There have been a lot of stories about how WDI is being downsized, and people being layed off etc. While on the surface it sounds bad news, if we look at how WDI *used* to be ran, it may actually be a good thing.
The original WDI, as of Jan 1995 was only around 220 people. They had very clearly defined boundries and budget constraints. There were project trees, chains of command and support groups (which actually carried out the projects). The largest of the support groups was the Disney Development Company - who took WDI plans and made them into reality. The architects, construction engineers, safety engineers, reliability engineers, software engineers etc.
If you like, WDI was the top of the line, and DDC and others were the guys and gals that carried out the work as directed by the select few at WDI.
Now, after 1995, Disney merged WDI with several other groups (such as DDC and show services) and WDI grew to 1500 or so. All the structure and direction that they had before was gone. They had people heading up projects that can't even spell 'Disney', nevermind design entire attractions. This means that if 'Fire Mountain', or some other big eticket gets built, instead of the project going to one of the three great mountain designers (Splash, Thunder etc) , it'll go to somebody that used to make sets for a Disney store for a living. It'll go over budget, miss the concept, get scaled down in order to make the opening date and have all kinds of operational problems. This has been seen in a number of recent attractions and parks.
So in a nutshell, the famed WDI groups that everyone holds in the highest regard, was only comprised of only 220 "elite" theme park designers.
The new WDI that grew to 1500 in number, was only so large because it encompassed people who you would really not class as true Imagineers.
So now that WDI is being downsized, this may be a sign that management has learnt a lesson, and is returning WDI to its former self, AN ELITE group of Imagineers, who can draw on support crews as and when needed.
The original WDI, as of Jan 1995 was only around 220 people. They had very clearly defined boundries and budget constraints. There were project trees, chains of command and support groups (which actually carried out the projects). The largest of the support groups was the Disney Development Company - who took WDI plans and made them into reality. The architects, construction engineers, safety engineers, reliability engineers, software engineers etc.
If you like, WDI was the top of the line, and DDC and others were the guys and gals that carried out the work as directed by the select few at WDI.
Now, after 1995, Disney merged WDI with several other groups (such as DDC and show services) and WDI grew to 1500 or so. All the structure and direction that they had before was gone. They had people heading up projects that can't even spell 'Disney', nevermind design entire attractions. This means that if 'Fire Mountain', or some other big eticket gets built, instead of the project going to one of the three great mountain designers (Splash, Thunder etc) , it'll go to somebody that used to make sets for a Disney store for a living. It'll go over budget, miss the concept, get scaled down in order to make the opening date and have all kinds of operational problems. This has been seen in a number of recent attractions and parks.
So in a nutshell, the famed WDI groups that everyone holds in the highest regard, was only comprised of only 220 "elite" theme park designers.
The new WDI that grew to 1500 in number, was only so large because it encompassed people who you would really not class as true Imagineers.
So now that WDI is being downsized, this may be a sign that management has learnt a lesson, and is returning WDI to its former self, AN ELITE group of Imagineers, who can draw on support crews as and when needed.