New park, warning long read

Firebird

New Member
Original Poster
I know people have thought about things like Disney’s Storybook Kingdom. Well I have designed a park that is based on the animated feature films. Rather than have set lands the lands are very small and are usually just the one attraction. I haven’t thought of a name but here’s what it contains.

Area 1 (the largest)

At the front of the park and is just one massive village predominantly based on Beauty and the Beast and the Hunchback of Notre Dame, but around one corner maybe a part like the Sword in the Stone and in another you might be in Pinocchio’s village. Opposite the entrance in the usual place is the castle, this time it’s the Beasts and during a show the castle changes from the evil gargoyle style into the bright angels style. Inside the castle is the audio-animatronic show planned for Disneyland Paris. Behind the castle is the entrance to the Disney Villains Cellar which is basically a series of rooms that you walk through, each one re-creates a Disney villains lair, Snow White’s wicked Queens potion room where she periodically changes into a witch. In the next room Jafar is adding a certain ring into a contraption that swirls around revealing the future. We see the Horned King next to a Black Cauldron spueing out green smoke. The last is Maleficent’s dungeon where she sits on her throne with her minions dancing below her.
The castle leads out into a clearing where at the back is the Dwarf’s Cottage. Outside animals wash clothes in the stream. Inside the cottage is a restaurant. We can continue into the woods to come across the Dwarf’s Mine a mini-roller-coaster for children or Alice’s Wonderland. We know the wood has changes into Alice’s Wonderland when the trees contain strange signs. Various Wonderland houses contain shops and cafes. However hidden among the mysterious wonderland we find a place offering tours of Wonderland. We board a caterpillar and are taken through the story of Alice in Wonderland, this is again a dark ride, longer but the audio-animatronics don’t need to be fantastic, for example the garden of flowers needs minimal movement, similar with the Caucus race. Wonderland also contains a station for the Boat Ride.
At the park/village entrance there are three main roads one leading into the village towards the castle. One to the right and one to the left. To the right leads towards a more Hunchback style area and at the end of the street rising majestically is the cathedral. The cathedral holds an attraction The Curse of Notre Dame which is similar to TOT and uses the same technology. You queue through the chapel and turn into a doorway at the back. You are in the bell tower and board a bell on the inside. Once you are strapped in the clock hits a certain time and the bells start ringing after a while your bell needs to be rung and you shoot up through the bell tower into Quasi’s room where the Gargoyles wave at you before you plummet back down, but your bell is needed again and up and down you go. Eventually the ringing stops and you disembark. Outside the cathedral a show is performed The Festival of Fools where like in the film people have dressed up in costumes some people are upside etc. Children are taken up onto the stage and have to make ugly faces at the crowd. To the side of the cathedral is one of the terminals for the Boat Ride that travels around the whole park. A large building contains the huge room for the Court of Miracles a place of shops and small cafés that’s under a roof.
The road towards the castle leads into a market square with the fountain from Beauty and the Beast, a book shop similar to the one Belle uses, a restaurant that looks like the pub complete with Gaston’s trophies. One street leads to the Sword in the Stone where the show is shown from Fantasyland. On a road to the left of the square is Pinocchio’s village with toy shops and the Stromboli Show: featuring Pinocchio another audio-animatronic show aimed at kids that recreates the scene in Pinocchio where Stromboli forces Pinocchio to sing ‘there are no strings on me’. Down a side street you can find the Pleasure Island Ferry Terminus (see area 3).
The third road that leads to the left leads into the Dark Forest which is a scary maze featuring the wolves from Beauty and the Beast and the headless horseman from Ichabod Crane and Mister Toad. This can be skipped to go into the Hundred Acre Wood or if you do do the maze it leads to Mr Toad’s Wild Ride.

Area 2

Next to the scary Dark Forest is the more child friendly Hundred Acre Wood where children can meet Pooh and Piglet inside or in front of their houses. There would be some carnival, kiddy rides, Hunny Pots like the Mad Tea Party but the cars would be honey pots instead. Rain Cloud Roundabout sit in a tub that has balloons above it that are lifted up in the air and turn round a tree, not like Dumbo but that new one built in Flik’s Fun Fair in DCA. Tigger’s Bounce Buggys, sit in an orange and black striped contraption and be bounced up and down like Tigger. The Boat Ride also runs through the area under the bridge where Pooh and friends play Pooh sticks.
The Dark Forest and Hundred Acre Wood both exit in front of a large mansion, in fact Toad Hall from Ichabod Crane and Mr. Toad. You walk through the front doors and into Toad’s home, through various rooms till you come out (indoors themed as outdoors) into a yard where you can board one of his new motor cars. You follow Toad on a mad cap adventure crashing through walls etc. until eventually you end up back in the house where you disembark. This is just Mr. Toad’s Wild Ride updated, the scenery and figures are better and the Toad Hall is on a bigger scale. From Toad Hall you can walk down to the large lake.

Area 3

A massive lake lies in this area with various parts leading off it. In the far distance we can see Pleasure Island and lying mysteriously at one end of the lake is Mermaid Lagoon. Behind the castle on the banks of the lake we can see a thick jungle and Next to us is a sort of mythical garden.
On the edge of the lake lies the Pleasure Island Ferry Terminus, board a paddle steamer and get a trip across the lake to reach Pleasure Island. Once you arrive you see huge inflatable people, balloons everywhere and most of all the spires of the roller coaster. Pleasure Island contains hundreds of shops and pay a go games, like shooting water to knock over cans etc. The area is mainly aimed at older children and teenagers. You can board a carrousel complete with a few donkeys to ride. A video games arcade and ferris wheel are also in the area. The biggest attraction is the giant roller coaster, the white ‘wooden’ supports tower over Pleasure Island. A normal roller coaster but with very big drops. The whole place is one massive carnival, especially good at night when the roller coater is lit up as are the inflatable people and various tents. You can have lunch in the 8 Ball Bar.
Nearer to Toad Hall is the garden that has small stone pagodas and other greek looking architecture. As you enter the garden a boat pulls up on a small river, you board the boat and come across a hidden fortress looking building, you enter through the side under a gate. Inside we see Mickey Mouse looking panicky as hundreds of brooms tip water into the large room you have just entered, the water being tipped in from all sides shakes the boat from left to right and at one point it even starts spinning. You exit the room into an even more turbulent room where Mickey is lying on a book spinning around while at the front of a staircase Yen Sid the magician commands the water and it sprays up by the side of him. Unfortunately he can’t empty the room in time before we are dragged towards a window that we fall out of down the water fall it has created. In a secluded area is a half amphitheatre where crocodiles are dancing with ostriches and elephants, while a line of hippos do the can-can. Bubbles spew from a few elephants hurded together like a fountain. We pass through two doors with clocks on them. We notice that the shrubbery has changed and is more prehistoric. When a dinosaur rears up right next to the boat we know that we have been sent back in time, we continue along the river past grazing dinosaurs and then a Tyrannosaurus Rex burst out from behind some trees. We turn a bend and see the T-Rex and a Stegosaurus locked in mortal combat, we very nearly get hit by their tales and the T-Rex at one point even turns and snaps at us before returning to the panting Stegosaurus. We travel under a gothic arch bridge and back into the garden which is now in habited with hundreds of mythical creatures, baby unicorns and satires play and baby pagasus’ splash in the water whilst their mother looks on from a tree, the father appears to be floating next to her, his wings moving up and down gracefully. Around the next corner we see pairs of beasts half man, half horse. Cupids sit in the trees or float next to them, a few of the females parade in front of some males and two blue beasts with their eyes closed and arms spread out are lead towards each other by pipe playing cupids. We continue along the river to see all the beasts making wine in a massive vat. Around a tight corner it is very much darker (and what you don’t know is you’ve gone inside) the beats run around seemingly in terror, we don’t know why until two clouds are pushed apart and a giant Zeus starts hurling lightning bolts around that swell the water and make flashes where they land. We pass a pagoda that with a couple of lightning we see the beasts cowering in. We can see a small donkey and a fat guy scrambling around avoiding the lightning flashing on the ground around them. A lightning bolt hits the water next to us and we are sent sideways through some tress and back into the peaceful garden where a half man half horse sounds a horn. The beasts disappear and we disembark. This is the biggest single attraction in the whole park and relies on hundreds of audio-animatronics, including very big and expensive ones, the T-Rex and Zeus. Fortunately the mixture of action and thrills alternating between the more relaxing should make the ride well paced continually entertaining. It should reach all ages, children will like the mythical beasts and hippos and crocodiles, teenagers will like the boat swirling and water drop, adults will like the relaxing parts and detail.
Also on the edge of the lake is Mermaid Lagoon which is just the castle front from TDS, that’s the only thing visible from the water. Once inside the castle you are given two choices to go to the ‘bottom of the sea’ or the much larger entrance of Ariel’s Adventure. If you choose Ariel’s Adventure you board the ride planned for Disneyland Paris, using the dry-wet technology used in 20,000 Under the Sea at TDS. The ride exits to the ‘bottom of the sea’ which is very similar to the TDS version but with the Flying Fish Coaster actually in the show building and different rides as some have been re-themed in the Hundred Acre Wood.
On the lakes opposite bank is the Fantasia Stage which is a place for shows during the day. It is an open air venue that recreates the set of Fantasia 2000. The actor’s stage part is where the orchestra sat and the giant scrolls at the back can display images for use during the show.
Various boats travel across the lagoon as well as the Boat Ride and Pleasure Island Ferry Boat. The ships include Captain Hook’s Galley that travels through a secret grove that only it and the Boat Ride travel through that is actually Skull Rock. The Boat Ride actually goes inside where we can see Hook and Peter fighting high on a cliff, Wendy peeking over a rock and Smee in his rowing boat next to Tiger Lily who is in the water. Captain Hook’s Galley ends up at the entrance to the Jungle.
The Jungle contains the Jungle Book ride. A log pulls up on a river and we travel through the jungle past a wrecked boat with a crying child inside, a panther looks down on it form tree. We see the entrance to a cave with a mother wolf sticking her head out, baby wolves scrabble outside. We then see Bagheera taking Mowgli out into the jungle, Shere Kahn lurks in the bushes. A parade of elephants march past and Mowgli on all fours brings up the rear. We pass Baloo the bear dancing with Mowgli about ‘The Bare Necessities’. Shere Kahn remains in the bushes. We pass through a crumbling temple where we are serenaded by singing dancing apes. We pass under a large section of the temple that is being supported by King Louie, Baloo is tickling his arms and just as we pass underneath, his arms buckle and the huge amount of stone drops towards us, fortunately his arms still support it a bit and we are safe. The next area is full of dead trees, one contains a loud of birds singing about friends. Next we see fire everywhere and Shere Kahn fighting Mowgli and Baloo. The next scene is Baloo lying in the rain and Shere Kahn running away with fire tied to his tail. We turn back into more lush surroundings and see Bagheera and Baloo watching Mowgli helping a girl by the waters edge, we exit the river hearing Baloo and Bagheera singing ‘The Bare Necessities’ in the distance. Jungle out post provide shops, restaurants and services. One of the main restaurants is Potter’s Jungle Retreat Restaurant a restaurant themed like the camp from Tarzan is a restaurant, sheltered seats are contained under small tents and guest look at all the ‘strange’ human contraptions whilst eating, this is also a good meet ‘n’ greet location.
We exit the jungle into an African town.

Area 4

Accessed through the jungle and wood (see area 1) we come across the bustling town of Agrabah. A rabbit waren of streets lead to small cafés and shops and stalls. We enter one building queuing through it until we eventually come out onto a long balcony. Next to it are a long line of magic carpets. We board one of the carpets and they pull away from the balcony. We sit in the carpets, flying over Agrabah. We enter the palace where we see Jafar trying to hypnotise the Sultan. We exit into the night dessert into the Cave of Wonders where we see Abu trying to take a ruby and Aladdin collecting the lamp. Lava bubbles from underneath and as Abu touches the ruby the cave starts collapsing in around us. We travel quickly through tight tunnels narrowly missing the flowing, bubbling lava and collapsing rocks. We burst through the roof and back into the Palace where Jafar has Jasmine trapped in a hour-glass and is, disguised as a snake, attacking Aladdin. We enter the next room to see Jafar as a Genie getting sucked into a lamp. We exit out over a balcony and up towards a moon looking surprisingly like the Genie. After travelling through clouds to the theme of ‘Whole New World’ we arrive back in Agrabah where we disembark. This is a bog standard roller coaster except that the carts are themed to look like magic carpets. The tracks just meander through the rooms and during cave collapse and end cloud skimming we do corkscrews and loop the loops.
At the back of Agrabah is the massive Sultan’s Palace. In it we see the Magic Lamp Theatre from TDS and also a table service restaurant.
Between Pleasure Island and Agrabah hidden away is Monsters Inc. The show building is just the same as the factory shown in the film. We enter into the lobby where we have a twisting queue. It is an authentic reproduction complete with reception desk with Celia talking at the queuing guests. Video monitors have been put up, mostly they show introduction to your fist day at Monsters Inc. Occasionally they get interrupted by news of a child in the monster world. We pass an audio-animatronic of Rozz in her office (well half a figure as you wouldn’t see below the waist). We step out onto the scare floor where we sit in roller coaster cars fashioned after doors. These lift up towards the ceiling, stop and head towards a large opening. As we depart the next set of doors lower behind us. As we travel through the tunnel we are met by an audio-animatronic Sulley explaining that Randall’s got Boo and we need to get to her before Randall escapes and what doesn’t help is the door racks are filled with CDA also looking for Boo. We speed along the track narrowly missing doors going in the opposite directions etc. We pass landings with characters on, occasionally Mike pointing out the direction we should go, sometimes CDA officers entering rooms or getting caught in comical situations ie. A sock on one that the rest pounce on. We see Randall with Boo periodically. A door narrowly misses us with Sulley fighting Randall on it. We go past a landing where we see Boo safe and Mike and Sulley throwing Randall into a door. We leave the door storage area and emerge in the testing room where we disembark. We can watch the post show where we see the new recruits try and scare but fail miserably. We exit into the Monster’s Inc. Supplies a shop, then you can eat at the Monster’s Inc Commissary where TV screens show shows of Monstropolis and occasional announcements from Roz can be heard. At the final exit Mike and Sulley are ready to pose for pictures and sign autographs.

Area 1 Revisited

As the Boat Ride exits Wonderland past a flock of Flamingos dancing, one with a yo-yo, the ride comes back into the village but to one side. It enters the buildings and we pass through the buildings to enter once again Notre Dame Cathedral.

What do you think? Long I know, I also have drawn up a very rough map just showing the positioning of everything and also various concept art. Other things to think about, character meeting ‘n’ greeting would be better as they would actually fit in with their surroundings, the merchandising would be simple and the research would be simple as well since the company owns all the source material anyway.
 

Firebird

New Member
Original Poster
The Lagoon Show

As mentioned before there is to be a large lake in the park, as well as containing boat rides and a perimeter on which areas can be based it is the base for a spectacular night-time show similar to Fantasmic! Water screens are used to project images and it has a similar storyline to Fantasmic!, but there are a few differences. In the other shows Maleficent appears after a long story, well in this show the baddies appear earlier on a start ‘pulling the park apart’. What do I mean? Well at the back of the park is a mountain and during one part of the show that mountain cracks open and the largest animatronic ever appears, Chernabog, but he is not the only baddy, oh no. Stopping out from the Jungle is Maleficient, yes another huge animatronic that actually walks (albeit not very far) and most spectacularly Ursula. She raises up from the depths of the lake in the centre with tentacles flailing and starts creating waves in the water. The Ursula animatronic is actually on a small island in the middle of the lake which is covered by water during the day no boats pass over this stretch of water but that shouldn’t be noticed. As well as Ursula making the waters turbulent, other effects include fire bellowing from beneath Chernabog, Maleficent breating fire and that makinf fire patterns on the lake and best of all at one point they make earthquakes, where the seating venues, placed on hydraulic stages actually move and shake and drop down etc.

The Parade

Every park has a parade, this one being no exception. I originally thought of the Festival of Fools but since there is a lot of Hunchback already and the film wasn’t a great success I thought better of it. But there is a wonderful parade that doesn’t come from an animated feature but from a Silly Symphony so travelling through the village is the Cookie Carnival. Performers dressed as gingerbread men march down the street. Cup cakes dance after them. Floats featuring different female treats are the majority of the actual floats. I suggest you watch the cartoon to get an idea of what happens on the parade. The fat jelly wobbles down the parade route. A spinning float that alternates between the Devil’s Fruit Cake and Angel Food Cake is followed by performers like the upside down cakes where cast members put their feet in the arms of the costumes and their arms in the feet of the costume. There last float, preceded by the three judges is the King and Queen of the Cookie Carnival.
 

cookiee_munster

Well-Known Member
wow!

wat r u writing... an essay? although your ideas seem pretty cool :). ok first of all dont go into too much detail this is too much to take in... ive only read one paragraph and already my eyes are straining from my crud computer screen.

keep the ideas short and to the point and maybe in bullet points just giving certain ideas thisthen makes it easyer for everyone to understand. you have a good and powerful imagination though if u can actually describe everything:)

but still good :)
 
I really like your idea for the parade, Silly Symphony get's overlooked way too often and it has such great material to use. Must say you put alot of effort into this so koodos on that.

Your park has alot of emmersive themeing which is very good and hard to do but, it seems like you may have sacrificed some of the ride orginality and quality for the attention to detial in the rest of the park. Now I may be wrong and I may have missed it in this massive post but it seemed like nearly every ride was either a newer version, stongly based off something that was already done, majorly re-themed with a already used ride system, or a clone from another park(built or unbuilt).

One thing Dinsey, well used , to pride them selves on was orginality, while they still walk that tight-rope between cloning rides to meet the public demand for a version near them, they still are alwasy adding new rides that have never been scene before, my suggestion would be to go back and try to put in rides that have been complelty made from scratch, and it woudl enchanse the park signifiigantly.

Also you seemed to have several walk-though attractions, if this is being planned for a US venue, you may want to reconsider that, for what eve reason, walk thourgh attractions are not nearly as popular here as they are over seas.

But really over-all with a few adjustmnets this seems like it could become a really neat park.
 

JLW11Hi

Well-Known Member
It does make sence in the way Disney has been building parks. it seems all the new parks have roots to original Disneyland lands.

Epcot-Tomorrowland
Animal Kingdom-Adventureland
MGM-Fantasyland (kinda)
Frontierland, Main Street-Disney's America (although it hasn't been made, it has been thrown around for a long time)

This would be more like Fantasyland than MGM, anyway. Actually, a lot of these ideas coudl go into an adittion of Fantasyland itself, right?

great ideas!
 

cookiee_munster

Well-Known Member
:)

errrm did u say where it would go??? "just curious". Will it be another park for disney world?

or maybe... it could go in england. now theres an idea!

oh by the way i love your pic! firebird :) still havent seen her in fantasia 2000 yet. i need time to watch it.
 

Firebird

New Member
Original Poster
Your right some of the things could go in Fantasyland. I didn't design it for any particular area cos it borrows from all of them.

I've taken your advice and I intended the Fantasia Ride to use a new sort of technology, allowing the boats to spin on the spot and then move on, I know that isn’t amazing so I have taken your advice and come up for an idea for a new ride.
The Leviathan Encounter I had thought of this idea before but was reluctant to add it as it would be one of the most expensive attractions that is to be themed around such a crappy film that the public didn’t like. And it has a VERY long explanation.
Also on the shores of the lake is a factory like building. Enter the building and your queue enters a huge room in which lies the Ulysues from Atlantis. The effect of a truly enormous ship would be to have the back bulk of the ship (in which the ride is contained) in the room and have the rest painted on the wall with moving projections on to it to make it seem real. Inside the ship would be two ride chambers for increased capacity. You enter the ship and walk through corridors until everyone enters through a large doorway into the main control room. You are asked to move to the end of the rows of seats that lie upon a balcony above the bridge. You are strapped in and the door shuts. Captain Rourke and other characters walk onto the bridge (Actors) and announce they will be diving down to find Atlantis. The huge glass dome is at the front, behind of which is a screen showing the holding room that you queue in. It looks as if this is actually a window and you can see out. The trip begins as your seats shake slightly as the ship descends down through the water, on the screen the water level rises and the building disappears. On screen we exit though large doors. In the ocean we can see fish swimming across the window and we are talked to by various characters. We see Milo trying to teach the crew about Atlantis, providing a few laughs. Through the window we can see old ship wrecks and then over a loud speaker we hear Miss Packard announcing that there is something the Captain should listen to, it is put on loud speaker and we hear groaning. In the screen und we can see a large ‘thing’ moving around. The groaning fades but then the boat jerks as if it has been hit on one side. All the cast start running around and lights on the panels start flashing, buzzers go off. Across the screen an enormous leviathan swims past. The crew look stunned. Another jolt send off the alarm and a couple of the riveted panel shake. The crew grab onto hand rails. This time the shaking continues albeit quite slightly. More jolts and we see parts of the beast flashing across the screen. The shaking is now more vigorous with each hit, knocking over some props. With a large jolt some panels around the guests bend at the edges and tiny jets of water squirt out. Another hit and at one side of the bridge large panels are knocked off and water starts gushing in. By this time we have started attacking back and as some crew run off we see small subs jet across the screen firing at the beast. It seems distracted and leaves us. Over the loud speaker we hear commentary from Audrey in the engine rooms, Miss Packard providing humour and we can still see and hear Rourke yelling orders from the bridge. We can see the firing in the battle and the subs blowing up. The Leviathan however returns to us, on screen heading straight towards us, when it puts out its claw and smash a huge mechanical claw smashes through the window and into the bridge area, it snaps around with water leaking in around the edge of it. All the crew bar Rourke, Sinclair and a few sailors at control desks run off the bridge. The claw snaps around and snaps an electrical power cord on the ceiling that sets off a fire. The claw is pulled back through the window and water pours in but a few seconds afterwards a small sub is shot and flies towards us, it smashes into the glass and blocks up the hole where the claw was meaning only minimal amounts of seep through. The are now louder bangs and crashes dents appear in the walls including one right above the guests heads. Another huge bang and a claw crashes in to the right of the guests jst behind a bend in the wall but it snaps around and grabs a hold of the balcony where the guests are on, it pulls and the front bends and snaps. We hear creaking behind us and then loud snaps and the whole balcony on which we are on leans forward and heads towards the swirling water now filling the space below the bridge. It stops before it reaches the water. Commander Rourke shouts out more orders and the claw retreats and we once again see the Leviathan on screen. The main ship seems to be retreating and we can now see the battle between the subs and the Leviathan in the distance. Rourke yells ‘FIRE’ and a blast from underneath us, vibrating us, shoots forwards on screen. It misses the Leviathan and hits a rock tower to the right of it that then crumbles and falls on top of it crushing it. The subs turn towards us and fly towards then screen whizzing past the screen above or below it. The ship turns round and heads back towards the starting building but as we see the building and its large bay doors in the distance we hear more creaking. By this point the ship has stopped shaking and the water no longer pours in although in places it still leaks. Then the sub in the window smashes out into the bridge area a bounces straight towards our balcony, a huge amount of water rushes in through the now gaping hole behind it. It hits underneath the balcony pushing it up back (all though slightly screwed) to were it originally was, the wave behind it just hits the audience a bit as it is being pushed back. But since the sub has hit us just as we are put back in our place, now soaking wet, the sub explodes sending up fire right in front of the balcony. This is quickly put out by the water. When we look up at the window the water is no longer gushing in as the window is not fully submerged and we are back in the launch bay. The window is now fully out of the water and it no longer pours in. It starts to drain away. On the screen we see technicians run up to the vehicle for repairs. The opposite door opens and we exit on the other side of the loading bay building.
 

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