmm…ominous. We literally “step into the screen”, and find ourselves in…

Room 2: Denton
RHPS-DamnitJanetL.png

…Brad and Janet’s hometown of Denton. As we enter, we find Brad and Janet themselves (played by live actors), basking in the afterglow of the Hapschatt wedding…and Brad’s own proposal! Brad and Janet are eager to share the news with passers-by, as dour-faced workers pass by, going in and out of the church.

Room 3: The Forest
wilmette-theatre-rocky-horror-gate.jpg

"It's true there were dark storm clouds, heavy, black, and pendulous, towards which they were driving. It's true, also, that the spare tire they were carrying was badly in need of some air, but, uh, they being normal kids and, on a night night out... well, they were not going to let a storm spoil the events of their evening, were they?... On a night out... it was a night out they were going to remember... for a very long time."

Suddenly, the sky turns dark and the trees fill our field of vision. Thunder booms overhead as we hear distant cars and motorcycles pass. At the farthest edge of this room is a fence, with a sign on it reading “Enter at Your Own Risk!” Following the fence, we find ourselves standing at the entrance to “the Frankenstein place”.

Scene 4: Inside the Castle
RHPSTrailerFrame_032L.jpg

"And so, it seemed that fortune had smiled on Brad and Janet and that they had found the assistance that their plight required. ...Or had they?"

Upon entering the castle, Riff-Raff, Magenta and Columbia are first to greet us. Brad and Janet, are also there too, having decided to enter this castle to find a phone after their car hit a flat.

Riff Raff: You've arrived on a rather special night. It's one of the master's
affairs.

Janet: Oh, lucky him.

Magenta: You're lucky, he's lucky, I'm lucky, we're all lucky! ha ha ha...

Following this scene, this curious threesome--Riff-Raff, Magenta and Columbia, invite us to come "do the Time Warp again". Following this dance is the arrival of that "Sweet Transvestite" himself, Dr. Frank-N-Furter. After that song, Frank and the Transylvanians exit up to the lab. We linger behind to watch Columbia and Magenta strip Brad and Janet down to their undergarments for reasons that will make no sense.

Janet: Oh! Brad!

Brad: It's all right Janet. We'll play along for now and pull out the aces when the time is right.

Columbia: Oh, slowly, slowly! It's too nice a job to rush.

Brad: Hi, my name is Brad Majors, and this is my fiancee, Janet Weiss; ah.. you are...?

Columbia: You're very lucky to be invited up to Frank's laboratory. Some people would give their right arm for the privilege.

Brad: People like you maybe.

Columbia: Ha! I've seen it.

Riff Raff: Come along - the master doesn't like to be kept waiting.

Magenta: Shift it!

We follow them up into an elevator and arrive at Frank's lab. A red tank sits center-stage. The Transylvanians stand on an inclined plane, watching from above. Brad, Janet and Frank may improvise conversation with guests for a while, but when all is ready, the scene begins...

Frank: Magenta, Columbia - go assist Riff Raff. I will entertain ...uh huh huh...

Brad: Brad Majors. This is my fiancee, Janet "Vice".

Janet: Weiss.

Brad: Weiss? Um.

Frank: Enchante.

Frank: Well! How nice. And what charming underclothes you both have. But here. Put these on. (gives them lab coats) They'll make you feel less... vulnerable. It's not often we receive visitors here, let alone offer them... hospitality.

Brad: Hospitality!? All we wanted to do was to use your telephone, god-d***it, a reasonable request which you've chosen to ignore!

Janet: Brad, don't be ungrateful.

Brad: (flinging off his glasses for emphasis) Ungrateful?!

Frank: How forceful you are, Brad. Such a perfect specimen of manhood. So... dominant. You must be awfully proud of him, Janet.

Janet: Well, yes I am.

Frank: Do you have any tattoos, Brad?

Brad: Certainly not!

Frank: Oh well... how about you?

Janet: No.
Now, we all know this year's event revolves around ol' Freddy Frankenstein (or "Fronk-en-steen" as he prefers to be called), but he's not the only one that can bring the dead back to life! Show 'em, Frankie!

Riff Raff: Everything is in readiness, master. We merely await your... word.

Frank: Tonight, my unconventional conventionists... you are about to witness a new breakthrough in biochemical research... and paradise is to be mine! It was strange the way it happened... suddenly you get a break... whole pieces seem to fit into place, not a sign of being.. what a fool! The answer was there all the time, it took a small accident to make it happen... AN ACCIDENT...

Magenta & Columbia: An accident!

Frank: ..and that's how I discovered the secret, that elusive ingredient, that SPARK that is the breath of life... Yes, I have that knowledge... I hold the secret... to life... itself! You see, you are fortunate for tonight is the night that my beautiful creature is destined to be BORN! Hoopla! ...throw open the switches on the sonic oscillator... and step the reactor power input THREE MORE POINTS!

Janet: Oh, Brad!

Brad: It's all right, Janet!

As Frank yells commands, lights flash and buzz, lightning strikes, colors change, all that good sci-fi stuff. As this is going on, the creature is lifted out of the tank and into the air, hanging on to a device hanging overhead. When the effects cease, Magenta yanks the facial mask off the creature to reveal a handsome blond-haired face. This is Rocky Horror.

Frank: Oh! Rocky!

As the strains of "The Sword of Damocles" fills our ears, Rocky is set down and fully unbandaged, revealing a smoking hot bod wearing naught but a gold Speedo. The Transylvanians dance to the music, as Rocky sings his woes, as Frank chases after him. Leaving this scene, we pass by a "Deep-Freeze" unit in the lab. Looking in the door's window, we find Eddie, rebellious teenager and ex-delivery boy, jamming out on his sax.

After watching Rocky be brought to life, we pass by two sheets, representing Brad and Janet’s quarters—one lit blue, one lit pink. Keep an ear open as you pass by, you may hear them enjoying something quite… “different”. Leaving this area behind, we find a great number of screens. On them, we see that Rocky has escaped! Soon, we find ourselves back at the lab, where Janet tends to Rocky's wounds.

"Emotion, agitation or disturbance of the mind...Vehement or excited mental state. It is also a powerful and irrational master...and from what Magenta and Columbia eagerly viewed on their television monitor there seemed little doubt that Janet was, indeed, ... its slave."

Suddenly, she decides to seduce the creature, and soon gets her way...she may even seduce a few gentlemen in the group! The revelry is interrupted by Frank-N-Furter and Brad, giving Riff-Raff chase.

Riff Raff: Mercy!!!

Frank: How did it happen? I understood you were to be watching!

Riff Raff: I was only away for a minute...master

Frank: Well, see if you can find him on the monitor.

Riff Raff: Master, master...we have a visitor.

Brad: Hey, Scotty! ...Dr. Everett Scott.

Riff Raff: You know this earthling ...person?

Brad: I most certainly do! He happens to be an old friend of mine.

Frank: I see. So this wasn't simply a chance meeting. You came here with
a purpose.

Brad: I told you, my car broke down. I was telling the truth.

Frank: I know what you told me...but this Dr. Everett Scott, his name is
not unknown to me.

Brad: He was a science teacher at Denton High School.

Frank: And now he works for your government, doesn't he, Brad? He's
attached to the bureau of investigation of that which you call UFO's!

Brad: He might be...I don't know.

Riff Raff: The intruder is entering the building, master.

Frank: Shall we inquire of him in person?
Suddenly, smashing through the walls comes Dr. Everett Scott!

Brad: Great Scott!

Dr. Scott: Frank N Furter, we meet at last.

Brad: Dr. Scott!

Dr. Scott: Brad! What are you doing here?

Frank: Don't play games, Dr. Scott. You know perfectly well what Brad
Majors is doing here. It was part of your plan, was it not? That he and his female should check the layout for you. Well, unfortunately for you, all the plans are to be changed. I am adaptable, Dr. Scot...I know Brad is.

Dr. Scott: I can assure you that Brad's presence here comes as a complete
surprise to me. I came here to find Eddie.

Brad: Eddie! I've seen him!

Frank: Eddie! What do you know of Eddie, Dr. Scott?

Dr. Scott: I happen to know a great deal about a lot of things. You see Eddie happens to be my nephew.
Suddenly, they hear something coming from the bed. Two nude figures stand up, shielded by a blanket. It's Janet and Rocky!

Dr. Scott: Janet!

Janet: Dr. Scott!

Brad: Janet!

Janet: Brad!

Frank: Rocky!
Repeat twice.

Frank: Listen...I made you...and I can break you just as easily.

Magenta: (banging a gong) Master, dinner is prepared!

Frank: Excellent. Under the circumstances, formal dress is to be optional.

We find ourselves descending down a staircase, past the Zen room, and past the dining room...where Frank reveals the secret ingredient of the meal: Eddie's corpse!!! Janet runs out of the room, screaming her head off, with Frank in pursuit. It's back up to the lab we go as Brad and Dr. Scott rush in to confront him, only to find...

Janet: My feet! I can't move my feet!

Scott: My wheels! My God, I can't move my wheels!

Brad: It's as if we're glued to the spot!

Frank: You are! So quake with fear, you tiny fools!

Scott: You won't find Earth people quite the easy mark you imagine. This sonic transducer...it is, I suppose, some kind of audio-vibrato-physio-molecular transport device?

Brad: You mean...

Scott: Yes, Brad, it's something we ourselves have been working on for quite some time. But it seems our friend here has found a means of perfecting it. A device which is capable of breaking down solid matter and then projecting it through space and, who knows, perhaps even time.. itself!

Janet: You mean he's going to send us to another planet?

Frank: Planet, shmanet, Janet!

With a pull of the switch, they freeze, as if they've been turned into statues! Columbia enters, in a rage.

Columbia: My God! I can't stand any more of this! First you spurn me for Eddie, and then you throw him off like an old overcoat for Rocky! You chew people up and then you spit them out again...I loved you..do you hear me? I loved you! And what did it get me? Yeah, I'll tell you: a big nothing. You're like a sponge. You take, take, take, and drain others of their love and emotion. Yeah, well, I've had enough. You're gonna choose between me and Rocky, so named because of the rocks in his head.

Frank turns to Magenta, who pulls the switch. Columbia freezes. Seeing that Rocky has also entered, he once again gestures, and Rocky lives up to his name.

Frank: It's not easy having a good time... even smiling makes my face ache... and my children turn on me...Rocky's behaving just the way that Eddie did. Do you think I made a mistake, splitting his brain between the two of them?

Magenta: Ahhhh! I grow veary of this world! When shall we return to Transylvania, huh?

Frank: Magenta, I am indeed grateful to both you and your brother Riff Raff. You have both served me well. Loyalty such as yours shall not go unrewarded. You will discover that when the mood takes me, I can be quite generous.

Magenta: I ask for nothing...nothing.

Frank: And you shall receive it...in abundance! Come, we are ready for the floor show!

"And so, by some extraordinary co-incidence, fate, it seemed, had
decided that Brad and Janet should keep that appointment with their
friend, Dr. Everett Scott. But it was to be in a situation which
none of them would have possibly foreseen. And, just a few hours
after announcing their engagement, Brad and Janet had both tasted
forbidden fruit. This in itself was proof that their host was a
man of little morals...and some persuasion. What further
indignities were they to be subjected to? And what of the floor
show that is spoken of? In an empty house? In the middle of the
night? What diabolical plan had been shaped by Frank's crazed
imagination? What indeed? From what had gone before, it
was clear that this was to be no picnic."

With that, we're brought into the castle’s ballroom, where Frank, Rocky, Brad, Janet and Columbia are performing a demented floor-show ("Rose Tint My World/Don't Dream It/Wild and Untamed Thing"). However, the celebration is cut-short by Riff Raff and Magenta, who arrive in bizarre space-suits, ready to take sweet revenge.

Brad: You mean...you're going to kill him? What's his crime?

Scott: You saw what became of Eddie. Society must be protected.

Riff Raff: Exactly, Dr. Scott. And now, Frank-N-Furter, your time has come. Say goodbye to all of this, and hello... to oblivion!

Columbia screams, causing a startled Riff-Raff to accidentally shoot her, then he shoots Frank, and brings Rocky down, as well.

Brad: Good God!

Janet: Oh! You killed them!

Magenta: But I thought you liked them. They liked you.

Riff Raff: They didn't like me! He never liked ME!

Scott: You did right.

Riff Raff: A decision had to be made.

Scott: You're O.K. by me.

Riff Raff: Dr. Scott, I'm sorry about your nephew.

Scott: Eddie? Yes, well, perhaps it was all for the best, heh, heh, heh.

Riff: You should all leave now, while it is still possible. We are about to beam the entire house to the planet Transsexual, in the galaxy of Transylvania. Go... Now!

As we exit the castle, we hear a great rumbling…almost as if the castle is being lifted up into the air!

Scene 5: Denouement

We return to the forest, to find Brad and Janet lost...crawling in the dirt. They ask for our help, but we cannot help them now. Dr. Scott sits nearby in his wheelchair, watching...shaking his head. The Crimonologist appears out of the woods, and says...

"And crawling on the planet's face, some insects called the human race, lost in time, and lost in space and meaning..."

Passing through the forest, we return to the lobby, finally free from the demented world of The Rocky Horror Picture Show.

Sorry if this is pretty bare-boned, but I’ve been really busy all week.
 
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