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Why did Disney Quest Fail ?

Florida_is_hot

Well-Known Member
Original Poster
Why did Disney Quest Fail ?
Would it had possible for Disney to save Disney Quest if they wanted to?

I heard that a company built something similar in Toronto I wonder if it stands a chance ?
 

jakeman

Well-Known Member
Why did Disney Quest Fail ?
Would it had possible for Disney to save Disney Quest if they wanted to?

I heard that a company built something similar in Toronto I wonder if it stands a chance ?
A few reasons.

Primarily they didn't update it often enough.

To stay relevant, consistent investment in tech, which moves extremely fast in the gaming world, would have been necessary. Disney could have done it but I'm not sure a return on the investment would have ever been realized before it was time to upgrade again.

As a significant corollary to that, video games and the culture surrounding them have changed. I'm 36 and folks my age are probably the last of the generations to grow up going to an arcade. Most folks younger than my age group grew up primarily consoles. Folks younger than that grew up with online gaming.

A standalone arcade, which is what Disney Quest is at its most basic, can't and couldn't compete with that.
 

Bender123

Well-Known Member
Because at the time it opened it was technologically advanced but Disney never updated anything and left it to degrade with time.

Exactly this. I also wouldn't call Disney Quest a failure, but I would say the franchise was. Disney Quest made its money back hundreds of times over. After all, I believe we have rides like TSMM and BLSRS due to how successful the concept was; even though it doesn't really stand on its own as a full admission park.

The problem with an attraction, like this, is that what is technologically advanced in 1995 looks like a joke in 2017 and the money needed to constantly update it would be crazy and frequent. We have more powerful VR in our phones now and we have interactive experiences that far surpass those of DQ for far less money at home.

TL;DR: It was a success at its time, but that time has passed.
 

rufio

Well-Known Member
It was outdated. I think if they'd kept it updated over the years it would've been a success even now, but with the rate technology advances they'd probably have to work on it annually.
 

CJR

Well-Known Member
I don't view the concept of DQ as a failure. I mean, if it closed within the first year or two, yeah, but to be open nearly two decades, that's success.

Ultimately though, it came down to a lack of support from leadership. Disney leadership has been slacking since the timeframe Disney Quest opened. They treated it just like they have the water parks, as just an extension to the theme parks. Even the theme parks themselves receive less attention than they should get.

Then, video games at home and in (now nearly non-existent) arcades became more advanced. Smart phones happened. So, the world advanced over the two decades while Disney Quest remained stuck in the late 90's, making it less and less impressive to guests. Also, one by one, effects stopped working that made Disney Quest unique, such as the Genie opening sequence.

Really for the lack of investment the place has received since opening, it's impressive people still go into Disney Quest and shows how state of the art it really was when it opened in the late 90's. Think about it, how many 20 year old devices do you actively use around your home? For over 90% of Disney Quest to still be appealing to so many guests after two decades, with nearly no updates or tweaks, it shows how ahead of its time it was in the 90's.

The main reason DQ fell though was because Disney was impatient with Chicago. They plopped their product down in a random location and hoped the brand identity would be enough. Really, they should have worked DQ in first with Disneyland on the west coast and branched it out to other cities very slowly, probably starting with New York. They could have even gone international with Paris and Tokyo if the other owners got on board with the idea. So their strategy was wrong, in terms of where to have DQ (should have started with tourist areas where Disney fans were already going). Once they decided to close Chicago's DQ and stop the others, DQ in Orlando was on borrowed time, despite being popular at the time.

Rather than being a failure, Orlando was proof the concept DQ worked. Had they tried it out in Disneyland and other areas, like I mentioned, it could have been updated and kept its state of the art feel, possibly lasting forever.

So it's sad, but DQ failed because Disney leadership wanted it to after it no longer fit their vision. They didn't see it as a theme park, despite being labeled as one, and because they failed to keep up with it over the years, it looked old and clunky in what is their hip and modern shopping mall. Until they started limiting admission (AP's come to mind) DQ was still drawing a reasonable amount of guests. So, popularity had little to do with it, more so, just the fact it just didn't fit with the "new bold vision" since it was an old, broken, worn, now-labeled arcade.

So much potential here that lost out because of a lack of a leadership with vision.
 
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thomas998

Well-Known Member
DQ was a good idea but it was poorly implemented. The problem wasn't the Orlando DQ it was the one in Chicago. They put it in the wrong city which resulted in a pretty quick drop in business which then scared Disney off from their original idea of opening them around the country like Disney versions of Dave and Busters. Once they pulled out of the big plan to open multiple DQ centers it made the economics of updating attractions a lost cause. If they could have created a new attraction that would be replicated in 30 or 40 different DQs then it would have brought the cost per visitor down but when it was left to only Orlando then you would never be able to justify building a new attraction. That means DQ in Orlando was an orphan with no future.

In hindsight I suspect if they had opened the first DQ outside of a Disney destination in a place like the Dallas/Ft. Worth area it would have been much more successful. Costs would have been much lower for the building and land, you would have had much cheaper labor rates, and you have a culture where people are willing to and use to driving a lot to go to things so your attraction is has a much larger potential customer base. In Chicago you have high costs, high labor, bad weather 3 or 4 months of the year (yeah DQ is indoors but who wants to trek to the indoor DQ when its 10 degrees with snow and slush everywhere), and they have about 3 times as many people so a much larger customer base.... Chicago was really just a bad market to go to in the beginning of a deal like DQ.
 
Because Id rather drop $50 on gems in Clash of Clans or Magic Kingdoms, games that I can play anytime on ky smart phone than pay for admission to DQ.
 

celluloid

Well-Known Member
Like many things there are many reasons to a result.

It was such a slow death. Most of this I apologize is going to sound like run on sentences.
The few changes were never upgrades. Pirates, was the last new thing to come to Disnequest and by then everything else was already seen as lackluster. So many ideas were novel they barely worked to begin with. The synergy idea failed. If Ride the Comix was marvel based at the time in a world where Marvel is where it is at now, it probably would of had more draw. Even the Synergy of Disneyquest was confusing after the initial rush of Aladdin tie ins with Genie introduction and Magic Carpet Ride. The concept of a one admission unlimited arcade play is fun, but places like Dave and Busters with play cards, or even prior to that Nickelcades became a half dime a dozen in many areas. The price was never all that reasonable once the lack of additions and poor upkeep began. When under the title of indoor Interactive Theme Park under the Disney Brand, and 90 percent of things to do are arcade units that could be found anywhere, they should of been the best maintained games out there.

Low capacity. VR has incredibly low capacity even in the larger Cyber Space Mountain and Pirates formats. Those were my two favorite things at DisneyQuest followed closely by Alien Encounter Invasion because of the synergy and group atmosphere. They felt like extensions of the Disney brand and you could at least experience them with someone. So besides waiting far too long for simple experiences where Disney is usually very efficient you had long lines for glorified water beds/Air Mattresses rocking a raft on a game that did no work.


The final part that is interesting to note, people enjoy Visceral entertainment in group formats. It is why Rollercoasters, Thrill Rides, Haunted Houses, plays, theaters and TV binge watching are always more fun with friends. Even with Flight of Passage you can hear and easily see your fellow friends enjoying themselves with you. People often overlook that is part of the experience. Most things at Disnequest did this poorly.
 

JIMINYCR

Well-Known Member
I have to say, at first when it opened, it was fun playing on the old games and having that nostalgia of playing on machines you used to find in the arcades. But to the new generations that came, the games they had werent thrilling enough. Machines were down a lot of the time and Disney didnt see it worthwhile expending funds to keep it going. It just ran its course until its time ran out, its death was inevitable as technology and guests interest couldnt match.
 

Tom Morrow

Well-Known Member
I actually went to the Chicago one, and it's crazy to think it was ever there. I think it could have worked elsewhere in Chicago, but they put it in a very illogical location.
 

Cmdr_Crimson

Well-Known Member
Having gone to both DQuests I will say that Layout was identicle to each other with some minor movement to a few things here and there they didn't even have Treasure of the Incas remote control game...When they closed it down they at least had the admission to $15 for the last 4 remaning months they even added character M&G's to of Buzz Lightyear & Goofy (Wished Genie was there instead)....I can understand where they were going in hopes to bring the new interactive theme park to many places for guests that weren't unable to get to the east or west coast parks and that's why I think it was great to see it come out here...But, keep in mind...They were testing the VR attractions in 1994 at Innoventions...Remember Disneyvision? The game looks familiar Hmmmm?
526x297-fSa.jpg

But, since I live here in Chi-town region..Here's what Chicago's looked like..
DQ02.jpg

And here's what it looks like today....The Former ESPN Zone is to the right of it....
ohio-exterior-final.jpg

While it has changed to a furniture store...Many stairway layouts and elevators used are still there but, walls have opened up and furniture took over where attractions once stood...

And my Local ABC Affiliate did a grand Opening tv Special when it opened...


Plus this Awesome B-Roll footage of when both parks opened (Plus concept art of the Cancelled Philidelphia park) plus you can hear how loud that Awesome music Played within that place...*Hnnng*
 

Tom Morrow

Well-Known Member
Well another thing is that people simply don't care about arcades anymore. The home console market has made arcades obsolete for over a decade now, and now everyone has a device that can play arcade style games in their pocket.
 

Jedi Stitch

Well-Known Member
We stopped by the DQ in DS on our trip. To be honest, we didn't feel like paying another $100 bucks for a family of three to play in an arcade, that we could go to one similar, we have Game Works at home.
 

SteveAZee

Premium Member
I never felt the need for all of the games to be the latest technology... it (like many things at WDW for me) was about nostalgia. I enjoyed playing games that I played 30 years ago. The VR games/rides were fun and yes, those could have used updating... and some of the fun things (like the remote controlled cars under the glass floor) were taken out because they probably were expensive to maintain. Once the games started falling into disrepair, people stopped going as often, which caused budgets to be cut... rinse and repeat.

I also grew impatient with the themed elevator ride. ;)
 

POLY LOVER

Well-Known Member
I think with all the high tech games now and how available they are on our devices you have to old school games that are not on your devices, old school pin ball etc.
 

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