Throughout 12 seasons from 2006-2012, the "So, You Want to be an Imagineer" competition ran on VisionsFantastic has gained a legacy as one of the most sucessful and long running games of this type on the internet. After a long hiatus, in the summer of 2016 the game you know and love is finally returning with a brand new twist...
Each team of five will have one player acting as a killer. The killers will be able to work together to "murder" members of the cast. Once someone is murdered they will be sent to the Trophy Room...A Redemption Island style challenge where only the most determined will get back in the game.
Multiple murders will happen over the course of the season, creating a unique dynamic where players will have to work side by side with each other knowing there's a trader in their midst. The goal of most of the cast will be surviving the competition and trying to figure out who the killers are and putting an end to them. The goal of the killers is simple...Don't get caught!
The general dynamic of SYWTBAI will remain in tact. Each round three to four teams of five will design different projects of the same theme. Every round each team must select a project leader to serve as the guiding force for the round. You can only be project leader once until either everyone on your team has done so or there's a team swap.
The loosing team's project leader must nominate one person for elimination. The rest of the team will then vote between the project leader (taking partial responsibility for the loss) and the nominee on who gets eliminated and sent to the Trophy Room along with the murder victims.
The winning team will assign a Power of MVP to the most valued contributor that round. This person will be safe from being nominated the following round should the team loose.
Finally, the key to "Walt's Vault" will be passed around hot potato style between different teams. Walt's Vault is a Pandora's Box of different twists. Some will have a positive effect, others a negative effect. It is up to the keyholder to decide rather or not to open the vault each round.
With the familiar elements of So, You Want to be an Imagineer team based gameplay mixed with the template of a murder mystery and the twist of the killers, season 13 promises to be a frightful good time!
So, You Want to be an Imagineer
Season 13: "Get a Clue"
Starting in June of 2016, the ultimate Armchair Imagineering competition returns with a KILLER of a twist. 15 to 20 contestants will enter a hypothetical haunted mansion and engage in the world's first Imagineering Murder Mystery. Season 13: "Get a Clue"
Each team of five will have one player acting as a killer. The killers will be able to work together to "murder" members of the cast. Once someone is murdered they will be sent to the Trophy Room...A Redemption Island style challenge where only the most determined will get back in the game.
Multiple murders will happen over the course of the season, creating a unique dynamic where players will have to work side by side with each other knowing there's a trader in their midst. The goal of most of the cast will be surviving the competition and trying to figure out who the killers are and putting an end to them. The goal of the killers is simple...Don't get caught!
The general dynamic of SYWTBAI will remain in tact. Each round three to four teams of five will design different projects of the same theme. Every round each team must select a project leader to serve as the guiding force for the round. You can only be project leader once until either everyone on your team has done so or there's a team swap.
The loosing team's project leader must nominate one person for elimination. The rest of the team will then vote between the project leader (taking partial responsibility for the loss) and the nominee on who gets eliminated and sent to the Trophy Room along with the murder victims.
The winning team will assign a Power of MVP to the most valued contributor that round. This person will be safe from being nominated the following round should the team loose.
Finally, the key to "Walt's Vault" will be passed around hot potato style between different teams. Walt's Vault is a Pandora's Box of different twists. Some will have a positive effect, others a negative effect. It is up to the keyholder to decide rather or not to open the vault each round.
With the familiar elements of So, You Want to be an Imagineer team based gameplay mixed with the template of a murder mystery and the twist of the killers, season 13 promises to be a frightful good time!