How would you design a Disney park?

PeterAlt

Well-Known Member
Original Poster
I've been thinking about theme park design. The Magic Kingdom always gets praise for its spoke wheel design. Eisner and Wells criticized EPCOT's design and delivered DHS with self-praise on its layout. With DAK, they went back to basics and copied the MK design. The MK has inherited problems, such as the fact that Main Street is where people must enter the park and also leave the park, creating a bottle neck.

My idea is to kind of an inside out version of the MK design. The dead center of the park would be a multi-story building, functional on the inside but iconic on the outside. The building would house WDW's first in-park hotel, shopping, bars and restaurants, theaters, and a 360 degree observation deck on its roof. The basement of the icon would function as the park's entrance, ticket center, emergency and guest services, and transportation hub.

Around the basement levels of the icon's outer rim, would be transit connections (underground monorail) to other WDW destinations. These lines would cross the park at multiple levels underground through the park's footprint. Another underground level would have people mover links to eight small parking structures located all around the park's parameter. A road would circle the park and have off-ramps to each of the eight parking structures. There would be two people movers per parking structure line: one line would go from the center to the parking structure directly, and a second would go from the center to the half-way point before reaching the edge of the park and then continue to the edge of the park and would not go to parking. In other words, one gets people in and out of the park, and the other helps people move through the park. Around the center ring would be wide walkways, as well as a wide moving sidewalk. The very center of the park's underground hub could rotate at the same speed as the moving sidewalk and have a restaurant like the one in the Land.

What do you think? It keeps crowds distributed evenly throughout the park, while also making it easy to get around every where throughout the park without having to walk a lot. The use of multiple stories in the center would thin the crowds out there, as the center would probably be the most crowded section of the park.
 

Tip Top Club

Well-Known Member
I honestly believe that EPCOT has the best design of any of the parks from a layout perspective. The free flowing nature of Future World allows for Crowd Distribution like we've never seen at another park, and the Circular nature of World Showcase allows you to see the entire lagoon with little chance of getting lost.

No Design is perfect, It takes a long time for folks to wander out of EPCOT at night (Longer than all the other parks) and it takes a long time for them to get back to World Showcase in the morning. Other circle Parks have similar problems and have tried to solve them by putting major E-Tickets in the back (Harry Potter at Islands of Adventure).

On one hand, I'd also like to Praise USF's design, again because of the free-flowing entrance area, followed by the circle around the lagoon, but because of the tall buildings around Production Central, New York, and Hollywood, it's easy to get lost there. Same for Studios, the entire park is more or less a circle around the GIANT GMR showbuilding, but there are quite a few tall buildings and facades here too, not to mention a ton of oddly placed side streets (Who's idea was commisery lane?)

There are no easy answers, but if we keep using our brain power we'll have lots of choices for the future. (Points if you catch the reference)
 

PeterAlt

Well-Known Member
Original Poster
I honestly believe that EPCOT has the best design of any of the parks from a layout perspective. The free flowing nature of Future World allows for Crowd Distribution like we've never seen at another park, and the Circular nature of World Showcase allows you to see the entire lagoon with little chance of getting lost.

No Design is perfect, It takes a long time for folks to wander out of EPCOT at night (Longer than all the other parks) and it takes a long time for them to get back to World Showcase in the morning. Other circle Parks have similar problems and have tried to solve them by putting major E-Tickets in the back (Harry Potter at Islands of Adventure).

On one hand, I'd also like to Praise USF's design, again because of the free-flowing entrance area, followed by the circle around the lagoon, but because of the tall buildings around Production Central, New York, and Hollywood, it's easy to get lost there. Same for Studios, the entire park is more or less a circle around the GIANT GMR showbuilding, but there are quite a few tall buildings and facades here too, not to mention a ton of oddly placed side streets (Who's idea was commisery lane?)

There are no easy answers, but if we keep using our brain power we'll have lots of choices for the future. (Points if you catch the reference)
What do you think of my inside out idea? While I wrote it, I realized that this was Walt's idea for his EPCOT city, with some differences. EPCOT had the parking underground at the center. My concept has the parking around the parameter. I also make use of moving sidewalks at the center ring. It's amazing that to this day nothing developed has tried the EPCOT layout for anything - theme park or city. Maybe his design was really the most innovative part of the EPCOT concept and really needs a chance to be tested.
 

WED99

Well-Known Member
I think AK has the best of all the layouts in WDW.

I would go for something similar to IOA with an underground transportation system going in multiple directions.

Or how about we take the hub and spoke layout to the next level. One spoke of each hub leads to another hub, repeated for 3 hubs. There could be an exit at each of the hubs.
 

PeterAlt

Well-Known Member
Original Poster
I think AK has the best of all the layouts in WDW.

I would go for something similar to IOA with an underground transportation system going in multiple directions.

Or how about we take the hub and spoke layout to the next level. One spoke of each hub leads to another hub, repeated for 3 hubs. There could be an exit at each of the hubs.
Like fractals?
 

BryceM

Well-Known Member
IOA is nice, but it forced you to go all the way around the lagoon. There is only two ways to go once you leave Port of Entry's main stretch, and that's left or right.

That's why I don't think they should have gotten rid of the Skipper Boat Tour things, but whatever. I agree that Epcot has one of the better layouts.
 

Gabe1

Ivory Tower Squabble EST 2011. WINDMILL SURVIVOR
Not squishy like DHS, but not the trek that AK is between major attractions. And trees, me loves me some shade.
 
I think it would be interesting if the guests all enter into a large dome, which then leads on to the lands.
That way there is one central hub where all the shops/restaurants are, but many exits to each land so it doesn't get so crowded. The icon would be in or on top of the dome.

It is just an idea.
 

Omegadiz

Active Member
An odd idea I have is to create a kind of horseshoe. That would be the park. Then the middle, open area would be the resort area comprising of one ginormous hotel with a lot of different architecture to make it feel like its more than just one and blend the sight lines that would be seen from inside the horse shoe shaped park. There would probably be five pools. This would be a nightmare for those that don't like a lot of walking but a unique idea.
 

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