Found this curtisy of Screamscape.com:
http://www.miceage.com/kevinyee/ky070203a.htm is the whole article. It goes on with really nothing to say, so i just copied the good part down here.
"Not so the rest of us, us mere mortals with normal one-day passports, Flex passports, and annual passports of all kinds. To maximize our use of FastPass, we have to keep several things in mind; the most complex of which is this staggering fact: at present, there are SIX different networks running the FastPass machines. None of these six different networks talk to each other, so it is perfectly possible for someone to hold a FastPass for each one of these networks at the same time. That means you could have six different FastPasses at the same time. Assuming it’s a busy day and the "two hour rule" is in effect, you could then have twelve different FastPasses all at once.
The networks are:
1. The Disneyland networked system: Indiana Jones, Splash Mountain, Haunted Mansion, etc. Basically everything you used to think was just one system at Disneyland.
2. The California Adventure (DCA) networked system: Soarin’ over California, California Screamin’, MuppetVision, etc. This system does not "talk" to the Disneyland system.
3. Grizzly River Run: it’s disconnected from the DCA network, so it’s simplest to just think of GRR as a network unto itself.
4. Pirates of the Caribbean: it is disconnected from the Disneyland system, and thus functions like its own little network.
5. Star Tours: also not part of the Disneyland network.
6. Roger Rabbit’s Cartoon Spin: also not part of the Disneyland network.
Did you know about all the "disconnected" attractions? If you didn’t, don’t feel bad. There’s no reason to expect that you would have. The FastPass tickets themselves certainly don’t advertise which rides are, and which aren’t, a part of the larger network. The Cast Members won’t tell you. The guide map doesn’t let you know either. In fact, only those people who know where to find this information on fan websites will be informed. Even then, the info changes, especially with respect to which rides are currently "disconnected." As I’ve said before, FastPass is an unequal system, which rewards going to those "in the know," coming on the backs of those who don’t.
I’m sorely tempted to climb on my soapbox here and point out that visitors new to FastPass may be told that FastPass exists, but are probably also told they are welcome to just stand in line like they used to in past visits to Disneyland. No one tells them that to use only standby lines will not result in the same wait as they did in the pre-FastPass world, and that avoiding FastPass is to miss their only chance for maximizing their time for the day. No one tells them some FastPass machines are disconnected and thus function like their own networks. No one tells them that FastPass is unnecessary on things like MuppetVision or It’s Tough to Be a Bug. And so on. But enough soapbox."
Pretty cool huh?
http://www.miceage.com/kevinyee/ky070203a.htm is the whole article. It goes on with really nothing to say, so i just copied the good part down here.
"Not so the rest of us, us mere mortals with normal one-day passports, Flex passports, and annual passports of all kinds. To maximize our use of FastPass, we have to keep several things in mind; the most complex of which is this staggering fact: at present, there are SIX different networks running the FastPass machines. None of these six different networks talk to each other, so it is perfectly possible for someone to hold a FastPass for each one of these networks at the same time. That means you could have six different FastPasses at the same time. Assuming it’s a busy day and the "two hour rule" is in effect, you could then have twelve different FastPasses all at once.
The networks are:
1. The Disneyland networked system: Indiana Jones, Splash Mountain, Haunted Mansion, etc. Basically everything you used to think was just one system at Disneyland.
2. The California Adventure (DCA) networked system: Soarin’ over California, California Screamin’, MuppetVision, etc. This system does not "talk" to the Disneyland system.
3. Grizzly River Run: it’s disconnected from the DCA network, so it’s simplest to just think of GRR as a network unto itself.
4. Pirates of the Caribbean: it is disconnected from the Disneyland system, and thus functions like its own little network.
5. Star Tours: also not part of the Disneyland network.
6. Roger Rabbit’s Cartoon Spin: also not part of the Disneyland network.
Did you know about all the "disconnected" attractions? If you didn’t, don’t feel bad. There’s no reason to expect that you would have. The FastPass tickets themselves certainly don’t advertise which rides are, and which aren’t, a part of the larger network. The Cast Members won’t tell you. The guide map doesn’t let you know either. In fact, only those people who know where to find this information on fan websites will be informed. Even then, the info changes, especially with respect to which rides are currently "disconnected." As I’ve said before, FastPass is an unequal system, which rewards going to those "in the know," coming on the backs of those who don’t.
I’m sorely tempted to climb on my soapbox here and point out that visitors new to FastPass may be told that FastPass exists, but are probably also told they are welcome to just stand in line like they used to in past visits to Disneyland. No one tells them that to use only standby lines will not result in the same wait as they did in the pre-FastPass world, and that avoiding FastPass is to miss their only chance for maximizing their time for the day. No one tells them some FastPass machines are disconnected and thus function like their own networks. No one tells them that FastPass is unnecessary on things like MuppetVision or It’s Tough to Be a Bug. And so on. But enough soapbox."
Pretty cool huh?