Kingdom Hearts: Rebirth by Sleep

Garfield Builder

Well-Known Member
Original Poster
I decided to use Unreal Engine to make Kingdom Hearts: Rebirth by Sleep. It is set between KH3 and KH4 in the Vault of Dreams where the half-human half-Heartless main villainess Rogue collects what she considers "Stolen Worlds", worlds that are acquired through theft every time her gold-and-silver coin lands gold side up. These are the worlds:

  • World Ghibli (Disney-dubbed Studio Ghibli films): This world (tutorial) is divided into three areas: Howl's Moving Castle-themed Wizard Workshop, Spirit Alley (based on Spirited Away) and the Kiki's Delivery Service-inspired Witches Cape.
  • Game Central Station (Wreck-It Ralph😞
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    😞
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    The world of the 2012 Disney film now a hub world where Deoxys, a boy born from the hearts of Eraqus, Xehanort and Sora and the player protagonist, resides.
  • Château Maudit (Beauty and the Beast😞
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    The returning world from Kingdom Hearts II, now expanded to include the village
  • Olympus (Hercules😞
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    The returning world from Kingdom Hearts III.
  • Tomorrowland (Disneyland): This world is based on a themed area at Disneyland
  • Arabian Coast (Tokyo DisneySea): The Japanese Disney Park's "port of call" receives the Kingdom Hearts treatment.
  • Halloween Bastion: This world was once Radiant Garden until Jack Skellington took over, reducing the world to a Halloween version of itself.
  • Kingdom of Corona (Tangled) Another KH3 world returns in Rebirth by Sleep.
The game utilize a battle system similar to the one in Kingdom Hearts: Birth by Sleep.
 

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