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Video Game Land!

ZaneB

Active Member
Original Poster
Ok guys, let's do some brainstorming!

Imagine Disney are knocking down the Wonder Of Life building at Epcot and ask you to design a new land on the space based on Video Games! Disney has bought the theme park rights for Nintendo to help theme the land. Of course you can always use disney's other video game themes (Tron, Wreck it Ralph)

The land must include:
- An e-ticket attraction
- A merchandise shop
- A quick service restraunt
- A sit down dining restraunt
- 2 dark rides
- 1 smaller attraction of your choice
- An area where guests can actually play games

So post your ideas below :D :D :D
 

Turtle

Well-Known Member
I think it should be in Disney's Hollywood Studios. Music and gaming kind of feels left out in DHS (Rock 'n Rollercoaster should be part of a Music Section of the park and there should be a video game section)

- E-Ticket: Tron Grid rollercoaster (we all know how that's like)
- Merchandise Shop: ??
- Quick Service Restaurant: ??
- Sit Down Restaurant: ??
- Wreck it Ralph Dark Ride: Dark ride of the film
- Mario Kart: Dark ride Autopia through the Mario Universe
- Yoshi Go Round: Merry go round with Yoshi from the Mario games
- Grand Gaming Station: Place in Wreck-it-Ralph where Ralph switches video games (it's like grand central station) with different games.
 

MA Screamin'

Well-Known Member
I'd say incorporate Where's My Water? in there somehow. Maybe somehow it could be like something like a CyberSpace Mountain/drop tower hybrid?
 
Disney has a movie coming out sometime in the not too distant future based on video games. Might end up being a reality sometime down the line.
 

Bairstow

Well-Known Member
The trouble with themeing something permanent (a theme park) after something that's constantly becoming outdated (video games) is that it's hard to achieve any kind of lasting brand recognition with fans of the source material, or vice versa. Disney has a hard enough time pulling this trick off with movies- just look at how much flak they caught for announcing that they were basing an expansion on the wildly-successful Avatar, with a lot of people saying it won't be relevant in 5 years (it probably won't be). Heck, people say the same thing about Harry Potter at Universal.

What's the tournaround time from park design to opening to overhaul? 4 years to get things built and another 15 before you can afford to remodel?

Someone my age, say, might really like the concept of getting to visit the tree village from Zelda 4, but most kids wouldn't have any idea how that area ties into the current representation of the character. Ditto with me having no interest in seeing area themed after, what do kids play today? Call of duty?

It's just too intransigent an art-form to lend itself to cross design.

I think video game designers can (and have) learn a lot of things from theme park design (just look at Bioshock or Fallout 3), but I don't think it works the other way around unless you count turning every queue into a touchscreen honeypot arcade.
 

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