Where are you people getting your mis-information from?
Where are you people getting your (mis)information from?
Originally posted by sillyspook13
You're really only 10 feet in the air.
This is crazy. The ENTIRE ride is on a completely flat surface. 10 feet in the air? The simulator's floor (where your feet touch) may be about 4 feet off the ground because of the hydrolic and computer components between the base of the Scoop vehicle and the track on the floor of the show building.
The only thing that "might" be closer to 10 feet off the ground is the ride vehicle in EPCOT's Body Wars (Wonder of Life pavilion.) But this ride vehicle is much, much larger and requires larger components below it.
If you sit in the front fow of the Scoop, you can lean forward and see the floor better. And the best time to see the track and hydrolic system is at unloading. Like I said, you're about 4 feet off the "ground."
Originally posted by AndyPretty
If you look around ure 3D glasses at the 'buildings' you are supposedly falling past, you will soon relaise they are infact rolling walls, kind of like a rolling platform but on the wall. The reason it looks like you are falling when you use the 3D glasses is because they emit special light.
Um, rolling walls? Emit special light? No, and no.
First, there are no "rolling walls." There are two blank walls that "lower," but that's it. The light projected onto the walls (plain rectangles meant to illustrate building windows) is projected with fast movement to give the effect of "going up."
Second, the walls don't emit light. Also, it's not "special" light. It will look the same with or without your 3D glasses on. These walls are to the side (left and right), meant to effect your perephrial vision and "add" to the effect of movement.
Finally, the walls and moving windows effect is for the scene when you're moving UPWARDS, towards the top of the buildings, not dropping downwards, which was the key issue (falling 400 feet) at the beginning of this thread. The "drop" sequence is in a different room, on a different screen.
Hope this helps,
Timekeeper