This park is based on World Myths. My influences are Phantasialand and Europa Park in Germany, Efteling in the Netherlands, and my own past concepts.
The first section is Hellas, based on Santorini. It holds many shops and restaurants selling Greek pots, masks, statues, wines, and foods. The main attraction is The Labyrinth Of Daedalus. This is an escape room themed to the Cretan Labyrinth. Guests wait in a Minoan palace high on a hill, based on Knossos and enter under an arch that says CHALLENGE THE LABYRINTH in Ancient Greek. Ancient spirits chant that they are offended and guests are now trapped within the labyrinth for eternity! They then enter a shrine to Hephaestus where a series of locks await. The next room holds a Sphinx who asks her classic riddle about man. Then, guests enter a shrine to Artemis where they must face her challenge. They must shout the name of the constellation above her, which is Orion. Next, guests must say the Epithet of Apollo, Phivos, which you may know better as Phoebus. The next chamber is a maze with ever changing walls and detailed animatronic figures of harpies, griffins, centaurs, sirens, and sphinxes. If guests follow a golden line, they will enter Hera's temple. Once there, guests must answer her questions about the nearby amphorae and statues. The final room is Athena's temple, where guests must say AGORA to the statue. In a cave below the palace, The Underworld sits. Guests can eat pomegranate based food in Hades And Persephone’s Palace, buy Magic related things in Hecate’s Lair, buy chains in The Cavern Of Thanatos (He has magical chains to lead people who go to Hades, as he leads them down), and buy lily related things in The Asphodel Fields. Guests exit the labyrinth and reenter the village. Two Greek sphinxes guard the entries from Kemet and Turtle Island. Hercules, Meg, Hades, Pain, Panic, and Phil can all be met here.
The second section is Kemet, based on Ancient Egypt. The main attraction here is The Tomb, a boat ride which takes guests on a tour of an enchanted tomb that isn't scary, instead being whimsical and beautiful. The boats are themed to reed boats. It begins with a Talking Ibis, who explains the significance of Thoth, the Ibis headed Knowledge god. This is followed by a Jackal who explains that while he was associated with death in ancient times, he's actually just another dog who acts the same as any other. Then, a cat explains her purpose in Ancient Egyptian Society. Then, a Cow explains her significance to Hathor, goddess of mothers, followed by a falcon flying down to explain how the Sun God, Ra, is connected to him. A scarab then explains the reason why the Egypt reveres him. Finally, guests pass a gilded sarcophagus and exit the tomb. For those seeking out a more thrilling experience, Indiana Jones Adventure: Temple Of The Triad is the best attraction! This ride is a mine cart dark ride through an ancient Egyptian temple that is indoors from start to finish, using projection mapping, sophisticated animatronics like Kylo and The Shaman, dramatic lighting, realistic sounds, and a roller coaster styled finale to make this the most compelling, thrilling, memorable, immersive, and convincing ride in the Indiana Jones Adventure Series, taking guests into an ancient Egyptian temple, then proceeding to immerse guests in the world of Egyptian mythology! The year is 1937, one year after Dr. Jones excavated the Ark of the Covenant. Now, he is back in Egypt to investigate strange phenomena in a recently discovered temple that sank under the Nile centuries ago. It has been brought to dry land by a team of archaeologists. Indy and Sallah collaborated to find the source of the phenomena, only to learn that the researchers were short staffed. Indy decided to run tours of what he thought was a safe ruin in order to raise money. So, he laid mine cart tracks down in the temple, only to mysteriously vanish in the unexplored third chamber. He would soon find his way back and begin leading tours himself. Guests wander through the expedition's camp, where artifacts can be seen. The guests enter the algae covered temple with water cascading down the walls, surrounded by statues of pharaohs, gods, and sphinxes that have recently been pulled out of the Nile alongside the temple and queue through dimly lit passages, dripping with water and lined with faded murals and hieroglyphic writing with a common theme: Beware Of The God Set. Guests enter a preshow narrated by Sallah that goes through safety procedures then load their mine carts in a courtyard and ride down the first corridor where Indiana greets them, saying “Tourists! Of course! Beware of Set! I'll be following you to protect you from danger, OK?” Guests then enter a chamber devoted to Isis: Goddess of Magic! Guests see a beautiful woman tangled in linens, a magic loom weaving more and more fabric around her. A man with the head of an ibis comes to her and cuts the linens. "Isis! You must go! Set must not find out about your son." "Where am I to go?" Isis asks. "Anywhere you may hide," the man answers her. "These seven scorpions will protect you." The man waves his hand and seven giant scorpions appear out of the sand. "They are Tefen, Masetetef, Petet, Tjetet, Matet, Mesetet and Befen." The scorpions bow to Isis. "I will disguise myself so neither Set, nor anyone else, will recognize me," Isis says. She waves a hand and turns into an old beggar woman. Soon, guests are surrounded by seven giant scorpions intending to sting them when Indiana Jones shows up and whips them! Guests are shown a discombobulating image of Isis, as she narrates “Names have power, as I learned from my father Ra.” Guests then enter Thoth: God of Knowledge's chamber. They see a golden man sitting on a golden throne. Well, he's kind of a man. He has the head of a falcon. He wears a large crown in the shape of a disc, and he seems to glow. "I must have it back!" he says. "You mean you must have her back?" a bird-headed man asks, appearing at the foot of the throne. It's then that you realize how massive the throne, and the man sitting in it, truly is. The bird brain only comes to the golden man's knees. "What's the difference?" asks the king. "Find my daughter, the all-seeing eye! Bring her back to me." The king waves his hand, and the images scatter like sand in the wind. Next, guests see a beautiful woman sitting by a river. In her hands she holds a glowing gold orb. It seems to be looking at guests. The bird-headed guy starts to sneak up on her. "Hello, Thoth," she says, having none of it."Hello, Ma'at," Thoth answers, not seeming surprised at having been found out. "You've come to force me to go back to my father?" Ma'at asks. "No," Thoth replies. "I've come to convince you to come home." With this, Thoth sits beside the goddess and the two talk. In the end, Ma'at hands over the orb and returns with Thoth to the king, her father, who glows like the sun. Thoth then sees guests and says, “My head is an ibis, yet sometimes I am a baboon!” Guests speed past a Magic abacus with self moving beads and some flowers in ancient vases that are somehow still alive after all the centuries have passed. Guests enter the third chamber, devoted once to Osiris: God Of Death, The Underworld, and Fertility of Crops, now it has been corrupted into a netherworld ruled by Set: God Of Chaos, Storms, and an overall villain. Indy shows up and shouts, “Oh no! Do not go in there! I repeat, DO NOT GO IN THERE!” Guests stop at a party. People in animal masks of various shapes and sizes dance and feast. As one of them gets close to them, they realize that the revealers aren't wearing masks, after all. The animal heads are their actual heads. This is a party of the ancient Egyptian gods! A man with the head of a dog sits at a long table, watching the festivities. His dark eyes watch one guest in particular, a green man dressed in white, with a white and gold crown on his head. Unlike the others, this one has a human head. The dog-headed host stands and calls for attention. "Friends! I have a special surprise for you!" He waves his hands, beckoning two servants to come into the scene carrying a beautiful gold box between them. The crowd erupts into oohs and ahhs. "Whoever fits into this box the most perfectly will get to take it home!" The guests seem pleased, excited, even. The box is beautifully decorated with gems and wonderfully carved. It is a very fine prize. They line up to try for it. When the first person tries to climb in, it hits guests; it's a sarcophagus! A beautiful, golden coffin. No one can fit into the box. It's like Cinderella's slipper. Then the man in the white and gold crown steps up. He fits perfectly. "Well done, Osiris! You win!" The dog-headed man slams the sarcophagus lid down on top of the coffin with a bang, trapping Osiris inside. The image fades into darkness, and guests find that they can finally move. Carts start to leave, but the dog-headed god appears in their path, a dark smile stretched across his face. Still sneering at guests, he asks, "What should I do with my brother's sarcophagus? Oh, I know! I shall throw his body into the Nile, lock his crown in a cavern, and hide his coffin in a tree! HA HA! HOW WICKED!” Soon, Set is in front of a table with three vials of liquid sitting on top of it. The bottles are identical, but the liquids inside are not. One is clear, to the point where he's almost unsure there's anything actually in it. One is black, and the last is gold. Set soon tries to force guests to drink the three liquids, which he says burn the throat! Suddenly, Indy shows up and says “Set, you will never win!” Set just chuckles and summons a giant snake made entirely of hedges, scaring Indy into a dark pit that we follow him into! Mine carts drop down into the underworld! Soon, guests see a set of 2 pan balances with a heart and a feather on each! One has a heavier heart that causes a crocodile headed lion named Ammit to jump out and roar! Another heart is lighter, causing a heavenly light. Guests pass by the four canopic jars before guests are lead out by the four sons of Horus. They are Imsety, the human, Hapy, the baboon, Duamatef, the jackal, and Qebehsenuf the falcon. Guests then rush through caverns, encountering Set, Ammit, an armada of mummy archers on chariots, flesh eating scarabs, a werejackal, a giant crocodile, a hippopotamus, the seven giant scorpions of Isis, and the giant hedge snake. Indy reunites with guests on a rope as a boulder rolls down the cave, causing walls to move backwards to simulate backing up! Guests make a sharp right, go on a thrilling mine cart ride in the style of Temple Of Doom through a cavern with pits of magma that leads out of the underworld with the white crown of Osiris locked within, unload in the courtyard, and exit the temple through a chamber behind a waterfall. Statues of Ra, the king of the gods, and Horus, the god personified by the pharaohs, stand guard ath the entrances to Hellas, Africa, and Arabia.
The third section is Africa. Here, guests can explore all sorts of wonderful places in the continent. Guests start in the region of Nubia, with Abu Simbel and Meroe. Then, guests head to the rock churches of Lalibela, Ethiopia. Guests then proceed down the Swahili Coast. Going southwards, guests reach the Great Zimbabwe, an ancient Shona city. Going back to the north, guests enter Ghana at the time of the Ashanti kingdom, home to an Ashanti Museum. and Mali in medieval times where guests can visit a replica of ancient Djénné, known for its ancient architecture made from mud. Ghana holds the attraction, Anansi and the Magic Calabash. This is a dark ride based on African tales. This one is an original by me, but it's based on Anansi And The Pot Of Knowledge: Once upon a time in Africa, there live a king and a queen who loved each other very much. They also loved the land they lived upon. They took care of their subjects well and were rewarded with power, peace in their land, and great prosperity. They lived a happy life; traveling, trading, and laughing with their families and friends. It was a magical time...But as time passed, the King and Queen grew old. They decided to thank their subjects for their loyalty and hard work by sharing all their good fortune with the people of the land. But first they had to collect it all together. So the Queen and King found a gourd called a calabash,and put all of their wealth and power into it. (It would have been too small except that this was a magic calabash.) It was a perfect fit. Then they called six birds down from the sky to help them. The birds were to take the Magic Calabash and spread its contents across their land. High above Africa the birds flew. They pulled the Calabash in different directions and it broke into six pieces, scattering the incredible riches and mystical power all across Africa. The people of the land rejoiced! Legend has it that anyone who can collect the six pieces and put the Calabash back together will receive untold riches and magical power. Only one animal knew where the pieces fell, and it was the clever spider Anansi. He wanted untold riches and magical powers so he set out on a quest to find the missing pieces of the Magic Calabash. Once he got all the pieces, guarded by a different animal, he was disappointed because he saw only a scroll that stated that true wealth and power lies within one’s knowledge of the the world. Anansi left, humbled by this revelation. Simba, Rafiki, Timon, Puumba, and Anansi meet guests here. Carved poles mark the entrances to Kemet and Arabia.
The fourth section is Arabia. The Hanging Gardens Of Babylon stand in the center, holding an Arabian restaurant with Babylonian Tiles, serving the finest Tabbouleh, Baklava, Falafel, Pita, Döner, and other traditional dishes of Arabia, The Roc’s Nest Gift Shop that sells all things related to the mythic Roc, and Flight Of The Roc. This is a suspended indoor roller coaster that gives guests the sensation of flying across the Persian Gulf at night on the back of a giant bird called a Roc, which is as big as an elephant. The entry is atop The Hanging Gardens with a queue winding through caves in Mount Qaf, home of Djinns. Guests get onto a roc bird and fly around. The main restaurant of this park is entered by way of a replica of Istanbul’s Dolmabahce Palace. After walking through the palace, guests arrive in a bustling square. The Hagia Sofia rises triumphantly above all other structures. Near the Hagia Sofia is a bazaar with walls covered in Islamic tiles. This is Bazaar Topkapi, named after the famous Ottoman Palace, each stall sells a variant of shish kebab, a red roofed tent sells kebab with meat in a pita taco shell, a blue roofed tent serves fish kebab in a hollowed pita, a green roofed tent sells vegetables in a pita bowl, and a Turkish Bath sells Turkey’s famously thick Mastic ice cream topped with Turkish Delight and served in a fried pita cone. An Arabian palace holds 1001 Nights, a boat ride taking guests through tales of Aladdin, Ali Baba, and Sinbad, along with scenes of medieval Baghdad. The Magic Carpets Of Aladdin are moved here, along with a certain pair of gilded camel sculptures. The Cave Of Wonders holds a gift shop selling Arabian brass, Persian carpets, and oil lamps. Aladdin, Jasmine, Jafar, and Genie meet guests here. Islamic Arches mark the entrances to Kemet, Africa, and Eastern Realms.
The fifth section is Eastern Realms, themed to China and Japan. A rural Chinese village holds Kite Flight, a spinning swing ride, and Flying Lanterns, a Parachute Tower. In the center, a Chinese house stands. This is The Zhang Family Manor. Guests queue through the gardens of a Chinese mansion. They enter a room in the mansion with a silk screen that depicts a Qilin. The screen comes to life when 20 guests enter and the door to the house shuts. It says “Greetings, friends. I am the Qilin, protector of the Zhang family. Yanlouwang, the emperor of Di Yu, or the Chinese Netherworld, is seeking revenge on humanity for mining in his domain, so he resurrected an army and transforms them into Jiangshi. I noticed this and I am making troops to help me fight Jiangshi in China! Simply pull on the golden cord on them in front of you to release light from a Magic Lantern attached to your rickshaw that I shall lead. Be aware that Jiangshi are masters of disguise.” Guests release light onto jiangshi posing as pandas, dragon dancers, Acrobats, Musicians, The Citizens Of Beijing, and tourists at Shanghai Disneyland. The qilin ends the ride by saying “My eternal gratitude goes to you for helping me defeat those wicked Jiangshi!” Another dark ride is The Ghost Rickshaw, an omnimover based dark ride through the world of Chinese demons. Guests pass Lady Bone Demon, Gold Horn and Silver Horn, Spider Queen, Princess Iron Fan, Bull Demon King, Red Boy, Ox Head, Horse Face, and Yanluowang, king of the underworld. The final attraction is Elemental Palace. This madhouse tells guests about the Chinese elements, earth, water, air, fire, metal, and wood. Japan is represented by Yokai Village, an abandoned Japanese village with an abandoned castle holding The Haunted Castle. This is an interactive dark ride. Guests ride on Japanese Boats equipped with lanterns with the mission to find and scare of the Yokai in the castle. go past 9 Tailed Foxes who wag all 9 of their tails, Long Necked Women who elongate their necks, Kappa that pop out of ponds and splash guests, Oni that roar at guests, Umbrella Ghosts that hop around guests while their large tongues flop to and fro, and flying Chochin Obake whose tongues dangle. Outside, guests can perform in plays with Kitsune and Tanuki as their co stars, run among sculptures of Jizo and Dosojin, visit a tea house run by a kind Mountain Witch, and climb trees in search of Kodama spirits. The Golden Dragon Teahouse is located in front of the attractions, serving noodles, rice, and tea. Mulan, Shang, and Mushu greet guests here. Chinese gates mark the entrances to Arabia and The Lost Kingdom.
The Sixth Section is The Lost Kingdom, based on Southeast Asia and its mythology. Khmer ruins hold an aerial carousel, Garuda’s Flight Dance. Guests queue through a Chinese styled temple with golden Garuda and Dragon statues. The deepest chamber holds a green Garuda. This ancient human bird hybrid speaks directly to guests, saying, “Namaste, humans. I am a Garuda, a divine entity that is half man and half avian. My kind enjoys the activity of dance. As such, I, on behalf of my kind, cordially invite you to Mount Penglai to help us dance. Please note the divine drums, as that is the rhythm. If it is lower, go low, if it is higher, go high. To ensure we are keeping the rhythm, we use a special type of dragon called a Rong. Its saliva can petrify anything, turning it to stone temporarily and rendering it immobile. They will spit when pitch changes. You can steer a Garuda by pulling the golden lever. Up and down correspond with the directions of motion. Keep all hands arms feet and legs inside, and watch all children!” The Garuda beasts encircle Mount Penglai, which is based on Mount Fuji. If Rong saliva hits a Garuda, it stays in place but still rotates. Junks take guests on a tour of Ha Long Bay. A Thai restaurant styled after a temple stands dramatically in the center. An Indonesian village holds Barong’s Danceabout. This is a ride around Southeast Asia. The vehicles are based on the Balinese Barong Dance. It sways and goes up hills frantically and in rhythm to the Gamelan of Bali. The restaurant here is Angkor Temple. This is a quick service restaurant themed to the temple in Jungle Cruise. Guests order their food in the Treasure Room. The drinks are in golden cups and the plates are golden. The seating area is located outside in a porch with a Khmer bust. All the food is made with plants, and the entry hall is lined with crumbling statues of standing people. Khmer gateways complete with giant stone masks mark the entrances to Eastern Realms and MAYA.
The Seventh Section is MAYA, themed to Mayan mythology. The main attraction here is It Takes Two, an interactive walkthrough themed to the Mayan Myth Cycle Popol Vuh in which actors dressed as the Mayan Hero Twins, Hunahpu and Xbalanque, guide guests through their story. Corbel Arches, Puuc Style decorative carvings, and Mayan “Temple Mouth Architecture” are displayed at this attraction’s entry. Mayan Corbel Arches mark the entrances to The Lost Kingdom, Aotearoa, and Tawantinsuyu.
The Eighth Section is Tawantinsuyu, based on Inca myths. Located in the direct center of the section, Kingdom Of The Sun, themed to the ancient Inca Empire, stands triumphantly. The guests enter the place by descending a canyon with creepy Incan paintings. Then, guests enter a cave with black light, Supay’s Special. Once here, guests can get special drinks in an immersive lab setting. To exit, guests go on a moving walkway, getting a view of Nazca Lines depicting Kuzco, Kronk, Yzma, Pacha, Llamas, The Sun, The Moon, Stars, and Mickey Mouse. Condor Flight is located in a Peruvian mountain cave. It is similar to Soaring, but it only shows Peru. Viracocha is a roller coaster that this named after the Inca creator and god of the sky. Cusco, Kronk, Yzma, and Pacha meet guests here.
The Ninth Section is Aotearoa, based on Māori myths. Guests can also explore a Māori marae, or meeting ground. Guests can enter the Wharenui, or meeting house, which has many Māori ambassadors who explain things to guests, like the concepts of Marae, Iwi (Extended family group owning a Marae), Whānau (Family), and Māori idioms. Guests can fly authentic Māori kites, or Manu Tukutuku, sample Kūmara, or sweet potato, grown in the nearby gardens during the season of Matariki, see and hear Waiata, or Māori songs with dance, look at the Māori night sky, and see red, black, and white paper stars hanging. Guests can also view the Māori's famous ornate carvings, see the beautiful Kowhaiwhai on the Wharenui, and watch and learn some Long Poi dances. At night, a Kapa Haka dance show is held with poi, rākau, and haka dances! A restaurant is inside the meetinghouse, called Hāngi. A Hāngi is a Māori gathering with traditional foods. Guests can eat Kūmara, Kamokamo (squash), potatoes, lamb, and Puha (Sowthistle). Guests can also buy greenstone pendants in Pounamu, visit the Kowhaiwhai Gallery, view woven Tukutuku, and view a Cook Islands Tīvaevae Karakara (Piecework Quilt). Another attraction is at a small area of water representing Te Whanganui a Tara, or The Wellington Harbor. It is a boat based dark ride that tells the heartwarming tale of a taniwha named Ngāke, who formed the harbor. Ngāke, unlike most Taniwhas, cared about the humans who lived along his river. One day, the people were hungry due to failure to catch fish, Ngāke helped the people! He enchanted their fish hooks so that they always got fish, even when others didn’t. Ngāke would later help form the harbor in Wellington. Moana and Maui meet guests here.
The Tenth Section is Turtle Island, based on American Tales. Guests go through a red brick carriage tunnel by an old Colonial mansion and enter a Colonial village. The main attraction in the village is Escape From The Headless Horseman, a maze themed to a dark forest that guests must run through to escape The Headless Horseman, who appears at the beginning and several other times! Guests can exit this village through a wooden covered bridge. If guests continue walking outside of the village, they enter a forest which is home to an Onondaga village of the mid 1700s. This is the Iroquois Experience, a half day experience that must be booked in advance. Guests to the experience get a tour of the village from a young Native male who explains how Iroquois society worked (Clan mothers and chiefs, elders, literally everyone else), Iroquois history, the other tribes of the Iroquois, and the significance of Wampum belts, a cultural icon. Then, a young Native woman teaches guests about Iroquois music (along with the word for music), which uses drums, rattles, and flutes. Then, a Native boy teaches guests the Seed Game, a memory game of sorts. Guests join a Hunter in a snowy forest (indoors) to search for animals (learning the word for Animal). A young native girl teaches guests about bead work, even allowing them to try their hand at beadwork. The next encounter is a British Trader who showcases friendly Colonist/Native relations. The elder of the village shows guests headdresses of the Iroquois Confederacy (authentic Native Iroquois designs). A clan mother leads guests through a Mythological Sojourn with encounters with a snipe (not Kevin), an Eel, a Bear, a Wolf, a Turtle, a Hawk, a Deer, and Heron (8 Clans of the Onondaga), The Underwater Panther (Evil spirit that lives underwater taking the form of a Panther with horns), Ga Oh (wind god), his moose (Eastern wind and rains), his panther (west wind and hurricanes), and The Great Peacemaker (Founder of the Iroquois Confederacy), all of whom explain myths of the Iroquois and their values. The mythology attraction starts with the creation of Turtle Island, which is the Earth as a giant snapping turtle. A chief teaches guests the myths of the skies from his longhouse, a hole on the roof for smoke to escape showing the stars (indoors) Finally, guests have an authentic meal of corn, beans, squash, pumpkin, potatoes, turkey, venison, cornbread, and cranberries with the natives. The young man from the beginning bids guests a final farewell in Iroquois and guests exit through a cave. A dirt trail leads deeper into the woods, leading to Cascade Peak, a waterfall on a large mountain. Guests can go behind the waterfall and into Rainbow Caverns, a cave with brightly colored stone formations illuminated by black lights. The dirt path continues over a wooden bridge and deeper into the woodland, leading to Greece. Pocahontas and John Smith meet guests here.
The first section is Hellas, based on Santorini. It holds many shops and restaurants selling Greek pots, masks, statues, wines, and foods. The main attraction is The Labyrinth Of Daedalus. This is an escape room themed to the Cretan Labyrinth. Guests wait in a Minoan palace high on a hill, based on Knossos and enter under an arch that says CHALLENGE THE LABYRINTH in Ancient Greek. Ancient spirits chant that they are offended and guests are now trapped within the labyrinth for eternity! They then enter a shrine to Hephaestus where a series of locks await. The next room holds a Sphinx who asks her classic riddle about man. Then, guests enter a shrine to Artemis where they must face her challenge. They must shout the name of the constellation above her, which is Orion. Next, guests must say the Epithet of Apollo, Phivos, which you may know better as Phoebus. The next chamber is a maze with ever changing walls and detailed animatronic figures of harpies, griffins, centaurs, sirens, and sphinxes. If guests follow a golden line, they will enter Hera's temple. Once there, guests must answer her questions about the nearby amphorae and statues. The final room is Athena's temple, where guests must say AGORA to the statue. In a cave below the palace, The Underworld sits. Guests can eat pomegranate based food in Hades And Persephone’s Palace, buy Magic related things in Hecate’s Lair, buy chains in The Cavern Of Thanatos (He has magical chains to lead people who go to Hades, as he leads them down), and buy lily related things in The Asphodel Fields. Guests exit the labyrinth and reenter the village. Two Greek sphinxes guard the entries from Kemet and Turtle Island. Hercules, Meg, Hades, Pain, Panic, and Phil can all be met here.
The second section is Kemet, based on Ancient Egypt. The main attraction here is The Tomb, a boat ride which takes guests on a tour of an enchanted tomb that isn't scary, instead being whimsical and beautiful. The boats are themed to reed boats. It begins with a Talking Ibis, who explains the significance of Thoth, the Ibis headed Knowledge god. This is followed by a Jackal who explains that while he was associated with death in ancient times, he's actually just another dog who acts the same as any other. Then, a cat explains her purpose in Ancient Egyptian Society. Then, a Cow explains her significance to Hathor, goddess of mothers, followed by a falcon flying down to explain how the Sun God, Ra, is connected to him. A scarab then explains the reason why the Egypt reveres him. Finally, guests pass a gilded sarcophagus and exit the tomb. For those seeking out a more thrilling experience, Indiana Jones Adventure: Temple Of The Triad is the best attraction! This ride is a mine cart dark ride through an ancient Egyptian temple that is indoors from start to finish, using projection mapping, sophisticated animatronics like Kylo and The Shaman, dramatic lighting, realistic sounds, and a roller coaster styled finale to make this the most compelling, thrilling, memorable, immersive, and convincing ride in the Indiana Jones Adventure Series, taking guests into an ancient Egyptian temple, then proceeding to immerse guests in the world of Egyptian mythology! The year is 1937, one year after Dr. Jones excavated the Ark of the Covenant. Now, he is back in Egypt to investigate strange phenomena in a recently discovered temple that sank under the Nile centuries ago. It has been brought to dry land by a team of archaeologists. Indy and Sallah collaborated to find the source of the phenomena, only to learn that the researchers were short staffed. Indy decided to run tours of what he thought was a safe ruin in order to raise money. So, he laid mine cart tracks down in the temple, only to mysteriously vanish in the unexplored third chamber. He would soon find his way back and begin leading tours himself. Guests wander through the expedition's camp, where artifacts can be seen. The guests enter the algae covered temple with water cascading down the walls, surrounded by statues of pharaohs, gods, and sphinxes that have recently been pulled out of the Nile alongside the temple and queue through dimly lit passages, dripping with water and lined with faded murals and hieroglyphic writing with a common theme: Beware Of The God Set. Guests enter a preshow narrated by Sallah that goes through safety procedures then load their mine carts in a courtyard and ride down the first corridor where Indiana greets them, saying “Tourists! Of course! Beware of Set! I'll be following you to protect you from danger, OK?” Guests then enter a chamber devoted to Isis: Goddess of Magic! Guests see a beautiful woman tangled in linens, a magic loom weaving more and more fabric around her. A man with the head of an ibis comes to her and cuts the linens. "Isis! You must go! Set must not find out about your son." "Where am I to go?" Isis asks. "Anywhere you may hide," the man answers her. "These seven scorpions will protect you." The man waves his hand and seven giant scorpions appear out of the sand. "They are Tefen, Masetetef, Petet, Tjetet, Matet, Mesetet and Befen." The scorpions bow to Isis. "I will disguise myself so neither Set, nor anyone else, will recognize me," Isis says. She waves a hand and turns into an old beggar woman. Soon, guests are surrounded by seven giant scorpions intending to sting them when Indiana Jones shows up and whips them! Guests are shown a discombobulating image of Isis, as she narrates “Names have power, as I learned from my father Ra.” Guests then enter Thoth: God of Knowledge's chamber. They see a golden man sitting on a golden throne. Well, he's kind of a man. He has the head of a falcon. He wears a large crown in the shape of a disc, and he seems to glow. "I must have it back!" he says. "You mean you must have her back?" a bird-headed man asks, appearing at the foot of the throne. It's then that you realize how massive the throne, and the man sitting in it, truly is. The bird brain only comes to the golden man's knees. "What's the difference?" asks the king. "Find my daughter, the all-seeing eye! Bring her back to me." The king waves his hand, and the images scatter like sand in the wind. Next, guests see a beautiful woman sitting by a river. In her hands she holds a glowing gold orb. It seems to be looking at guests. The bird-headed guy starts to sneak up on her. "Hello, Thoth," she says, having none of it."Hello, Ma'at," Thoth answers, not seeming surprised at having been found out. "You've come to force me to go back to my father?" Ma'at asks. "No," Thoth replies. "I've come to convince you to come home." With this, Thoth sits beside the goddess and the two talk. In the end, Ma'at hands over the orb and returns with Thoth to the king, her father, who glows like the sun. Thoth then sees guests and says, “My head is an ibis, yet sometimes I am a baboon!” Guests speed past a Magic abacus with self moving beads and some flowers in ancient vases that are somehow still alive after all the centuries have passed. Guests enter the third chamber, devoted once to Osiris: God Of Death, The Underworld, and Fertility of Crops, now it has been corrupted into a netherworld ruled by Set: God Of Chaos, Storms, and an overall villain. Indy shows up and shouts, “Oh no! Do not go in there! I repeat, DO NOT GO IN THERE!” Guests stop at a party. People in animal masks of various shapes and sizes dance and feast. As one of them gets close to them, they realize that the revealers aren't wearing masks, after all. The animal heads are their actual heads. This is a party of the ancient Egyptian gods! A man with the head of a dog sits at a long table, watching the festivities. His dark eyes watch one guest in particular, a green man dressed in white, with a white and gold crown on his head. Unlike the others, this one has a human head. The dog-headed host stands and calls for attention. "Friends! I have a special surprise for you!" He waves his hands, beckoning two servants to come into the scene carrying a beautiful gold box between them. The crowd erupts into oohs and ahhs. "Whoever fits into this box the most perfectly will get to take it home!" The guests seem pleased, excited, even. The box is beautifully decorated with gems and wonderfully carved. It is a very fine prize. They line up to try for it. When the first person tries to climb in, it hits guests; it's a sarcophagus! A beautiful, golden coffin. No one can fit into the box. It's like Cinderella's slipper. Then the man in the white and gold crown steps up. He fits perfectly. "Well done, Osiris! You win!" The dog-headed man slams the sarcophagus lid down on top of the coffin with a bang, trapping Osiris inside. The image fades into darkness, and guests find that they can finally move. Carts start to leave, but the dog-headed god appears in their path, a dark smile stretched across his face. Still sneering at guests, he asks, "What should I do with my brother's sarcophagus? Oh, I know! I shall throw his body into the Nile, lock his crown in a cavern, and hide his coffin in a tree! HA HA! HOW WICKED!” Soon, Set is in front of a table with three vials of liquid sitting on top of it. The bottles are identical, but the liquids inside are not. One is clear, to the point where he's almost unsure there's anything actually in it. One is black, and the last is gold. Set soon tries to force guests to drink the three liquids, which he says burn the throat! Suddenly, Indy shows up and says “Set, you will never win!” Set just chuckles and summons a giant snake made entirely of hedges, scaring Indy into a dark pit that we follow him into! Mine carts drop down into the underworld! Soon, guests see a set of 2 pan balances with a heart and a feather on each! One has a heavier heart that causes a crocodile headed lion named Ammit to jump out and roar! Another heart is lighter, causing a heavenly light. Guests pass by the four canopic jars before guests are lead out by the four sons of Horus. They are Imsety, the human, Hapy, the baboon, Duamatef, the jackal, and Qebehsenuf the falcon. Guests then rush through caverns, encountering Set, Ammit, an armada of mummy archers on chariots, flesh eating scarabs, a werejackal, a giant crocodile, a hippopotamus, the seven giant scorpions of Isis, and the giant hedge snake. Indy reunites with guests on a rope as a boulder rolls down the cave, causing walls to move backwards to simulate backing up! Guests make a sharp right, go on a thrilling mine cart ride in the style of Temple Of Doom through a cavern with pits of magma that leads out of the underworld with the white crown of Osiris locked within, unload in the courtyard, and exit the temple through a chamber behind a waterfall. Statues of Ra, the king of the gods, and Horus, the god personified by the pharaohs, stand guard ath the entrances to Hellas, Africa, and Arabia.
The third section is Africa. Here, guests can explore all sorts of wonderful places in the continent. Guests start in the region of Nubia, with Abu Simbel and Meroe. Then, guests head to the rock churches of Lalibela, Ethiopia. Guests then proceed down the Swahili Coast. Going southwards, guests reach the Great Zimbabwe, an ancient Shona city. Going back to the north, guests enter Ghana at the time of the Ashanti kingdom, home to an Ashanti Museum. and Mali in medieval times where guests can visit a replica of ancient Djénné, known for its ancient architecture made from mud. Ghana holds the attraction, Anansi and the Magic Calabash. This is a dark ride based on African tales. This one is an original by me, but it's based on Anansi And The Pot Of Knowledge: Once upon a time in Africa, there live a king and a queen who loved each other very much. They also loved the land they lived upon. They took care of their subjects well and were rewarded with power, peace in their land, and great prosperity. They lived a happy life; traveling, trading, and laughing with their families and friends. It was a magical time...But as time passed, the King and Queen grew old. They decided to thank their subjects for their loyalty and hard work by sharing all their good fortune with the people of the land. But first they had to collect it all together. So the Queen and King found a gourd called a calabash,and put all of their wealth and power into it. (It would have been too small except that this was a magic calabash.) It was a perfect fit. Then they called six birds down from the sky to help them. The birds were to take the Magic Calabash and spread its contents across their land. High above Africa the birds flew. They pulled the Calabash in different directions and it broke into six pieces, scattering the incredible riches and mystical power all across Africa. The people of the land rejoiced! Legend has it that anyone who can collect the six pieces and put the Calabash back together will receive untold riches and magical power. Only one animal knew where the pieces fell, and it was the clever spider Anansi. He wanted untold riches and magical powers so he set out on a quest to find the missing pieces of the Magic Calabash. Once he got all the pieces, guarded by a different animal, he was disappointed because he saw only a scroll that stated that true wealth and power lies within one’s knowledge of the the world. Anansi left, humbled by this revelation. Simba, Rafiki, Timon, Puumba, and Anansi meet guests here. Carved poles mark the entrances to Kemet and Arabia.
The fourth section is Arabia. The Hanging Gardens Of Babylon stand in the center, holding an Arabian restaurant with Babylonian Tiles, serving the finest Tabbouleh, Baklava, Falafel, Pita, Döner, and other traditional dishes of Arabia, The Roc’s Nest Gift Shop that sells all things related to the mythic Roc, and Flight Of The Roc. This is a suspended indoor roller coaster that gives guests the sensation of flying across the Persian Gulf at night on the back of a giant bird called a Roc, which is as big as an elephant. The entry is atop The Hanging Gardens with a queue winding through caves in Mount Qaf, home of Djinns. Guests get onto a roc bird and fly around. The main restaurant of this park is entered by way of a replica of Istanbul’s Dolmabahce Palace. After walking through the palace, guests arrive in a bustling square. The Hagia Sofia rises triumphantly above all other structures. Near the Hagia Sofia is a bazaar with walls covered in Islamic tiles. This is Bazaar Topkapi, named after the famous Ottoman Palace, each stall sells a variant of shish kebab, a red roofed tent sells kebab with meat in a pita taco shell, a blue roofed tent serves fish kebab in a hollowed pita, a green roofed tent sells vegetables in a pita bowl, and a Turkish Bath sells Turkey’s famously thick Mastic ice cream topped with Turkish Delight and served in a fried pita cone. An Arabian palace holds 1001 Nights, a boat ride taking guests through tales of Aladdin, Ali Baba, and Sinbad, along with scenes of medieval Baghdad. The Magic Carpets Of Aladdin are moved here, along with a certain pair of gilded camel sculptures. The Cave Of Wonders holds a gift shop selling Arabian brass, Persian carpets, and oil lamps. Aladdin, Jasmine, Jafar, and Genie meet guests here. Islamic Arches mark the entrances to Kemet, Africa, and Eastern Realms.
The fifth section is Eastern Realms, themed to China and Japan. A rural Chinese village holds Kite Flight, a spinning swing ride, and Flying Lanterns, a Parachute Tower. In the center, a Chinese house stands. This is The Zhang Family Manor. Guests queue through the gardens of a Chinese mansion. They enter a room in the mansion with a silk screen that depicts a Qilin. The screen comes to life when 20 guests enter and the door to the house shuts. It says “Greetings, friends. I am the Qilin, protector of the Zhang family. Yanlouwang, the emperor of Di Yu, or the Chinese Netherworld, is seeking revenge on humanity for mining in his domain, so he resurrected an army and transforms them into Jiangshi. I noticed this and I am making troops to help me fight Jiangshi in China! Simply pull on the golden cord on them in front of you to release light from a Magic Lantern attached to your rickshaw that I shall lead. Be aware that Jiangshi are masters of disguise.” Guests release light onto jiangshi posing as pandas, dragon dancers, Acrobats, Musicians, The Citizens Of Beijing, and tourists at Shanghai Disneyland. The qilin ends the ride by saying “My eternal gratitude goes to you for helping me defeat those wicked Jiangshi!” Another dark ride is The Ghost Rickshaw, an omnimover based dark ride through the world of Chinese demons. Guests pass Lady Bone Demon, Gold Horn and Silver Horn, Spider Queen, Princess Iron Fan, Bull Demon King, Red Boy, Ox Head, Horse Face, and Yanluowang, king of the underworld. The final attraction is Elemental Palace. This madhouse tells guests about the Chinese elements, earth, water, air, fire, metal, and wood. Japan is represented by Yokai Village, an abandoned Japanese village with an abandoned castle holding The Haunted Castle. This is an interactive dark ride. Guests ride on Japanese Boats equipped with lanterns with the mission to find and scare of the Yokai in the castle. go past 9 Tailed Foxes who wag all 9 of their tails, Long Necked Women who elongate their necks, Kappa that pop out of ponds and splash guests, Oni that roar at guests, Umbrella Ghosts that hop around guests while their large tongues flop to and fro, and flying Chochin Obake whose tongues dangle. Outside, guests can perform in plays with Kitsune and Tanuki as their co stars, run among sculptures of Jizo and Dosojin, visit a tea house run by a kind Mountain Witch, and climb trees in search of Kodama spirits. The Golden Dragon Teahouse is located in front of the attractions, serving noodles, rice, and tea. Mulan, Shang, and Mushu greet guests here. Chinese gates mark the entrances to Arabia and The Lost Kingdom.
The Sixth Section is The Lost Kingdom, based on Southeast Asia and its mythology. Khmer ruins hold an aerial carousel, Garuda’s Flight Dance. Guests queue through a Chinese styled temple with golden Garuda and Dragon statues. The deepest chamber holds a green Garuda. This ancient human bird hybrid speaks directly to guests, saying, “Namaste, humans. I am a Garuda, a divine entity that is half man and half avian. My kind enjoys the activity of dance. As such, I, on behalf of my kind, cordially invite you to Mount Penglai to help us dance. Please note the divine drums, as that is the rhythm. If it is lower, go low, if it is higher, go high. To ensure we are keeping the rhythm, we use a special type of dragon called a Rong. Its saliva can petrify anything, turning it to stone temporarily and rendering it immobile. They will spit when pitch changes. You can steer a Garuda by pulling the golden lever. Up and down correspond with the directions of motion. Keep all hands arms feet and legs inside, and watch all children!” The Garuda beasts encircle Mount Penglai, which is based on Mount Fuji. If Rong saliva hits a Garuda, it stays in place but still rotates. Junks take guests on a tour of Ha Long Bay. A Thai restaurant styled after a temple stands dramatically in the center. An Indonesian village holds Barong’s Danceabout. This is a ride around Southeast Asia. The vehicles are based on the Balinese Barong Dance. It sways and goes up hills frantically and in rhythm to the Gamelan of Bali. The restaurant here is Angkor Temple. This is a quick service restaurant themed to the temple in Jungle Cruise. Guests order their food in the Treasure Room. The drinks are in golden cups and the plates are golden. The seating area is located outside in a porch with a Khmer bust. All the food is made with plants, and the entry hall is lined with crumbling statues of standing people. Khmer gateways complete with giant stone masks mark the entrances to Eastern Realms and MAYA.
The Seventh Section is MAYA, themed to Mayan mythology. The main attraction here is It Takes Two, an interactive walkthrough themed to the Mayan Myth Cycle Popol Vuh in which actors dressed as the Mayan Hero Twins, Hunahpu and Xbalanque, guide guests through their story. Corbel Arches, Puuc Style decorative carvings, and Mayan “Temple Mouth Architecture” are displayed at this attraction’s entry. Mayan Corbel Arches mark the entrances to The Lost Kingdom, Aotearoa, and Tawantinsuyu.
The Eighth Section is Tawantinsuyu, based on Inca myths. Located in the direct center of the section, Kingdom Of The Sun, themed to the ancient Inca Empire, stands triumphantly. The guests enter the place by descending a canyon with creepy Incan paintings. Then, guests enter a cave with black light, Supay’s Special. Once here, guests can get special drinks in an immersive lab setting. To exit, guests go on a moving walkway, getting a view of Nazca Lines depicting Kuzco, Kronk, Yzma, Pacha, Llamas, The Sun, The Moon, Stars, and Mickey Mouse. Condor Flight is located in a Peruvian mountain cave. It is similar to Soaring, but it only shows Peru. Viracocha is a roller coaster that this named after the Inca creator and god of the sky. Cusco, Kronk, Yzma, and Pacha meet guests here.
The Ninth Section is Aotearoa, based on Māori myths. Guests can also explore a Māori marae, or meeting ground. Guests can enter the Wharenui, or meeting house, which has many Māori ambassadors who explain things to guests, like the concepts of Marae, Iwi (Extended family group owning a Marae), Whānau (Family), and Māori idioms. Guests can fly authentic Māori kites, or Manu Tukutuku, sample Kūmara, or sweet potato, grown in the nearby gardens during the season of Matariki, see and hear Waiata, or Māori songs with dance, look at the Māori night sky, and see red, black, and white paper stars hanging. Guests can also view the Māori's famous ornate carvings, see the beautiful Kowhaiwhai on the Wharenui, and watch and learn some Long Poi dances. At night, a Kapa Haka dance show is held with poi, rākau, and haka dances! A restaurant is inside the meetinghouse, called Hāngi. A Hāngi is a Māori gathering with traditional foods. Guests can eat Kūmara, Kamokamo (squash), potatoes, lamb, and Puha (Sowthistle). Guests can also buy greenstone pendants in Pounamu, visit the Kowhaiwhai Gallery, view woven Tukutuku, and view a Cook Islands Tīvaevae Karakara (Piecework Quilt). Another attraction is at a small area of water representing Te Whanganui a Tara, or The Wellington Harbor. It is a boat based dark ride that tells the heartwarming tale of a taniwha named Ngāke, who formed the harbor. Ngāke, unlike most Taniwhas, cared about the humans who lived along his river. One day, the people were hungry due to failure to catch fish, Ngāke helped the people! He enchanted their fish hooks so that they always got fish, even when others didn’t. Ngāke would later help form the harbor in Wellington. Moana and Maui meet guests here.
The Tenth Section is Turtle Island, based on American Tales. Guests go through a red brick carriage tunnel by an old Colonial mansion and enter a Colonial village. The main attraction in the village is Escape From The Headless Horseman, a maze themed to a dark forest that guests must run through to escape The Headless Horseman, who appears at the beginning and several other times! Guests can exit this village through a wooden covered bridge. If guests continue walking outside of the village, they enter a forest which is home to an Onondaga village of the mid 1700s. This is the Iroquois Experience, a half day experience that must be booked in advance. Guests to the experience get a tour of the village from a young Native male who explains how Iroquois society worked (Clan mothers and chiefs, elders, literally everyone else), Iroquois history, the other tribes of the Iroquois, and the significance of Wampum belts, a cultural icon. Then, a young Native woman teaches guests about Iroquois music (along with the word for music), which uses drums, rattles, and flutes. Then, a Native boy teaches guests the Seed Game, a memory game of sorts. Guests join a Hunter in a snowy forest (indoors) to search for animals (learning the word for Animal). A young native girl teaches guests about bead work, even allowing them to try their hand at beadwork. The next encounter is a British Trader who showcases friendly Colonist/Native relations. The elder of the village shows guests headdresses of the Iroquois Confederacy (authentic Native Iroquois designs). A clan mother leads guests through a Mythological Sojourn with encounters with a snipe (not Kevin), an Eel, a Bear, a Wolf, a Turtle, a Hawk, a Deer, and Heron (8 Clans of the Onondaga), The Underwater Panther (Evil spirit that lives underwater taking the form of a Panther with horns), Ga Oh (wind god), his moose (Eastern wind and rains), his panther (west wind and hurricanes), and The Great Peacemaker (Founder of the Iroquois Confederacy), all of whom explain myths of the Iroquois and their values. The mythology attraction starts with the creation of Turtle Island, which is the Earth as a giant snapping turtle. A chief teaches guests the myths of the skies from his longhouse, a hole on the roof for smoke to escape showing the stars (indoors) Finally, guests have an authentic meal of corn, beans, squash, pumpkin, potatoes, turkey, venison, cornbread, and cranberries with the natives. The young man from the beginning bids guests a final farewell in Iroquois and guests exit through a cave. A dirt trail leads deeper into the woods, leading to Cascade Peak, a waterfall on a large mountain. Guests can go behind the waterfall and into Rainbow Caverns, a cave with brightly colored stone formations illuminated by black lights. The dirt path continues over a wooden bridge and deeper into the woodland, leading to Greece. Pocahontas and John Smith meet guests here.
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