Ah, a Villain-centric area of WDW. An idea which is both appealing and controversial to pretty much everybody. As for me, I like the idea, but not in the sense that it warrants a fifth gate. A sub land however:
However, my suggestions for the Outlands, located in the MK just north of Fantasyland, involve a few rules-
1. No rides that shove all the villains into one place. To me, concepts such as "Villain Mountain" kind of defeat the purpose of the land; you come into this place to experience the world of villainy. It should be spread a bit and varied.
2. Nothing should be overtly "evil." No dark castles, clouds of mist, or anything else which screams "HEY HEY! Welcome to Villain-Land!" on an obvious level. My idea for the Outlands is that at first glance, it seems enticing; nothing is outwardly wicked. It isn't until you step inside the areas that your descent into evil begins. After all, the best baddies work behind closed doors.
I'll be posting my ideas shortly; lets's hear yours! MWHAHAHAHAHA!!!!
However, my suggestions for the Outlands, located in the MK just north of Fantasyland, involve a few rules-
1. No rides that shove all the villains into one place. To me, concepts such as "Villain Mountain" kind of defeat the purpose of the land; you come into this place to experience the world of villainy. It should be spread a bit and varied.
2. Nothing should be overtly "evil." No dark castles, clouds of mist, or anything else which screams "HEY HEY! Welcome to Villain-Land!" on an obvious level. My idea for the Outlands is that at first glance, it seems enticing; nothing is outwardly wicked. It isn't until you step inside the areas that your descent into evil begins. After all, the best baddies work behind closed doors.
I'll be posting my ideas shortly; lets's hear yours! MWHAHAHAHAHA!!!!