Why No Nostalgia for Magic Kingdom's Space Flights?

Animaniac93-98

Well-Known Member
Original Poster
Many of the attractions that first debuted at Walt Disney World during the 1970s and 80s are still fondly remembered today. Their collective nostalgia fuels fond memories for those that experienced them as children or young adults. Some have lasted long enough that one generation was able to experience them with the next upon return visits to the resort. However, one Tomorrowland adventure seems to have evaded such strong emotional attachment, despite operating for more than 20 years. Looking back, its existence is more of an enigma than anything else; a casualty of a company with bigger priorities, rapid change in technology and limited space for alternations.

Flight to the Moon was not ready for The Magic Kingdom’s opening in October 1971, but by that Christmas had opened its doors for holiday crowds looking for more things to do. It was a clone of an attraction that had opened four years earlier at Disneyland. After visiting a Mission Control center populated by robotic scientists, guests than entered one of two twin theaters in the round for a simulated trip to space. Circular screens on the floor and ceiling showed viewers getting further from Earth and closer to the Moon, while two side monitors displayed facts and “transmissions” from the Moon’s surface. Seats rose up and down at key points to suggest zero gravity.

This experience was really just an updated iteration of one of Disneyland’s opening day attractions, Rocket to the Moon. Much the same, but without the Animatronic pre-show, the attraction represented the merging of two mid-century fads; the growing interest in outer space exploration and the rapid emergence of novelty cinema.

In an attempt to reverse the decline in movie theater attendance in the wake of early television, movie studios and independent filmmakers began experimenting with other methods of projecting film. Cinerama (three projectors using a curved screen), CinemaScope (widescreen projection with an anamorphic lens) and others were designed to be so big and wondrous that you just had to see them, and that it was worth paying more to do so than a regular picture. The gimmick was paying off. Disneyland appeared to catch on to their popularity by producing Circarama (later referred to as Circle-Vision) outdoing Cinerema with a screen that completely wraped around an audience for total immersion. Rocket to the Moon was also another attempt to use multiple screens to enthrall Disneyland guests, and it worked.

In 1967, Disneyland’s Tomorrowland got a major makeover. Removing several of the original exhibits and updated others, including Rocket to the Moon. New footage was shot for the theater and a pre-show with Animatronics only seemed natural, as most of the new Disney attractions were including them. It was a way to keep the attraction fresh while outside of Disneyland NASA was working to get man on the moon for real.

In a bit of bad timing for the theme park, just two years later, the monument of the space race had finally happened. Man had landed on the moon, and science fiction became science fact. Flight to the Moon was set in the future, “when a trip to the moon will be an everyday adventure”, but now American tourists had a better idea of what a lunar landing would look like and Flight to the Moon’s expiration date was rapidly moved forward.

On the opposite end of the country, Disney was rushing to finish their $400 million vacation complex in time for October 1971. Every possible resource was being employed to make this happen, right up until the last minute. The scramble to open Walt Disney World on time meant that many experiences intended to debut on October 1 were delayed anywhere from weeks to months. Tomorrowland itself only opened with two rides, the skyway cable car and a miniature raceway. Any thought about whether Flight to the Moon would be dated by then, or if anything could be done to modify its custom built auditorium (bordered by a major pedestrian thoroughfares to the South and East, a canal to the West and a restaurant complex on its Northern wall) was secondary to getting the park open at all. Flight to the Moon was to be built first and any changes thereafter would simply have to wait.

1975 would bring an end to phase one of The Magic Kingdom, symbolized best by the completion of Tomorrowland and the towering mass of Space Mountain. In between the efforts to build that high-tech roller coaster, move General Electric’s Carousel of Progress back to the East coast, finishing the mile long PeopleMover track and rushing to build a version of Pirates of the Caribbean for the other end of the park, Disney decided to update Flight to the Moon to something more futuristic, Mission to Mars.

It can’t be overstated though, that Mission to Mars was a minor makeover. Resulting in only a few months of downtime, Mission the Mars recycled as much of the infrastructure of the previous show as possible. Any changes to the actual building were cosmetic with the biggest only occurring to the attractions audio and visual elements. This was likely due to funds being stretched elsewhere and the lack of desire or inspiration to fully replace something that was still relatively new. Mars was to extend its shelf life and nothing more. The attraction continued to operate unchanged at Disneyland until 1992 and Walt Disney World until 1993. As new attractions and theme parks were being built elsewhere, Mission to Mars became forgotten, drifting further out into the orbit of general priorities, surviving purely on its utilitarian purposes of absorbing crowds on busy days. If nothing else, it had air conditioning.

It’s clear to see why Mission to Mars became as dated as it did. The attraction’s overall aesthetic remained stuck in the early 70s. Everything from Mission control’s wardrobe and computers to the basic presentation was no longer up to date or impressive, much less futuristic. Some of the footage in the main show was still recycled from the original 1950s Rocket to the Moon! Compounding this was the long ago end to the space race and the subsequent decline in interest of space travel among the general public.

This explains why it was ultimately closed, but does not explain why Disney fans don’t hold it in as high a regard as other retired attractions. Many of those became dated over time, or were simplistic in their execution, but they had an intangible quality that created a genuine, positive emotional response that kept their memory alive. Compared to the original Journey Into Imagination or Florida’s Mr Toad’s Wild Ride, Mission to Mars is simply a footnote in the park’s history.

It’s here this article deviates into speculation, but upon review of both Flight to the Moon and Mission to Mars it becomes clearer what ingredients were missing. Perhaps the biggest problem was the overall tone. In an effort to create a “scientific” presentation, these two attractions are missing much of the humor, excitement and music that make many WED-era shows so memorable.

Many of the old Tomorrowland and EPCOT Center rides have theme songs to tie their imagery together and provide a kind of thesis statement. EPCOT Center had a whole album of theme songs as did the Carousel of Progress and the two rides sponsored by Walt Disney World’s official airlines. These songs were translated as non-lyrical musical motifs than ran through their rides to gently remind people of their themes and underscore the action. From beginning to end, Flight to the Moon and Mission to Mars had no music. None.

Also lacking was Disney’s trademark humor, corny of otherwise. Besides a pesky albatross setting off an alarm and a few groaners (“in fact, they’re the latest thing in Moon fashion”), the jokes were kept to an absolute minimum. This was a space voyage executed by professionals and the vacuum of space did not necessarily offer a lot of potential for comic relief. Carousel of Progress had familiar banter, If You Had Wings had frolicking tourists, World of Motion was comedy from beginning to end. This absence of humor only compounded the dryness of tone.

Finally, and perhaps most damming, it wasn’t that interesting. Other than a meteor shower at the end, the trip went off without a hitch. Once we got to the Moon, the reveal of the dark side was that it’s “about the same as the other”. Mars was even worse, lacking any human contact from a manned space station, audiences were left to look at pictures of deserted craters with general figures about their dimensions to mull over. If you wanted an exciting space trip, you had to visit the mountain roller coaster. This is not to say that Disney should have ditched all pretense of authenticity and stage a Martian attack, but perhaps other things could have been seen or learned.

Flight to the Moon and Mission to Mars were the only Disney attractions were guests were outright asked to suspend their disbelief. Before entering, a hostess would cheerfully ask guests to “bring along all their personal belonging, including their imaginations”. Most Disney attractions present some form of the fantastic. Regardless of their scale or complexity, there is an implicit understanding that guests are willing to engage with these fantasies in good faith. Guests of all ages who visit Disney theme parks want to play make believe too, because the experiences present worlds of genuine interest and amusement. Perhaps Disney knew too well that some would find these particular space flights uninteresting or ridiculous, but for all the genius of first generation WED, it appears in this example they didn’t know or care about what else to do. The idea of a trip to space is however, a quintessential Disney theme park adventure and it appears that Imagineers are to some extend fascinated with the challenge of creating a space voyage that’s more realistic than Space Mountain. Despite this, it wouldn’t be until a decade after Mission to Mars closed that Disney would open a new Mars trip that did push the limits of technology and their guests.
 

mysto

Well-Known Member
It's a part of the nostalgia of the parks for me for certain. I even liked alien encounter.

I'm a little surprised at the lack of reponse.
 

Goofyernmost

Well-Known Member
For it's time, Mission to the Moon and the redo of Mission to Mars was amazing. Not only in it's simplicity but for the show itself. It was just fun but once and done for the most part. When I went the first in 1983 it was dated but still fun, however, compared to Space Mtn. it was a snore. Alien Encounter was a bit to intense for the snowflakes even though they were warned over and over that it was. People took the youngun's in anyway. Stitch was cute and harmless until the older snowflakes decided that the chili burps were just to realistic. Proving that nothing makes everyone happy. So now we have an empty building because imagineers and management are totally lacking in imagination. Currently Space Mtn. requires a chiropractor at the end to adjust the spine of the riders. Also, Mission: Space in Epcot is far more realistic feeling and more fun so that leaves the MK space attractions ranking just below blah!
 

Weather_Lady

Well-Known Member
I experienced Mission to Mars only once, when I was 13 and running around MK with my 11-year-old sister. It was a full day of monsoon-like rains and there were very few guests left in the park. Soaked to the skin and dashing through flooded walkways in water that was halfway to our knees, we'd already ridden Space Mountain about 10 times in a row -- with not a moment's wait in between -- and then stumbled upon Mission to Mars, still full of that magical, euphoric feeling you get when you discover you've got the whole park to yourself. We had no guidebook to tell us what it was: we'd never heard of it before, but it sounded exciting. Our expectations were high when we took our seats in the giant empty "spaceship," in which we were the only two guests. Would it spin? Would our seats buck and heave? Would parts of the walls seem to buckle as we encountered "space debris?" Our imaginations soared.

Then, the attraction started up, and literally nothing happened -- it was just a boring movie. (I've since read that there was supposed to be some sort of movement with the seats using compressed air. If that was the case, the effect was either inoperable during our "mission," or was so subtle that we simply didn't notice it.) Our level of disappointment would remain unmatched until, 15 years later, we foolishly stepped foot inside Stitch's Great Escape.

It was, for me -- a middle-schooler in the 1980s -- a dull snoozer of an attraction, which is the only reason I feel no nostalgia for it, even though my memories of the rest of that particular day, and more generally of every other attraction we visited during those years, are treasured ones.
 
Last edited:

celluloid

Well-Known Member
It seems the first Mission attraction by the time it opened in WDW was already a very minor attraction compared to what was being offered and done at the time. You have it early on being overshadowed by more popular Tomorrowland Attractions. Tomorrowland was a very Strong land and you had Space Mt being the huge deal that opened and the flight attractions were sponsored and free.

The original WDW version changed pretty fast, much less than a decade to solidify anything. By the next decade, motion platforms, 3D theme park multi media shows and Star Tours were coming in hot. The Disney Decade(s) saw so much growth they did not have to rely on any Nostalgia.
 

NickMaio

Well-Known Member
Many of the attractions that first debuted at Walt Disney World during the 1970s and 80s are still fondly remembered today. Their collective nostalgia fuels fond memories for those that experienced them as children or young adults. Some have lasted long enough that one generation was able to experience them with the next upon return visits to the resort. However, one Tomorrowland adventure seems to have evaded such strong emotional attachment, despite operating for more than 20 years. Looking back, its existence is more of an enigma than anything else; a casualty of a company with bigger priorities, rapid change in technology and limited space for alternations.

Flight to the Moon was not ready for The Magic Kingdom’s opening in October 1971, but by that Christmas had opened its doors for holiday crowds looking for more things to do. It was a clone of an attraction that had opened four years earlier at Disneyland. After visiting a Mission Control center populated by robotic scientists, guests than entered one of two twin theaters in the round for a simulated trip to space. Circular screens on the floor and ceiling showed viewers getting further from Earth and closer to the Moon, while two side monitors displayed facts and “transmissions” from the Moon’s surface. Seats rose up and down at key points to suggest zero gravity.

This experience was really just an updated iteration of one of Disneyland’s opening day attractions, Rocket to the Moon. Much the same, but without the Animatronic pre-show, the attraction represented the merging of two mid-century fads; the growing interest in outer space exploration and the rapid emergence of novelty cinema.

In an attempt to reverse the decline in movie theater attendance in the wake of early television, movie studios and independent filmmakers began experimenting with other methods of projecting film. Cinerama (three projectors using a curved screen), CinemaScope (widescreen projection with an anamorphic lens) and others were designed to be so big and wondrous that you just had to see them, and that it was worth paying more to do so than a regular picture. The gimmick was paying off. Disneyland appeared to catch on to their popularity by producing Circarama (later referred to as Circle-Vision) outdoing Cinerema with a screen that completely wraped around an audience for total immersion. Rocket to the Moon was also another attempt to use multiple screens to enthrall Disneyland guests, and it worked.

In 1967, Disneyland’s Tomorrowland got a major makeover. Removing several of the original exhibits and updated others, including Rocket to the Moon. New footage was shot for the theater and a pre-show with Animatronics only seemed natural, as most of the new Disney attractions were including them. It was a way to keep the attraction fresh while outside of Disneyland NASA was working to get man on the moon for real.

In a bit of bad timing for the theme park, just two years later, the monument of the space race had finally happened. Man had landed on the moon, and science fiction became science fact. Flight to the Moon was set in the future, “when a trip to the moon will be an everyday adventure”, but now American tourists had a better idea of what a lunar landing would look like and Flight to the Moon’s expiration date was rapidly moved forward.

On the opposite end of the country, Disney was rushing to finish their $400 million vacation complex in time for October 1971. Every possible resource was being employed to make this happen, right up until the last minute. The scramble to open Walt Disney World on time meant that many experiences intended to debut on October 1 were delayed anywhere from weeks to months. Tomorrowland itself only opened with two rides, the skyway cable car and a miniature raceway. Any thought about whether Flight to the Moon would be dated by then, or if anything could be done to modify its custom built auditorium (bordered by a major pedestrian thoroughfares to the South and East, a canal to the West and a restaurant complex on its Northern wall) was secondary to getting the park open at all. Flight to the Moon was to be built first and any changes thereafter would simply have to wait.

1975 would bring an end to phase one of The Magic Kingdom, symbolized best by the completion of Tomorrowland and the towering mass of Space Mountain. In between the efforts to build that high-tech roller coaster, move General Electric’s Carousel of Progress back to the East coast, finishing the mile long PeopleMover track and rushing to build a version of Pirates of the Caribbean for the other end of the park, Disney decided to update Flight to the Moon to something more futuristic, Mission to Mars.

It can’t be overstated though, that Mission to Mars was a minor makeover. Resulting in only a few months of downtime, Mission the Mars recycled as much of the infrastructure of the previous show as possible. Any changes to the actual building were cosmetic with the biggest only occurring to the attractions audio and visual elements. This was likely due to funds being stretched elsewhere and the lack of desire or inspiration to fully replace something that was still relatively new. Mars was to extend its shelf life and nothing more. The attraction continued to operate unchanged at Disneyland until 1992 and Walt Disney World until 1993. As new attractions and theme parks were being built elsewhere, Mission to Mars became forgotten, drifting further out into the orbit of general priorities, surviving purely on its utilitarian purposes of absorbing crowds on busy days. If nothing else, it had air conditioning.

It’s clear to see why Mission to Mars became as dated as it did. The attraction’s overall aesthetic remained stuck in the early 70s. Everything from Mission control’s wardrobe and computers to the basic presentation was no longer up to date or impressive, much less futuristic. Some of the footage in the main show was still recycled from the original 1950s Rocket to the Moon! Compounding this was the long ago end to the space race and the subsequent decline in interest of space travel among the general public.

This explains why it was ultimately closed, but does not explain why Disney fans don’t hold it in as high a regard as other retired attractions. Many of those became dated over time, or were simplistic in their execution, but they had an intangible quality that created a genuine, positive emotional response that kept their memory alive. Compared to the original Journey Into Imagination or Florida’s Mr Toad’s Wild Ride, Mission to Mars is simply a footnote in the park’s history.

It’s here this article deviates into speculation, but upon review of both Flight to the Moon and Mission to Mars it becomes clearer what ingredients were missing. Perhaps the biggest problem was the overall tone. In an effort to create a “scientific” presentation, these two attractions are missing much of the humor, excitement and music that make many WED-era shows so memorable.

Many of the old Tomorrowland and EPCOT Center rides have theme songs to tie their imagery together and provide a kind of thesis statement. EPCOT Center had a whole album of theme songs as did the Carousel of Progress and the two rides sponsored by Walt Disney World’s official airlines. These songs were translated as non-lyrical musical motifs than ran through their rides to gently remind people of their themes and underscore the action. From beginning to end, Flight to the Moon and Mission to Mars had no music. None.

Also lacking was Disney’s trademark humor, corny of otherwise. Besides a pesky albatross setting off an alarm and a few groaners (“in fact, they’re the latest thing in Moon fashion”), the jokes were kept to an absolute minimum. This was a space voyage executed by professionals and the vacuum of space did not necessarily offer a lot of potential for comic relief. Carousel of Progress had familiar banter, If You Had Wings had frolicking tourists, World of Motion was comedy from beginning to end. This absence of humor only compounded the dryness of tone.

Finally, and perhaps most damming, it wasn’t that interesting. Other than a meteor shower at the end, the trip went off without a hitch. Once we got to the Moon, the reveal of the dark side was that it’s “about the same as the other”. Mars was even worse, lacking any human contact from a manned space station, audiences were left to look at pictures of deserted craters with general figures about their dimensions to mull over. If you wanted an exciting space trip, you had to visit the mountain roller coaster. This is not to say that Disney should have ditched all pretense of authenticity and stage a Martian attack, but perhaps other things could have been seen or learned.

Flight to the Moon and Mission to Mars were the only Disney attractions were guests were outright asked to suspend their disbelief. Before entering, a hostess would cheerfully ask guests to “bring along all their personal belonging, including their imaginations”. Most Disney attractions present some form of the fantastic. Regardless of their scale or complexity, there is an implicit understanding that guests are willing to engage with these fantasies in good faith. Guests of all ages who visit Disney theme parks want to play make believe too, because the experiences present worlds of genuine interest and amusement. Perhaps Disney knew too well that some would find these particular space flights uninteresting or ridiculous, but for all the genius of first generation WED, it appears in this example they didn’t know or care about what else to do. The idea of a trip to space is however, a quintessential Disney theme park adventure and it appears that Imagineers are to some extend fascinated with the challenge of creating a space voyage that’s more realistic than Space Mountain. Despite this, it wouldn’t be until a decade after Mission to Mars closed that Disney would open a new Mars trip that did push the limits of technology and their guests.
I remember riding mission to Mars as a kid.
I told my friends when I got home that I actually went to Mars on vacation.

So much fun.
 

Worldlover71

Well-Known Member
I remember enjoying this ride very much on our first trip when I was 7. When we returned when I was 14, we were all calling it the Giant Washing Machine Ride (it was round and shook.) By the time I was 19, Star Tours had opened, and MtM looked like a relic of another age. The OP noted that this ride wasn't as well remembered and loved as Toad and some other attractions. I think that is partially because by the time it closed, it had become antiquated and other rides like ST and SM pointed that out. Toad and some others were still fun and unique when they closed.
 

JIMINYCR

Well-Known Member
Never got to do this attraction. But with my love of all things space I'm sure it would have been something I would have enjoyed no matter how un-thrilling it was.
 

MickeyLuv'r

Well-Known Member
I thought the early attractions were fun.

IMO, the fault of all the attractions in this space were the too-long preshows. With the slow preshows and the show, there was no way to get through the attraction quickly.

I daresay, it is also a factor in Monsters Laugh Floor, DINO, and even the new Rise attraction. I'm not a huge fan of holding pens on attractions. They are boring.
 

Animaniac93-98

Well-Known Member
Original Poster
It's a part of the nostalgia of the parks for me for certain. I even liked alien encounter.

I'm a little surprised at the lack of reponse.

Looks like many have shared their thoughts now! I will try some responses in this post.

I was only 5 but I remember Alien Encounter being scary as hell!

Of all the attractions in Tomorrowland's North theater space, I think Alien Encounter has proven to be the most memorable. It was truly groundbreaking from a technological standpoint and absolutely pushed the envelope of what was considered appropriate for a Disney attraction. There was also relentless advertising for it in any WDW promotion of the mid-90s, something I don't think Mission to Mars got much of (it's totally absent from the souvenir videotape "A Day at the Magic Kingdom"). Its reputation may have been infamous, but you at least knew about it.

I remember enjoying this ride very much on our first trip when I was 7. When we returned when I was 14, we were all calling it the Giant Washing Machine Ride (it was round and shook.) By the time I was 19, Star Tours had opened, and MtM looked like a relic of another age. The OP noted that this ride wasn't as well remembered and loved as Toad and some other attractions. I think that is partially because by the time it closed, it had become antiquated and other rides like ST and SM pointed that out. Toad and some others were still fun and unique when they closed.

I forgot the fact that for a few years Star Tours, Body Wars and Mission to Mars were operating simultaneously. I can't imagine being a teenager in 1990, riding the then-new Star Tours at Disney-MGM Studios or in the same land at Disneyland and then going to watch Mission to Mars afterwards.

Never got to do this attraction. But with my love of all things space I'm sure it would have been something I would have enjoyed no matter how un-thrilling it was.

Despite its flaws, if Mission to Mars were still operating today exactly as it was when it closed in 1993 I would probably still visit and like it. If nothing else, it would be a curious timepiece from another era.

I thought the early attractions were fun.

IMO, the fault of all the attractions in this space were the too-long preshows. With the slow preshows and the show, there was no way to get through the attraction quickly.

I daresay, it is also a factor in Monsters Laugh Floor, DINO, and even the new Rise attraction. I'm not a huge fan of holding pens on attractions. They are boring.

I think the goal was to have the pre-show as long as the main show to rotate crowds at consistent intervals, but in the case of Mission to Mars, there's only so much a single AA and some screens can do to hold your attention, especially with the dry delivery of dialog.
 

MickeyLuv'r

Well-Known Member
Yeah, I fully understand why they exist. I just think that is a bit of a flaw unless they are truly exceptional.

The Minions pre-shows come to mind. I've been through them many times, and still laugh at the jokes. a holding room has to have a great gag to be worth repeating.

[Actually, worse than that, my family STILL quietly mentions eating Jalapeno dip out of goggles whenever we are in the 1st preshow room.]

And I don't think I will ever pass through FEA without thinking, "Back, Back, over the falls!"
 

SteveAZee

Premium Member
I have some nostalgia... first 'riding' Flight to the Moon in 1973 with my parents (I was 13) and my dad describing the ' lifters'. There wasn't much of an emotional tug to the attraction, which is probably why there's little nostalgia among most of those who visited it. I remember it more because it was the first time I had visited an attraction with a 'story' which was different compared to regular amusement park attractions. That, and ' lifters'. :)
 

KaliSplash

Well-Known Member
Never saw Flight to the Moon but 'rode' to Mars many times at the Magic Kingdom. I think the fact that Epcot has a much better ride now is the reason there is not more nostalgia for the Magic Kingdom version.
It would seem more people miss Alien Encounter.
 

UNCgolf

Well-Known Member
I had no idea it was still open until 1993 -- I was going to suggest there's not much nostalgia because it didn't exist for anyone under the age of 45 or so. I thought it had closed permanently in the mid-80s or earlier.

I think I went to WDW twice while it was operating since it was open that long, but I have no memory of it whatsoever. I don't know if we just didn't do it, or if stuff like the Living Seas at EPCOT was so much more effective/memorable at a similar concept that it pushed it from my memory.
 

Goofyernmost

Well-Known Member
I had no idea it was still open until 1993 -- I was going to suggest there's not much nostalgia because it didn't exist for anyone under the age of 45 or so. I thought it had closed permanently in the mid-80s or earlier.

I think I went to WDW twice while it was operating since it was open that long, but I have no memory of it whatsoever. I don't know if we just didn't do it, or if stuff like the Living Seas at EPCOT was so much more effective/memorable at a similar concept that it pushed it from my memory.
As I stated earlier, I was 35 when I first went in 1983. Believe me that in spite of the fact that it was so low tech it was fun because of that. It makes me chuckle that so many complaints have come up about screens as the new thing and not basic Disney when there it was completely screens probably long before anyone else did. The seating was the same configuration as Alien and Stitch except that it had no stanchions and when the story told of take off's and accelerations the plastic seat cushion hydraulically dropped like you were being force into it by g-forces. It was hysterical, but was not anything like reality. Just fun. Technically, Mission: Space is so much more advanced that Mission to the moon/mars was more like a cartoon than a real experience. However, because of what it was, I found it much more enjoyable then the off the shelf, cardboard cutout, roadside fun house that was Mr. Toads Wild Ride. That one was a major disappointment for me.
 

The Empress Lilly

Well-Known Member
I remember Mars not being high on my to do list. Then each time being pleasantly surprised that it was better than I thought it was.

The seat effect was surprisingly good. The screens on top, bottom and side was neat. The preshow and seriousness of tone tickled my young imagination.


As for why no nostalgia, I would love to still be able to do it. Better than Stitch, Monsters, Buzz, DJ dance parties. Never mind shuttered space / m&g. But Mars is number 48 on my list of classic WDW I miss, which I assume is whereabouts it is for most others who did enjoy it too, so it doesn't receive much public attention.


I always think that EPCOT's Mission to Mars ought to have gone into Tomorrowland, its natural environment.
 

Animaniac93-98

Well-Known Member
Original Poster
I had no idea it was still open until 1993 -- I was going to suggest there's not much nostalgia because it didn't exist for anyone under the age of 45 or so. I thought it had closed permanently in the mid-80s or earlier.

I think after a certain point everyone, including Disney, just kind of forgot about it. Keeping it open at least aided park capacity and it was cheaper to simply leave it as is than update or replace it.

Telling that it wasn't until ALL of Tomorrowland was changed that it finally did too.

I would love to still be able to do it. Better than Stitch, Monsters, Buzz, DJ dance parties. Never mind shuttered space / m&g.

For sure. Despite its flaws, it represented a more ambitious, intelligent Tomorrowland than what we're stuck with now and forever it seems.

☹️
 

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