Treasure Planet Update

MickeyMoose15

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Treasure Planet Update
Tuesday, August 13, 2002 9:02 CDT

CHUD interviewed Treasure Planet co-directors John Musker and Ron Clements. Here's a sample:

Question: Animated space movies have sometimes had a hard time connecting with audiences, like with Titan A.E. – how're you avoiding that?

John: Yeah, that's the question. We saw Titan A.E. and I do think one of the things that we were trying to do with this particular film is you can't rely on the scifi-ness to involve you. It's got to involve you emotionally, so we tried to make the story emotionally involving – Jim's rite-of-passage – so that you really get involved with him and the relationships of the characters which is a hallmark of Disney films that does go back to Snow White and whatever that you really care about the characters. You want to see what happens to them and you participate in the film that way. So, I think Titan A.E., which I saw and I thought the CG stuff in that was cool, but I didn't feel it worked that well in terms of the emotion of the story. They sold it completely as science fiction with rock and roll-stuff behind it and the story of the characters, I felt, didn't really involve you very much, so we still hold true to something that you get involved with. I think that's the most basic thing – and not relying on the "technique." Even though there are all these great techniques and the combination of 2-D and 3-D, if the basic story doesn't involve you then I think we're kind of dead. So, we hope we made a film that will engage you with characters and story. Like the classic Disney films are, like the Pixar films are, they really pull you in. It isn't just a matter of technique, but it really is the stories.

From Comingsoon.net
 

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