Evilgidgit's Imagineering Workshop

Evilgidgit

Well-Known Member
Original Poster
Hubble dubble toil and trouble, fire burn and Imagineering bubble. This is the real thing you know, right out of Shakespeare!

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Anyhoo, I have a lot of ideas brewing in my the Imaaaaaagination part of my mind, and wanted to make a place where they could all be viewed and written up in my thread, instead of having to wade through many pages to find them. For larger ones, I may make separate threads, depending on the size of the project and how much writing I want to do. Since joining these forums, I've been able to share my creations, ideas, and participate in competitions with a lot of other talented armchair imagineers. I don't know what the future will bring for me in 2019, so this seems like a sensible idea.

2018 Projects
S.E.A. Cinematic Universe - My pitch for a cinematic film universe based around the Society of Explorers and Adventurers from the Disney resorts.
Animal Kingdom: Studio Ghibli and Zootopia expansion
Neverland Adventure Park - My take on a Neverland theme park.

Potential 2019 and Onward Projects
-Alice's Adventure Wonderland - A reimagineering of Adventure Wonderland near my home in southern England to a more Disney-esque and immersive experience better related to its original Alice in Wonderland concept.
-Pixar Play Land - A "Pixar World Showcase" concept.
-Mythica - A hypothetical second gate for Disneyland Paris had WDSP never been made and Michael Eisner went mad and became a cabbage farmer. Based around international mythology!
-Horizons: Worlds of Tomorrow - A theme park based around the concept of a parkwide Tomorrowland and sci-fi theme, in order to solve that pesky problem with the land of the future.
-The Wonderful Land of Oz - A pitch for a Wizard of Oz theme park, inspired by the Goddard Group's concept for a resort based in Kansas.
-Marvel Heroes Universe - A Marvel theme park.
-London Theme Park - An as-of-yet-to-be decided take on the unmade theme park in London that Paramount was once involved in. May be a Universal/Warner Bros./Paramount/MGM/non-Disney based park.
-Sega Fun Zone - A theme park based around the video game franchises of Sega, based in the UK, as an imaginary attempt to rival Nintendo teaming up with Universal.

There would also be various solo projects like parades, attractions, lands, etc. Not every project will be put in here, as I may want to save them for future competitions, or I may adapt projects already done as a "how would I do it" reimagining. You get the picture. I also like to "fix" or rewrite films, TV shows, etc., though I'll likely do a separate thread for those ideas.

Any of your own ideas, suggestions, and comments are more than welcome, as long as they aren't trying to convince me to watch Pinocchio or see the Dumbo remake.
 
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Evilgidgit

Well-Known Member
Original Poster
Happy New Year, everyone! Let's start off this workshop/junk drawer with this one.

Alice's Wonderland Adventure Park
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Alice in Wonderland is one of Britain’s most famous and prolific pieces of literature, further emphasized by Disney’s 1951 animated film. And, it the English county of Dorset, there is an Alice theme park called Adventure Wonderland. Well, sort of. Adventure Wonderland, former Alice in Wonderland Park, is the number one attraction in Dorset, and popular with families and children. But, as an armchair Imagineer, I feel there could be more to this park than generic kiddie rides with minor themes (though the Alice-themed parties are a major selling point for this park).

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The park is split between three areas. Adventureland hosts the thrill rides of the park, which includes battle boats, a Viking boat ride, Dumbo, a spinner, a log flume, and a runaway train. Wonderland is slightly more themed to Alice, with a large, impressive hedge maze, a caterpillar ride, standard teacups, a helter skelter based around the Jabberwock, and strangely, a driving school. Other attractions include an indoor soft play area, a pony training school, a petting farm, wacky mirrors, and adjacent to the park is the Bournemouth Aviation Museum, which is basically an outdoor lot filled with historic aircraft.

In all honesty, immersive theming has never been a big priority within the UK theme park industry, with minor attempts in say Legoland Windsor, Chessington World of Adventures, and the independent Blackgang Chine on the Isle of Wight. Still, Merlin Entertainments (which is coincidentally located in my hometown), are a huge company and the pioneers and masters of Britain’s theme parks and amusements. Still, I believe there is room for change, expansion, and a little bit of magic could turn this park into something truly special. I am understanding a somewhat personal project to imagine what if say Adventure Wonderland – renamed Alice’s Wonderland Adventure Park – underwent a transformation, rebuilt with a Disney-level budget to become an immersive theme park based upon one of the UK’s most famous fairy books.

Realistically speaking, the park would be a challenge to expand. For one, right across the road is Hurn Airport, so the park couldn’t feature enormous towering structures and weenies. The current version of the park is tiny, surrounded by farmland, a pony farm, and a golf course. Most of the room is dedicated to the car park, and the Bournemouth Aviation Museum occupies another corner. Luckily, this is imaginary, so we can pretend that the park has a few more acres, and is twice as large as it actually is.

One way to definitely draw in guests and emphasize theming would be to use creative, floral landscaping and gardening. We Brits sure do love pretty gardens, hence why old estates and homes are such popular attractions. This park also follows the future example of the Studio Ghibli theme park, which has a heavy focus on nature, woodland, and environmentalism. I also have to give inspirational credit to @orlando678- Imagineering Concept Series, the garden concept being very appealing, though I’ll strive to avoid direct similarities to Orlando’s ideas.

Disney-wise, this park will likely take elements from the 1951 animated film, Tim Burton’s own film, and the more classical, public domain designs of Wonderland.
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The aviation museum would remain in the same location, as would the car park. After exiting the car park, guests will find themselves before a grand stone courtyard, with an arching clock tower before them, based on Blenheim Palace in Oxfordshire.

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{Image copyright to Robin Drayton}

Here, guests can buy tickets, book birthday parties (on unbirthday parties), arrange for prams and mobility scooters, etc. There is also a small gift shop, A Green and Pleasant Taste, offering local made products from Dorset, but also from Oxford. Also in the courtyard is a small walkthrough exhibit, Down the Rabbit Hole: Alice’s Journey in Wonderland, a historical guide to Lewis Carroll, the original two books, and Alice’s adaptations in other books, film, TV, games, etc.

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Exiting the courtyard, guests will find a giant rabbit hole before them, with a large exaggerated oak tree standing on a hillock above, its roots long and ancient. Through the long tunnel we go, but soon we notice pictured frames, furniture, and other peculiarities on the walls, hinting at what is to come on the other side. Through the tunnel, before our curious eyes, we find ourselves in Wonderland.

The park, as said before, would be a green park, with minimalistic presence of show buildings and large scale urban areas. I am not expert on gardening or floral landscaping, so the types of plants and such would be up to the imagination, but for inspiration, such parks and gardens would include those of Buckingham Palace, Kensington Gardens, Hidcote Manor Gardens, the Lost Gardens of Heligan in Cornwall, Wakehurst Gardens, and Kew Gardens.

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Because this is Wonderland, things are a bit weird and topsy turvy, so it would allow the landscaping to be wonderfully strange and creative. No building is entirely straight, signs make no sense, and the locals are quite mad. Due to the airport, we can’t help it if airplanes fly overhead and break the illusion, though it could be said that the impossibility of planes flying across Wonderland makes it actually fit in. After all, nothing makes sense in Wonderland!

Beyond the rabbit hole, the park is divided into five neighbourhoods around Wonderland:

VALE OF TEARS: A small communal village based around the pools created by Alice’s tears, home to caucus races, waddling dodos, an exciting ride through a river made of tears, and the White Rabbit’s crooked cottage and grounds.

FUNGUS FOREST: Shrink down to the size of a caterpillar in this realm of talking flowers, enormous mushrooms, and colourful insects. Journey through the undergrowth on a caterpillar’s back in a dark ride, travel over giant mushrooms on butterflies, explore the grotto of the singing flowers, and play in a giant termite mound.

TULGEY WOOD: The largest of the lands, Tulgey Wood is a thick forest of irrelevant, contradictory signs, strange creatures, grinning Cheshire Cats, a mad tea party of spinning tupperware, and the forbidden lair of the dreaded Jabberwock.

LOBSTER BAY: The home of the Gryphon, Mock Turtle, the Walrus and the Carpenter, Lobster Bay is an entirely indoor land, resembling a fantastical cove of rock pools, shipwrecks, and the lively sea life of Wonderland. Takes inspiration from Mermaid Lagoon in Tokyo DisneySea.

HEARTS LAND: The domain of the tyrannical Queen of Hearts, home to her enormous hedge maze of rose bushes, a fun if bizarre croquet ground, and the Queen’s impressive castle made of playing cards, housing her banquet hall and a dark ride based on Through the Looking Glass.
 
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Evilgidgit

Well-Known Member
Original Poster
ALICE: THE VALE OF TEARS
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Just like Alice’s journey, our own adventure into Wonderland begins in the Vale of Tears, a serene woodland filled with animal topiaries, oversized toys, and cobbled paths weaving their way through the vale. Above all, the Vale is sprinkled with many water features like small pools, babbling brooks, and ponds. As you know, when Alice grew into a giant, she cried so terribly that her tears created a pool of water, creating a new river system through Wonderland. A small group of Wonderland critters have set up their own activate community here, constructing wacky buildings out of whatever they can find, making the houses crooked, wobbly, and in all kinds of strange shapes and sizes.

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One thing that is hugely popular amongst the mice and dodos is the Caucus Race Course, located in the eastern park of the land. Built like a pasture, and surrounded by a fence made from giant clothes pegs, the Caucus Race Course has guests board a line-up of dodos to participate in what looks like a straightforward race. As soon as the klaxon goes off, the dodos shoot down the track, and then go onto individual rails for a completely spontaneous and zany race around a number of different routes around the dodo’s neighbourhood. Each race is different from the next, so the winner will never be clear. The ride is placed under a large glass roof to avoid bad weather.

The main attraction in the Vale of Tears is Alice’s Tearful Tumble, an indoor-outdoor river rapids ride through her river of tears. Guests will be drawn to a large, stone building resembling a giant water fountain, and board giant wooden tubs with room for about ten people, and go for a curious ride through the depths of the vale. Guests go through a corridor of doors, through a circular room where a large glass table stands with a “Drink Me” bottle on it. Things get rocky as the tubs go through an enormous doorknob, and into a vast, messy library with enormous books, piles of paper, unfinished chess games, and one Mr. Mouse trying to deliver the driest lecture of William the Conqueror, so much so that his audience have fallen asleep.

The ride continues, flying down a series of drops and tunnels, travels through a temple of some sort resembling the Greek Parthenon, with statues of Wonderland characters and visual phrases immortalised in stone. Another sharp curve and drop leads through a dark forest where guests will encounter a large animatronic dog. The final scene depicts Alice eating from a cake, and the environment appears to shrink as we return to our original size and then go onward to the unloading bay.

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The final attraction is White Rabbit’s Crooked Cottage, a traditional crooked house walkthrough. The difference is that Alice’s giant self is stuck inside the house, so guests have to weave their way through her arms and legs and the garbled structure of each room. One room has clocks on every wall that are all late. Bill the Lizard is stuck in the chimney. The attraction has a lot of sight gags and visual metaphors. The White Rabbit has a medium-sized estate, with a simply vegetable patch, a genuine greenhouse cared for by gardeners, and has a small quick-service restaurant called Pat’s Garden Shed, which specialises in homemade vegetarian dishes and local products.

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Due to the size of the park and emphasis on natural gardens, big restaurants and shops are minimal in this location, as are major scale attractions. Don’t expect to find something as big as say Space Mountain or the Matterhorn here.
 

Evilgidgit

Well-Known Member
Original Poster
Alice: Fungus Forest
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Beyond the Vale of Tears and the White Rabbit’s house are two routes. One goes through a grove of curling trees to the Tulgey Wood, but the other is a little more striking. Someone has dropped an enormous glass bottle upside-down in the trees, the tag reading “Drink Me”, with a visible purple liquid in it that smells of strawberries and treacle tart. Passing by the bottle, and over a small brook made up of the strange purple liquid, guests suddenly find that the world around them has grown, or rather, they have shrunk to the size of an insect.

Fungus Forest is home to the talking flowers, literal butterflies, and a certain hookah-smoking caterpillar. Everything here from the plants, discarded objects, and the bugs themselves are all larger than life. If you have visited A Bug’s Land from Disney California Adventure, or the Honey, I Shrunk the Kids playground from Hollywood Studios, then you will have an idea of what this land is like. This area would take inspiration from another local tourist attraction named Moors Valley Country Park, which has a play trail with many giant wooden climbing structures. Such an attraction would be incorporated around the land, such as a large termite mound to play in, an exploratory ant hill, etc. Stick insects serve as giant logs, brave the tunnel of enormous spiders, or take a slide down a sleeping centipede.

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To keep up the emphasis on gardens and nature walks, a lot of the flora would be plants that could resemble giant shrubs, bushes, and flowers, mixed with faux wildlife like giant clovers, giant mushrooms and weird Wonderland plants to create the illusion of wandering the world as a tiny person.

The land has one dark ride, Caterpillar Crawl, where guests enter into the Caterpillar’s grove, board a caterpillar of their own, and venture through the undergrowth of Fungus Forest. Through a nocturnal world of insects we go, passing by dancing pond skaters, flocks of flying ladybirds, and the menacing Voracious Centipede, who guards the bioluminescent Mushroom of Wisdom. Even the plants are rather talkative, having nonsensical conversation, and some even spit out water at guests as they go by. The finale revolves around the Caterpillar, as he puffs out words and smoke of wisdom, as toadstools and bumblebees dance around his great mushroom.

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There are a couple of smaller attractions. Butterfly Flight is a simple kiddies ride where guests board giant yellow-winged butterflies, and soar up a track, across the giant flowers and clovers above the land in a family friend fluttering around Fungus Forest. The other attraction is the Cricket Carousel, a carousel that appears to be made from barks and leaves, with the music on the ride sounding like an orchestra of crickets and grasshoppers. All of the horses are replaced by crickets, ladybirds, beetles, rocking horseflies, acorns, and leaf chairs.

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In a corner of Fungus Forest lies a large stage with a thatched roof and fairy lights, and surrounded by thick rose bushes and shrubbery. This is the Golden Afternoon Theatre, where a daily, 20-minute show play occurs, Dance of the Blossoming Blooms, a musically-inclined dance show featuring the talking flowers of Wonderland. Mother Rose acts as the master of ceremonies, introducing guests to the seasonal festival, where flowers dance and sing to their heart’s content. But, Mother Rose’s companions are a rather catty clan. There is the pompous Madame Violet, the giggling Daisy Sisters, and the diva Larkspur. During this show, a plant known simply as the Weed appears to sing, but is repeatedly mocked and chased off the stage by the other flowers. Alice eventually appears to support the Weed, allowing the flower to blossom and reveal her heavenly voice, actually being a Tiger Lily, and entrances the other flowers.
 

Evilgidgit

Well-Known Member
Original Poster
The Tulgey Wood
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The next trip on our tour down the rabbit hole is the Tulgey Wood, perhaps the most strangest and most curious of places in Wonderland. A thick forest of bizarre trees, most covered in contradictory, irrelevant signposts, tiny doors, and giant teapots. It could easily be seen as a labyrinth of meaningless yet wondrous gardening. No tree is dull, with a mixture of real if interesting species, and fake ones too down specific paths, resembling giant piles of candy floss, some with giant yellow and purple-coloured bark, and many take inspiration from Alex Elrandson’s “tree circus”, whilst looking like they are a natural part of the landscape. Benches are carved to look like they have grown naturally. Tulgey Wood is home to the Cheshire Cat, the Mad Hatter and his friends, the Duchess, and the dreaded Jabberwock.

The first stop in the wood is The Duchess’ Kitchen, the second largest restaurant in the park. Set within a Victorian-era mansion, the table service restaurant’s menu serves as a carvery. The interior of the restaurant is a cluttered mess, a mix of anarchistic cooking, and a duchess’ grand home, invaded by the smell of black pepper. The menu includes pork, gammon, turkey, beef, but also a vegetarian menu, since the restaurant primarily serves roast dinners.

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Down a path of curly trees with pointless road signs on them is a flower display resembling a certain grinning Cheshire Cat. Phantasmagorical Menagerie is a pleasant walkthrough attraction through the deepest part of the woods, into the home of the Cheshire Cat, who warns guests to be careful as they may run afoul of things with wicked claws. Guests follow a series of trails through the woods, home to a variety of colourful if peculiar animals and creatures. There are some visual pun animals like “bullfrogs”, “butterflies” and “spring chickens”. More are based on characters from Wonderland. The animals are simple animatronics. These critters include the thin, shabby Borogrove birds, the funny-looking fuzzy Mome Raths, the horn ducks, hammer birds, and umbrella vultures from the animated film, the menacing Jub-Jub Bird that lives in a rather eerie, dead valley, and the sleeping dog/bear-like Bandersnatch, which is stirred when guests walk by.

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Visible across the forest is the large Tumtum Tree, grown across stone ruins of a decrepit fort. This is the lair of the dreaded Jabberwock. Snicker Snack is a fast-paced suspended rollercoaster, based on the Jabberwocky poem. In their draconian vehicles, guests rocket around the flames and fury of the Jabberwock, as we see an unnamed knight wielding the Vorpal Blade in an attempt to slay the mighty beast. Whether or not the guests are suppose to aid the knight or the Jabberwock is left to the imagination, but the thrills end with a victory of the knight, galumphing away to victory with the Jabberwock’s removed head.

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Leaving the Tumtum Tree, guests may be drawn to the sound of merriment and playing pipes. Make that a musical orchestra of whistling teapots, as we arrive at the March Hare’s windmill, and just in time for a mad tea party. The forest gives way to piles of giant teapots and teacups, surrounding the key attraction of the park – The Mad Hatter’s Teacup Party, where every day it is someone’s unbirthday. The attraction is a larger version of the standard Disneyland staple, using a trackless system for the teacups to spin about wherever they like, without risk of leading to any broken china. In the centre of the ride is the Mad Hatter, the March Hare, and the Dormouse, having an endless tea party at a long table covered in whistling and tooting teapots, which perform the Unbirthday Song if someone listens well. Due to rain, the party is covered by a large domed glass canopy with many Chinese lanterns hanging from it.

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Next door to the ride is The March Hare’s Refreshments, a charming, table service set within the March Hare’s windmill and extended conservatories. Guests can choose from a variety of delicious tea, cakes, and snacks, using local produce, and award-winning ice cream. This is also one of two places in the park where guests can have their own private birthday day parties, where Alice, the Mad Hatter, and the March Hare throw celebrations for families, providing homemade cakes too, which can be handpicked or requested by guests. Next door to the restaurant is the Madcap Hat Shoppe, the Hatter’s personal collection of weird and wonderful hats, now for sale.
 

Evilgidgit

Well-Known Member
Original Poster
Lobster Bay
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Perhaps the most curious sight in the park is a giant rock pool, large rocky walls covered in sand, with a bucket and spade sticking out the top. Welcome to Lobster Bay, a sandy, sub-aquatic land set within said gigantic rock pool around a small central lagoon. The land is home to the crying Mock Turtle, the Gryphon, the Walrus and the Carpenter, and the Tweedles. Giant starfish, sea anemones, and sponges decorate the walls, and what resembles a small town made from shipwrecks has been built around the lagoon. In truth, the ships come from a number of broken ship-in-a-bottles. A lighthouse stands on a hill overlooking the land and comes to life at night. This land is the only part of the park that doesn’t entirely adhere to the natural garden design of the park, but would include aquatic plants and palm trees.

In the centre of the lagoon is a small island which is reached two bridges. Oyster Island is home to the curious little oysters, or rather was, since most of them have been eaten by the Walrus and the Carpenter. An interactive quest awaits for guests to find and protect the remaining oysters before, they too, are gobbled up.

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On the shore are two C-ticket attractions. Flight of the Gryphon is a simple Dumbo ride, with sixteen gryphons flying about in a circle around a water fountain highlighted by dancing lobsters and starfish. Next door is The Happy Little Clams ride, an Aquatopia-style water attraction where guests board giant open clams, and go for a wet ‘n’ wild ride around a school of jellyfish.

Speaking of school, a bizarre sight on the eastern side of the lagoon is Fish School, the alma mater of the Mock Turtle and Gryphon. It resembles an old fashioned school house, though made from coral. Within is an interactive AA show, where the Mock Turtle and the Gryphon co-host a comical education on how they were educated undersea, though their idea of a school is a different meaning from ours (for them, a school of fish). They are accompanied by their old headmaster, Mr. Turtle (or “Tortoise”) and the grouchy classical master (“What an old crab he is!”), who demonstrates how to perform the Lobster Quadrille dance, inviting children to join in with the fun.

On the western side of the lagoon is Sea Shanty Town, a small community made from shipwreck hulls. This is home to several shops and a counter service restaurant, The Fishing Spot, a crude building constructed by the Carpenter in a matter of minutes, so he and the Walrus can chow down on seafood. Guests can have oysters and other seafood, and also the signature soup, called Mock Turtle’s Beautiful Seagreen Soup. Pearls of the Deep, a merchandise shop, is based around selling collectibles from beneath the waves, resembling a smuggler’s treasure trove. There is also Catch of the Day, a plushie store based around sea life.

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Beyond the town is Tweedle Mirror Maze, a standard hall of mirrors for children and families to have fun, though with twice the mirrors for twice the fun.

And finally, there is The Hunting of the Snarks, an underwater dark ride. Guests join a swashbuckling sea captain (an original character), Old Briny, who wishes to hunt an enormous Snark, large fish-like creatures. He and his colourful crew recruit guests to aid in the hunt. Unfortunately, their boat is quickly attacked by the underwater menaces of Wonderland, including the titular Snarks. The boat doesn’t actually go underwater, but cleverly has water in the front section of the vehicle to create the illusion.
 

Evilgidgit

Well-Known Member
Original Poster
HEART LAND
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The final land is, what else, but the domain of the tyrannical Queen of Hearts. Surrounded by castle walls and hedges decorated with animal topiaries, Heart Land is made up of the castle and grounds of the Queen of Hearts, which looks like it is made out of giant playing cards and white and red chess pieces. The land is a rather compact location, surrounded by the walls, allowing most of the behind-the-scenes areas to placed close by.

The biggest attraction in the land is the Wonderland Labyrinth, a large hedge maze based on the existing maze at the actual park. It wouldn’t be Wonderland without the iconic maze, and it would take inspiration from both the Disneyland Paris and Shanghai Disneyland attractions. The maze is split between two sections, the patrol paths of the Card Guards, and the Queen of Hearts’ personal garden. The maze is filled with dead ends, misleading signs, tiny doors to crawl through, and guards trying to paint rose bushes red. In the centre of the maze lies a wishing well, surrounded by benches, rose bushes, and a large dominating topiary of the Queen herself.

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The second half of the maze is filled with many guards on patrol, blocking off routes, but can be moved aside or overcome to continue. The Queen of Hearts herself appears in the maze, enraged that someone is painting the roses red, or has stolen her jam tarts, or just exist, and she wants their heads lopped off. The maze leads to the castle itself, though it can also be accessed by simply going around the exterior of the maze.

The castle itself is a multi-floored building housing several attractions. Across the courtyard is a large checkerboard-coloured fortress with numerous chess pieces placed outside. This leads to the dark ride Alice Through the Looking Glass, based on the secondary book, travelling through the various scenes from the book. In miniature locomotives, we follow Alice through a looking glass, through a forest past strange insects and a depressed gnat, encountering a forgetful fawn, meeting the Tweedles and the sleeping Red King, past the shop of the White Queen who turns into a sheep, past Humpty Dumpty on his wall, the duelling Unicorn and Lion, an encounter with the friendly White Knight, and finally, a party where Alice crowned a queen for winning the chess game.

The royal castle hosts two attractions and a major restaurant. The Queen of Hearts’ Royal Banquet Hall is a carbon copy of the Tokyo Disneyland restaurant, or at least would be inspired by it. A large, intricately themed hall based around the Queen’s literal tastes, with portraits of goofy-looking relatives, decorates hearts and roses everywhere. The menu has a wide variety, from jam treats, to exquisite fish and meat-based meals, with the notion that they are meals fit for royalty. Guests can also sit in the Queen’s throne for photo ops. This the second location in the park that hosts birthday parties.

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On the first floor, accessible via a staircase and elevator in the Banquet Hall, is the Crazy Heart Croquet Course, a wacky take on croquet, as seen in Wonderland. Effectively an indoor crazy golf course, guests use flamingo-shaped mallets and knock hedgehog-shaped balls through hoops (or rather Card Guards). Each section is themed after different Wonderland denizens including Alice, the White Rabbit, the Cheshire Cat, the Mad Hatter, the Caterpillar, the Queen of Hearts, etc.

And finally, the last attraction in the land is the Royal Flush Coaster, a twister rollercoaster, retelling the moment that Alice grew to the size of a giant and swatted away the Queen’s royal guard. The tracks are surrounded by rows of cards, some flittering away, Alice’s arm huge to us as we rocket on by and around her.

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The final element of the park is the meet and greets. Guests may meet the denizens of Wonderland wandering around the lands. The characters also attend birthday parties. Now, I have imagined this as being heavily influenced if not sponsored by Disney, so the character incarnations would be the Disney versions – Alice, the White Rabbit, the Mad Hatter, Cheshire Cat, the Tweedles, the Queen of Hearts, and the Walrus and the Carpenter. Alternatively, the characters would be based more closer to their appearances in the books.

I highly doubt that my version of Alice’s Wonderland Adventure Park would be created, mainly due to the presence of the nearby airport, limited space, and presumably limited budget that the actual park has. Nor would Disney invest in a small amusement park in southern England. But, I can imagine, and I imagine an Alice in Wonderland park that could indulge in the nonsensical world of Lewis Carroll, have beautiful gardens to explore, and be a fun day out for children and families.

And that concludes Alice's Wonderland Adventure Park! What do you think? Any suggestions or improvements?
 

Evilgidgit

Well-Known Member
Original Poster
LET'S FIX - POWER RANGERS (2017), Part One

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I did say that I'd make a separate thread for reimaginings (like with Kingdom Hearts) but I decided to put some ideas here. I've reimagined or fixed a lot of movies that I felt needed alterations. One, that wasn't necessarily bad was the Power Rangers reboot. I thought the film was really enjoyable, matured the iconic kid's series, without betraying the core concepts and themes of the franchise. Before the film came out, I wrote my own interpretation of how I'd write the movie. It wasn't that far off to be honest, but I decided to rewrite my version of Power Rangers 2017 and share it here.

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Long ago, the galaxy was at war. Dark Spectre, a malevolent, ancient entity said to have spawned from a black hole, sought to acquire the Zeo Crystal, a lost relic from the equally lost planet Mirinoi. The crystal linked to the Morphing Grid, a transdimensional energy field that allows whoever passes through it to change their physical capabilities, or don other treasures and weapons within the grid. If Dark Spectre got it, he could use the Zeo Crystal to bend reality to his whim.

Lord Zedd, one of Dark Spectre's lieutenants, discovers the Zeo Crystal is hidden on the advanced planet Eltar. But, an invasion was out of the question due to the presence of the planet's guardians: The Power Rangers. Infused with armour and weapons from Mirinoi, each of the six rangers were a paragon of good. Their leader, Zordon, the Red Ranger, was a natural leader, and has a knack for manipulating the Morphing Grid's capabilities like no other. An attack from Lord Zedd was thwarted by the Power Rangers, leaving him severally burnt and disfigured. Zedd plotted revenge, looking for a weakness within the Rangers. He targeted Rita Repulsa, the Green Ranger, a skilled witch, but often unappreciated by her teammates and Eltar. Zordon got all the credit, when Rita was often the weaver of their plans. This anger and jealousy was all Lord Zedd needed to make Rita his.

It did not take Rita long to betray her friends, revelling in her newfound freedom and power. She stole a divine weapon from the Morphing Grid for Lord Zedd to use. The other Rangers fought back with their gigantic assault vehicles, the Zords, only to find Rita was using the stolen weapon, the Dragonzord, awaiting their arrival. One by one, the Rangers fell to Rita, til only Zordon remained. As Eltar was invaded, Zordon fled the planet with the Zeo Crystal and Zords in tow. But, Rita gave chase across the universe, along with her minions, the alchemist and monster maker Finster, and her loyal subordinates Goldar and Scorpina. In a battle of magic and Zords, Zordon fused himself with the Crystal, encasing Rita and her forces in a tomb on a small planet's moon. By absorbing the Crystal, Zordon became a being pure energy, riding the Zords down to Earth, encasing himself in a rocky tomb to survive the landing. The impact on Earth wiped out the dinosaurs, but the Zords adapted, taking shape after the mighty beasts. No one knew what became of Zordon or Rita, nor would the humans who would come to rule the Earth.

...

That is the backstory of the movie, which would likely be explained in a 6-10 minute prologue like Lord of the Rings. We are introduced to Angel Grove, California, a small town with many troubles. The one thing that wasn't tainted was the local high school football team, the Roaring Tigers. The star quarterback, Jason Scott Lee, was injured in a humiliating game after being tripped by his teammate Farkas "Bulk" Bulkmeier. In retaliation, Jason stole his dad's car and went on a bender to get revenge, only to bust his own knee, ending his promising career.

Now with a juvy record and a tracker on his ankle, Jason has to attend weekly sessions in juvy hall. To his surprise, he finds Billy Branston there, one of the brightest students in school. Billy is autistic, and this is the only place he can study properly. Unfortunately, he is bullied by the snivelling Eugene "Skull" Skullovitch, Bulk's best friend. Jason slaps Skull around a bit to defend Billy.

Just as Jason, Bulk, and Skull are about to brawl, the hall goes silent as Kimberly Hart, former queen bee of the school, walks in. Beautiful, popular, darling of the cheerleaders, Kimberly was loved by all until she vanished on the same night Jason's career ended. Now, here she is weeks later, sporting a slight gothic/rebel without a cause look, even cutting her long hair. Though in the hall to do homework, social media ignites, and Kimberly's old posse, led by her friend Kat Hillard, confront her in the toilets. Kat interrogates Kimberly on why she vanished and why she has changed, attempting cattiness and blackmail to get answers. Tired of Kat's bad attitude, Kimberly blames Kat for her disappearance and tries to leave. Kat asks Kimberly if its about "Tommy", and she leaves in a hurry.

At the local quarry, tremours worry the workmen. Lewis and Thuy Kwan, local geologists, are summoned to find a source, but find nothing working long into the night. Their daughter, Trini Kwan, is an active adventurer and self-proclaimed observer of life. Her homelife and sense of identity are confusing enough, but trying to make lasting friendships is an absurdity to her. Angel Grove High is her sixth school in two years, due to her parents constantly moving, Trini deciding to not bother making friends, and prefers her own company. It doesn't help though, that she is constantly badgered by Zack Taylor.

Dashing as he is mysterious, Zack acts like a bit of a daredevil and party animal, fun-loving and always has a quip on hand. Trini is unconvinced by his bravado, noticing he never talks about himself personally. She decides to test her suspicions of him when he invites her to a house party at Kat's. The first outcasts all wind up at the party, where Kat, Bulk and Skull conspire to humiliate Jason, Kat, and Billy. Kat succeeds, claiming Kimberly eloped with fellow student Tommy Oliver, and he got her pregnant. Kimberly snaps but a fight leads to her falling into the pool. She is fished out by Jason, Billy and Zack, whilst Trini finds herself coming to Kimberly's defence by pushing Kat into the pool herself.

The five teens leave the party, and hang out together at a lookout. Kimberly comes clean, revealing Tommy didn't get her pregnant. They tried running away together, but their parents' caught them in the act and separated them, Tommy being sent to the army. Kimberly had a moment of clarity, realising how terrible she had been to others and wanted to start over. Another tremour hits, Trini guiding the others to the quarry to investigate. Another tremour sends the teenagers falling into a deep cavern, where they find the Power Coins, preserved in amber. Billy uses a makeshift explosion to free them. When each teenager graps a coin, they feel a strange sensation come over them, and beams of light shoot up into the sky. The kids flee into the night.

The beams of light fly to the Moon and free Rita and her minions. Goldar is barely in one piece, so Rita begins stealing gold to rebuild his body. The badguys invade a local biker bar, clearing house, and adopt the bar as their new base, but keep the chatty barternder Ernie around to serve them.
 

Evilgidgit

Well-Known Member
Original Poster
LET'S FIX POWER RANGERS (2017), Part Two
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After their late night escapade at the quarry and finding the Power Coins, the teenagers wake up the next day to find they have improved physiques and display superhuman powers. Jason's knee has healed, Billy can outrun the school bus, Trini has strange visions, while Zack can throw himself off cliffs without injury. Kimberly is the only one who appears normal, daring to face the cafeteria after her dunk in the party pool the night before. Kat has another go, angering Kimberly enough to make her Power Coin cause the kitchen to explode.

After Billy accidentally knocks Bulk and Skull out, the teenagers meet back at the quarry and demonstrate/test their newfound abilities. The five jump over a deep ravine, but Billy falls into the pool below, discovering he can breathe underwater. The others follow, drawn to a shimmering light below, actually a portal, which transports them to the cave where they found the Power Coins. A door appears, leading them into Zordon's Command Centre, salvaged from Eltarian tech. Zordon appears before the frightened teens as a misty face in a glass container, accompanied by the jittery robot Alpha-5, his assistant. Zordon introduces himself, and declares the teenagers as the new Power Rangers!

While Billy and Zack are immediately onboard, Jason, Trini, and Kimberly are suspicious and uncertain. Alpha convinces the group to work with Zordon, leading them to another chamber where the Zords are stationed, and an artificial generator hooked up to the rebuilt Zeo Crystal and Morphing Grid. The Zords resemble a Tyrannosaurus Rex, Pterodactly, Triceratops, Sabretooth Tiger, and Mastodon. Alpha explains the generator will allow the Rangers to call upon their battle armour, but require an activation code to use it. Jason quips "It's Morphin' Time!", and the heroes are transformed into the Power Rangers: Jason is Red, Kimberly is Pink, Billy is Blue, Trini is Yellow, and Zack is Black.

Zordon explains as long as the Zeo Crystal is in tact, the Rangers can access their weapons. Though a little worried about the upcoming threat, the Rangers are enticed by the idea of being heroes, agreeing to learn martial arts and master the Zords, but Zordon bans them from using the Zords yet. Trini catches Zack recording a video of the Command Centre, but says nothing to him. Rita's creations, the Putty Patrol, steal gold from banks around the world, so Finster can use it to rebuild Goldar's body. Learning there is a large chunk of gold in Angel Grove's museum, Rita sends her minions to obtain it.

By chance, the Rangers are at the museum of a dull field trip when the Putty Patrol invade. The Rangers activate their coins out of sight and fight the Putty Patrol. Rita makes her dramatic entrance and kicks some Ranger butt. She activates her own Power Coin, adopting her corrupt Green Ranger armour. The fight trashes the museum, but the Power Rangers work together to fight Rita, causing her to retreat with the gold. They return to the Command Centre, Zordon praising them, but warns them not to grow overconfident, as their powers are driven by emotions.

When Zordon rests, the teenagers convince Alpha to let them examine the Zords. But, Zack gets eager and activates the Mastodon Zord, causing it to spring to life and storm out of the cave. In a panic, the others leap into their Zords to bring Zack back, but have no control over their Zords either, since their control over them is based on their emotions. Trini in the Sabretooth Zord chases down Zack, and reins the Mastodon in. The two stop by a nearby trailer park, Zack admitting he lives there, and cares for his ill mother. Zack exits to check on his mum, whilst Trini is able to drag the Mastodon out of sight. Jason is overwhelmed by his Tyrannosaurus Zord, forcing Billy, in the Triceratops Zord, to tackle him. Kimberly flies over Angel Grove and takes out a radio tower before she gets to grips with the Pterodactyl Zord. Rita watches on in amusement, and is able to pinpoint the location of the Command Centre when Zordon wakes up and transports the Zords home.

Zordon chews out the Rangers for their irresponsibility, sending them home without the Power Coins. Even when Alpha explains what happened, Zordon begins reconsidering his decisions to make the teenagers the Power Rangers. Just then, Rita bursts in, and blames Zordon for all that has happened. He tries appealing to her good side and their friendship, but Rita points out the original Power Rangers did not come together through friendship, but were assembled by committee. Zordon was egotistical and arrogant, and was fed by the Eltarian propaganda machine to be heroes. Her freedom from Lord Zedd allowed Rita to become proud of her powers, and feel respected for once. She then destroys Zordon's container, stuns Alpha, and steals the Zeo Crystal. Rita blows up the Command Centre, swiping the Power Coins on her way out.
 

Evilgidgit

Well-Known Member
Original Poster
LET'S FIX POWER RANGERS (2017), Part Three
Power-Rangers-2017-movie-Megazord.jpg

The Rangers, deprived of their Power Coins by Zordon, let off some steam and deal with home truths. Trini and Zack visit the trailer park. Zack explains his parents are divorced, his dad being a big shot car dealer, who occasionally sends money to pay for his ex's medical bills. Zack admits he is ashamed of acting like a fool, but it is his only way to cope with his stress. He thought about putting the recording of the Command Centre online to make money, but Trini convinces him to delete it. The chat turns to Trini, who explains her own homelife. Her mother is an emotionally paranoid woman, and her father a workaholic. Their constant moving is often brought on not just by work, but also her mum's stress. She then hints she is having "girl troubles", which Zack understands, jokingly stating that he is too.

Kimberly runs into Kat, discovering she too has been thrown to the lions by her friends after Trini pushed her into the pool. The two sit down and talk, Kat telling Kimberly she was jealous and afraid that she had run off with Tommy. Kimberly explains what really happened, and after apologies are made, both girls reach a point of understanding.

Jason and Billy are just hanging out, Billy expressing his happiness that he has found proper friends. Jason's dad Sam rolls up, realising Jason's tracker is missing. Jason argues with his dad when he begins plotting his return to football, making it clear he only did it to make Sam happy, even if it was to let his dad relive his own glory days. Sam admits there is some truth to his words. Meanwhile, Billy runs into Bulk and Skull. Unfortunately, when he tries to fight them, he finds out his powers are gone. Jason saves him. The Rangers dash to the ruined Command Centre, finding Alpha.

Zordon, still linked to the Zeo Crystal, is Rita's prisoner, witnessing Goldar's revival. Rita activates the Dragonzord, dormant on the Moon, plotting to begin her invasion of Earth. To rescue Zordon, the Rangers locate her base and confront her, despite lacking their weapons or powers. Using their martial arts to fend off the Putty Patrol and Scorpina, and challenge Rita's pride as a former Ranger to beat them single-handidly in a kung fu fight. Rita takes the bait and they get into a fight. Rita wins and is about to kill Jason, when Billy snatches the Power Coins, using the fight as a distraction, and tosses them to his friends. The Power Rangers are back. The Rangers fight Rita, Goldar, and Scorpina, whilst Billy secures the Crystal, allowing Zordon to commandeer and crash the Dragonzord on the outskirts of Angel Grove.

Rita uses her magic to cast the Rangers out of the Dragonzord, but Alpha transports them, Zordon, and the Crystal back to base. Rita revives the Dragonzord, she and Goldar heading for Angel Grove. The Rangers deploy the Zords, which bring down the Dragonzord, crashing into a river. Rita makes Goldar transform into a giant. The fight between the Zords and Goldar trashes Angel Grove, Goldar winning. The Rangers tap into the Morphing Grid, discovering a secret about the Zords that not even Zordon knows about. Before Rita's eyes, the Zords morph together, creating the Megazord. The Megazord fights Goldar and ultimately kills him with his own lightning sword. Cue the big explosion. Rita uses the distraction to flee with Finster and Scorpina, telling them that their fight isn't over.

Weeks later, Jason and his dad attend a school meeting, Jason's good behaviour freeing him of juvy hall. Trini sits down with her parents, begging them not to move again, having found friends. Moved, they agree. Zack cares for his mother, but is surprised when Trini appears to help. Kimberly and Kat make peace. Billy helps Alpha to rebuild the Command Centre, making it resemble its more classic look from MMPR. Though the five teenagers are very different people, they are united by friendship and the common cause to do good. After all, they are the Power Rangers!

In a final scene, Lord Zedd receives a signal from Rita with co-ordinates towards Earth. His ship is revealed to resemble an enormous Zord: Serpentera.

THE END!
 

Evilgidgit

Well-Known Member
Original Poster
Shanghai Disneyland - Mickey Avenue Window Tributes

One thing I've noticed in Shanghai Disneyland's Mickey Avenue is that it appears to lack the traditional tributes in the "Main Street" windows to Imagineers and those who built the park. I may be mistaken, but no photos or videos seem to show any sign of this time honoured tradition. I've been a big fan of these Main Street windows for a couple of years now, and have imagined my own wordy tributes. I decided to come up with a few for fun, paying tribute to those I could find who built the resort, more classic Imagineers, animators, and maybe some Disney characters/voice actors too. They will just be descriptions, not artwork or anything like that.

Shanghai Disneyland Alumni
  • Jodie McLaughlin (Shanghai's Executive Producer) - "Storybook Dreams Incorporated - International Arts & Customer Services - "Smiles are satisfaction." - Director: Jodie McLaughlin."
  • Ali Rubenstein (Fantasyland/Enchanted Storybook Castle exec) - "Royal Turrets and Towers - Interior Design - Making any home fit for a princess. Ali Rubenstein, Chief Designer."
  • Geoffrey Woodward (Gardens of Imagination exec) - "Geoffrey Woodward, Head Gardener of Imagination - "Every bush, tree, and flower handled with a touch of magic."
  • Larry Davis (Mickey Avenue exec) - "Mickey Avenue City Hall - Honourary Mayor, Larry Davis."
  • Stan Dodd (Adventure Isle exec) - "League of Adventures - Adventure Isle Expeditions - Stan Dodd, Expedition Director."
  • Nancy Seruto (Treasure Cove exec) - "Caribbean Exotic Exports - Finest Treasures From Across the Seven Seas - Nancy Seruto, Captain of the Fleet."
  • Scot Drake (Tomorrowland exec) - "New Horizons Tech - Rocket Builders - Building the world of tomorrow, today! Scot Drake, Chief Architect."
  • Laurie Jordan (Entertainment exec) - "Monumental Magic - Fireworks Impressario - Laurie Jordan."
  • Bob Iger - "Disney Meteorological Society - Bob Iger, Chairman of the Board and Honourary Weatherman."
Administration
  • Walt Disney - "Disneyland Casting Agency - "It takes people to make the dream a reality." - Walter Elias Disney, Founder & Director Emeritus."
  • Walt Disney - "Mickey Avenue Railroad Officer - Keeping Dreams On Track - Walter E. Disney, Chief Engineer."
  • Walt Disney and Roy Disney - "Laugh-O-Gram Studios - A Reel of Fun - W.E. Disney, Chief Animator; R.O. Disney, Manager."
  • Roy Disney - "Dreamers & Doers Development Co. - Roy O. Disney, Managering Director."
  • Roy E. Disney - "Pyewacket Cruises and Safari - "For trips of a lifetime, and dreams to treasure." - Roy E. Disney, Captain and Documentarian.
  • Ron Miller - "Silverado Vineyards - Winest fine in Napa Valley. - Ron Miller, Winemaker. Sponsor of the Los Angeles Rams."
  • Michael Eisner - Conducted Daily – Mickey Avenue Marching Band – Leading the Parade since 1884 – Conductor, Michael Eisner, “We Work While You Whistle.”
  • Frank Wells - "Seven Summits Expeditions – Frank G. Wells, President – “For Those Who Want To Do It All.”."
 

Evilgidgit

Well-Known Member
Original Poster
Shanghai Disneyland - Mickey Avenue Windows, cont'd.

-Ub Iwerks - "Iwerks Stereoscopic Cameras and Arthouse - Repairs & Modifications - Est. 1923."
-Les Clark - "Silly Song Dance Hall and Ice Cream Parlour - Les Clark, Band Manager."
-Marc Davis - "Worldwide Imports - Fine Furs, Fine Art, Exotic Animals - Marc Davis, Proprietor."
-Ollie Johnston - "La Cañada Valley Railroad - "Squashing and Stretching To Keep the Engine Running" - Oliver Johnston, Station Master."
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Milt Kahl - "Lucky Foot Fine Clocks - Toy and Clock Workshop - "Birds of a feather, chime together." - Milt Kahl, Master Carpenter."
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Ward Kimball - "Carolwood Railroad and Fire Services - Chief Fire Warden: W. Kimball."
-Eric Larson - "Second Star Talent Agency - Recruiting Straight On Til Morning - Eric Larson, Director of Recruitment."
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John Lounsbery - "Storybook Circus - The World's Most Talented Elephants, Hippos, Alligators, and Canines - J. Lounsbery, Showman Extroadinaire."
-Wolfgang Reitherman - "The Whale and Dragon Menagerie - Jungle Exports and Animal Photography - Wolfgang Reitherman, Director."
-Frank Thomas - "Frank's Italian Bistro - Romantic Candlelit Dinners - Educating the Taste Buds About the Twelve Principles of Good Food - Frank Thomas, Head Chef."

Alice Davis - "Small World Costume Co. - Alice Davis - Seamstress to the Stars."
Blaine Gibson - "The Busy Hands School - Sculpting, Whittling & Soap Carving & Blaine Gibson - The Eternal Pursuit of the Artists Craft."
Bob Gurr - "Meteor Cycle Co. – Our vehicles pass the test of time – Fast, Faultless, and Fadless – Bob Gurr – Design Impresario."
Buddy Baker - "Plaza School of Music – Sheet Music - B. Baker."
Charles Boyer - "Partners Portrait Gallery – Charles Boyer, Master Illustrator."
Chuck Boyajian - "Royal Care Co. – We Keep Your Castle Shining – Chuck Boyajian – Prop."
Claude Coats - "Coats & Co. – Claude Coats, Proprietor."
Donn Tatum - "M.T. Lott Co. Real Estate Investments – “A Friend in Deeds is a Friend Indeed” – Donn Tatum, President."
Elias Disney - "Elias Disney – Contractor – Est. 1895."
Harper Goff - "Oriental Tattooing by Prof. Harper Goff."
Harriet Burns - "The Artisans Loft – Handmade Miniatures by Harriet Burns."
Harrison "Buzz" Price - "Price Is Right Land Company – Call On Our Numbers Man For The Best Price! – Harrison “Buzz” Price – Founder & Finder."
Herb Ryman - "School of Magic Kingdom Maps - Herb Ryman, Instructor and Royal Mapmaker."
Hideo Amamiya - "Happiest Dreams on Earth – International School of Hospitality – Hideo Amemiya, Headmaster – “We put people first.”."
Jim Cora - "Global Exports and Expats – Specializing in Land & Sea Operations – Our Motto: “The Sun Never Sets on our Magical Kingdoms” – Jim Cora, Master Operator."
Ken Anderson - "Ken Anderson – Bait Co."
Marty Sklar - "Mickey Avenue College of Arts & Sciences – Martin A. Sklar, Dean."
Mary Blair - "Patchwork Palettes – Painting & Sculpture – Mary Blair."
Masatomo Takahashi - "Office of Legendary Creations – Having the vision and daring to do, making the dreams come true. Masatomo Takahashi, Founder."
Richard and Robert Sherman - "Two Brothers Tunemakers – Richard M. Sherman and Robert B. Sherman – “We’ll Write Your Tune For A Song!”."
Robert F. Jani - "Main Street Electrical Parade World Headquarters – Robert F Jani, Master Showman."
Roger Broggie - "“Can Do” Machine Works – Mechanical Wonders – Live Steam Engines, Magical Illusions, Cameras – Roger Broggie, Shopmaster – “Advisor to the Magic Makers.”
Rolly Crump - "Fargo’s Palm Parlour – Predictions That Will Haunt You – Bazaar, Whimsical & Weird – “Designs to Die For” – Roland F. Crump – Assistant to the Palm Reader."
Tony Baxter - "Main Street Marvels – Tony Baxter, Inventor “Imagination is at the heart of our creations.”."
Toshio Kagami - "Dreams Unlimited Development Co. – Toshio Kagami, Principal – Expanding the magic from land to sea. “Grander visions are our speciality.”."
Wathel Rogers - "You'll Cut A Fine Figure" - Wathel Rogers – Menswear."
X. Atencio - "The Musical Quill - Lyrics and Librettos by X. Atencio."
Yale Gracey - "Buena Vista Magic Lantern Slides - Treat Your Friends To Our Special Tricks - Yale Gracey."
 
Last edited:

Evilgidgit

Well-Known Member
Original Poster
SEGA FUN ZONE
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Universal plans to open Super Nintendo World in Japanese resort, and then in their Hollywood and Orlando resorts afterward. It will certainly be exciting to see Nintendo’s beloved video game characters and worlds materialise as new immersive lands, further expanding the current trend and direction of theme parks. But if Nintendo is advancing into the theme park industry, what if other video game companies followed? Like, say, Sega for example. In the 1990s, Sega and Nintendo were rivals in what was known as the Console War, Sega sticking it to Nintendo. But, this war wasn’t really as dramatic as it appeared, with Sega eventually quitting the console race and becoming a third party publisher, and are now friends with Nintendo. But what if this rivalry was revived in the theme park industry, with Sega opening their own park?



I wrote another version of this park last year, depicting it as an indoor theme park like the ones in Dubailand. But, for this version, the theme park will be outdoors, meaning there is more room for attractions, theming, and potential expansions. I’m not really thinking of a real world location for the park, but I was, it would likely be in the UK, as, or at least from my experience, my country seems to like Sega a lot. The alternative is Japan itself.

I also want to use brevity with this concept, as I feel trying to describe a video game-based theme park is a bit of a challenge, particularly if everyone isn’t familiar with the franchises. Admittedly, I am not an expert on Sega and its video games, but wanted to tackle such a project.

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Sega Fun Zone’s entrance is built within its imaginary 400-room hotel. It might sound a bit excessive, but I’d believe a video game theme park would draw in the crowds if done correctly. The Sega Superstar Hotel would be a beautiful grand hotel with a silver and blue colour scheme, and eagle-eyed guests would notice that the building itself appears to have been welded together from classic Sega consoles. The hotel comes with all of the accommodations and facilities expected of a resort hotel – comfy rooms with light theming after notable Sega franchises, an outdoor swimming pool, play area, leisure/shopping complex, at least two restaurants, and several private pricey suites (Green Hill Suite, Dreams Suite, Neptunia Suite, Superstar Suite).

In the centre of the hotel would be a large circular hall, with a rotunda depicting an exaggerated star map, with the constellations being Sega characters. Beneath that is a fabulous stone water fountain, depicting Sonic the Hedgehog standing atop a plinth made of Sega consoles, surrounded by iconic character from various games. The biggest attraction of the hotel is the Sega Allstar Arcade, an expansive indoor arcade where guests can enjoy classic Sega arcade games, have a snack in Retro Corner, or meet several characters in a specialised M&G area.

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The park is split between four lands and surround the small Emerald Lake, which from a bird’s eye view resembles Sonic’s head. Emerald Lake plays host to the nightime spectacle of Pixel Dreams, a water and light show that celebrates the worlds of Sega, complete with a full orchestrated score of iconic theme tunes.

CITY ZONE
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City Zone is an electrifying urban landscape that serves as the opening land for the park. Guests can walk straight through to the lakeside, or explore the deeply themed city streets and back alleys. City Zone is based on downtown Shibuya, Tokyo, though not as insanely crowded or busy. Guests may recognise the Shibuya Train Station, or the Shibuya 109, a popular department store, which houses a small shopping complex. These include several shops and restaurants, including The Pine Pot Breakfast Bar, a restaurant from Streets of Rage, that has a wide variety of breakfast and lunch meals. Next door is Adam and Alex’s Gym, owned by the heroes of Streets of Rage, actually a soft play area.

The Shibuya Train Station is reimagined as the “Yellow Cab Transport Hub”, actually the façade for Crazy Taxi Chaos, based on the riveting and insanely fun 1999 arcade game. Guests serve the role as the cab drivers, going on their driving test. A mix of Mr. Toad’s Wild Ride and Roger Rabbit’s Car Toon Spin, the direction of the taxi is entirely up to the driver, who can spin the vehicle by spinning the steering wheel left or right. Spinning the cab will also make the vehicle to “lean” on the track. Bumpy hills, wild turn, and unexpected encounters await the would-be cab drivers as they zoom around the ride. Adjacent to the ride is the Yellow Cab Café, a 1950s rock ‘n’ roll café where all the booths are shaped like taxis.

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Yakuza is represented by the Heroine Karaoke Bar, a slightly more high class bar and restaurant, but also popular for its karaoke rooms. Occasionally, members of the yakuza will wander in and interact with the guests, or end up in a dramatic sword fight between tables. The franchise is further presented in the Smile Burger fast food joint, a friendly happy burger bar, that offers delicious food and good company.

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The next attraction is Virtua Cop: Criminal Bust, a thrilling dark ride/shooter. Guests enter the VCPD (Virtua Cop Police Department), recruited as special agents of the department’s ambush unit, but are apparently only undergoing training simulations. Guests jump into 4x4 vehicles and proceed to go through training grounds, practicing shooting with tracker-based firearms attached to the front and sides of the vehicle. However, a helicopter flies in, containing members of a criminal organization called EVL Inc., who take over the police headquarters and the local neighbourhood. Guests speed through the streets and police station, taking out criminals with their tracker guns, wracking up points as well for a high score.

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The Virtua Fighter Kung Fu Flash is an exciting stunt show posing as a demonstration of international martial arts. A manmade arena is built in one corner of the land, in a more dirtier, red brick area, as an announcer introduces us to the fighters, who are then pitted against each other in crazy stunts and battles. Akira Yui, Pai Chan, Lau Chan, Wolf Hawkfield, Jeffry McWild, Kage-Maru, Jacky Bryant, Sarah Bryant, and Durai all show up to wow guests with their wild martial arts and spunky attitudes. The stunt show would last 15-20 minutes and occur around three times a day with interswitching performers.

Jet Set Radio is a video game in which rollerskating teenagers mark territory with spray paint and fight an evil organization who want to take over the world through homogenizing the neighbourhood. I initially thought about making a dark ride out of this game, but didn’t really want the park to promote graffiti and vandalism. Thus, I split Jet Set Radio between two attractions – the Jet Set Skatepark speaks for itself, allowing guests to get their skates on and have some fun; and Beat’s Art Blast, an interactive park-wide attraction similar to Sorcerers of the Magic Kingdom, where guests can download the “Jet Set App” onto their phones and paint graffiti patterns onto interactive spots around the park.

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Burning Rangers is about an elite firefighting team in the near future, who use laser guns and jetpacks to put out fires. How odd. Still, the basic premise could work as well as a unique dark ride. I feel it is important for the attractions to reflect the games, but alterations would work. In the Burning Rangers Rescue, guests are the Burning Rangers, board rescue boats and travel through a series of rooms, putting out staged fires with pressurised water guns mounted on the sides of the boats. This could be a fun wet and wild ride, with the water guns limited in movement so guests don’t end up soaking each other.

The final attraction is the creatively chaotic Comix Zone, a dark ride based on the 1995 beat ‘em up game. Guests enter the comic book studio of starving comic book artist and 90s archetype Sketch Turner, who has been working on a new comic book called “Comix Zone”. Unfortunately, a bolt of lightning has somehow zapped him into his own creation where the badguys are trying to destroy him and escape. The real world and the comic book realm have merged, and guests must journey through panel-to-panel, splash page-to-splash page to save Sketch and defeat his own evil creations. Next door to the ride is the Art Studio, an interactive do-it-yourself experience where guests learn how both video games and comic books are created, as well as doubling as an art shop.

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