I know people have thought about things like Disney’s Storybook Kingdom. Well I have designed a park that is based on the animated feature films. Rather than have set lands the lands are very small and are usually just the one attraction. I haven’t thought of a name but here’s what it contains.
Area 1 (the largest)
At the front of the park and is just one massive village predominantly based on Beauty and the Beast and the Hunchback of Notre Dame, but around one corner maybe a part like the Sword in the Stone and in another you might be in Pinocchio’s village. Opposite the entrance in the usual place is the castle, this time it’s the Beasts and during a show the castle changes from the evil gargoyle style into the bright angels style. Inside the castle is the audio-animatronic show planned for Disneyland Paris. Behind the castle is the entrance to the Disney Villains Cellar which is basically a series of rooms that you walk through, each one re-creates a Disney villains lair, Snow White’s wicked Queens potion room where she periodically changes into a witch. In the next room Jafar is adding a certain ring into a contraption that swirls around revealing the future. We see the Horned King next to a Black Cauldron spueing out green smoke. The last is Maleficent’s dungeon where she sits on her throne with her minions dancing below her.
The castle leads out into a clearing where at the back is the Dwarf’s Cottage. Outside animals wash clothes in the stream. Inside the cottage is a restaurant. We can continue into the woods to come across the Dwarf’s Mine a mini-roller-coaster for children or Alice’s Wonderland. We know the wood has changes into Alice’s Wonderland when the trees contain strange signs. Various Wonderland houses contain shops and cafes. However hidden among the mysterious wonderland we find a place offering tours of Wonderland. We board a caterpillar and are taken through the story of Alice in Wonderland, this is again a dark ride, longer but the audio-animatronics don’t need to be fantastic, for example the garden of flowers needs minimal movement, similar with the Caucus race. Wonderland also contains a station for the Boat Ride.
At the park/village entrance there are three main roads one leading into the village towards the castle. One to the right and one to the left. To the right leads towards a more Hunchback style area and at the end of the street rising majestically is the cathedral. The cathedral holds an attraction The Curse of Notre Dame which is similar to TOT and uses the same technology. You queue through the chapel and turn into a doorway at the back. You are in the bell tower and board a bell on the inside. Once you are strapped in the clock hits a certain time and the bells start ringing after a while your bell needs to be rung and you shoot up through the bell tower into Quasi’s room where the Gargoyles wave at you before you plummet back down, but your bell is needed again and up and down you go. Eventually the ringing stops and you disembark. Outside the cathedral a show is performed The Festival of Fools where like in the film people have dressed up in costumes some people are upside etc. Children are taken up onto the stage and have to make ugly faces at the crowd. To the side of the cathedral is one of the terminals for the Boat Ride that travels around the whole park. A large building contains the huge room for the Court of Miracles a place of shops and small cafés that’s under a roof.
The road towards the castle leads into a market square with the fountain from Beauty and the Beast, a book shop similar to the one Belle uses, a restaurant that looks like the pub complete with Gaston’s trophies. One street leads to the Sword in the Stone where the show is shown from Fantasyland. On a road to the left of the square is Pinocchio’s village with toy shops and the Stromboli Show: featuring Pinocchio another audio-animatronic show aimed at kids that recreates the scene in Pinocchio where Stromboli forces Pinocchio to sing ‘there are no strings on me’. Down a side street you can find the Pleasure Island Ferry Terminus (see area 3).
The third road that leads to the left leads into the Dark Forest which is a scary maze featuring the wolves from Beauty and the Beast and the headless horseman from Ichabod Crane and Mister Toad. This can be skipped to go into the Hundred Acre Wood or if you do do the maze it leads to Mr Toad’s Wild Ride.
Area 2
Next to the scary Dark Forest is the more child friendly Hundred Acre Wood where children can meet Pooh and Piglet inside or in front of their houses. There would be some carnival, kiddy rides, Hunny Pots like the Mad Tea Party but the cars would be honey pots instead. Rain Cloud Roundabout sit in a tub that has balloons above it that are lifted up in the air and turn round a tree, not like Dumbo but that new one built in Flik’s Fun Fair in DCA. Tigger’s Bounce Buggys, sit in an orange and black striped contraption and be bounced up and down like Tigger. The Boat Ride also runs through the area under the bridge where Pooh and friends play Pooh sticks.
The Dark Forest and Hundred Acre Wood both exit in front of a large mansion, in fact Toad Hall from Ichabod Crane and Mr. Toad. You walk through the front doors and into Toad’s home, through various rooms till you come out (indoors themed as outdoors) into a yard where you can board one of his new motor cars. You follow Toad on a mad cap adventure crashing through walls etc. until eventually you end up back in the house where you disembark. This is just Mr. Toad’s Wild Ride updated, the scenery and figures are better and the Toad Hall is on a bigger scale. From Toad Hall you can walk down to the large lake.
Area 3
A massive lake lies in this area with various parts leading off it. In the far distance we can see Pleasure Island and lying mysteriously at one end of the lake is Mermaid Lagoon. Behind the castle on the banks of the lake we can see a thick jungle and Next to us is a sort of mythical garden.
On the edge of the lake lies the Pleasure Island Ferry Terminus, board a paddle steamer and get a trip across the lake to reach Pleasure Island. Once you arrive you see huge inflatable people, balloons everywhere and most of all the spires of the roller coaster. Pleasure Island contains hundreds of shops and pay a go games, like shooting water to knock over cans etc. The area is mainly aimed at older children and teenagers. You can board a carrousel complete with a few donkeys to ride. A video games arcade and ferris wheel are also in the area. The biggest attraction is the giant roller coaster, the white ‘wooden’ supports tower over Pleasure Island. A normal roller coaster but with very big drops. The whole place is one massive carnival, especially good at night when the roller coater is lit up as are the inflatable people and various tents. You can have lunch in the 8 Ball Bar.
Nearer to Toad Hall is the garden that has small stone pagodas and other greek looking architecture. As you enter the garden a boat pulls up on a small river, you board the boat and come across a hidden fortress looking building, you enter through the side under a gate. Inside we see Mickey Mouse looking panicky as hundreds of brooms tip water into the large room you have just entered, the water being tipped in from all sides shakes the boat from left to right and at one point it even starts spinning. You exit the room into an even more turbulent room where Mickey is lying on a book spinning around while at the front of a staircase Yen Sid the magician commands the water and it sprays up by the side of him. Unfortunately he can’t empty the room in time before we are dragged towards a window that we fall out of down the water fall it has created. In a secluded area is a half amphitheatre where crocodiles are dancing with ostriches and elephants, while a line of hippos do the can-can. Bubbles spew from a few elephants hurded together like a fountain. We pass through two doors with clocks on them. We notice that the shrubbery has changed and is more prehistoric. When a dinosaur rears up right next to the boat we know that we have been sent back in time, we continue along the river past grazing dinosaurs and then a Tyrannosaurus Rex burst out from behind some trees. We turn a bend and see the T-Rex and a Stegosaurus locked in mortal combat, we very nearly get hit by their tales and the T-Rex at one point even turns and snaps at us before returning to the panting Stegosaurus. We travel under a gothic arch bridge and back into the garden which is now in habited with hundreds of mythical creatures, baby unicorns and satires play and baby pagasus’ splash in the water whilst their mother looks on from a tree, the father appears to be floating next to her, his wings moving up and down gracefully. Around the next corner we see pairs of beasts half man, half horse. Cupids sit in the trees or float next to them, a few of the females parade in front of some males and two blue beasts with their eyes closed and arms spread out are lead towards each other by pipe playing cupids. We continue along the river to see all the beasts making wine in a massive vat. Around a tight corner it is very much darker (and what you don’t know is you’ve gone inside) the beats run around seemingly in terror, we don’t know why until two clouds are pushed apart and a giant Zeus starts hurling lightning bolts around that swell the water and make flashes where they land. We pass a pagoda that with a couple of lightning we see the beasts cowering in. We can see a small donkey and a fat guy scrambling around avoiding the lightning flashing on the ground around them. A lightning bolt hits the water next to us and we are sent sideways through some tress and back into the peaceful garden where a half man half horse sounds a horn. The beasts disappear and we disembark. This is the biggest single attraction in the whole park and relies on hundreds of audio-animatronics, including very big and expensive ones, the T-Rex and Zeus. Fortunately the mixture of action and thrills alternating between the more relaxing should make the ride well paced continually entertaining. It should reach all ages, children will like the mythical beasts and hippos and crocodiles, teenagers will like the boat swirling and water drop, adults will like the relaxing parts and detail.
Also on the edge of the lake is Mermaid Lagoon which is just the castle front from TDS, that’s the only thing visible from the water. Once inside the castle you are given two choices to go to the ‘bottom of the sea’ or the much larger entrance of Ariel’s Adventure. If you choose Ariel’s Adventure you board the ride planned for Disneyland Paris, using the dry-wet technology used in 20,000 Under the Sea at TDS. The ride exits to the ‘bottom of the sea’ which is very similar to the TDS version but with the Flying Fish Coaster actually in the show building and different rides as some have been re-themed in the Hundred Acre Wood.
On the lakes opposite bank is the Fantasia Stage which is a place for shows during the day. It is an open air venue that recreates the set of Fantasia 2000. The actor’s stage part is where the orchestra sat and the giant scrolls at the back can display images for use during the show.
Various boats travel across the lagoon as well as the Boat Ride and Pleasure Island Ferry Boat. The ships include Captain Hook’s Galley that travels through a secret grove that only it and the Boat Ride travel through that is actually Skull Rock. The Boat Ride actually goes inside where we can see Hook and Peter fighting high on a cliff, Wendy peeking over a rock and Smee in his rowing boat next to Tiger Lily who is in the water. Captain Hook’s Galley ends up at the entrance to the Jungle.
The Jungle contains the Jungle Book ride. A log pulls up on a river and we travel through the jungle past a wrecked boat with a crying child inside, a panther looks down on it form tree. We see the entrance to a cave with a mother wolf sticking her head out, baby wolves scrabble outside. We then see Bagheera taking Mowgli out into the jungle, Shere Kahn lurks in the bushes. A parade of elephants march past and Mowgli on all fours brings up the rear. We pass Baloo the bear dancing with Mowgli about ‘The Bare Necessities’. Shere Kahn remains in the bushes. We pass through a crumbling temple where we are serenaded by singing dancing apes. We pass under a large section of the temple that is being supported by King Louie, Baloo is tickling his arms and just as we pass underneath, his arms buckle and the huge amount of stone drops towards us, fortunately his arms still support it a bit and we are safe. The next area is full of dead trees, one contains a loud of birds singing about friends. Next we see fire everywhere and Shere Kahn fighting Mowgli and Baloo. The next scene is Baloo lying in the rain and Shere Kahn running away with fire tied to his tail. We turn back into more lush surroundings and see Bagheera and Baloo watching Mowgli helping a girl by the waters edge, we exit the river hearing Baloo and Bagheera singing ‘The Bare Necessities’ in the distance. Jungle out post provide shops, restaurants and services. One of the main restaurants is Potter’s Jungle Retreat Restaurant a restaurant themed like the camp from Tarzan is a restaurant, sheltered seats are contained under small tents and guest look at all the ‘strange’ human contraptions whilst eating, this is also a good meet ‘n’ greet location.
We exit the jungle into an African town.
Area 4
Accessed through the jungle and wood (see area 1) we come across the bustling town of Agrabah. A rabbit waren of streets lead to small cafés and shops and stalls. We enter one building queuing through it until we eventually come out onto a long balcony. Next to it are a long line of magic carpets. We board one of the carpets and they pull away from the balcony. We sit in the carpets, flying over Agrabah. We enter the palace where we see Jafar trying to hypnotise the Sultan. We exit into the night dessert into the Cave of Wonders where we see Abu trying to take a ruby and Aladdin collecting the lamp. Lava bubbles from underneath and as Abu touches the ruby the cave starts collapsing in around us. We travel quickly through tight tunnels narrowly missing the flowing, bubbling lava and collapsing rocks. We burst through the roof and back into the Palace where Jafar has Jasmine trapped in a hour-glass and is, disguised as a snake, attacking Aladdin. We enter the next room to see Jafar as a Genie getting sucked into a lamp. We exit out over a balcony and up towards a moon looking surprisingly like the Genie. After travelling through clouds to the theme of ‘Whole New World’ we arrive back in Agrabah where we disembark. This is a bog standard roller coaster except that the carts are themed to look like magic carpets. The tracks just meander through the rooms and during cave collapse and end cloud skimming we do corkscrews and loop the loops.
At the back of Agrabah is the massive Sultan’s Palace. In it we see the Magic Lamp Theatre from TDS and also a table service restaurant.
Between Pleasure Island and Agrabah hidden away is Monsters Inc. The show building is just the same as the factory shown in the film. We enter into the lobby where we have a twisting queue. It is an authentic reproduction complete with reception desk with Celia talking at the queuing guests. Video monitors have been put up, mostly they show introduction to your fist day at Monsters Inc. Occasionally they get interrupted by news of a child in the monster world. We pass an audio-animatronic of Rozz in her office (well half a figure as you wouldn’t see below the waist). We step out onto the scare floor where we sit in roller coaster cars fashioned after doors. These lift up towards the ceiling, stop and head towards a large opening. As we depart the next set of doors lower behind us. As we travel through the tunnel we are met by an audio-animatronic Sulley explaining that Randall’s got Boo and we need to get to her before Randall escapes and what doesn’t help is the door racks are filled with CDA also looking for Boo. We speed along the track narrowly missing doors going in the opposite directions etc. We pass landings with characters on, occasionally Mike pointing out the direction we should go, sometimes CDA officers entering rooms or getting caught in comical situations ie. A sock on one that the rest pounce on. We see Randall with Boo periodically. A door narrowly misses us with Sulley fighting Randall on it. We go past a landing where we see Boo safe and Mike and Sulley throwing Randall into a door. We leave the door storage area and emerge in the testing room where we disembark. We can watch the post show where we see the new recruits try and scare but fail miserably. We exit into the Monster’s Inc. Supplies a shop, then you can eat at the Monster’s Inc Commissary where TV screens show shows of Monstropolis and occasional announcements from Roz can be heard. At the final exit Mike and Sulley are ready to pose for pictures and sign autographs.
Area 1 Revisited
As the Boat Ride exits Wonderland past a flock of Flamingos dancing, one with a yo-yo, the ride comes back into the village but to one side. It enters the buildings and we pass through the buildings to enter once again Notre Dame Cathedral.
What do you think? Long I know, I also have drawn up a very rough map just showing the positioning of everything and also various concept art. Other things to think about, character meeting ‘n’ greeting would be better as they would actually fit in with their surroundings, the merchandising would be simple and the research would be simple as well since the company owns all the source material anyway.
Area 1 (the largest)
At the front of the park and is just one massive village predominantly based on Beauty and the Beast and the Hunchback of Notre Dame, but around one corner maybe a part like the Sword in the Stone and in another you might be in Pinocchio’s village. Opposite the entrance in the usual place is the castle, this time it’s the Beasts and during a show the castle changes from the evil gargoyle style into the bright angels style. Inside the castle is the audio-animatronic show planned for Disneyland Paris. Behind the castle is the entrance to the Disney Villains Cellar which is basically a series of rooms that you walk through, each one re-creates a Disney villains lair, Snow White’s wicked Queens potion room where she periodically changes into a witch. In the next room Jafar is adding a certain ring into a contraption that swirls around revealing the future. We see the Horned King next to a Black Cauldron spueing out green smoke. The last is Maleficent’s dungeon where she sits on her throne with her minions dancing below her.
The castle leads out into a clearing where at the back is the Dwarf’s Cottage. Outside animals wash clothes in the stream. Inside the cottage is a restaurant. We can continue into the woods to come across the Dwarf’s Mine a mini-roller-coaster for children or Alice’s Wonderland. We know the wood has changes into Alice’s Wonderland when the trees contain strange signs. Various Wonderland houses contain shops and cafes. However hidden among the mysterious wonderland we find a place offering tours of Wonderland. We board a caterpillar and are taken through the story of Alice in Wonderland, this is again a dark ride, longer but the audio-animatronics don’t need to be fantastic, for example the garden of flowers needs minimal movement, similar with the Caucus race. Wonderland also contains a station for the Boat Ride.
At the park/village entrance there are three main roads one leading into the village towards the castle. One to the right and one to the left. To the right leads towards a more Hunchback style area and at the end of the street rising majestically is the cathedral. The cathedral holds an attraction The Curse of Notre Dame which is similar to TOT and uses the same technology. You queue through the chapel and turn into a doorway at the back. You are in the bell tower and board a bell on the inside. Once you are strapped in the clock hits a certain time and the bells start ringing after a while your bell needs to be rung and you shoot up through the bell tower into Quasi’s room where the Gargoyles wave at you before you plummet back down, but your bell is needed again and up and down you go. Eventually the ringing stops and you disembark. Outside the cathedral a show is performed The Festival of Fools where like in the film people have dressed up in costumes some people are upside etc. Children are taken up onto the stage and have to make ugly faces at the crowd. To the side of the cathedral is one of the terminals for the Boat Ride that travels around the whole park. A large building contains the huge room for the Court of Miracles a place of shops and small cafés that’s under a roof.
The road towards the castle leads into a market square with the fountain from Beauty and the Beast, a book shop similar to the one Belle uses, a restaurant that looks like the pub complete with Gaston’s trophies. One street leads to the Sword in the Stone where the show is shown from Fantasyland. On a road to the left of the square is Pinocchio’s village with toy shops and the Stromboli Show: featuring Pinocchio another audio-animatronic show aimed at kids that recreates the scene in Pinocchio where Stromboli forces Pinocchio to sing ‘there are no strings on me’. Down a side street you can find the Pleasure Island Ferry Terminus (see area 3).
The third road that leads to the left leads into the Dark Forest which is a scary maze featuring the wolves from Beauty and the Beast and the headless horseman from Ichabod Crane and Mister Toad. This can be skipped to go into the Hundred Acre Wood or if you do do the maze it leads to Mr Toad’s Wild Ride.
Area 2
Next to the scary Dark Forest is the more child friendly Hundred Acre Wood where children can meet Pooh and Piglet inside or in front of their houses. There would be some carnival, kiddy rides, Hunny Pots like the Mad Tea Party but the cars would be honey pots instead. Rain Cloud Roundabout sit in a tub that has balloons above it that are lifted up in the air and turn round a tree, not like Dumbo but that new one built in Flik’s Fun Fair in DCA. Tigger’s Bounce Buggys, sit in an orange and black striped contraption and be bounced up and down like Tigger. The Boat Ride also runs through the area under the bridge where Pooh and friends play Pooh sticks.
The Dark Forest and Hundred Acre Wood both exit in front of a large mansion, in fact Toad Hall from Ichabod Crane and Mr. Toad. You walk through the front doors and into Toad’s home, through various rooms till you come out (indoors themed as outdoors) into a yard where you can board one of his new motor cars. You follow Toad on a mad cap adventure crashing through walls etc. until eventually you end up back in the house where you disembark. This is just Mr. Toad’s Wild Ride updated, the scenery and figures are better and the Toad Hall is on a bigger scale. From Toad Hall you can walk down to the large lake.
Area 3
A massive lake lies in this area with various parts leading off it. In the far distance we can see Pleasure Island and lying mysteriously at one end of the lake is Mermaid Lagoon. Behind the castle on the banks of the lake we can see a thick jungle and Next to us is a sort of mythical garden.
On the edge of the lake lies the Pleasure Island Ferry Terminus, board a paddle steamer and get a trip across the lake to reach Pleasure Island. Once you arrive you see huge inflatable people, balloons everywhere and most of all the spires of the roller coaster. Pleasure Island contains hundreds of shops and pay a go games, like shooting water to knock over cans etc. The area is mainly aimed at older children and teenagers. You can board a carrousel complete with a few donkeys to ride. A video games arcade and ferris wheel are also in the area. The biggest attraction is the giant roller coaster, the white ‘wooden’ supports tower over Pleasure Island. A normal roller coaster but with very big drops. The whole place is one massive carnival, especially good at night when the roller coater is lit up as are the inflatable people and various tents. You can have lunch in the 8 Ball Bar.
Nearer to Toad Hall is the garden that has small stone pagodas and other greek looking architecture. As you enter the garden a boat pulls up on a small river, you board the boat and come across a hidden fortress looking building, you enter through the side under a gate. Inside we see Mickey Mouse looking panicky as hundreds of brooms tip water into the large room you have just entered, the water being tipped in from all sides shakes the boat from left to right and at one point it even starts spinning. You exit the room into an even more turbulent room where Mickey is lying on a book spinning around while at the front of a staircase Yen Sid the magician commands the water and it sprays up by the side of him. Unfortunately he can’t empty the room in time before we are dragged towards a window that we fall out of down the water fall it has created. In a secluded area is a half amphitheatre where crocodiles are dancing with ostriches and elephants, while a line of hippos do the can-can. Bubbles spew from a few elephants hurded together like a fountain. We pass through two doors with clocks on them. We notice that the shrubbery has changed and is more prehistoric. When a dinosaur rears up right next to the boat we know that we have been sent back in time, we continue along the river past grazing dinosaurs and then a Tyrannosaurus Rex burst out from behind some trees. We turn a bend and see the T-Rex and a Stegosaurus locked in mortal combat, we very nearly get hit by their tales and the T-Rex at one point even turns and snaps at us before returning to the panting Stegosaurus. We travel under a gothic arch bridge and back into the garden which is now in habited with hundreds of mythical creatures, baby unicorns and satires play and baby pagasus’ splash in the water whilst their mother looks on from a tree, the father appears to be floating next to her, his wings moving up and down gracefully. Around the next corner we see pairs of beasts half man, half horse. Cupids sit in the trees or float next to them, a few of the females parade in front of some males and two blue beasts with their eyes closed and arms spread out are lead towards each other by pipe playing cupids. We continue along the river to see all the beasts making wine in a massive vat. Around a tight corner it is very much darker (and what you don’t know is you’ve gone inside) the beats run around seemingly in terror, we don’t know why until two clouds are pushed apart and a giant Zeus starts hurling lightning bolts around that swell the water and make flashes where they land. We pass a pagoda that with a couple of lightning we see the beasts cowering in. We can see a small donkey and a fat guy scrambling around avoiding the lightning flashing on the ground around them. A lightning bolt hits the water next to us and we are sent sideways through some tress and back into the peaceful garden where a half man half horse sounds a horn. The beasts disappear and we disembark. This is the biggest single attraction in the whole park and relies on hundreds of audio-animatronics, including very big and expensive ones, the T-Rex and Zeus. Fortunately the mixture of action and thrills alternating between the more relaxing should make the ride well paced continually entertaining. It should reach all ages, children will like the mythical beasts and hippos and crocodiles, teenagers will like the boat swirling and water drop, adults will like the relaxing parts and detail.
Also on the edge of the lake is Mermaid Lagoon which is just the castle front from TDS, that’s the only thing visible from the water. Once inside the castle you are given two choices to go to the ‘bottom of the sea’ or the much larger entrance of Ariel’s Adventure. If you choose Ariel’s Adventure you board the ride planned for Disneyland Paris, using the dry-wet technology used in 20,000 Under the Sea at TDS. The ride exits to the ‘bottom of the sea’ which is very similar to the TDS version but with the Flying Fish Coaster actually in the show building and different rides as some have been re-themed in the Hundred Acre Wood.
On the lakes opposite bank is the Fantasia Stage which is a place for shows during the day. It is an open air venue that recreates the set of Fantasia 2000. The actor’s stage part is where the orchestra sat and the giant scrolls at the back can display images for use during the show.
Various boats travel across the lagoon as well as the Boat Ride and Pleasure Island Ferry Boat. The ships include Captain Hook’s Galley that travels through a secret grove that only it and the Boat Ride travel through that is actually Skull Rock. The Boat Ride actually goes inside where we can see Hook and Peter fighting high on a cliff, Wendy peeking over a rock and Smee in his rowing boat next to Tiger Lily who is in the water. Captain Hook’s Galley ends up at the entrance to the Jungle.
The Jungle contains the Jungle Book ride. A log pulls up on a river and we travel through the jungle past a wrecked boat with a crying child inside, a panther looks down on it form tree. We see the entrance to a cave with a mother wolf sticking her head out, baby wolves scrabble outside. We then see Bagheera taking Mowgli out into the jungle, Shere Kahn lurks in the bushes. A parade of elephants march past and Mowgli on all fours brings up the rear. We pass Baloo the bear dancing with Mowgli about ‘The Bare Necessities’. Shere Kahn remains in the bushes. We pass through a crumbling temple where we are serenaded by singing dancing apes. We pass under a large section of the temple that is being supported by King Louie, Baloo is tickling his arms and just as we pass underneath, his arms buckle and the huge amount of stone drops towards us, fortunately his arms still support it a bit and we are safe. The next area is full of dead trees, one contains a loud of birds singing about friends. Next we see fire everywhere and Shere Kahn fighting Mowgli and Baloo. The next scene is Baloo lying in the rain and Shere Kahn running away with fire tied to his tail. We turn back into more lush surroundings and see Bagheera and Baloo watching Mowgli helping a girl by the waters edge, we exit the river hearing Baloo and Bagheera singing ‘The Bare Necessities’ in the distance. Jungle out post provide shops, restaurants and services. One of the main restaurants is Potter’s Jungle Retreat Restaurant a restaurant themed like the camp from Tarzan is a restaurant, sheltered seats are contained under small tents and guest look at all the ‘strange’ human contraptions whilst eating, this is also a good meet ‘n’ greet location.
We exit the jungle into an African town.
Area 4
Accessed through the jungle and wood (see area 1) we come across the bustling town of Agrabah. A rabbit waren of streets lead to small cafés and shops and stalls. We enter one building queuing through it until we eventually come out onto a long balcony. Next to it are a long line of magic carpets. We board one of the carpets and they pull away from the balcony. We sit in the carpets, flying over Agrabah. We enter the palace where we see Jafar trying to hypnotise the Sultan. We exit into the night dessert into the Cave of Wonders where we see Abu trying to take a ruby and Aladdin collecting the lamp. Lava bubbles from underneath and as Abu touches the ruby the cave starts collapsing in around us. We travel quickly through tight tunnels narrowly missing the flowing, bubbling lava and collapsing rocks. We burst through the roof and back into the Palace where Jafar has Jasmine trapped in a hour-glass and is, disguised as a snake, attacking Aladdin. We enter the next room to see Jafar as a Genie getting sucked into a lamp. We exit out over a balcony and up towards a moon looking surprisingly like the Genie. After travelling through clouds to the theme of ‘Whole New World’ we arrive back in Agrabah where we disembark. This is a bog standard roller coaster except that the carts are themed to look like magic carpets. The tracks just meander through the rooms and during cave collapse and end cloud skimming we do corkscrews and loop the loops.
At the back of Agrabah is the massive Sultan’s Palace. In it we see the Magic Lamp Theatre from TDS and also a table service restaurant.
Between Pleasure Island and Agrabah hidden away is Monsters Inc. The show building is just the same as the factory shown in the film. We enter into the lobby where we have a twisting queue. It is an authentic reproduction complete with reception desk with Celia talking at the queuing guests. Video monitors have been put up, mostly they show introduction to your fist day at Monsters Inc. Occasionally they get interrupted by news of a child in the monster world. We pass an audio-animatronic of Rozz in her office (well half a figure as you wouldn’t see below the waist). We step out onto the scare floor where we sit in roller coaster cars fashioned after doors. These lift up towards the ceiling, stop and head towards a large opening. As we depart the next set of doors lower behind us. As we travel through the tunnel we are met by an audio-animatronic Sulley explaining that Randall’s got Boo and we need to get to her before Randall escapes and what doesn’t help is the door racks are filled with CDA also looking for Boo. We speed along the track narrowly missing doors going in the opposite directions etc. We pass landings with characters on, occasionally Mike pointing out the direction we should go, sometimes CDA officers entering rooms or getting caught in comical situations ie. A sock on one that the rest pounce on. We see Randall with Boo periodically. A door narrowly misses us with Sulley fighting Randall on it. We go past a landing where we see Boo safe and Mike and Sulley throwing Randall into a door. We leave the door storage area and emerge in the testing room where we disembark. We can watch the post show where we see the new recruits try and scare but fail miserably. We exit into the Monster’s Inc. Supplies a shop, then you can eat at the Monster’s Inc Commissary where TV screens show shows of Monstropolis and occasional announcements from Roz can be heard. At the final exit Mike and Sulley are ready to pose for pictures and sign autographs.
Area 1 Revisited
As the Boat Ride exits Wonderland past a flock of Flamingos dancing, one with a yo-yo, the ride comes back into the village but to one side. It enters the buildings and we pass through the buildings to enter once again Notre Dame Cathedral.
What do you think? Long I know, I also have drawn up a very rough map just showing the positioning of everything and also various concept art. Other things to think about, character meeting ‘n’ greeting would be better as they would actually fit in with their surroundings, the merchandising would be simple and the research would be simple as well since the company owns all the source material anyway.