With the constant rumors of an East Coast Cars Land buzzing about this place, I've always been of the belief that it it happens, it ought to be at least somewhat different from the one out west. That said (and for my debut post in this forum), here's one of my wild ideas for a potential attraction.
Mater's Demolition Derby will go in the general area that houses Mater's Junkyard Jamboree in the DCA version, although the footprint might have to be a bit bigger. The basic setup: the Rustbucket Arena (the track frequented by Mater and his cousins in the Cars video games) was set to hold a big smash-em-up demolition derby, until an ambitious stunt gone wrong caused damage to it that can't be repaired in time for the day of the event, and Mater, given his connections with Rustbucket, has volunteered to clear out some land behind his lot to host it. The surroundings of the area thus appear to be hodgepodged together by Mater himself with rusty fences, skewed posts, wayward tires, etc.
Just as the Jamboree was in effect a plussed version of the classic whip ride, this concept has its roots in bumper cars. As opposed to being congested by the typical electrical-canopy setup, the ride vehicles will be powered by a ground grid (think a life-size version of the Total Control Racing cars from the '90s), but for safety reasons will still only have around the top speed of a bumper car. Their look will be similar to that of Mater's cousins, perhaps with a truck body thrown in as well for the sake of variety.
There will be no illusion-breaking rubber bumpers, rather, the front and back ends of the car body (as well as a separate piece on top of the doors) will be made of a thick molded rubber-like material, laid over and connected to several "compressors" so that the car is actually "damaged" the more it bumps into other cars. (This system would reset at the end of each ride, naturally.) This system patent was the closest example of such a thing I could find.
The compressors for each car will be digitized so as to log how damaged each car is, and the cars' performance will begin to decrease as damage increases. The last car standing, or the one with the least damage at the end of a set time limit (whichever comes first) will be the "winner" of that particular ride, with the drivers receiving a small trophy to commemorate the victory.
Mater's Demolition Derby will go in the general area that houses Mater's Junkyard Jamboree in the DCA version, although the footprint might have to be a bit bigger. The basic setup: the Rustbucket Arena (the track frequented by Mater and his cousins in the Cars video games) was set to hold a big smash-em-up demolition derby, until an ambitious stunt gone wrong caused damage to it that can't be repaired in time for the day of the event, and Mater, given his connections with Rustbucket, has volunteered to clear out some land behind his lot to host it. The surroundings of the area thus appear to be hodgepodged together by Mater himself with rusty fences, skewed posts, wayward tires, etc.



Just as the Jamboree was in effect a plussed version of the classic whip ride, this concept has its roots in bumper cars. As opposed to being congested by the typical electrical-canopy setup, the ride vehicles will be powered by a ground grid (think a life-size version of the Total Control Racing cars from the '90s), but for safety reasons will still only have around the top speed of a bumper car. Their look will be similar to that of Mater's cousins, perhaps with a truck body thrown in as well for the sake of variety.



There will be no illusion-breaking rubber bumpers, rather, the front and back ends of the car body (as well as a separate piece on top of the doors) will be made of a thick molded rubber-like material, laid over and connected to several "compressors" so that the car is actually "damaged" the more it bumps into other cars. (This system would reset at the end of each ride, naturally.) This system patent was the closest example of such a thing I could find.

The compressors for each car will be digitized so as to log how damaged each car is, and the cars' performance will begin to decrease as damage increases. The last car standing, or the one with the least damage at the end of a set time limit (whichever comes first) will be the "winner" of that particular ride, with the drivers receiving a small trophy to commemorate the victory.
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